View Full Version : Any good cleric guides?
Tr4c3r
10-05-2019, 05:24 PM
Rolling a cleric on green and wondering if there are any good guides. What items to get, important spells, etc.
Madbad
10-05-2019, 07:56 PM
Rolling a cleric on green and wondering if there are any good guides. What items to get, important spells, etc.
INSERT LINK TO WIKI HERE
Nagoya
10-05-2019, 09:18 PM
yeah this guy's got some seriously good advice: http://wiki.project1999.com/J.C._Smith%27s_Cleric_Guide
this particularly stands out as something you would like to know before starting a cleric: "The glaring weakness of a dwarven cleric lies in his agility. I would recommend you pour most of your training points into agility and give it at least a score of 80. Spread the rest between strength or wisdom."
Tr4c3r
10-05-2019, 09:32 PM
Lol
Videri
10-06-2019, 12:36 AM
No but for real, a few tips off the top of my head.
• Every cleric race and deity works great, so choose whatever excites you. I personally slobber for the Eru/Hum Paineel quest items (Fright Forged Helm, Dread Forged Shield, Terror Forged Mask). Other cleric races/deities get different stuff.
• Do make sure you get your Agility to 75 to avoid the AC penalty.
• Go mostly Wisdom; extra points to Strength for carrying armor and loot. Forget Stamina; it gives you only 3hp per stamina point at level 60, but Wisdom gives 12 (?) mana per wisdom at level 60, so it’s more elffective (a typo which I will leave in) to put starting points in Wis and just get direct HP items if you want more hp.
• Buy all spells except the reckless strength ones. I actually think Yaulp is worth using at low levels when meleeing and being hit; Yaulp II and so on can be skipped
• AC buff can go on tanks if mana allows, but you can skip it on people who aren’t tanking. Putting an AC buff on a clothie who should rarely get hit is not an efficient use of your mana. Do put the HP/AC buff (Courage/Valor/Bravery line) on them, and Symbol if you can, esp necros (for Lich) and shamans (for Cannibalize), and anyone who’s charming a mob (increase survivability). All 3 buffs on tanks and pullers.
• Keep Divine Aura memorized at all times and use it freely. When you get Root at pevel 9, keep that memorized at all times. When you get Divine Barrier at 29, also keep that memorized at all times. “But Videri, then I only have five other spells!” You’re damn right. Just get used to changing spells a lot. DA and DB will save your life, and Root will save yourself and others. This is how to be a prepared, professional cleric.
Cleric independence checklist:
• INVIS: cloudy potions, Ring of Shadows (x2 to recharge), later Incarnadine BP until nerf
• RUNSPEED: 10-dose Blood of the Wolf (SoW potions), later Journeyman’s Boots, possibly also keep SoW potions even when you have Jboots, because at the level where you can get JBoots, SoW is faster.
• LEVITATE: Pegasus Feather Cloak (optional but situationally useful)
• BAGS: Tailored Large Bags, Forager Bag (my favorite, make a level 5 Ogre shaman to trigger quest mob, see wiki), Bag of Sewn Evil Eye (will probably rot a lot), Light Burlap Sack, Large Soiled Bag. Of course we all want high-capacity weight reducing bags, but also consider weoght of the bag itself. The two bags from Guk weigh 3.0, rather heavy. Tailored Large Bags only hold 6, but weigh 0.6. I find an assortment is most efficient until you start buying Bag of the Tinkerers for 5k.
And join <Castle>.
Help this hopes.
Solist
10-06-2019, 06:20 AM
maximum charisma. No other stat matters for a cleric, and deep in to endgame velious your manapool being 100 lower from starting stats is so irrelevent it doesn't matter, ever.
Reducing damage taken is far far more efficient than healing damage done.
You should be casting Calm, Root, and Stun more than anything by a huge factor. Healing is incredibly inefficient, especially for a class who can just about make sure every pull is a single.
Vexenu
10-06-2019, 09:07 AM
maximum charisma. No other stat matters for a cleric, and deep in to endgame velious your manapool being 100 lower from starting stats is so irrelevent it doesn't matter, ever.
Reducing damage taken is far far more efficient than healing damage done.
You should be casting Calm, Root, and Stun more than anything by a huge factor. Healing is incredibly inefficient, especially for a class who can just about make sure every pull is a single.
Are you trolling? This is awful advice. Reminder: this is for Green where Velious gear is a year and a half away. Wisdom will not be maxed in Classic or Kunark gear. And Cleric epics won't be around for quite awhile either, so you will want as much mana as you can get for rezzes. Calm spell is good, but Clerics won't be using it much at high end while grouping (gee, what happens when your puller dies and he also happens to be your rezzer?). You're basically suggesting to play a Cleric like a Paladin, in which case I have a mindblowing suggestion: roll a Paladin instead.
TheDudeAbides
10-20-2019, 10:02 PM
Are you trolling? This is awful advice. Reminder: this is for Green where Velious gear is a year and a half away. Wisdom will not be maxed in Classic or Kunark gear. And Cleric epics won't be around for quite awhile either, so you will want as much mana as you can get for rezzes. Calm spell is good, but Clerics won't be using it much at high end while grouping (gee, what happens when your puller dies and he also happens to be your rezzer?). You're basically suggesting to play a Cleric like a Paladin, in which case I have a mindblowing suggestion: roll a Paladin instead.
http://wiki.project1999.com/Atone
Jimjam
10-20-2019, 10:43 PM
Atone confirmed uses a charisma check?
Vexenu
10-21-2019, 12:28 PM
If you want to calm and memblur your way through dungeons or whatever then make a Human or High Elf who start with good innate charisma (or better yet just play an Enchanter if you want to do that sort of thing a lot). But the idea that Clerics should be dumping WIS in favor of CHA especially untwinked in classic era, is monumentally stupid. This is the same stupidity that tells people to pump STA on INT casters for an extra 50 hp at level 60, which could be offset by wearing a single HP ring. It's always better to pump your primary stat, because doing so frees you up to gear for the other stats as needed on a conditional basis (CHA to calm, resists, HP, etc...)
Baler
10-21-2019, 03:41 PM
/lfg on
/w all level level
/tell player Hi I'm a level <insert level> cleric looking for a group. I'd love to heal you and a group of players.
reznor_
10-21-2019, 09:45 PM
So to address this point:
Originally, I was planning to go max CHA in hopes that my green cleric would eventually go to blue (and achieve best-in-slot in like, 8 years). Since this blue/green merge is now up in the air as per the latest announcement, I am gonna go the traditional route of max WIS and then STA, on a human Innoruuk cleric (in hopes that I'll loot a guise). Innoruuk for quest items, of course, and because I'm a DE on blue.
Some of the other advice has been great here. I would highly recommend Star of Eyes for a GCD clicky, though I am not sure if it will be in game at launch.
Always have DA/DB/gate memmed and use them to escape if necessary. Money will be tight, buy heals, buffs, nukes, roots, atone, lull line, summon food, drink etc. Always have Complete Heal in slot 1 for reuse time reduction. Try and learn how mobs affect the MT in your group so you can time CH for best efficiency.
Lastly: Always be nice and rez and buff.
Tr4c3r
10-21-2019, 09:54 PM
So to address this point:
Originally, I was planning to go max CHA in hopes that my green cleric would eventually go to blue (and achieve best-in-slot in like, 8 years). Since this blue/green merge is now up in the air as per the latest announcement, I am gonna go the traditional route of max WIS and then STA, on a human Innoruuk cleric (in hopes that I'll loot a guise). Innoruuk for quest items, of course, and because I'm a DE on blue.
Some of the other advice has been great here. I would highly recommend Star of Eyes for a GCD clicky, though I am not sure if it will be in game at launch.
Always have DA/DB/gate memmed and use them to escape if necessary. Money will be tight, buy heals, buffs, nukes, roots, atone, lull line, summon food, drink etc. Always have Complete Heal in slot 1 for reuse time reduction. Try and learn how mobs affect the MT in your group so you can time CH for best efficiency.
Lastly: Always be nice and rez and buff.
I've been thinking about going 25 WIS 5 CHA. Human inny cleric as well.
Gustoo
10-22-2019, 01:47 PM
Reznor your cleric will have a long and wonderful life. maximum charisma is a bit tough because you will not have good wisdom gear all through the best era, vanilla.
But a higher charisma race like a high elf or human or erudite may be a good choice if you want to have some boosted charisma vs a jerk like a dark elf or a stinky short guy like myself.
I don't get that many critical resists so I am trying to figure out the charisma dynamics anyways. There was one calculator for charisma impact on pacify line and said it is charisma minus 150 / 10
that means to get a 1% boost in chance of landing or whatever, you need like 160 charisma. I am not sure if this is the actual case. If it is, then just give up on charisma on a cleric and play a better race.
The robe question is tough. Are you going to get high end best in slot dragon robe? Or are you like 99% of people and will use a fungi or something easier to get so the dragon robe isn't an issue either?
Its a lot harder to choose race for non ogre classes, and non iksar classes.
I can't decide what class to do on green. Cleric is one of the hardest to choose for me. I am leaning towards classes that are easier to choose for that reason, but then I lean back to the best class ever (cleric)
Tecmos Deception
10-22-2019, 05:20 PM
For charisma effect on lull spells: https://www.project1999.com/forums/showthread.php?t=327383
unleashedd
10-23-2019, 08:29 AM
im thinking of maining cleric, but i am casual so will probably go halfling for the exp bonus. also love the sneak and hide combo. can anyone make a case for the other races? darkelf gets snare neck, but that seems useless since i wont ever solo. gnome gets wallsight, but so does halfling. highelf has really high wisdom...
Tr4c3r
10-23-2019, 08:37 AM
im thinking of maining cleric, but i am casual so will probably go halfling for the exp bonus. also love the sneak and hide combo. can anyone make a case for the other races? darkelf gets snare neck, but that seems useless since i wont ever solo. gnome gets wallsight, but so does halfling. highelf has really high wisdom...
I'm going human inny cleric for several reasons. Firstly they have access to snare neck, and fear mask. They also have very balanced stats and one of the highest base charismas. Charisma isnt as important as wisdom, but its def not negligible.
Gustoo
10-23-2019, 09:29 AM
Make sure to check how you're going to enjoy the classic darkness mod on human. Also the Paineel quests don't open here until timeline appropriate around 2 months before kubark release. On blue I think they were available from the start.
For cleric most races have bonus and it's hard to choose.
Human has snare and fear clickie and see invis helm second best charisma by 5
Dark elf has snsre clicky
Erudite has fear and see invis helm
Halfling has wall sight exp bonus and sneak and hide
High elf has tunare item does something good and highest Wis and charisma
Dwarf has best stats besides Charisma
Human dark elf high elf erudite can wear end game impossible to get robes.
If only ogres could be clerics.
BlackBellamy
10-23-2019, 09:58 AM
Im going DE because Neriak is the coolest starting city and if I'm going to call one of these places home it's going to be the blue and purple place with lots of neon lights. All the other starting cities are stupid. I hate them and you should hate them too.
unleashedd
10-24-2019, 02:29 AM
the amount of loading you will do just running thru Neriak will be like an exp penalty. Rivervale is near perfect in its layout
Videri
10-24-2019, 03:31 AM
I feel like it's my responsibility to recommend against putting points into charisma at start. Unless you're really up for a challenge, in which case, tell us how it goes.
One thing to consider is how much value you get from 25 wis, 25sta, and 25cha.
25 wis: 300 mana at level 60
25 sta: 75hp at level 60
25 cha: 6.5% fewer crit resists (based on .26% reduction per point of cha per the evidence accessible to me (https://www.project1999.com/forums/showthread.php?t=327383))
And remember consider how often you lull. I'd love to have fewer lull resists, too, but I wouldn't trade mana pool for it. Other classes would make better pullers. And consider what you'll want once you hit 50 and start raiding. You might want to trade 25 cha for 25 wisdom at that point.
Videri
10-24-2019, 03:31 AM
Other things to do when lulling to reduce critical lulls
• Take off any -cha items when lulling
• Carry a couple big charisma pieces - see the wiki - opalline earrings, cat's eye jewelry
• Get a cha buff from a shaman (but not from an enchanter, because if we had an enchanter, we wouldn't be lulling).
• But the number one thing you can do to avoid crit resists is only cast lull spells on blue and green mobs. Then you're less likely to get a resists...critical or not. Fewer resists = fewer critical resists.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.