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View Full Version : Did they just take away combat bind wound??


rkanon
10-02-2019, 07:07 PM
My combat bind was working fantastically before patch. now I've confirmed with a few other people that there's is not functioning properly. Can anyone else speak to this?

Sonark
10-02-2019, 07:16 PM
The grim realization that it is only now working properly.

Baler
10-02-2019, 07:32 PM
The grim aura realization that it is only now working properly.

FTFY

Chortles Snort|eS
10-02-2019, 08:04 PM
GuD

loved seeing the ALS guy that showed me this neat trick back in da summer
i'm like ok there bud, real HARD cORE rulE Set

(LOL)

mean while played ALS style on RED LAUNCH by NEcESSTIDDY

<inSERT sunGlASsES herE>

Deathrydar
10-02-2019, 08:32 PM
I don't understand what this thread is about..

Baler
10-02-2019, 08:34 PM
I don't understand what this thread is about..

bind wound during combat OP thinks it was removed

loramin
10-02-2019, 08:45 PM
There was a long discussion (with classic evidence) about removing it in the Bugs forum recently, so it wouldn't surprise me.

Too lazy to link but it shouldn't be hard to find if you're curious.

El-Hefe
10-02-2019, 08:51 PM
If so: Good.

Yet another non-classic exploit gotten rid of.

Valion
10-02-2019, 08:53 PM
Lol silly me, I never knew that bug was a thing. Definitely was not possible in classic at least not pve. I can't speak on pvp.

loramin
10-02-2019, 08:55 PM
I will say, the one thing that makes me sad about it is that it reduces melee soloing ability, and meles are already screwed relative to casters on that front, so they don't need further screwing. But ... classic.

Maybe custom content will give melee some way to solo? Although I have a hard time envisioning any such mechanism that would "feel classic" ...

Sonark
10-02-2019, 08:58 PM
I solo'd my Monk from 25 ish to 50 ish in the Overthere on Classic.

And that was without even a haste item or fungi

Think it took me like 3 years, but hey it's doable.

Barlu
10-02-2019, 10:18 PM
I just tried this tonight in a good corner and didn’t have a problem. Anyone else test this out?

Fammaden
10-02-2019, 10:39 PM
I will say, the one thing that makes me sad about it is that it reduces melee soloing ability, and meles are already screwed relative to casters on that front, so they don't need further screwing. But ... classic.

Maybe custom content will give melee some way to solo? Although I have a hard time envisioning any such mechanism that would "feel classic" ...

Meh, they shouldn't be able to solo. Pure melee should be reliant on grouping. Nerf fungi's and ikky bp's next!!!!

loramin
10-02-2019, 10:43 PM
Meh, they shouldn't be able to solo. Pure melee should be reliant on grouping. Nerf fungi's and ikky bp's next!!!!

Classically was that how it worked? Yes, 100% I agree.

But in the larger sense ... I don't think there's something fundamental to the game (even the game of just classic EQ), such that if you felt like wanting to swing a sword when you picked your character, you should never be able to earn XP without other people (past level 10). Those two things being connected is happenstance, not part of the secret sauce IMHO (although obviously teasing one out from the other is an exercise in futility).

I think it's great and classic for casters to be able to solo better (and of course for some casters to be able to do it better than others). But I just don't think it would ruin things if a Warrior could solo poorly, which is all combat bind wounds offered.

Arvan
10-02-2019, 11:07 PM
inb4 it's changed back due to complaints?

El-Hefe
10-02-2019, 11:09 PM
"We'Ve hAD ComBAT BinD WOunD FoR a DECadE! ThIS maKeS Me NoT waNT to PLay AnYmoRE!!!"

Jimjam
10-02-2019, 11:12 PM
"mElEe LiTeRalLy uNPlaYaBle"

Lojik
10-02-2019, 11:16 PM
Meh, they shouldn't be able to solo. Pure melee should be reliant on grouping. Nerf fungi's and ikky bp's next!!!!

I do think that monks shouldn't be able to wear fungus tunics /shrug

loramin
10-03-2019, 01:17 AM
If we're talking CustomQuest, I think it's hard to even justify the Fungi's existence at all: when you compare it to all other items, regen 15 is unparalleled ... and then especially with it being droppable, one-groupable, not insanely rare, etc. ... it's out of line.

Sonark
10-03-2019, 04:25 AM
If we're talking CustomQuest, I think it's hard to even justify the Fungi's existence at all: when you compare it to all other items, regen 15 is unparalleled ... and then especially with it being droppable, one-groupable, not insanely rare, etc. ... it's out of line.None of that compares to it being perma camped for NINE YEARS and still selling for as much as it does.

Dolalin
10-03-2019, 04:35 AM
All fungis on blue have to fill a hole of deactivated or unused accounts. I have a fungi on my account on Blue that I will never sell, its existence does nothing to lower the price in EC.

fastboy21
10-03-2019, 04:59 AM
All fungis on blue have to fill a hole of deactivated or unused accounts. I have a fungi on my account on Blue that I will never sell, its existence does nothing to lower the price in EC.

Not sure what the logic here is. Of course you owning a fungi has an effect (albeit a super small effect on the market price).

The market price for all unregulated goods is a function of the market supply and a demand of the good. Each of us contributes our own personal supply and and demand...taken together the sum aggregate of each our individual supply and demand contributes to the market values.

Since you have a fungi in your bank that impacts your personal demand for an additional fungis, you contribute less to the aggregate demand for fungis then you would otherwise. In other words since you have a personally lower demand for a fungi (since you have one already) you also contribute less demand in the market overall. The result is a slight decrease in market price. It’s easy to see if you imagine hundreds of plauers doing the exact thing you are doing: if most players have one fungi and are satisfied with only one then there is a significant decrease in the market demand.

Although it is hard to visualize sometimes, each of us is always contributing a sliver of the market supply and/or demand of every good in the game. So your banked fungi does have an extremely small, but real, impact on price.

Modwolf
10-03-2019, 10:04 AM
I spent more time saving for the fungi than I did using it. If only my new wizard could use it. I'll never sell it.

Jibartik
10-03-2019, 10:48 AM
I will say, the one thing that makes me sad about it is that it reduces melee soloing ability, and meles are already screwed relative to casters on that front, so they don't need further screwing. But ... classic.

Maybe custom content will give melee some way to solo? Although I have a hard time envisioning any such mechanism that would "feel classic" ...

Maybe a spell line centered around buffing ungrouped melees.. While grouped the buff just drops Thatd be cool!

Mblake81
10-03-2019, 11:22 AM
Classically was that how it worked? Yes, 100% I agree.

Muggens
10-03-2019, 11:24 AM
So is it removed or not? Whats the verdict? =)

loramin
10-03-2019, 11:52 AM
Maybe a spell line centered around buffing ungrouped melees.. While grouped the buff just drops Thatd be cool!

I like the thought, but Warriors casting would be clearly wrong. Still, you could do something similar with like a custom level 10 discipline, or a proc or clicky on a custom item.

Chortles Snort|eS
10-03-2019, 11:58 AM
Combat regen paragraph script trick is dumb AF
no way was it intended to be classic
Better get diS but squASheD foR greEN
**Coming from a melee

Mblake81
10-03-2019, 12:43 PM
I like the thought, but Warriors casting would be clearly wrong. Still, you could do something similar with like a custom level 10 discipline, or a proc or clicky on a custom item.

classic eq is not for everyone.

Blue becomes classic inspired server, why need a discipline or proc when you can have a cleric mercenary follow you around. :o

Combat regen paragraph script trick is dumb AF
no way was it intended to be classic
Better get diS but squASheD foR greEN
**Coming from a melee

Yep.

bradsamma
10-04-2019, 09:39 AM
Are you clicking your epic while trying to do it? Stick your butt in a corner too.

PieOats
10-04-2019, 09:51 AM
Combat regen paragraph script trick is dumb AF
no way was it intended to be classic
Better get diS but squASheD foR greEN
**Coming from a melee

Good post. The retArd's words are true.WARRIORS need not exploit crutches such as this, here, foregoing stuff.

I'll be going now.


*looks around for the door to Old Gukta*

loramin
10-04-2019, 11:21 AM
classic eq is not for everyone.

Blue becomes classic inspired server, why need a discipline or proc when you can have a cleric mercenary follow you around. :o



Yep.

From combat bind wounds (which was both unclassic and barely even useful) to "something equivalent but classic-feeling that lets melees barely solo" to ... mercenaries.

Kind of a big leap there.

Mblake81
10-04-2019, 12:03 PM
From combat bind wounds (which was both unclassic and barely even useful) to "something equivalent but classic-feeling that lets melees barely solo" to ... mercenaries.

Kind of a big leap there.

is it :o

turbosilk
10-04-2019, 12:41 PM
I will say, the one thing that makes me sad about it is that it reduces melee soloing ability, and meles are already screwed relative to casters on that front, so they don't need further screwing. But ... classic.

Maybe custom content will give melee some way to solo? Although I have a hard time envisioning any such mechanism that would "feel classic" ...

Soloing is bad for the soul and atmosphere of the game.

loramin
10-04-2019, 12:49 PM
Soloing is bad for the soul and atmosphere of the game.

I 100% agree that the social part is a HUGE component of "the soul of classic EverQuest" ... but I also think it'd be 100% incorrect to ignore that soloing is a fundamental part of that game also.

I soloed a ton back in 2001 (while also joining groups and a guild; playing antisocially sometimes doesn't mean you never interact with the larger "social" world). Shit's classic.

Jibartik
10-04-2019, 02:11 PM
I like the thought, but Warriors casting would be clearly wrong. Still, you could do something similar with like a custom level 10 discipline, or a proc or clicky on a custom item.

Yeah a clicky pocket item for melees would be cool to quest for, like maybe the fist icon graphic for the warrior and its like, in the quest you dig up some hand bones from an old arena gladiator warriors grave who killed hundreds of orcs on his own for thousands of crowds and won his freedom only to die a hermit and in your battles you give him new glory. For the rogue maybe a gnomish tinker quest to get that little locket that gives you a time stun proc haha Not enough quests take other races into akanon! :cool:

Edit: Soloing is bad for the soul and atmosphere of the game.

I disagree that soloing is bad, I primarily solo, but when someone wants to join I always invite them!

But I like to solo because I can do weird things that are fun for me while still offering progression. Not like, solo farm stuff everyone else likes to group farm, yuck. For that Im all about grouping! I love grouping! But my primary play-style is on my own due to my sporadic playtime.

But yeah I agree people that solo commonly grouped content can create some unfun scenarios for others hehe

Triode
10-04-2019, 03:52 PM
I do think that [iksar] monks shouldn't be able to wear fungus tunics /shrug

Fixt :D Kinda a prereq for humans.

loramin
10-04-2019, 04:02 PM
Yeah a clicky pocket item for melees would be cool to quest for

It's not entirely unprecedented, as http://wiki.project1999.com/Ice_Forged_Shackles were classic (Velious).

They're certainly no JBB, or even a real viable way for melees to solo, but they were kind of a step in that direction (in the sense that they gave mana-free clicky DPS to melees ... just not enough to really matter.)

Maybe something like that gives a small amount of healing instead? There are BPs with clicks kind of like that right (but again, they're limited)?

It's definitely an uphill battle to try and imagine something like that that would feel classic.

Jibartik
10-04-2019, 04:17 PM
It's not entirely unprecedented, as http://wiki.project1999.com/Ice_Forged_Shackles were classic (Velious).

They're certainly no JBB, or even a real viable way for melees to solo, but they were kind of a step in that direction (in the sense that they gave mana-free clicky DPS to melees ... just not enough to really matter.)

Maybe something like that gives a small amount of healing instead? There are BPs with clicks kind of like that right (but again, they're limited)?

It's definitely an uphill battle to try and imagine something like that that would feel classic.

Haha I remember when I first saw those shackles, I was like, THE POWER but was pretty disappointing.

Yeah I think I just want more epic quest level quests for various items. Getting an epic quest for a cool utility item for each class would be pretty fun just as an aside.

It'd be fun if there was an epic quests for like every inventory slot, and like a full set would basically set you up to be like a BIS raider. Would be neat in another life to have thousands of hours of epic group/raid quests to do for my character haha

We're in our own world now.... :p

Sonark
10-04-2019, 05:11 PM
It's not entirely unprecedented, as http://wiki.project1999.com/Ice_Forged_Shackles were classic (Velious).
I thought Iksar couldn't use it because it was plate (though they can equip most plate on Velious)

But now I see Iksar and the Large races can't...

More Berenstein.

mcoy
10-04-2019, 10:44 PM
To get the thread back on track - I'm sorry. #classic

-Mcoy

Baler
10-04-2019, 11:19 PM
as much as I think combat bind wound is awesome..
If its not classic,. it doesn't belong... on green.

Cecily
10-05-2019, 09:36 AM
Definitely not classic. Someone showed that to me once, and, like a good citizen, I called him a fucking hacker and only used the trick if I really needed to. It was too many buttons while I was busy solo backstabbing with my rogue.

Sacer
10-05-2019, 09:53 AM
Definitely not classic. Someone showed that to me once, and, like a good citizen, I called him a fucking hacker and only used the trick if I really needed to. It was too many buttons while I was busy solo backstabbing with my rogue.

Solo backstabbing? So you're a fucking hacker? ROGEAN!!!

Cecily
10-05-2019, 12:09 PM
It's a legitimate technique we've had for a decade!

Vizax_Xaziv
10-05-2019, 01:59 PM
But I just don't think it would ruin things if a Warrior could solo poorly, which is all combat bind wounds offered.

I think that's a bit of an argument in favor of Knights. They indeed CAN solo and, if still quite poorly, it's far more efficient than a Warrior or Rogue. SK can fear kite and Pally can flatout heal himself.

Knights also happen to carry a massive experience penalty. Allowing Warriors/Rogues to approach even that meager level of "very poor soloability" as opposed to the "non-viable soloability" of the pure-melees would be a bit ridiculous (even in terms of EQ's already-ridiculous balance)

Ivory
10-05-2019, 02:44 PM
Definitely not classic. Someone showed that to me once, and, like a good citizen, I called him a fucking hacker and only used the trick if I really needed to. It was too many buttons while I was busy solo backstabbing with my rogue.

Did you see they broke the "crash dagger" too?! My greatest powerrrr, goneee.

loramin
10-05-2019, 02:54 PM
I think that's a bit of an argument in favor of Knights. They indeed CAN solo and, if still quite poorly, it's far more efficient than a Warrior or Rogue. SK can fear kite and Pally can flatout heal himself.

Knights also happen to carry a massive experience penalty. Allowing Warriors/Rogues to approach even that meager level of "very poor soloability" as opposed to the "non-viable soloability" of the pure-melees would be a bit ridiculous (even in terms of EQ's already-ridiculous balance)

Totally, and even in a "classic+" environment I think it should stay that way (hybrids should solo better than straight melee). But the great thing about combat bind wounds (mechanically) was that both could benefit from it, right? Maybe Paladins a bit less, but even they could use it.

I think any sort of "class+ melee solo enhancement" would need to "lift all (melee) boats", making it easier (but still not easy) for both straight melee and hybrids to solo, while still keeping hybrids better at it.

Jimjam
10-05-2019, 05:17 PM
It's a legitimate technique we've had for a decade!

"Its been in too long to remove"

Do you use the sideways slide or double flip?

El-Hefe
10-05-2019, 05:25 PM
"Its been in too long to remove"

The battlecry of the Blue99 raider.

Wickedbane
10-05-2019, 05:26 PM
Still works.