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View Full Version : What u want for Red 2.0 ruleset?


pink grapefruit
10-02-2019, 05:17 PM
Hardcoded deity teams imo, w possibility of softcoding neut and good together if evil gets too far ahead.

Nirgon
10-02-2019, 05:25 PM
this grapefruitcake banned for good

Jeni
10-02-2019, 05:53 PM
I hate when I agree with Nirgon

Baler
10-02-2019, 07:30 PM
ThiS OnES For KiM
https://i.imgur.com/zTb7t9q.jpg

Chortles Snort|eS
10-02-2019, 07:56 PM
this cringe's 4 u

Tune
10-02-2019, 08:17 PM
I hate when I agree with Nirgon

nirgon is the fukin MAN

Kokkusho
10-03-2019, 01:29 AM
Discord permadeath but when you die your IP gets banned. And full loot including personal assets// bank account.

Also flying mounts and arenas.

DRAGONBAIT
10-03-2019, 03:34 AM
it ammuses me how everyone has its own opinion about the beter pvp ruleset, it happens with the QoL changes on other servers. Everything is open for opinion, every opinion has its points but to get the higher ammount of people to agree u gotta keep it simple, we playing classic everquest? keep it classic forget about QoL changes on ur server and everyone will acept it, we having a pvp server? just enable +- lvl range, LNS and thats it, keep it simple, everyone agrees, overthink the rules trying to find something noone has yet, its foolish and wont catter as much people as keeping it simple. my 2 cents

Gustoo
10-11-2019, 05:38 PM
I agree. Classic rallos item loot or classic discord with seasons makes most sense in the current landscape out of the classic rulesets.

Chortles Snort|eS
10-11-2019, 06:39 PM
this grapefruitcake banned for good

mischief419
10-17-2019, 02:12 AM
> Classic rallos item loot
F that, you still have unlimited time to not be AFK for even 1 second? All of my significant pvp loot deaths have been from AFK or distraction deaths on Red. Not 15 anymore. Was way easier to tell parents "HOLD ON 1 SEC" than KoS wife. Current loot method is fine.

Gustoo
10-17-2019, 09:20 AM
Only wear good gear when you're serious about battle gotta wise up.

Luckily for everyone you can solo to 60 with any class in full banded, leather, or cloth and 10pp droppables so no worries. Feel free to sell the stuff you don't wanna lose when engaging in real life or keep it in bags till you can focus.

Ez to afk on blue and green may be more suited to your lifestyle and risk aversive behavior. Lucky for me I know that pixels are just pixels not my life line.

Gustoo
10-17-2019, 09:24 AM
Also just razzing you but I'm more of an adrenaline junkie and I like to see people wear turd gear and for droppables to be worth like no plat.

kotton05
10-17-2019, 10:32 AM
he is banned lol

He unbanned but now you are banned

Somekid123
10-17-2019, 12:35 PM
Sullon zek style. Ill bring back Forza

Stasis01
10-17-2019, 12:45 PM
Hardcoded teams is the only way to make it work, or else everyone plays in 5 man gank squads except for the big PVE zerg because the nerds can't team up with people they don't like and think they're something special.

Palemoon
10-17-2019, 01:48 PM
Hardcoded teams is the only way to make it work, or else everyone plays in 5 man gank squads except for the big PVE zerg because the nerds can't team up with people they don't like and think they're something special.

Yep, we need sullon zek. Limit one account per IRL human and can only make toons of the same alignment on said account.

dartcron
12-07-2019, 08:18 PM
always get 10% of PK'd coins in bank I would perfer no loot on gear but perhaps loot one thing from any bag

Mercius
12-08-2019, 12:25 AM
i want to be a naked wizard and instakill someone with the hate wand then laugh as i loot an item they spent a week camping

Caleb_Crawdad
12-08-2019, 01:40 AM
You have to go Sullon Zek rules! Locked teams, and within 6 levels to engage. Coin loot. Vallon and Tallon Zek were pointless because everyone cross teamed.

Imago
12-08-2019, 02:26 AM
Hardcoded teams Sullon Zek style, 1-60 PvP Range, coin loot

Palemoon
12-08-2019, 04:52 PM
The below is perfect. #5 was altered 5/8/2002 to allow Three characters per account, which is reasonable. Having lived through #13 back on Sullon, this was the one huge mistake. Trains should remain illegal on Sullon. Now, how do we make it so each human player can only have one account on a red99 sullon?? Note that Sullon Zek had a global xp bonus to make up for the fact pvp (within 5 level range) caused xp loss.

The Sullon Zek Server (Deity based team PvP)

The Sullon Zek server is a new server with a new rule set. The rules for this server are very different than those on any other EverQuest server. In general the server is based on the concept of a PvP teams server, like Tallon and Vallon Zek, but with the teams chosen based on which god the character worships rather than the race of the character.

Sullon Zek rules:

1. Player v. Player (PvP) combat can occur between any characters that are not on the same team, regardless of level. A level 50 character can attack and kill a level 6 character if that character is not a member of his alliance. But rules 2 and 3 apply.

2. Characters will be immune to PvP combat until they have gained enough strength to survive the struggle. Characters below 6th level are not able to participate in PvP combat, unless they stray from city and newbie zones. As soon as a character 'dings' into 6th level he or she will become PvP enabled.

3. Characters will lose experience when killed in PvP combat if the character that killed them is within 5 levels. The amount of experience lost will be the same amount that is lost if that character is killed by an NPC. Your corpse can be resurrected by a cleric to partially restore lost experience.

4. Characters will only be able to loot coins from other characters, and then only if the victim was within 5 levels of the killer. Only the character getting the killing blow will be able to loot the corpse.

5. Players may only have one character at a time on this server. This means that you will have to delete the existing character in order to create a new one. Because we are introducing a new class and a new race with the release of Shadows of Luclin we plan to make allowances at that time for those that wish to explore these new characters.

6. Characters will not be able to group with anyone that is not on their Deity Team.

7. Characters will not be able to invite someone to join their guild that is not on their Deity Team.

8. Combat skills' effective value is capped at 2 levels above a players current level.

9. Resistance debuff spells have a 50% increased effectiveness against player characters.

10. /consider returns only three kinds of results when used against player characters. 'Green' means that the character is below your range. 'White' or 'black' means that the character is within your range. 'Red' means that they are above your range. 'In range' means +/- 5 levels.

11. /consider will also display a message indicating what team the target is on. Members of your own team will be displayed as an 'ally'.

12. Faction hits for PvP will be taken for killing characters within their racial home towns. Killing a human in any human starting city will cause a faction loss with the locals. Freeport, Qeynos and Surefall Glade are considered starting cities for humans. All of Greater Faydark and Felwithe are considered the starting city for all elves (high elves and wood elves), except dark elves. Paineel and Erudin are both starting cities for erudites, and killing one in either city (regardless of their place of origin) will result in a faction loss with that city. Other cities are not considered home towns, despite being run and controlled by a certain race. For example, HighHold is not a human home town. Thurgadin is not a dwarven home town.

13. Rules such as the Play Nice Policy do not apply to this server. Characters have the ability on this server to deal with their conflicts through combat. Causing experience loss by 'training' NPCs on other characters is not an offense that would warrant a warning this server. HOWEVER: All rules regarding general decency still apply. Cursing, threats and other such things will be dealt with sternly, and are still unacceptable behavior on any PvP server.

14. Beneficial effects can not be used on members of another team.

15. No character will be able to bind in dungeon zones.

16. 'Buff' spells will not affect characters more than 20 levels lower than the spell level. Existing spell restrictions on spells over 50th level will supercede this rule.

17. There will be 'insignia' dropped on the corpses of characters over 20th level that are killed by another character. We plan to allow those to be turned in for a reward of some sort. What that reward will be is undetermined at this time, but we are leaning towards a team reward rather than a personal reward.

18. Naked corpses will disappear when looted by a player character. If you are naked and killed by a player character, your corpse will disappear when it is looted.

The 'Teams':

The Good Alliance consists of: Erollisi Marr, Mithaniel Marr, Rodcet Nife, Quellious, Tunare
The Evil Alliance consists of: Bertoxxulous, Cazic Thule, Innoruuk, Rallos Zek
The Neutral Alliance consists of: Brell Serilis, Bristlebane, Karana, Prexus, Solusek Ro, The Tribunal, Veeshan.

There are no Agnostics on Sullon Zek. With the new influence of the gods, those that had not declared for one deity or another have been killed. Everyone now worships a deity, if not out of respect, love or fear of the god, then out of fear for their lives at the hands of fanatics.
Barbarian Shaman and Warriors can choose to worship Mithaniel Marr. Mithaniel Marr was unwilling to abandon all of the noble barbarians that served the good, and many declared themselves in favor of an alliance with Good.
Monks will be able to worship Veeshan. The Temple in Qeynos has discovered some ancient writings that opened up new avenues.
We will be including a method for the Good and Neutral teams to use Summon Corpse or something similar.

heartbrand
12-08-2019, 06:00 PM
A different player base

Kohedron
12-09-2019, 11:31 AM
Posting in a 'none of this will happen' thread

Gustoo
12-09-2019, 12:23 PM
A different player base

solid request.

heartbrand
12-09-2019, 01:11 PM
When rogean first hinted at a new pvp box I was excited. Then I read one of the 96 lite threads where people were relitigating pvp fights from six years ago and lost all interest.

Gustoo
12-10-2019, 06:27 PM
EQ PVP is a dream for dreamers with powerful dreams

Gotta stay up in the clouds to hope it all works out.

Nirgon
12-10-2019, 08:34 PM
Classic Rallos Zek

Not another vztz style drugbox that dies fast

Nirgon
12-11-2019, 03:38 AM
Another 90% of people on team evil box will fail like Sullon also

Raclen
12-11-2019, 12:06 PM
Team shit is awful, lets make this a sandbox mmo as Brad intended. Remake it just how it is now with the fixes in that hurt 1.0 with minimal tweaks.

The one thing I want changed is the item loot rules. I would be okay with RZ rules, no loot bottom slots and you can bag items for safety, but I would prefer a different system. Either way I don't want just coin only.

Now would be as good a time as ever, all that classic hype around green/teal where people may not be too invested, wow classic getting people nostalgic and they may be getting bored by now.

Luckily Rogean can't stop talking about it!

Palemoon
12-11-2019, 01:01 PM
Another 90% of people on team evil box will fail like Sullon also

I was neutral on Sullon. We had our moments!

If teams are hard coded then you wont have the issue we had of turncoats jumping from zerg to zerg. Lite can have his fantasy of a permanent underdog guild on team good where him and others who get hard over resistance status can be and he won't have to worry about his peons jumping ship for loot. It can work.

Listen , I was on Rallos from the moment it was first born in beta. I can handle Rallos, I suppose you can too. But the masses can't handle item loss and the server will end up being a cadre in all raid no drop and twinks in no drop taking grief to a new level on noobs and people leveling.

Raclen
12-11-2019, 01:28 PM
Listen , I was on Rallos from the moment it was first born in beta. I can handle Rallos, I suppose you can too. But the masses can't handle item loss and the server will end up being a cadre in all raid no drop and twinks in no drop taking grief to a new level on noobs and people leveling.

Yeah I would want a less punishing custom loot rules that in between RZ and Red99 1.0.

Anything from just items lootable in inventory including stuff in bags to maybe just stuff outside of bags and a couple worn slots (rings/neck/earrings). There is a big problem with no drop gear and item loot though. It makes things like Yunnb's earring so much more powerful.

cobaltblack
12-11-2019, 02:51 PM
SZ rules please

Tyronius of Midnight
12-11-2019, 04:08 PM
Guides that sell me customized personal marshmallows.

heartbrand
12-12-2019, 06:24 AM
we have to have teams because almost all the players on red99 were terrible and had to lump into 1 guild to accomplish anything

also if theres the slightest chance of pvp regarding a raid boss most people dont even want to play

Most people “lumped in one guild” because historically only one guild was interested in sustainably doing PvE on this server for the most part. The “resistances” were typically poorly run by people for the most part on Euro time who proudly declared their disdain for PvE content.

Also, most people don’t enjoy raid PvP because rather than a epic battle between two forces in the battlefield for the right to slay the dragon, it devolves into a few people doing things to stop your ability to fight the dragon behind enemy lines, where the majority of the raid force is stuck sitting at a zone in staring at a wall for hours. It’s incredibly boring if you’re not a Monk and I’d rather do almost anything else in life than engage in that type of “raid pvp” again.

Red Raid PvP is basically modern warfare. We go into shitty countries like Afghanistan, destroy their crappy army in fifteen minutes, but can’t secure the country because it’s a bunch of dudes hiding in caves in the mountains doing Allah Akbar suicide attacks for fifteen years to make sure we can’t win.

Nirgon
12-12-2019, 08:10 AM
most people (more than 80%) will lump onto the evil side (dark elves, ogre warriors, iksar monks) permanently.

the good team will be desolate. neutral will be the underdog and a long shot for relevance.

Palemoon
12-12-2019, 01:44 PM
Red Raid PvP is basically modern warfare. We go into shitty countries like Afghanistan, destroy their crappy army in fifteen minutes, but can’t secure the country because it’s a bunch of dudes hiding in caves in the mountains doing Allah Akbar suicide attacks for fifteen years to make sure we can’t win.

And this is why i've said Sullon Zek is the answer because unlimited pvp range after lvl 5 (and under level 5 outside of noob cities and noob yards even) means no more retarded low level spys telling people when to log in and bash a cleric and xp loss on pvp death means the dudes doing suicide runs sacrifice some xp each time they do it until they become deleveled irrelevancies.

The one fatal flaw Sullon had was allowing trains. This allowed only one suicide dude to pay the price of xp loss on pvp death in return to droping atomic train bombs on whole raids.

Yes evil team will be the biggest, but I can see good and newt team teaming up against them.

Rallos or any one team server = you STILL have one giant "team" (guild), but with none of the true team benefits of security and team spirit.

Nirgon
12-12-2019, 02:58 PM
I'm gonna make a dark elf cleric, lawl

Will be so phun

Think I'll RP some smug elite player

Maybe twink my "ikky" munk

Pudge
12-13-2019, 06:06 PM
Yep, we need sullon zek. Limit one account per IRL human and can only make toons of the same alignment on said account.

yes. accounts linked to IP, phone number, mac addresses, Rogean spyware - everything. the rest can be spoofed, but Rogean spyware or even an independent program ppl have to download in order to play (like other games have for anti-cheat) would be great. just have to trust Rogean isn't stealing our bank accounts..

And it is crucial to balance the teams. I say a real time stat+resist boost based on the relative population of each team. So if there are 60% evils and only 15% good and 25% neuts, the neuts get some stats, and goods get even more, based on the difference. This would also encourage people to naturally balance in numbers because more people will want to roll into the underpopulated team in order to gain the greatest stat buffs.

Palemoon
12-13-2019, 06:33 PM
And it is crucial to balance the teams. I say a real time stat+resist boost based on the relative population of each team. So if there are 60% evils and only 15% good and 25% neuts, the neuts get some stats, and goods get even more, based on the difference. This would also encourage people to naturally balance in numbers because more people will want to roll into the underpopulated team in order to gain the greatest stat buffs.

Only problem with that is, with locked teams for the human player, it would have to rely on new blood continuing to pump into the server to choose to roll up good/neutral, and I don't see much of that happening.

I like more the idea that if one side gets to be 70% of the server pop, it breaks out in civil war, i.e that team becomes FFA.

Less then 70 percent, then its up to the other two teams to join forces. If they don't , then they deserve to get zerged.