View Full Version : Game Mechanics: ToV mob pathing/warping post v50 patch
mycoolrausch
09-29-2019, 06:45 PM
At our weekly HOT raid in TOV the wurm we pulled into camp was bouncing into the ceiling and unhittable. In fact the melee couldn't get any aggro on it at all and after killing the initial puller and any healers, the mob reset. We tried fighting it on its spawn and got the same behavior.
https://cdn.discordapp.com/attachments/170400902484590594/627993995632574495/unknown.png
Solist
09-29-2019, 10:25 PM
All hail levi-wurm!
Dolalin
09-30-2019, 02:48 AM
Were all wurms like this or just a few? Shame Haynar's fixes weren't fully successful off the bat.
every pathing "fix" has always made things worse.
fzzzt
09-30-2019, 07:45 PM
Every wurm was like this, none of the drakes were. Wurms seemed ok in some places, like larger areas with high ceilings (like the WToV hallways, not the exit room), so it's likely something to do with mob size scaling vs enclosure area.
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