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loramin
09-23-2019, 02:25 AM
I was searching for some proof of when each of the original planes came out (damnit Verant, why couldn't you just mention them in the patch notes (wiki.project1999.com/Patch_Notes)?) and I happened to come across this post on the EQ Emulator forum (http://www.eqemulator.org/forums/showthread.php?t=29619) (almost ten years ago exactly from today):


Project 1999 - Legit PVE Classic Progression


Release Date: October 2nd, time TBA.


After many joyful days, nights, and months of development, we are ready to release the server.

Brief description of highlights:

-Progressive through Velious -

- 100% Static Zones - You won't be able to repop an empty zone by zoning.

-Upon release, each RL player is allowed to play 1 client until it is deemed in need of change by the community.

-Classic Timeline - Prenerfs, nerfs, most zone unlocks will be based on an approximated time being expansion unlocking versus original patch notes. (example: box of abu-kar will drop from *any* lvl 35+ npcs until marfen binkdurple is added to sell bag of the tinkerers, then it will be removed)

-Classic Loot - DB completely redone to ensure proper drop rates from common, uncommon, and rare NPCs. Items you forgot about or never knew existed. You shouldn't find empty loot tables.

-Classic Quests - From the useless to the useful, I think all prekunark quests have been researched, fabricated and implemented. Enjoy

-Classic Spells - Spell levels and effects based on original data. Kunark and Velious spells will appear on the correct vendors when the time comes. Classic particle effects, with optional casting graphics.

-Classic Faction - Base factions recreated and populated throughout mobs; creatures and NPCs alike.

-Classic NPCs - Rarity of spawns ensured. Mob HP and level populated from classic spawnlogs. Missing mobs created, huge amounts of pathing work. Scripted NPCs available from scripts only. Dragons, Gods, and unique encounters are scripted events.

-Classic zones recreated - Cazic Thule, Runnyeye, Kerra Ridge with original spawns, quests, and loot.

-Original Plane of Hate/Fear/Sky.. mobs, pathing, loots, difficulty.

-Classic spawn times of mobs.

-Classic class/race combinations only - Halfling rangers, paladins. Gnome Shadowknights and paladins.. are off the menu.

-Classic spell gems and Velious UI are available -

-Classic merchants populated with traditional wares.

-Aesthetics - Faces, textures, clothing, weapon graphics, flavor text, proximity emotes.. fixed

-Classic Tradeskills -

- Norrath purged of frg/bst/ber/vahshir clutter.

- Kunark and Velious npcs removed from classic, until they are needed.

- Dungeon node pathing - Mobs should no longer have phasing ability, and have lost the ability to travel through walls.

- We will be doing GM Events! Minor ones and larger ones.. but definitely the Best of the Best

- Kunark and Velious, when open, will also be classic material. Look forward to original VP 1.0, Sleeper's 1.0, and Plane of Mischief 1.0


A few random features of interest :


- Food/water = mana/endurance effects-
- Eye of Zomm works -
- Blind works -
- Classic Feign Death mechanics -
- Mob run speed corrected - getting away will not be so easy
- Skills - class skills nerfed back into line.
- Pets - poof when you invis/hide/die/or zone.
- Pets - window works, (backoff, etc)
- Classic Alchemy pricing and recipes
- Classic Forage table created -
- Classic spawn points/bind points
- Invisibility spells have random duration timers.
- + hit by non-melee.
- PC pets operate from owner's faction
- Halflings can sneak
- Magical NPCs are immune to non magical weapons
- Endurance bar = Stamina bar, bring your invigor. (WIP)
- Boats are a WIP. Some currently have workarounds, others do not.
- btw, The Plane of Fear will own you in the face, GL on your lustrous russet.

For any questions, comments, suggestions, and a full list of Rules, please visit the forums located at http://classicbetatest.guildlaunch.com

Just thought everyone might get a kick out of seeing the original announcement for P99, what with its anniversary coming soon. I hope everyone appreciates their decade of "100% Static Zones", including a "Plane of Fear [that] will own you in the face" :D

Senn
09-23-2019, 05:41 AM
Shame that food and water have never been fixed...

Chortles Snort|eS
09-23-2019, 07:51 AM
me beN buYiN irON RatIonS 4 nuthiN?!

Ghostly
09-23-2019, 07:57 AM
We will be doing GM Events! Minor ones and larger ones.. but definitely the Best of the Best

Jimjam
09-23-2019, 08:36 AM
We will be doing GM Events! Minor ones and larger ones.. but definitely the Best of the Best

Halfling Warriors are best. This is A&A. Praz Eabon!

BlackBellamy
09-23-2019, 09:43 AM
Shame that food and water have never been fixed...

What's up with the food?

Jibartik
09-23-2019, 10:08 AM
This would have been excellent in my thread lormain! I am moving it where it belongs, in one place! :) How can i make a guide with you throwing out patch notes all over the forums!

Benanov
09-23-2019, 10:25 AM
What's up with the food?

IIRC: All food is consumed at the same rate for your character. "Enduring Drinks" are the same as "Drinks" etc.

Stat food works, e.g., Dwarf Chops give +2 STR and +2 STA.

aaezil
09-23-2019, 10:27 AM
We will be doing GM Events! Minor ones and larger ones.. but definitely the Best of the Best

loramin
09-23-2019, 10:44 AM
This would have been excellent in my thread lormain! I am moving it where it belongs, in one place! :) How can i make a guide with you throwing out patch notes all over the forums!

https://i.imgur.com/704XwyD.png

Jibartik
09-23-2019, 11:33 AM
Our thread. :cool:

Jimjam
09-23-2019, 11:42 AM
"You're in our world now!"

-Verrant, 1999

Jibartik
09-23-2019, 11:50 AM
The amount of times I saw people say "verant this, verant that"

"If verant didnt bla bla" "if stupid verant yadda yadda!"

It really brought back a nostalgic feel that i forgot about. Hearing people sling that word around affixed to every complaint.

Chortles Snort|eS
09-23-2019, 11:51 AM
itS tiMe 2 sLAY da DarGoN

Nuggie
09-23-2019, 09:22 PM
itS tiMe 2 sLAY da DarGoN

Soon, friend. Soon.

sacman08
09-24-2019, 02:23 AM
Stamina never really resolved. Takes away too much of the game to have melee sit around like casters waiting for stamina to revitalize.

Sonark
09-24-2019, 06:33 PM
Stamina never really resolved. Takes away too much of the game to have melee sit around like casters waiting for stamina to revitalize.But...Classic.

Danth
09-24-2019, 07:06 PM
But...Classic.

If you were here the couple times they tried to get it working on our client, it was very very much not-classic. If they could get it working correctly we'd have it already. Insofar as I know the yellow bar is still on the to-do list pending the necessary breakthroughs.

Danth