View Full Version : New Starting Player Wiki Plat Challenge: "Green Inc" Edition
loramin
09-21-2019, 12:15 PM
It's time for another starting player wiki challenge! I've done these challenges before (https://www.project1999.com/forums/showthread.php?t=329379), and they are a great way for new players to earn a little starting platinum, while also helping the whole server by improving the wiki.
This challenge is going to be Green-focused (for obvious reasons), so there will be three Green-related things you can do to earn plat this time. You can combine them however you want, but each player can only earn a maximum of 1.5k plat from this challenge. To earn that plat you just have to complete one or more of the following tasks, and then post back here with links to your work.
#1: Per-Level Hunting Guide Entries: 500 Plat/Entry, 3 Max
You can add entries to the Per-Level Hunting Guide (http://wiki.project1999.com/Per-Level_Hunting_Guide); these entries must be for spots BELOW level 40, and must be in classic (non-Kunark/non-Velious) zones. See http://wiki.project1999.com/Editing_The_Hunting_Guide for details.
#2: Add Locs to Wiki Maps: 500 Plat/Map, 3 Max
You can "loc map (http://wiki.project1999.com/Loc_Maps)" any classic (non-Kunkar/non-Velious) zone which isn't currently mapped. You can also add a new map to an already mapped classic zone (if the zone has multiple maps and some haven't had locs added). See http://wiki.project1999.com/Adding_a_Loc_Map for details.
#3: Split a Revamped Zone: 1.5k Plat, 1 Max
You can "split" any revamped zone. This task has a bigger reward because it will be the hardest.
Over the years various zones have been "revamped", resulting in essentially two different zones. This happened in classic to places like Clan Runnyeye, to the planes of Fear/Hate/Sky, and later to Chardok/Droga/Nurga.
The problem is, when these revamps happened here everyone just replaced the old zone page with the new one ... but with Green we're going to want the old versions back. To make that happen someone needs to copy the existing page, and make a new page with the old name (or a name like "Plane of Hate (1.0)" for the planes).
Then they need to go through the NPCs/items on that page and remove all the ones from the revamp. Then they need to go back to the original (revamped) page, and remove any old ("v1") stuff from it ... and finally make sure both pages have links to each other at the top.
I should note that the way the wiki controls which items/npcs appear on a zone's page is controlled by their category (eg. if a mob has "[[Category:Clan Runnyeye]]" at the bottom of their code they show up on the Clan Runnyeye page). So most of this work will actually be editing the NPC/item pages to change their categories.
This challenge will last until next Sunday night (the 29th), so be sure to get your posts in by then to qualify (with links to your work). I'll contact all entrants via PM to coordinate the plat transfer. It will be easier if you can come pick the plat up yourself in EC tunnel, but if you aren't close by I can arrange for it to be delivered.
Happy wiki editing everyone!
Dykriegan
09-22-2019, 01:12 AM
*Added onto / expounded the Befallen level 15-20 entry to include soloing, mobs and a note.
loramin
09-22-2019, 01:50 AM
*Added onto / expounded the Befallen level 15-20 entry to include soloing, mobs and a note.
Looks great! I'll assume you want to keep going with the challenge and do more wiki work, but let me know when you are done and want to "cash out".
To be clear to everyone, I'm looking for new entries for the challenge, not just updates ... but that one was barely even an entry before, and now is full of details, so it amounts to a new entry being added :)
Dykriegan
09-22-2019, 04:04 AM
Looks great! I'll assume you want to keep going with the challenge and do more wiki work, but let me know when you are done and want to "cash out".
To be clear to everyone, I'm looking for new entries for the challenge, not just updates ... but that one was barely even an entry before, and now is full of details, so it amounts to a new entry being added :)
Yep! Sorry, was going to edit my original post as I added more. I was hoping it'd count - if nothing else I felt like I made it better since the first one seemed like an afterthought and didn't seem to be accurate (pretty sure first floor of Befallen is mostly if not all green at 15).
Edit: Whoops, found I couldn't edit my original :(. Added a low level entry for Kithicor Forest! And added a third for Gorge of King Xorbb :)
loramin
09-22-2019, 11:51 AM
Yeah, the forum only let's you edit posts for like half an hour or an hour after you write them.
But all those Per-Level Hunting Guide entries are great! If you want to collect your 1.5k let me know (via PM) when/where you want to meet up, and if you want to try "loc mapping" a zone for that last .5k feel free to do that too.
As for everyone else ... see how easy that was? Help the wiki and make some plat!
Gustoo
09-25-2019, 03:24 AM
Loramin is a good citizen
Eggbell
09-25-2019, 05:25 AM
Does money get paid on green or pay at later date on green? I don't play blue.
Eggbell
09-25-2019, 07:00 AM
Here is unrest.
http://wiki.project1999.com/The_Estate_of_Unrest
testGrid({
image: 'Unrest.jpg',
height: 537,
width: 400,
zeroX: 192,
zeroY: 484,
interval: 200,
maxX: 200,
maxY: 800,
minX: -200,
minY: 0,
zoomX: 0.52,
zoomY: 0.52
})
Eggbell
09-25-2019, 07:31 AM
Crushbone
http://wiki.project1999.com/Crushbone
testGrid({
image: 'Crushbone.jpg',
height: 394,
width: 450,
zeroX: 266,
zeroY: 164,
interval: 200,
maxX: 800,
maxY: 400,
minX: -400,
minY: -600,
zoomX: 0.29,
zoomY: 0.375
})
Eggbell
09-25-2019, 08:06 AM
CRUSHBONE CORRECTION!!!
THE ABOVE IS A SKEWED IMAGE, BELOW IS CORRECTED!
ITS 6AM I AM SORRY.
testGrid({
image: 'Crushbone.jpg',
height: 394,
width: 450,
zeroX: 305,
zeroY: 143,
interval: 200,
maxX: 800,
maxY: 400,
minX: -400,
minY: -600,
zoomX: 0.33,
zoomY: 0.33
})
Eggbell
09-25-2019, 08:19 AM
Ocean of Tears
http://wiki.project1999.com/Ocean_of_Tears
testGrid({
image: 'Ocean_of_Tears-edited.jpg',
height: 394,
width: 800,
zeroX: 389,
zeroY: 152,
interval: 1000,
maxX: 10000,
maxY: 3000,
minX: -10000,
minY: -5000,
zoomX: 0.0369,
zoomY: 0.044
})
Benanov
09-25-2019, 10:51 AM
It's not a challenge result per se, but I started the Cabilis newbie guide. It's not an urgent call on Green because, well, Kunark.
But it's a start. I just copied Halas as a template.
Eggbell
09-25-2019, 12:21 PM
The following zones don't have maps with accurate locs, and so are off limits for the project (until we can find better maps):
Freeport (all parts, locs don't line up)
I could give you a full overhead map of north/west/east freeport.
Will not have any text or notes on it.
Do you want?
Someone would need to add the grid lines. I'm not to keen on that part. (unless someone told me how to do it - and no, i dont have easy free port access)
loramin
09-25-2019, 12:33 PM
Added a low level entry for Kithicor Forest! And added a third for Gorge of King Xorbb :)
We have our first (1.5k) payout for this challenge: congratulations to Dykreigan, and thanks for helping the wiki!
Does money get paid on green or pay at later date on green? I don't play blue.
My apologies: I'm not used to having to think about other servers. For one thing, Green doesn't exist yet, so that alone would make it difficult, but also I will not have thousands of k of platinum to give out on Green ... in fact, no one will, which is sort of a big part of Green's draw :)
So, all I can offer you is Blue plat. Not even a huge amount either ... but enough (and this is very much the point of the challenge) to help you get a start with a Blue character. If you're a caster you can use it to buy spells and some SoW potions (or save it towards buying JBoots), and if you're a melee it's enough to buy a decent starting weapon and some cheap starting gear in the tunnel ... or if you save up just a little more you could even afford an FBSS.
Well, actually I can offer one other thing: my thanks! Thanks a ton for mapping those zones and helping the wiki! You picked some slightly tricky ones too: Ocean of Tears was huge and the gird lines weren't exact, so that one must have been extra hard.
If you want to collect your hard-earned (Blue) 1.5k platinum PM me and let me know when you'll be on. But whether you do or not thanks for mapping those zones and helping the wiki!
It's not a challenge result per se, but I started the Cabilis newbie guide. It's not an urgent call on Green because, well, Kunark.
But it's a start. I just copied Halas as a template.
I actually saw that, and was super impressed (I also added some wiki links to it since it looked too black to me ;))! You're right, it's not part of the challenge ... but it is wiki work that will very much be of value to Green ...
https://i.imgur.com/dVDJiez.gif
Anyone who completes a starting city player guide (http://wiki.project1999.com/Player_Guides), like the existing ones for Halas (http://wiki.project1999.com/Halas_Starting_Guide) or Kelethin (http://wiki.project1999.com/Kelethin_Starting_Guide), will also qualify for 1,500 plat in this challenge.
To qualify, a guide does not need to define how to get to the guild masters (though it would be great if it did), it just needs to include:
The starting loc
The location of the bank
The location of at least one bag and one food/drink vendor (ideally the closest to the zone out ... and ideally all of them)
Maps of both the starting city and it's starting mob zone(s), if separate (eg. Qeynos and Freeport have starting mobs inside the city zone, while Halas has Everfrost and Cabilis has several)
Where/What to hunt (at least a few sentences just describing the basics a new player might not know)
Dangers (again, at least a few sentences: most starting zones have some kind of dangerous monster that can interrupt the steady stream of low level ones, so just mention them and how to avoid them)
Quest Shopping List: last but definitely not least (I think this will be one of the most important parts of the guides): list all of those quests where you turn-in stuff that drops from the starting zone mobs (plus any that are just "delivery quests" any new player can do)
Finally, this isn't a requirement, but please try to use more than just text: add images, links, the new loc template, etc. To use the new loc template, write (eg.): "{{Loc|Halas|139, 54}}" to create a "Halas (139, 54)" link that shows that loc. Use "{{Loc|Halas|139, 54|Halas Starting Loc}}" to make the same link, but with the text "Halas Starting Loc" instead.
Benanov, referring to the Cabilis one specifically, it looks like you have everything except:
maps (unfortunately you'll need a bunch; to get them just edit the zone's wiki page and look for code that looks like "[[file:someMapImage.jpg]]")
starting loc (just create a new Iksar and immediately type /loc to find this; you can use the {{Loc}} template to add it to the wiki :))
dangers - you have these, but I think it would be more useful to people if there was a "dangers" section under each starting zone, rather than just one for all of them ... what do you think?
quest shopping list - I'm guessing there are more quests that could be on this list (and also maybe it would make sense to do it by zone too?)
But since I made up the rules after the fact, and since your guide does have all of the guild directions (which weren't required), I'll award you 1k now, and 2k if you make the above improvements (the extra .5k coming from the fact that you chose Cabilis, which has more starting zones than any other city, and thus requires extra work).
Happy wiki editing all!
loramin
09-25-2019, 12:35 PM
I could give you a full overhead map of north/west/east freeport.
Will not have any text or notes on it.
Do you want?
Someone would need to add the grid lines. I'm not to keen on that part. (unless someone told me how to do it - and no, i dont have easy free port access)
Unfortunately the grid lines are exactly the problem. Our existing (EQAtlas) maps of Freeport are great visually, but the problem is that their grid lines don't actually match the loc of the zone.
More maps of Freeport (or any zone really) would be great, and it certainly wouldn't hurt to add them (just as a very small image or even just a link) on the Freeport page ... but ultimately what the wiki really needs is for some intrepid cartographer to take a Freeport map (the EQAtlas one, your's, or any other), and then go through Freeport typing/loc and making marks on the map.
Eventually with enough such marks one should be able to draw accurate grid lines, and once we have that we could finally "loc map" Freeport.
Eggbell
09-25-2019, 01:26 PM
I went and did Freeport West. I'd like them to uniformly all have the same scale when at max resolution. But I dont care when they get shrunk. This means it takes a bit more work making sure I did each right cuz id hope to eventually stitch the entire map together. Unless im misinformed and some zones secretly overlap eachother.
Freeport West
https://live.staticflickr.com/65535/48794304716_5ea34c9544_o.png
(3217x2530)
Attached is smaller size.
loramin
09-25-2019, 01:37 PM
That looks great, like someone took it straight out of EQ zone viewer or something (which should mean that it's "loc-accurate" ... unlike the EQAtlas map).
I wish you luck in drawing those "loc lines": I'm sure people doing quests in Freeport would really appreciate having "loc mapped" maps for it!
Eggbell
09-25-2019, 02:00 PM
This is looking awful to do.
So I went and looked at ocean of tears in EQ zone viewer. And the coordinates in EQviewer matched up with the map on the wiki, although x and y were transposed.
So using that knowledge, I went to the freeport map and slowly inched towards 0,0 for the exact spot. And then found another location for scale -1000,-500.
Theoretically, I could use the pixel coordinates shown in bottom right of this paint program and use some general math to plant other coordinates.
EDIT: ok it seems each pixel is literally a single unit. its about 1000 pixels right and 500 pixels down from 0,0 to -1000,-500. May save a lot of time then. but must make sure im not putting in false points
https://i.imgur.com/o14iI0Y.jpg
Eggbell
09-25-2019, 04:02 PM
I uploaded a grid map for Freeport west on the wiki.
Now I don't know if this is actually correct. I haven't gone in Freeport, these are from the map coordinates in EQ viewer.
testGrid({
image: 'Freeport_west_grid.png',
height: 690,
width: 845,
zeroX: 385,
zeroY: 439,
interval: 200,
maxX: 1400,
maxY: 1600,
minX: -1600,
minY: -800,
zoomX: 0.25,
zoomY: 0.25
})
Edit: I do not think you should add this. Looking at some npc locations, I dont think the grid matches up. Need actual data from in-game Freeport.
loramin
09-25-2019, 04:37 PM
Well, it sounds like you're on the right track :) I'll await further updates.
Also, creating an entirely new map is definitely going above and beyond the challenge requirements. At the very least I'll let you exceed the "3 loc maps" only rule as a result (so if you pull this off you'll hit the challenge cap of 2k Blue plat) ... and if you do manage to pull off actually adding loc-mappable Freeport maps to the wiki, there may even be a slight bonus to boot.
Eggbell
09-25-2019, 04:37 PM
it seems freeport did not have x and y transposed(i assumed it did because ocean of tears did). so all i need to do is transpose my numbers on map and redo the testgrid.
but later i need to sleep.
i wont get any bonus cuz i dont play blue. lol
loramin
09-25-2019, 04:39 PM
it seems freeport did not have x and y transposed(i assumed it did because ocean of tears did). so all i need to do is transpose my numbers on map and redo the testgrid.
but later i need to sleep
You may have picked literally the worst zone with OOT :(
As the http://wiki.project1999.com/Non-Classic_Compendium explains ...
Ocean of Tears Boats
One change in the game that has no justification other than "the developers wanted it' are the Ocean of Tears boats. This change is the direction the boats travel: on Project 1999 the boats travel in the opposite direction. This change was made because the live version of Ocean of Tears had its original East-West axis switched. Since logically it makes no sense for boats from Freeport to travel West to get to Faydwer (and vice versa) the developers switched the directions in this zone.
I'm guessing the transposition you saw is related to that?
Eggbell
09-25-2019, 10:41 PM
Hey so after waking up and taking a gander at freeport west. This transpose stuff is getting more confusing. It seems Freeport uses a transposed system and I'm not supposed to "un-transpose" it.
If I do not un-transpose and use the exact coordinates I see in EQ viewer, they match up exactly with the coordinates for NPCS we have listed for Freeport West.
I don't like it.
When I move East/West, the Y axis is changing.
When I move North/South the X axis is changing.
If I'm to create a map where X runs left and right, I would have to rotate the map.
Now the map no longer faces pointing up to North and it may just confuse players so much.
Or I leave it facing North and then mark on the map's axis the change in the X and Y axis?
The axis are set like this for all 3 Freeport maps.
==============
Er I might be making an assumption on which way North is. (i thought I got its direction using other maps)
So I just learned the loc command returns coordinates out of order and many other zones seem to have the +X direction equated to North?
/loc
To get your coordinate location in your current zone, type "/loc" or simply "/l". The resulting set of numbers is in the form of (y, x, z).
y: North (positive) and South (negative)
x: West (positive) and East (negative)
z: Up (positive) and Down (negative)
Note: The z coordinate often won't be needed, and is therefore not used in many cases.
Example: If you are at (200, 500) and you need to get to (-1300, 400), you must travel South and slightly to the East.
Eggbell
09-25-2019, 11:01 PM
Ok I really need this clarified. Let's look at Unrest, a map we have established and working and has this mismatched X and Y axis like many other maps.
https://wiki.project1999.com/images/Unrest.jpg
If you go up the map, the X axis increases.
If you go down, the X axis decreases.
Left = Y axis increase.
Right = Y axis decrease.
THE BIG QUESTION:
Which way is North???
I went in-game, used True North spell and it pointed me up the map. (towards the mansion's front door if I stood at the tunnel entrance to zone)
/loc
To get your coordinate location in your current zone, type "/loc" or simply "/l". The resulting set of numbers is in the form of (y, x, z).
y: North (positive) and South (negative)
x: West (positive) and East (negative)
z: Up (positive) and Down (negative)
I think the instructions on this are wrong. I think it should be
y: West (positive) and East (negative)
x: North (positive) and South (negative)
This may not be so bad after all, because the loc command returns the numbers in the form (y,x), we will intuitively interpret it as (x,y) when looking at the map which technically uses Y as the x-axis, and X as the y-axis.
Eggbell
09-25-2019, 11:39 PM
:eek: The original map and testGrid I posted were correct. I thought it was wrong cause I checked an NPC coordinates and they were flipped.
testGrid({
image: 'Freeport_west_grid.png',
height: 690,
width: 845,
zeroX: 385,
zeroY: 439,
interval: 200,
maxX: 1400,
maxY: 1600,
minX: -1600,
minY: -800,
zoomX: 0.25,
zoomY: 0.25
})
loramin
09-26-2019, 01:47 AM
Awesome! I left the original EQ Atlas maps on the zone pages, because they have more info, but I also added a link to the new map. Then I added that zone info, and now if you go to see http://wiki.project1999.com/Captain_Hazran (or any other West Freeport mob) ... it's mapped :D
Eggbell
09-26-2019, 02:31 AM
Here is Freeport North
testGrid({
image: 'FreeportNorth-Grid.jpg',
height: 601,
width: 683,
zeroX: 376,
zeroY: 283,
interval: 200,
maxX: 800,
maxY: 600,
minX: -600,
minY: -600,
zoomX: 0.39,
zoomY: 0.39
})
Freeport East has underground tunnels below city buildings and I think there were NPCs in them. How should that grid map be done?
I could have 2 separate maps above/below ground.
I could have a single gif image that flips below/above ground every 5 secs or so.
Maybe I could fade(transparent) the underground image above the other to make one image.
Or just do an overhead grid map and not worry about it.
Eggbell
09-26-2019, 02:43 AM
For perspective, here's what im seeing and the 3rd picture is editing them together just copy pasting the tunnels on top.
I could spend extra time cleaning up the tunnel image thats pasted on top, removing most of the black and giving it a nice outline or something.
Eh idk. This is the part where it gets tricky to decide what to do and I know theres a ton of maps with layers and layers of stuff above and below eachother.
nickwilks88
09-26-2019, 06:43 AM
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Eggbell
09-26-2019, 09:40 PM
I noticed https://wiki.project1999.com/Tyrana_Slil
has map coordinates that correspond to a specific map level of the dungeon.
If I made 2 levels for Freeport East, then one would have to go through all the creatures in Freeport East and set their coordinates to the underground level if they are down there?
Edit: So after some experimentation with paint editor, I might go with this for the underground level?
Not a final product, but my intention of how to show underground and use the above ground map so people know their relationship.
loramin
09-27-2019, 11:37 AM
I made the "loc map" system work for multiple levels (to support places like Highkeep and Erudin).
Basically, "mappers" can create three (or however many) maps for a zone (each one with a separate testGrid data set), and specify "this one is level 0, this is level 1, and this is level 2".
When someone visits an NPC who is in that zone, the wiki will look at their "Loc" entry, and if it just has two numbers it will show the level 1 map. But if the entry says "Basement' or "Level 0" in front of the numbers, the wiki will instead show the map for that level.
So feel free to break maps into as many parts as you want, the wiki can support it! The hard part is that it means doing more testGrid work.
Benanov
09-27-2019, 11:43 AM
But since I made up the rules after the fact, and since your guide does have all of the guild directions (which weren't required), I'll award you 1k now, and 2k if you make the above improvements (the extra .5k coming from the fact that you chose Cabilis, which has more starting zones than any other city, and thus requires extra work).
I'll get cracking. Thanks.
Eggbell
09-27-2019, 01:46 PM
Freeport East
testGrid({
image: 'FreeportEast-Grid.jpg',
height: 847,
width: 1055,
zeroX: 226,
zeroY: 303,
interval: 500,
maxX: 500,
maxY: 1000,
minX: -3000,
minY: -2500,
zoomX: 0.25,
zoomY: 0.25
})
Freeport East Underground
testGrid({
image: 'FreeportEast-Basement-Grid.jpg',
height: 366,
width: 800,
zeroX: 251,
zeroY: 57,
interval: 500,
maxX: 500,
maxY: 0,
minX: -1000,
minY: -500,
zoomX: 0.418,
zoomY: 0.418
})
Freeport North
testGrid({
image: 'FreeportNorth-Grid.jpg',
height: 601,
width: 683,
zeroX: 376,
zeroY: 283,
interval: 200,
maxX: 800,
maxY: 600,
minX: -600,
minY: -600,
zoomX: 0.39,
zoomY: 0.39
})
Baler
09-27-2019, 02:56 PM
I've been meaning to post a thumbs up on this thread
loramin
09-27-2019, 05:42 PM
Freeport East
testGrid({
image: 'FreeportEast-Grid.jpg',
height: 847,
width: 1055,
zeroX: 226,
zeroY: 303,
interval: 500,
maxX: 500,
maxY: 1000,
minX: -3000,
minY: -2500,
zoomX: 0.25,
zoomY: 0.25
})
Freeport East Underground
testGrid({
image: 'FreeportEast-Basement-Grid.jpg',
height: 366,
width: 800,
zeroX: 251,
zeroY: 57,
interval: 500,
maxX: 500,
maxY: 0,
minX: -1000,
minY: -500,
zoomX: 0.418,
zoomY: 0.418
})
Freeport North
testGrid({
image: 'FreeportNorth-Grid.jpg',
height: 601,
width: 683,
zeroX: 376,
zeroY: 283,
interval: 200,
maxX: 800,
maxY: 600,
minX: -600,
minY: -600,
zoomX: 0.39,
zoomY: 0.39
})
AWESOME! Freeport is now loc mapped, and that means we now have every old world city loc-mapped, except Neriak and part of Erudin.
By the way, I tried playing around at combining your maps with the EQ Atlas ones, in the hope that we could have a single map that is both helpful and loc-accurate. I thought maybe if I stretched/skewed the EQ Atlas one until it overlapped your's properly, it be possible ... but man, that EQ Atlas map isn't accurate at all.
So then I tried something else: adding numbers ...
http://wiki.project1999.com/images/thumb/Nfreeport_example.png/681px-Nfreeport_example.png
Here's the EQ Atlas one for comparison:
http://wiki.project1999.com/images/Nfreeport_loc.jpg
I think if we did something like the first one (and I'm 100% open to suggestions if anyone more artistic thinks a different color, circles instead of squares, or whatever would look better), I think the result would be good enough to just replace the EQ Atlas one as the default wiki map.
Thoughts?
Eggbell
09-27-2019, 10:03 PM
The main benefit of the EQ maps is they have clear lines depicting walls and doors. Although some doors have been marked incorrectly.
Takes a lot of work to manually add all that.(id probly not do it, not for a long time)
But otherwise adding numbers, maybe even including the legend on the map is an idea.
Also the grid maps for the loc feature on the wiki were made to contain the entire map which means some of them(west/east) are huge and contain barren land which still has spawns and was necessary for the loc feature, but its typically irrelevant to quick city information.
So I'd probably cut these maps down to just the perspective of the buildings, similar to EQ atlas.
Also, what's a good internet backup site for storing all the project data for the maps that others could have readable access to? Google is an option.
loramin
09-27-2019, 10:18 PM
The main benefit of the EQ maps is they have clear lines depicting walls and doors. Although some doors have been marked incorrectly.
Takes a lot of work to manually add all that.(id probly not do it, not for a long time)
Ah, I hadn't thought about that, but you're absolutely right. Maybe someday I'll add them ... and/or numbers ... and/or a legend ... but for now I don't feel a pressing need either.
Also the grid maps for the loc feature on the wiki were made to contain the entire map which means some of them(west/east) are huge and contain barren land which still has spawns and was necessary for the loc feature, but its typically irrelevant to quick city information.
So I'd probably cut these maps down to just the perspective of the buildings, similar to EQ atlas.
Sounds great to me, if you have the time to do so. Just PM me the updated grid data after you upload the images.
Also, what's a good internet backup site for storing all the project data for the maps that others could have readable access to? Google is an option.
Well any images can obviously be stored in the wiki itself, but if you mean like photoshop/gimp files ... I think anywhere you can find that that will host them for free works :) The wiki can always have external links to wherever.
P.S. If you want to collect your Blue plat PM a time when you'll be on so we can meet up.
Eggbell
09-27-2019, 10:45 PM
Map storage:
https://drive.google.com/open?id=1dPmxD-i-aoovO6yaTOvbZas-0U5Wfl4
https://drive.google.com/open?id=1dPmxD-i-aoovO6yaTOvbZas-0U5Wfl4
Add a capital X at the end of that url. This is to prevent possible spam which would eventually kill the link.
Baler
09-30-2019, 01:16 PM
Still a lot of Locations missing for individual npc pages. Excellent chance for anyone to get some wiki cred
Benanov
09-30-2019, 03:17 PM
It's amazing how many opportunities for editorializing and class rivalry jokes are available in a newbie guide. I'm really enjoying myself.
loramin
09-30-2019, 04:25 PM
It's amazing how many opportunities for editorializing and class rivalry jokes are available in a newbie guide. I'm really enjoying myself.
:) Awesome.
And for everyone else ... the challenge is now officially over. We didn't have quite as many entrants as previous challenges, but the people who did step up stepped up in a big way (with brand new maps, guides, etc.)
That was a whole lot of great wiki work everyone! Thanks, and hopefully it will keep going even without any platinum to motivate you.
(Oh, and on that note: I still haven't given out all the plat owed for this challenge, so if you have plat coming to you and haven't already, please PM me and let me know when we can meet up.)
Rimson
09-30-2019, 07:31 PM
:) Awesome.
And for everyone else ... the challenge is now officially over. We didn't have quite as many entrants as previous challenges, but the people who did step up stepped up in a big way (with brand new maps, guides, etc.)
That was a whole lot of great wiki work everyone! Thanks, and hopefully it will keep going even without any platinum to motivate you.
(Oh, and on that note: I still haven't given out all the plat owed for this challenge, so if you have plat coming to you and haven't already, please PM me and let me know when we can meet up.)
Well crap. I just finished Kaladim Starting guide I had been working on: http://wiki.project1999.com/Kaladim_Starting_Guide
Guess I should have paid attention to the deadline lol.
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