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View Full Version : Game Mechanics: Evidence that bind wound shouldn't be possible while being attacked


Dolalin
09-20-2019, 06:49 AM
This thread is for evidence I've found that you could not Bind Wound while in combat (this is different from *someone else* binding you while *you* are in combat, which I have seen evidence for).

Bind wound is the most useless skill in the game. To use bind wound I have to be in a spot were there is nothing to attack me. That IS NOT A HELP.

http://web.archive.org/web/19991023104110/http://eq.stratics.com/forums/hall/messages/9323971636555.shtml

cant bind wound in a fight but atleast rest of the group dont
have to keep wasting mana and waiting for me to tick 1 or 2hp at a slow rate

http://web.archive.org/web/20020707004116/http://everlore.com/Comments.asp?ID=357638&pg=1&sortby=4


I am unsure of the exact mechanism of failure, though a high susceptibility to mob push would make sense ("You have moved and your attempt to bandage has failed").

Why? Because of this post. Having DA up meant you were immune to mob push, so it would make sense that your attempt succeeded:


What i do with GH is use it in conjunction with Divine Aura. First cast GH on your tank. Then let all the mobs agro onto you. When you reach about 60% health, start casting Divine Aura, and by the time you are at about 30-40% health Divine Aura should cast by then. During the invincibler period the mobs will often times try to still attack you, but it doesn't matter so begin to Bind Wound which should be at about 120-130 by the time you have GH, so with the 18 sec invulnerability you can Bind about 2 times adding 60 hp, and by then the tank would have sufficient time to taunt the other mobs off you. Works for me at least


http://web.archive.org/web/20010714081438/http://everlore.com/magic/Magic.asp?ID=5436&mode=details&spname=Greater+Healing&type=

Though it could have also been triggered by mob bashes etc. Can't rule that out.

Lastly, I am aware that absence of evidence isn't evidence of absence, but the fact that being able to bind wound while swinging melee weapons isn't talked about *anywhere* in-era that I have seen leads me to believe that being able to bind wounds while being hit/attacking is a dubious feature on P99.

Dolalin
09-20-2019, 07:29 AM
Another +1 for Bind Wound being very easy to interrupt by being moved around:


I noticed a problem with Bind Wound getting interrupted while levitating, only since Luclin. Several times I have been stationary, binding someone when I get the message "you have moved and interrupted your bandaging." At first I thought it was because the BW button refreashes before your character finishes the bending down animation, so after that I always waited until I "stood up" to try BW again. I still noticed BW getting interrupted, though. After I clicked levitation off the interrupts stopped. This happened on a flat surface.


http://web.archive.org/web/20020719141759/http://forums.crgaming.com/cgi-bin/eq/ultimatebb.cgi?ubb=next_topic&f=2&t=002387&go=newer

Dolalin
09-20-2019, 09:05 AM
Here is a thread from MonklyBusiness (2001-2002) where people are discussing BW macros but nobody has suggested to do it while in combat.

https://www.tapatalk.com/groups/monklybusiness43508/skill-tips-bind-wound-t772.html

Dolalin
09-20-2019, 09:33 AM
Newsgroup post from 29/08/99:


I'd actually like to see EVERYBODY have more powerful bind wounds across the
board. I'd like to see you heal all the way up using bind wound. I'd like
to see heal potions. These would be great money sinks in the economy, and
would make many classes viable solo opportunities. And, the game would be
more FUN! Since this can't be used during combat, it isn't a viable
survival tool, it just lowers the downtime. I like the thought of this,
although we all know that lowered downtime would mean increased
competition...but I'd still like to see it, I can live with the competition.


https://groups.google.com/d/msg/alt.games.everquest/bj6l_skRGq4/8NPPpeasllYJ

Newsgroup post from 24/05/01:


Please note that at this time in your young life you can only bandage to 50%
of your health. Later on in life you will be able to bandage yourself up to
75% but I'm not sure when that happens. It sure comes in handy when you've
got 10 hp and no healers. You have to be still when you do it and if you
take one step when you're bandaging yourself or your target (BTW - you must
target yourself to bandage yourself) your attempt will be halted and you'll
lose the bandage (I think.. haven't verified that yet but sounds plausible
=D).


https://groups.google.com/d/msg/alt.games.everquest/DrqHFJ21Cz8/e2AiPv4XCYAJ

Another post about an interruption in Luclin era, but would point to Bind Wound being at least as sensitive to movement as spellcasting for getting interrupted (I still see lots of people complaining about interrupts on spells when they suddenly stop running and cast):


"Jeff George" <jeffgeorge666@DAMNSPAMmsn.com> wrote in message
news:3C51BC37.7922195C@DAMNSPAMmsn.com...

> sanjian wrote:
> >
> >
> > You can move and have the bandaging fail, even if you don't move.
> >
> > --
> > --
>
> How can you move even if you don't move?
> --
>
Its a Bug. With my Beastlord, who has a Embalmers Knife, I'll stop count to
three and press bind wounds. 10% of the time it will tell me that Bindwounds
failed because I moved. I'd be pissed if i paid money for bandages.;-)


https://groups.google.com/d/msg/alt.games.everquest/Dy3crUGRV6g/x0Yeu5KxYl0J

Dolalin
09-20-2019, 10:00 AM
Raster of Guk camp guide from 2001 where he discusses needing to be out of melee in order to bind himself:


Dec 00: I went to Guk at 44th, and armed with 2 Wu's, 100hp of gear, no haste, and an AC of 814, and could not hold the Mino room. Some Mino's are harder than Snarlers, and con from xp green to blue. When I first fought the Mino in the Elder room, (because I fell down the pit) I took him down even with another beating on me at the same time. At 80 percent of hits (bind and mend) I could easily take SOME of the mino's, and in some cases two at once with those hits, but sometimes one mino on his own would hammer me with the same 80 percent health.

It is sometimes hard to get far enough away, or remove aggro to bandage yourself, and in some cases I wasted many minutes waiting for mend to pop back again to use in case they did come back and hit me while I was binding myself.

To recap, in the respawn time, I could not clear the room, as some are tougher than I with 80 percent health. My findings are not conclusive, as I spent only an hour there, but I got all of them apart from the Raster PH before they started to respawn.


http://webcache.googleusercontent.com/search?q=cache:a4kEY5Hn8TcJ:www.castle-grounds.co.uk/eq/raster.htm&hl=en&gl=uk&strip=1&vwsrc=0

Perhaps even one hit was enough to interrupt?

YendorLootmonkey
09-20-2019, 10:14 AM
I have distinct memory from back on Live in the Kunark era dueling a monk that was talking shit about rangers where I opened the duel by spamming my 5 Firestrike charges on him from Raincaller to make him shit his pants (because I am a little bitch who never accepts a duel unless I have a dirty trick up my sleeve to win lol), and then I landed a DoT to finish him off. He was frantically trying to Bind Wound to save himself from dying to the DoT and I kept interrupting him with single kicks until he keeled over.

I'm not sure if that helps since I have no logs or video or screenshots of this. This post just reminded me of that and made me chuckle. :)

Jimjam
09-20-2019, 10:15 AM
I'm willing to take a bind wound nerf off the back of that anecdote.

Monks have it coming.

Daldaen
09-20-2019, 11:54 AM
Strong evidence in this thread. Sounding like Bind Wound should have the same channeling check that using a clickable item on a Melee class has. IE any successful hit is a guaranteed interrupt.

Dolalin
09-20-2019, 12:03 PM
Getting your research praised by Daldaen is a bit like having Arnie stop by your local gym and praise your squat technique.

aaezil
09-20-2019, 12:06 PM
It sounds like people didnt know it was possible (as it’s a bit tricky to figure out exactly how) not that it was actually impossible. Weak “evidence”

Dolalin
09-20-2019, 12:10 PM
I asked McCoy to check his old EQ logs for instances where he was binding wound and was interrupted. Here is his reply with log examples:

Heyas,

I'm trying to research the classicness of being able to bind wound (yourself or others) while under attack.

Specifically I'm looking for messages like:

"You have moved and your attempt to bandage has failed"

Especially immediately following or closely following one of your chars being hit by melee.

I'm happy to do the parsing myself if I had access to the log files.

Let me know,

Thanks,

Dolalin

So, unfortunately I didn't play a melee class much during classic, and I only found out about setting logging=true in the ini file after I was in my 40's or so (on cleric).

That said, I did find a few entries on my monk from 2002 that support your theory, including a comment about needing to wait for mobs to get off me so I could bandage (but that should be taken with a grain of salt because from the context I was nearly dead so I was probably just trying to stay alive). Also, there was an instance or two where I was being attacked but the mob missed so my bandaging completed.


[Mon Jun 24 22:37:01 2002] You told Melkaar, 'you just ran by me'
[Mon Jun 24 22:37:06 2002] The bandaging is complete.
[Mon Jun 24 22:37:15 2002] Melkaar slashes lesser icebone skeleton for 35 points of damage.
[Mon Jun 24 22:37:15 2002] Melkaar pierces lesser icebone skeleton for 39 points of damage.
[Mon Jun 24 22:37:15 2002] Melkaar pierces lesser icebone skeleton for 42 points of damage.
[Mon Jun 24 22:37:16 2002] Melkaar kicks lesser icebone skeleton for 16 points of damage.
[Mon Jun 24 22:37:17 2002] Melkaar slashes lesser icebone skeleton for 24 points of damage.
[Mon Jun 24 22:37:17 2002] Melkaar slashes lesser icebone skeleton for 64 points of damage.
[Mon Jun 24 22:37:17 2002] lesser icebone skeleton has been slain by Melkaar!
[Mon Jun 24 22:37:19 2002] You say, 'hehe hi'
[Mon Jun 24 22:37:27 2002] You begin to bandage yourself.
[Mon Jun 24 22:37:33 2002] Burynai excavator hits YOU for 2 points of damage.
[Mon Jun 24 22:37:33 2002] You have moved and your attempt to bandage has failed.
[Mon Jun 24 22:37:42 2002] Melkaar slashes Burynai excavator for 8 points of damage.
[Mon Jun 24 22:37:42 2002] Melkaar pierces Burynai excavator for 34 points of damage.
[Mon Jun 24 22:37:42 2002] Melkaar pierces Burynai excavator for 52 points of damage.
[Mon Jun 24 22:37:42 2002] Burynai excavator hits Melkaar for 13 points of damage.
[Mon Jun 24 22:37:43 2002] Melkaar slashes Burynai excavator for 63 points of damage.
[Mon Jun 24 22:37:43 2002] Melkaar slashes Burynai excavator for 58 points of damage.
[Mon Jun 24 22:37:43 2002] Melkaar pierces Burynai excavator for 70 points of damage.
[Mon Jun 24 22:37:43 2002] Melkaar pierces Burynai excavator for 59 points of damage.
[Mon Jun 24 22:37:45 2002] You begin to bandage yourself.
[Mon Jun 24 22:37:45 2002] Melkaar slashes Burynai excavator for 32 points of damage.
[Mon Jun 24 22:37:47 2002] Melkaar slashes Burynai excavator for 29 points of damage.
[Mon Jun 24 22:37:47 2002] Melkaar slashes Burynai excavator for 46 points of damage.
[Mon Jun 24 22:37:47 2002] Burynai excavator has been slain by Melkaar!
[Mon Jun 24 22:37:56 2002] You have become better at Bind Wound! (50)
[Mon Jun 24 22:37:56 2002] The bandaging is complete.
[Mon Jun 24 22:38:06 2002] Melkaar tells you, 'if i remember well exit is somewhere near here'
[Mon Jun 24 22:38:13 2002] Burynai Excavator hits YOU for 2 points of damage.
[Mon Jun 24 22:38:14 2002] You told Melkaar, 'yeah'
[Mon Jun 24 22:38:14 2002] LOADING, PLEASE WAIT...
[Mon Jun 24 22:38:34 2002] You have entered Field of Bone.
[Mon Jun 24 22:38:35 2002] Expired saved.
[Mon Jun 24 22:38:38 2002] Melkaar tells you, 'bah i didnt want to zone'
[Mon Jun 24 22:38:41 2002] You say, 'me neither'
[Mon Jun 24 22:38:46 2002] Melkaar says, 'lol'
[Mon Jun 24 22:38:47 2002] You say, 'I thought it was right in front of me'
[Mon Jun 24 22:38:50 2002] You say, 'so I tried to FD'
[Mon Jun 24 22:38:56 2002] Melkaar says, 'i knew it was close'
[Mon Jun 24 22:38:58 2002] You say, 'but i was too close hehe'
[Mon Jun 24 22:39:02 2002] Mariz shouts, 'Lev 6 almost 7 lfg send tells'
[Mon Jun 24 22:39:08 2002] Mariz shouts, 'Monk'
[Mon Jun 24 22:39:08 2002] You say, 'yeah so did I, thought it was another foot away though'
[Mon Jun 24 22:39:11 2002] Melkaar says, 'well im gonna head out'
[Mon Jun 24 22:39:15 2002] You say, 'good luck'
[Mon Jun 24 22:39:19 2002] Melkaar says, 'cya'
[Mon Jun 24 22:39:24 2002] You say, 'I got half a yellow down there hehe'
[Mon Jun 24 22:39:32 2002] You must be standing to forage.


[Mon Jun 24 22:46:01 2002] You begin to bandage yourself.
[Mon Jun 24 22:46:12 2002] The bandaging is complete.
[Mon Jun 24 22:46:14 2002] You begin to bandage yourself.
[Mon Jun 24 22:46:21 2002] Greater scalebone tries to pierce YOU, but misses!
[Mon Jun 24 22:46:21 2002] Greater scalebone tries to bash YOU, but misses!
[Mon Jun 24 22:46:24 2002] Greater scalebone tries to pierce YOU, but misses!
[Mon Jun 24 22:46:24 2002] Greater scalebone pierces YOU for 14 points of damage.
[Mon Jun 24 22:46:24 2002] You have moved and your attempt to bandage has failed.
[Mon Jun 24 22:46:26 2002] Greater scalebone pierces YOU for 22 points of damage.
[Mon Jun 24 22:46:26 2002] Greater scalebone tries to pierce YOU, but misses!
[Mon Jun 24 22:46:28 2002] greater scalebone regards you indifferently -- You would probably win this fight..it's not certain though.
[Mon Jun 24 22:46:32 2002] Auto attack is on.
[Mon Jun 24 22:46:32 2002] You try to crush greater scalebone, but miss!
[Mon Jun 24 22:46:32 2002] You crush greater scalebone for 24 points of damage.
[Mon Jun 24 22:46:32 2002] Greater scalebone pierces YOU for 2 points of damage.
[Mon Jun 24 22:46:32 2002] You are stunned!
[Mon Jun 24 22:46:32 2002] Greater scalebone bashes YOU for 2 points of damage.
[Mon Jun 24 22:46:33 2002] You can't attack while stunned!
[Mon Jun 24 22:46:34 2002] You can't attack while stunned!
[Mon Jun 24 22:46:35 2002] You are unstunned.
[Mon Jun 24 22:46:35 2002] You try to crush greater scalebone, but miss!
[Mon Jun 24 22:46:35 2002] Greater scalebone pierces YOU for 13 points of damage.
[Mon Jun 24 22:46:35 2002] You strike greater scalebone for 14 points of damage.
[Mon Jun 24 22:46:37 2002] You crush greater scalebone for 22 points of damage.
[Mon Jun 24 22:46:37 2002] Greater scalebone pierces YOU for 2 points of damage.
[Mon Jun 24 22:46:40 2002] You crush greater scalebone for 25 points of damage.
[Mon Jun 24 22:46:40 2002] Greater scalebone tries to pierce YOU, but YOU block!
[Mon Jun 24 22:46:40 2002] Greater scalebone tries to bash YOU, but misses!
[Mon Jun 24 22:46:42 2002] You strike greater scalebone for 8 points of damage.
[Mon Jun 24 22:46:42 2002] You try to crush greater scalebone, but miss!
[Mon Jun 24 22:46:42 2002] You crush greater scalebone for 25 points of damage.
[Mon Jun 24 22:46:43 2002] Greater scalebone pierces YOU for 2 points of damage.
[Mon Jun 24 22:46:44 2002] You crush greater scalebone for 27 points of damage.
[Mon Jun 24 22:46:44 2002] You crush greater scalebone for 24 points of damage.
[Mon Jun 24 22:46:45 2002] Greater scalebone pierces YOU for 14 points of damage.
[Mon Jun 24 22:46:47 2002] You crush greater scalebone for 24 points of damage.
[Mon Jun 24 22:46:47 2002] Burynai burrower begins to cast a spell.
[Mon Jun 24 22:46:48 2002] You crush greater scalebone for 21 points of damage.
[Mon Jun 24 22:46:48 2002] Greater scalebone tries to pierce YOU, but misses!
[Mon Jun 24 22:46:49 2002] Greater scalebone tries to bash YOU, but misses!
[Mon Jun 24 22:46:49 2002] You strike greater scalebone for 18 points of damage.
[Mon Jun 24 22:46:49 2002] You're not scaring anyone.
[Mon Jun 24 22:46:49 2002] You crush greater scalebone for 27 points of damage.
[Mon Jun 24 22:46:50 2002] You try to crush greater scalebone, but miss!
[Mon Jun 24 22:46:50 2002] Greater scalebone tries to pierce YOU, but misses!
[Mon Jun 24 22:46:50 2002] Burynai burrower's hand is covered with a dull aura.
[Mon Jun 24 22:46:51 2002] You crush greater scalebone for 7 points of damage.
[Mon Jun 24 22:46:51 2002] You crush greater scalebone for 26 points of damage.
[Mon Jun 24 22:46:53 2002] Greater scalebone pierces YOU for 2 points of damage.
[Mon Jun 24 22:46:53 2002] greater scalebone scowls at you, ready to attack -- You would probably win this fight..it's not certain though.
[Mon Jun 24 22:46:54 2002] You crush greater scalebone for 14 points of damage.
[Mon Jun 24 22:46:55 2002] You crush greater scalebone for 26 points of damage.
[Mon Jun 24 22:46:55 2002] You have slain greater scalebone!
[Mon Jun 24 22:46:55 2002] You gain experience!!
[Mon Jun 24 22:46:55 2002] You can't intimidate yourself!
[Mon Jun 24 22:46:57 2002] You receive 4 gold, 5 silver and 15 copper from the corpse.
[Mon Jun 24 22:46:59 2002] --You have looted a Bone Chips.--
[Mon Jun 24 22:47:07 2002] Ikshaz regards you indifferently -- looks like a reasonably safe opponent.
[Mon Jun 24 22:47:10 2002] Expired saved.
[Mon Jun 24 22:47:11 2002] You begin to bandage yourself.
[Mon Jun 24 22:47:19 2002] Burynai burrower begins to cast a spell.
[Mon Jun 24 22:47:22 2002] You have become better at Bind Wound! (54)
[Mon Jun 24 22:47:22 2002] The bandaging is complete.

[Mon Jun 24 22:48:37 2002] The bandaging is complete.
[Mon Jun 24 22:48:38 2002] You begin to bandage yourself.
[Mon Jun 24 22:48:49 2002] The bandaging is complete.
[Mon Jun 24 22:48:51 2002] You begin to bandage yourself.
[Mon Jun 24 22:49:00 2002] Greater skeleton tries to hit YOU, but misses!
[Mon Jun 24 22:49:00 2002] Greater skeleton tries to bash YOU, but misses!
[Mon Jun 24 22:49:01 2002] You told Miasaou, 'so what's with the big meeting?'
[Mon Jun 24 22:49:01 2002] The bandaging is complete.

[Wed Jul 24 04:26:04 2002] Squizzle tells you, 'u got bandeges>?'
[Wed Jul 24 04:26:15 2002] You begin to bandage yourself.
[Wed Jul 24 04:26:20 2002] You told Squizzle, 'doing that atm actually hehe'
[Wed Jul 24 04:26:25 2002] Squizzle tells you, 'ok loc?'
[Wed Jul 24 04:26:25 2002] The bandaging is complete.
[Wed Jul 24 04:26:29 2002] You told Squizzle, 'had to wait for things to get off me'
[Wed Jul 24 04:26:29 2002] You begin to bandage yourself.
[Wed Jul 24 04:26:30 2002] Your Location is -1396.04, 1753.76, 101.72
[Wed Jul 24 04:26:34 2002] Squizzle tells you, 'yes'
[Wed Jul 24 04:26:36 2002] You told Squizzle, 'neg 1400 pos 1750'
[Wed Jul 24 04:26:40 2002] The bandaging is complete.
[Wed Jul 24 04:26:41 2002] You begin to bandage yourself.


Hope that helps!

-Mcoy

One hit causes an interrupt:


[Mon Jun 24 22:46:01 2002] You begin to bandage yourself.
[Mon Jun 24 22:46:12 2002] The bandaging is complete.
[Mon Jun 24 22:46:14 2002] You begin to bandage yourself.
[Mon Jun 24 22:46:21 2002] Greater scalebone tries to pierce YOU, but misses!
[Mon Jun 24 22:46:21 2002] Greater scalebone tries to bash YOU, but misses!
[Mon Jun 24 22:46:24 2002] Greater scalebone tries to pierce YOU, but misses!
[Mon Jun 24 22:46:24 2002] Greater scalebone pierces YOU for 14 points of damage.
[Mon Jun 24 22:46:24 2002] You have moved and your attempt to bandage has failed.


Being attacked but not hit does not interrupt:


[Mon Jun 24 22:48:37 2002] The bandaging is complete.
[Mon Jun 24 22:48:38 2002] You begin to bandage yourself.
[Mon Jun 24 22:48:49 2002] The bandaging is complete.
[Mon Jun 24 22:48:51 2002] You begin to bandage yourself.
[Mon Jun 24 22:49:00 2002] Greater skeleton tries to hit YOU, but misses!
[Mon Jun 24 22:49:00 2002] Greater skeleton tries to bash YOU, but misses!
[Mon Jun 24 22:49:01 2002] You told Miasaou, 'so what's with the big meeting?'
[Mon Jun 24 22:49:01 2002] The bandaging is complete.

aaezil
09-20-2019, 12:11 PM
So stand in a corner. Doesnt mean you cant combat bind

Dolalin
09-20-2019, 12:16 PM
If it works like the usual melee casting interrupts (ie clicking items with a cast time, like Daldaen alludes to), standing in a corner won't help you. Interrupt is guaranteed if you take any damage.

Dolalin
09-20-2019, 12:43 PM
Ah, looking at the timings in the logs is interesting.

In the logs, a successful bandage takes 11 seconds, start to finish:

[Mon Jun 24 22:46:01 2002] You begin to bandage yourself.
[Mon Jun 24 22:46:12 2002] The bandaging is complete.

All the interrupts I see are instant the moment he is hit:

6s:
[Mon Jun 24 22:37:27 2002] You begin to bandage yourself.
[Mon Jun 24 22:37:33 2002] Burynai excavator hits YOU for 2 points of damage.
[Mon Jun 24 22:37:33 2002] You have moved and your attempt to bandage has failed.

10s:
[Mon Jun 24 22:46:14 2002] You begin to bandage yourself.
[Mon Jun 24 22:46:21 2002] Greater scalebone tries to pierce YOU, but misses!
[Mon Jun 24 22:46:21 2002] Greater scalebone tries to bash YOU, but misses!
[Mon Jun 24 22:46:24 2002] Greater scalebone tries to pierce YOU, but misses!
[Mon Jun 24 22:46:24 2002] Greater scalebone pierces YOU for 14 points of damage.
[Mon Jun 24 22:46:24 2002] You have moved and your attempt to bandage has failed.

It seems like taking any damage at all just instantly stopped the bandaging.

Glasken
09-20-2019, 01:53 PM
Not up to speed with melee tactics, but a clarifying question:

When you start BW, and the target moves, does BW instantly fail, or does the BW animation/timer continue and only show the failed message at the end of the attempt?

Example:

Begin BW
Target moves
BW continues
BW continues
BW finishes
Your target has moved!! BW Failed.

or

Begin BW
Target moves
Your target has moved!! BW Failed.

If it is the former, and logs show BW failing immediately after taking damage, that is a strong case for damage being what interrupts BW, rather than just movement from being struck.

Dolalin
09-20-2019, 02:04 PM
There are different strings for different events during Bind Wound:

ID: 1432
The bandaging is complete.

ID: 1433
The person you were bandaging has died.

ID: 1434
The person you were bandaging has left.

ID: 1435
The person you were bandaging has moved away.

ID: 1436
You have moved and your attempt to bandage has failed.

In this case the string being logged is specifically the failure string for the Bind-Wound-er, not the Bind-ee.

mcoy
09-20-2019, 08:10 PM
If you're bandaging someone else, and they get hit it doesn't interrupt the bandaging:

[Mon Nov 12 23:45:21 2001] You crush a spiderling for 20 points of damage.
[Mon Nov 12 23:45:23 2001] Auto attack off.
[Mon Nov 12 23:45:26 2001] Your spell fizzles!
[Mon Nov 12 23:45:26 2001] You begin casting Markar's Clash.
[Mon Nov 12 23:45:30 2001] a spiderling was hit by non-melee for 200 points of damage.
[Mon Nov 12 23:45:30 2001] A spiderling is stunned.
[Mon Nov 12 23:45:30 2001] You have slain a spiderling!
[Mon Nov 12 23:45:30 2001] A spiderling is stunned.
[Mon Nov 12 23:45:36 2001] You told nuit, 'stop'
[Mon Nov 12 23:45:40 2001] You begin to bandage Nuit.
[Mon Nov 12 23:45:43 2001] You say, 'it's dead'
[Mon Nov 12 23:45:46 2001] Nuit says, 'whew'
[Mon Nov 12 23:45:48 2001] You say, 'hehe'
[Mon Nov 12 23:45:50 2001] A skeleton bashes Nuit for 4 points of damage.
[Mon Nov 12 23:45:51 2001] The bandaging is complete.
[Mon Nov 12 23:45:52 2001] Nuit says, 'thank you sir'
[Mon Nov 12 23:45:53 2001] A skeleton hits Nuit for 11 points of damage.

Player I was bandaging moved away. Based on the time stamps it looks like I got a message immediately, but had to wait for ability timer to try again:

[Tue Nov 13 02:14:39 2001] You begin to bandage Braunwen.
[Tue Nov 13 02:14:41 2001] The person you were bandaging has moved away.
[Tue Nov 13 02:14:49 2001] You begin to bandage Braunwen.

Can bandage others while invis, also 3 letter names are classic?

[Thu Nov 15 04:58:43 2001] You say, 'Hail, Ven'
[Thu Nov 15 04:58:45 2001] You begin to bandage Ven.
[Thu Nov 15 04:58:51 2001] Ven says, 'invised?'
[Thu Nov 15 04:58:55 2001] You say, 'yeah'
[Thu Nov 15 04:58:55 2001] The bandaging is complete.
[Thu Nov 15 04:58:55 2001] You cannot bandage your target past 500f their hit points.
[Thu Nov 15 04:58:58 2001] You appear.

Looks like a bug where a PC was marked as an NPC?

[Sat Nov 17 16:43:11 2001] Liquidshift regards you indifferently -- You could probably win this fight.
[Sat Nov 17 16:43:12 2001] Liquidshift crushes orc oracle for 4 points of damage.
[Sat Nov 17 16:43:13 2001] orc oracle begins to cast a spell.
[Sat Nov 17 16:43:13 2001] You begin to bandage Liquidshift.
[Sat Nov 17 16:43:14 2001] You cannot bandage a non-player entity.
[Sat Nov 17 16:43:14 2001] Liquidshift crushes orc oracle for 10 points of damage.
[Sat Nov 17 16:43:15 2001] orc oracle's casting is interrupted!

Another person being bandaged by me while under attack:

[Thu Nov 22 14:43:53 2001] You begin to bandage Runeblade.
[Thu Nov 22 14:43:57 2001] Taeran auctions, 'Ghostly Robes ac 10 +6intel +8vs fire Cold'
[Thu Nov 22 14:43:57 2001] Runeblade slashes a bat for 4 points of damage.
[Thu Nov 22 14:43:59 2001] A bat bites Runeblade for 4 points of damage.
[Thu Nov 22 14:44:00 2001] Runeblade slashes a bat for 1 point of damage.
[Thu Nov 22 14:44:02 2001] A bat bites Runeblade for 4 points of damage.
[Thu Nov 22 14:44:04 2001] The bandaging is complete.

Another person moves out of range:

[Wed Dec 12 00:52:29 2001] You begin to bandage Festival.
[Wed Dec 12 00:52:32 2001] The person you were bandaging has moved away.

Different out of range message:

[Tue Dec 18 18:29:07 2001] You begin to bandage Xorl.
[Tue Dec 18 18:29:07 2001] You must be closer to bandage Xorl.
[Tue Dec 18 18:29:30 2001] A Mystic Voice shouts 'In approximately 15 minutes the Spires will once again become active.

Normal out of range message:
[Thu Dec 27 22:45:08 2001] Taradan regards you indifferently -- You could probably win this fight.
[Thu Dec 27 22:45:10 2001] You must be closer to bandage Taradan.
[Thu Dec 27 22:45:13 2001] Kozlik says, 'im impressed'
[Thu Dec 27 22:45:21 2001] You begin to bandage Taradan.

Another different OOR message - perhaps at a certain distance or if the target moved OOR after I started bandaging but before the target got bandaged (lag)?

[Wed Mar 13 22:09:46 2002] You begin to bandage Rarumen.
[Wed Mar 13 22:09:46 2002] You must be closer to bandage Rarumen.
[Wed Mar 13 22:09:46 2002] Rarumen yells for help from ahead and to the right of you.
[Wed Mar 13 22:09:49 2002] Rarumen says, 'help'

Also in this instance it looks like it broke my ability to bandage because the target went LD:

[Wed Mar 13 22:10:09 2002] You say, 'hrm can't bandage'
[Wed Mar 13 22:10:15 2002] You say, 'wtf?'
[Wed Mar 13 22:10:17 2002] Wyrdlan tells the guild, 'I'm just GETTING to y'all'
[Wed Mar 13 22:10:28 2002] You say, 'hrm'
[Wed Mar 13 22:10:35 2002] You can't use that command right now...
[Wed Mar 13 22:10:36 2002] You can't use that command right now...
[Wed Mar 13 22:10:38 2002] You can't use that command right now...
[Wed Mar 13 22:10:43 2002] You can't use that command right now...
[Wed Mar 13 22:10:43 2002] You can't use that command right now...
[Wed Mar 13 22:10:43 2002] You can't use that command right now...
[Wed Mar 13 22:10:43 2002] You can't use that command right now...
[Wed Mar 13 22:10:43 2002] You can't use that command right now...
[Wed Mar 13 22:10:44 2002] You can't use that command right now...
[Wed Mar 13 22:10:44 2002] You can't use that command right now...
[Wed Mar 13 22:10:44 2002] You can't use that command right now...
[Wed Mar 13 22:10:44 2002] You can't use that command right now...
[Wed Mar 13 22:10:45 2002] You can't use that command right now...
[Wed Mar 13 22:10:45 2002] You can't use that command right now...
[Wed Mar 13 22:10:50 2002] That is not a valid command. Please use /help.
[Wed Mar 13 22:10:51 2002] You can't use that command right now...

[Wed Mar 13 22:11:46 2002] You can't use that command right now...
[Wed Mar 13 22:11:48 2002] It will take you about 30 seconds to prepare your camp.
[Wed Mar 13 22:11:52 2002] It will take about 25 more seconds to prepare your camp.
[Wed Mar 13 22:11:55 2002] Smallwood says, 'SG near docks'
[Wed Mar 13 22:11:57 2002] It will take about 20 more seconds to prepare your camp.
[Wed Mar 13 22:12:00 2002] You told Laliny, 'hrm, brb, I got bugged when he went ld while I was binding'
[Wed Mar 13 22:12:02 2002] It will take about 15 more seconds to prepare your camp.
[Wed Mar 13 22:12:06 2002] You told Laliny, 'can't push any buttons'
[Wed Mar 13 22:12:07 2002] It will take about 10 more seconds to prepare your camp.
[Wed Mar 13 22:12:08 2002] Laliny tells you, 'Darn Lag'
[Wed Mar 13 22:12:12 2002] It will take about 5 more seconds to prepare your camp.
[Wed Mar 13 22:12:12 2002] You told Laliny, 'yeah'
[Wed Mar 13 22:12:13 2002] Rarumen says out of character, 'oh goodie i get to die again'
[Wed Mar 13 22:12:17 2002] You say out of character, '?'
[Wed Mar 13 22:12:18 2002] You can't use that command right now...
[Wed Mar 13 22:12:49 2002] Welcome to EverQuest!

Moved and canceled my own bandage:

[Sat Jul 06 02:25:04 2002] You begin to bandage yourself.
[Sat Jul 06 02:25:07 2002] You have moved and your attempt to bandage has failed.

Was able to start bandaging myself while casting (from a clicky?):

[Sat Jul 06 19:59:16 2002] You begin casting Enticement of Flame.
[Sat Jul 06 19:59:16 2002] Your Sorcerer's Robe begins to glow.
[Sat Jul 06 19:59:16 2002] You are being bandaged. Stay relatively still.
[Sat Jul 06 19:59:17 2002] Your spell is interrupted.
[Sat Jul 06 19:59:27 2002] You cannot be bandaged past 50 percent of your max hit points.
[Sat Jul 06 19:59:45 2002] You forget Invisibility.

Bandaging myself while stunning (Harvest):

[Sat Jul 06 22:14:32 2002] You are stunned!
[Sat Jul 06 22:14:32 2002] You gather mana from your surroundings.
[Sat Jul 06 22:14:33 2002] You can't cast spells while stunned!
[Sat Jul 06 22:14:41 2002] You begin to bandage yourself.
[Sat Jul 06 22:14:41 2002] Qien saved.
[Sat Jul 06 22:14:42 2002] You are unstunned.
[Sat Jul 06 22:14:51 2002] The bandaging is complete.

Hit by AE and interrupted:

[Sat Jul 06 22:15:50 2002] You are being bandaged. Stay relatively still.
[Sat Jul 06 22:15:52 2002] The bandaging is complete.
[Sat Jul 06 22:15:54 2002] You begin to bandage Zeophyle.
[Sat Jul 06 22:16:01 2002] You cannot be bandaged past 50 percent of your max hit points.
[Sat Jul 06 22:16:02 2002] The sand at your feet explodes into violent motion!
[Sat Jul 06 22:16:02 2002] a Xakra Shah thrashes about, preparing it's attack!
[Sat Jul 06 22:16:03 2002] a Xakra Shah begins to cast a spell.
[Sat Jul 06 22:16:03 2002] You are hit with a flurry of pebbles. You have taken 50 points of damage.
[Sat Jul 06 22:16:04 2002] You have moved and your attempt to bandage has failed.

More invis bandaging:

[Sun Jul 28 02:18:08 2002] Henderat says, 'hmmm'
[Sun Jul 28 02:18:17 2002] You cannot bandage your target past 50 percent of their hit points.
[Sun Jul 28 02:18:17 2002] The bandaging is complete.
[Sun Jul 28 02:18:33 2002] You say, 'the invisible bandager muhahahah'



So apparently I did a lot of bandaging on my Wizard. The above is everything that looked interesting when I searched for "bandage" in his logs. A good chunk of them are in-era too.

-Mcoy

Zuranthium
09-20-2019, 08:29 PM
When you start BW, and the target moves, does BW instantly fail, or does the BW animation/timer continue and only show the failed message at the end of the attempt?

If it is the former, and logs show BW failing immediately after taking damage, that is a strong case for damage being what interrupts BW, rather than just movement from being struck.

BW would fail if the other player moved too far away, not if they moved at all; although I can't remember exactly if it was immediately when they moved too far or if it was at the end of the BW timer. That is irrelevant to the other aspects of how BW worked, though.

If *you* moved at all (including sitting or standing), or took damage, then it would give the "your attempt to bandage has failed" message. If your movement that caused the interrupt was sitting or standing, then you wouldn't be able to use the skill again until its natural timer end, unless you moved from the exact spot you were standing (at which point the skill would pop back up for usage).

Danth
09-26-2019, 11:54 AM
Bump. I don't think this was classic either, but maybe that's moot:

Even if it worked, patch it out. You've patched out other broken stuff (hoop functionality in raids for example) for much less common abuse (only a couple guilds doing it, in that item's case). You want to have classic EQ, you don't get it in an environment where every melee solo's largely risk-free.

Danth

Danth
09-30-2019, 12:20 PM
------------------------------
September 28, 2000 7:00 am
------------------------------

*Pauses in Socials*

You may now enter pauses in social batches with the /pause command.
/pause takes an argument from 1 to 600, with the value being equal to
the number of tenths of seconds (i.e. /pause 100 will yield a 10 second
pause).

For example, a social consisting of:
/sit off /cast 1 /pause 100 /sit on

...would cause you to stand up, cast the spell in slot 1, wait 10
seconds after you've STARTED casting the spell, and sit down.

Furthermore, you can also use the /pause command on the same line as
another social by separating the commands with a comma. Even though the
pause command is specified first, it is executed AFTER the command on
the same line.

For example:
/sit off /pause 100,/cast 1 /sit on

...would have the same effect as the example above. It is important to
note that the comma can only be used to separate a /pause command from
another, and MUST be specified first on the line.

Interrupts aside, seems that the /pause feature utilized by the standard P99 bind wound macro wasn't available until mid-Kunark.

Danth

loramin
09-30-2019, 12:22 PM
Does anyone, in the entire project, remember people self-binding wounds in fights? No? Then I think this one ought to be "evidence of binding wounds in combat is required to keep this functionality; without it P99 ditches it" rather than just assuming everyone who played the game in '99-'01 was an idiot.

I think since no one remembers it the default assumption, if no evidence turns up, should be that it wasn't possible. And surely if it was possible there'd be some instance of it in some log from EQMac or something?

Benanov
09-30-2019, 12:35 PM
Does anyone, in the entire project, remember people self-binding wounds in fights? No? Then I think this one ought to be "evidence of binding wounds in combat is required to keep this functionality; without it P99 ditches it" rather than just assuming everyone who played the game in '99-'01 was an idiot.

I think since no one remembers it the default assumption, if no evidence turns up, should be that it wasn't possible. And surely if it was possible there'd be some instance of it in some log from EQMac or something?

ISTR binding friends was possible in-combat but binding yourself in-combat was not. Any damage just made you stop; these logs are right.

Jimjam
09-30-2019, 01:00 PM
Does anyone, in the entire project, remember people self-binding wounds in fights? No? Then I think this one ought to be "evidence of binding wounds in combat is required to keep this functionality; without it P99 ditches it" rather than just assuming everyone who played the game in '99-'01 was an idiot.

I think since no one remembers it the default assumption, if no evidence turns up, should be that it wasn't possible. And surely if it was possible there'd be some instance of it in some log from EQMac or something?

As a big proponent of battle bandage i have to say its been a good ride, but i'm sure i attempted bandage on live and wrote it off as useless as being hit would interupt it.

Look: i didn't even make a thread claiming the nerf will make solo melee unplayable!

loramin
09-30-2019, 01:02 PM
Look: i didn't even make a thread claiming the nerf will make solo melee unplayable!

:D

Jimjam
09-30-2019, 01:16 PM
:D

The irony is, sans fungi, it would be close to truth.

Ah well, i bought this stupid green box because i wanted to play dnd with people all over the world, not to play kings quest.

loramin
09-30-2019, 01:28 PM
The irony is, sans fungi, it would be close to truth.

Ah well, i bought this stupid green box because i wanted to play dnd with people all over the world, not to play kings quest.

*Hero's Quest (later changed to "Quest for Glory" for legal reasons) ... King's Quest didn't have levels ;

(KQ4 was my first computer adventure game ever though, so that series will always hold a special place in my heart.)

But seriously, I would argue that a lot of changes (such as combat bind wounds) would be a great improvement for melee, because I think melees should be able to solo (just more poorly than casters).

The only problem is ... it's not classic.

Jimjam
09-30-2019, 02:55 PM
Wrong heroquest, but Why Heroquest is so Great (https://www.youtube.com/watch?v=Cx8sl2uC46A).

loramin
09-30-2019, 04:29 PM
Wrong heroquest, but Why Heroquest is so Great (https://www.youtube.com/watch?v=Cx8sl2uC46A).

ROFL I own multiple boxes of that Hero Quest!

(In fact, I learned to paint minis by practicing on the Hero Quest ones ... I still have some of the most god awful-looking orcs from that game that you'll ever see!)

Ashenden
09-30-2019, 05:19 PM
All of those logs really speak for themselves. Completely different behavior than on P99. Thanks for the good research.

Brocode
10-01-2019, 08:09 AM
All of those logs really speak for themselves. Completely different behavior than on P99. Thanks for the good research.


yeah because logs arent editable... but hey its their classic, never used that tactic, never needed

Dolalin
10-01-2019, 08:59 AM
Are you saying mcoy or I edited the logs?

I just want to make sure that's what you're implying before we go any further.

Brocode
10-01-2019, 09:47 AM
Are you saying mcoy or I edited the logs?

I just want to make sure that's what you're implying before we go any further.

Cant prove you did, cant prove you didnt. Just saying its possible, not the best trustworth source.

Dolalin
10-01-2019, 10:02 AM
The devs got these logs years ago. Mcoy wouldn't have known what to edit in advance.

Desperate stuff, really.

Dolalin
10-13-2019, 02:37 AM
More classic evidence off the EQMonks mailing list.

https://groups.yahoo.com/api/v1/groups/EQ-Monks/messages/186


[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 186
Date: Fri Jul 30 03:22:12 BST 1999
Author: Mike Lehr
Subject: Re: Monk Armor and the short end of the stick


I think that you are right on everything, except that as a melee class you
should have been skilling bind wound throughout all of your levels (what
else are you going to waste money on) Anyways... if that mob isn't attacking
you, you can heal for like 20-30 HP (skill lvl 70-130) a pop..

But i do believe you are right we need to be able to use mend on other
people... like paladins can use lay hands on other people.


https://groups.yahoo.com/api/v1/groups/EQ-Monks/messages/1550


[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 1550
Date:
Author: Jnglskypwr@aol.com
Subject: Bind Wound now goes to 201


Well, I'm about halfway through 51, have had my bind wound skill capped at 200 for quite awhile prior expansion. Then last night, BAM! Got it to 201, which now allows me to bandage anybody to 70% hps at 75 hps a bandage. KICK ASS SKILL! I can't emphasized this enough. This means when soloing or grouping w/o a healer type, we can get MAX hps from 1 hp after a fight in at very most, 6 min. Just bandage up to 70% (can get higher, just can't bandage after you've past the 70% line) and then hit mend, tah dah, full hps. Just wanted to let all you guys know what's in store for us :o)


Kanja
Rodcet Nife

Daldaen
11-30-2019, 03:53 PM
Wow some compelling evidence here that any melee hit should interrupt bind wound attempts.

Nirgon
12-03-2019, 06:05 PM
Crazy that you should be able to bind wound while being hit here lol

I think sit/stand would break the bind too, which is what people are doing (/stand then fight while binding)

Kirdan
03-10-2020, 05:50 PM
Bump, this bug affects each server and the evidence is quite compelling. Combat bind wound should not work unless nothing hits you. This is one of the least classic parts of p99.

Dolalin
05-20-2020, 09:38 AM
I was looking at the Bind Wound code in EQEmu and it looks like a bit of a pain in the arse to modify. It's not set up to be 'interruptible'. Ideally you'd have a combat hit check that whether the player were in a "Binding Wound" state and interrupt that state. But it seems in EQEmu the bind wound process is simply timer driven? I'm no C++ guru though. That's probably why this hasn't been fixed yet I'm guessing, P99's code is probably mostly the same.

https://github.com/EQEmu/Server/blob/2fbd5aacccbd7de40988daeccbbc07cc73525696/zone/client.cpp#L2767

Jimjam
05-20-2020, 05:02 PM
Crazy that you should be able to bind wound while being hit here lol

I think sit/stand would break the bind too, which is what people are doing (/stand then fight while binding)

When we get round to fixing this we need to make sure looting and exiting the loot screen also interupts bind (as it forces a stand... it was how i originally had the eureka moment when i discovered this trick long ago).

jolanar
05-22-2020, 08:51 AM
Does anyone, in the entire project, remember people self-binding wounds in fights? No? Then I think this one ought to be "evidence of binding wounds in combat is required to keep this functionality; without it P99 ditches it" rather than just assuming everyone who played the game in '99-'01 was an idiot.

I think since no one remembers it the default assumption, if no evidence turns up, should be that it wasn't possible. And surely if it was possible there'd be some instance of it in some log from EQMac or something?

This is the best logic for this. Nobody back in the day did this. There is ZERO evidence it was a thing. This alone should make it so that it gets removed from P99.

Too bad the devs aren't passionate about this project anymore.

Sunderfury
05-22-2020, 10:03 AM
This is the best logic for this. Nobody back in the day did this. There is ZERO evidence it was a thing. This alone should make it so that it gets removed from P99.

Too bad the devs aren't passionate about this project anymore.

Do not bash devs, only warning.

Daldaen
05-31-2020, 02:53 PM
Bump, any hit should interrupt a bind.

Nirgon
06-01-2020, 06:14 PM
Bind wound in combat here is definitely bug abuse lol

Vexenu
06-01-2020, 06:57 PM
Dolalin's evidence against combat bind wound is rock solid and matches my own memories of the era. I mostly played a Monk back then and did a lot of soloing. I was also reading the Monkly Business forums pretty much daily. There was ZERO discussion from Monks across all servers of combat bind wound. Zero. It's such a powerful tactic that if it had existed back then it would have been literally the first thing emphasized when discussing Monk solo tactics. But it's simply nonexistent in the record.

And that's quite simply because it did not exist. It should definitely be removed from all P1999 servers.

Kich867
06-01-2020, 08:03 PM
Dolalin's evidence against combat bind wound is rock solid and matches my own memories of the era. I mostly played a Monk back then and did a lot of soloing. I was also reading the Monkly Business forums pretty much daily. There was ZERO discussion from Monks across all servers of combat bind wound. Zero. It's such a powerful tactic that if it had existed back then it would have been literally the first thing emphasized when discussing Monk solo tactics. But it's simply nonexistent in the record.

And that's quite simply because it did not exist. It should definitely be removed from all P1999 servers.

As a dwarf warrior currently soloing through 42, and having soloed from 1-42 using this, it's pretty unclassic and should be removed.

Maybe then I'll have to group.

7thGate
06-02-2020, 10:14 AM
I was looking at the Bind Wound code in EQEmu and it looks like a bit of a pain in the arse to modify. It's not set up to be 'interruptible'. Ideally you'd have a combat hit check that whether the player were in a "Binding Wound" state and interrupt that state. But it seems in EQEmu the bind wound process is simply timer driven? I'm no C++ guru though. That's probably why this hasn't been fixed yet I'm guessing, P99's code is probably mostly the same.

https://github.com/EQEmu/Server/blob/2fbd5aacccbd7de40988daeccbbc07cc73525696/zone/client.cpp#L2767

Reading it, I think it might actually be as easy as calling BindWound(NULL, false, true) on the client getting hit when you want to signal you're interrupting bind wounds. Passing in the fail flag causes it to check if the timer is enabled and if so immediately go to the "You have moved" failure branch which turns off the timer and sends the failure message packet.

More annoying would be to find all of the places where a condition might interrupt you. If its all HP damage and nothing else, it might be easiest to make SetHP virtual and override the client implementation to check if HP is decreasing, then attempt to interrupt Bind Wounds if it is and the timer is enabled. That will block the ability to inline the function though, and SetHP is going to be highly performance sensitive since HP changing is a very frequent occurrence. Given all the other stuff that's going on in the combat loop its probably ok, just something to keep an eye on and maybe profile a bit.

If resisted AOEs or getting hit with nondamaging stuff is also supposed to interrupt, you would need to find those locations and stick calls to BindWound.

DMN
08-26-2020, 06:28 PM
Fully resisted spells and non damaging spells that don't have a stun/move component shouldn't interrupt bandaging i don't think. That said this really needs fixed/made classic/ People have completely distorted view of melee on p99 because this non-classic mechanic exists.

kaev
08-26-2020, 09:22 PM
Fully resisted spells and non damaging spells that don't have a stun/move component shouldn't interrupt bandaging i don't think. That said this really needs fixed/made classic/ People have completely distorted view of melee on p99 because this non-classic mechanic exists.

It's pretty terrible, hope they fix it soon.

Jimjam
08-27-2020, 02:22 AM
I mean really it just needs to be if anything breaks your character’s squat (/stand, looting a corpse, getting hit, etc): if the character stands the bandaging stops.

Telin
09-02-2020, 06:09 PM
FYI This fix went in with the recent server reset and will be in the patch notes when the time comes.

mcoy
09-02-2020, 10:37 PM
Yay! Thanks Telin for everything you do. Glad I was able to contribute to something.

-Mcoy

Ennewi
09-10-2020, 01:03 AM
Edit/Delete Absor Gives Feedback on Donals
Xanthus [1/30/2001-6:07:14 PM] Comments[15]
Absor replied to some of the concerns brought up by players on the boards today:

Indigarious wrote:

>"Since release, there have been so many issues that have been "tuned" or "fixed". For two years, I have seen many bugs/issues get placed on the backburner. Issues that we, as a player community have respectfully brought to your (Verant's) attention. But, whenever anything comes up that could offset the game balance to *any* degree, VI is quick to respond. This is just my perception and opinion."<

Well, I guess this is where this whole thing gets kind of strange for me. I'm reading here how a people are telling us that, since it has been so long since this item was introduced, we should just leave it. Yes, we move slowly sometimes, nobody is denying that. And yet, even with this 'nerf' having taken us six months to get to, it is still the bugs that people see as on the back burner for a long time…

*shrug*

>"I know there have been many favorable changes to the game, and as a paying customer, I appreciate them. However, I echo the voices of many when I ask you to please leave the game alone from an item-perspective."<

And I ask you to step back and really examine the effect that an item like this can have on the entire game. Look at it and try to understand how it would completely change the entire game, and not for the better.

I certainly understand your philosophy about only adding and never taking away. And it's the most pleasant route to take. But that route can only lead to disaster. If we never 'nerf' anything, then we have to spend every moment trying to push everything up to meet the standard of the best. If we make one tiny mistake and overpower one item, then we have to spend months (and I do mean months) boosting everything up to meet it. A few years from now we'd probably just have to start people a 50th level with planer gear so that they wouldn't be underpowered…

Sorry, as much as we would like to take the easy route, it's also the road to disaster.

Cattie_Luv said:

>"I just don't see the point in nerfing an item 0.05% of the server population will actually posess and make use of it."<

This is another sentiment that I don't understand. It seems, to me at least, self contradictory. You are saying that we shouldn't make this change because it only affects a very small number of players (which, by the way, I disagree with). But if it only affects 0.05% of the server population, than how can it be such a big deal that we change it?

Celdor wrote:

>"As a DM since the days when D&D; was called Chainmail™, I can tell you that the worst thing a GM can do is feel offended that the players outsmarted you."<

That's absolutely true. And if you think that we are making this change out of some sort of anger over being outsmarted, you are mistaken. I've explained several times how unbalancing this item is. We're changing it because it is broken, and that is the only reason.

Jovius wrote:

>"Thank you for your well thought out presentation, although it was clearly lost on a lot of people . I think your doing a great job so far."<

Thanks. And, well, I was wrong to put that six month thing like I did. No matter the case, yes, we should have made a far more dramatic change earlier. We should have noticed the possible effect on the game a while ago. We didn't. I'm not, however, going to say that this should have been easy to see. Seeing that the item was broken is one thing (and we did, that's why the casting time was raised). But seeing the wide range potential problem with this thing is not as easy as your going along as it is when looking back at it.

>"I think for the great majority of us, the nerf represents a reasonable attempt to work out a situation that clearly needed your attention. We (and I do play a high level cleric fwiw) appreciate Verant's efforts and can easily accept this nerf due to the well stated problem."<

Thanks.

Really, the last thing I want to say on this is to ask you to consider this: some people claim that they started their clerics only because they were looking forward to getting this one item. I am sorry if this change makes you unhappy about that decision. But the main thing to realize is that no one item should be the sole reason for the existence of any character.

Alan

Classic.

Benanov
09-10-2020, 09:27 AM
My memory of RZ is that you will not be interrupted if you are binding someone else and THEY are attacked. Only if the person bandaging is attacked will there be interruptions.

But late hit 5 yards...

Telin
09-10-2020, 09:54 AM
My memory of RZ is that you will not be interrupted if you are binding someone else and THEY are attacked. Only if the person bandaging is attacked will there be interruptions.

But late hit 5 yards...

Are you currently not able to do this?

Benanov
09-10-2020, 11:07 AM
Are you currently not able to do this?

Haven't tested, will report back. Just sharing what I remember of classic behavior.

Asteria
10-01-2020, 12:20 PM
Pras Telin and GMs for fixing the bug. :cool: