View Full Version : Just make the things nodrop?
nexxa
09-15-2019, 09:51 PM
It's absurd that with this massive world in which we play, the focus of discussion revolves around a few items that - after about a year - lose most of their functional significance. All that matters to the farmers is how much they can sell their manastones for in the future.
So why not just make these few key items nodrop? Both options are "not classic", but surely making a few items nodrop is less intrusive on the "classic" front than significantly altering the game mechanics (with /list).
Sure, they'll still be farmed. But once the neckbeards have loaded up all their level 1 alts they'll lose interest knowing there's no commercial value down the road in camping even more. Seems to me this would create an ecosystem which would stabilize itself after the first 3-6 months.
By the time the casuals are leveled high enough to earn their own manastones, the hardcores will have already got their fill and then some. The /list option seems a bit heavy-handed when something more organic like this would yield a similar end result.
Thoughts?
soronil
09-15-2019, 10:05 PM
you realize the other item, in the same situation as manastone, is already no drop?(guise of the deceiver)
Clearly your solution does not solve the problem.
Why not let the guys who have been doing this for 10 years try their well thought out solution, and if it doesn't quite work I'm sure they'll adjust it and you can come back and bitch about whatever idea they have for green 2.0
nexxa
09-15-2019, 10:16 PM
Why not let the guys who have been doing this for 10 years try their well thought out solution, and if it doesn't quite work I'm sure they'll adjust it and you can come back and bitch about whatever idea they have for green 2.0
In what way was I bitching? I offered a constructive suggestion for discussion and asked for feedback. Dude, step away from the keyboard and get some fresh air.
Back to the point... Manastones are selling for 400k+ today - 10 years after launch - because of their rarity. A large reason people would camp them 24/7 on green is for that exact reason; future consideration. Making items nodrop will not eliminate farming, however it will remove one significant motivation for it. There's no magic bullet solution. However there are mitigating factors that are worth consideration before introducing a brand new game mechanic that couldn't be further from "classic", which is ultimately the goal here.
xCry0x
09-16-2019, 11:41 AM
I'd believe the larger concern is around guises. Farmed manastones get into the economy.
You would end up seeing a group take the camp and hold the camp until they each have a guise on a pile of level one alts.
If you think manastones sell for a lot, you should have seen what delf mask characters sold for when character selling was allowed.
To that end, making manastones no drop would probably be worse. Instead of "needing" one, people would argue they need one for every character they might want to play since they could never trade it to an alt.
Zeboim
09-16-2019, 11:55 AM
If we're going to go un-classic enough to make it no drop, we can go un-classic enough to just delete the damn thing and remove the whole headache over a stupid bit of pixels.
nexxa
09-16-2019, 11:57 AM
You would end up seeing a group take the camp and hold the camp until they each have a guise on a pile of level one alts.
That's my point though. Imagine each of these few key items were all nodrop from day one. Yes they'd still be farmed around the clock for alts, however it's a finite number of people that hardcore who want to do it. And by virtue of their play style they'd also be the first ones high enough level to do it.
By the time the masses become level-appropriate for those camps, the hardcores will have already outfitted all of their alts and moved on. The only thing that keeps someone on a camp after their 8+ alts have the drop is farming more to sell years down the road. So just eliminate that factor by making the currently-tradeable items nodrop.
zodium
09-16-2019, 12:14 PM
people are endlessly discussing legacy items because "obtain legacy items for use on Blue, the server I actually want to play on" is the sole reason most people have for playing Green at all, OP
Dolalin
09-16-2019, 12:30 PM
Fourth thread on the front page presuming the staff are complete morons and had never thought of this One Neat Trick.
Ennewi
09-16-2019, 12:56 PM
Manastones are old world only though. If/when blue does eventually include custom content, that will further isolate their use to three continents and the whole port/gate method.
Slightly off-topic, but it's also worth considering that items currently as good or better than manastones, such as elder beads or pre-nerf fungi sticks, might face similar expansion-based restrictions once/if those custom zones are released.
In what way was I bitching? I offered a constructive suggestion for discussion and asked for feedback. Dude, step away from the keyboard and get some fresh air.
You offered a meaningless suggestion, because as the person whom you're insulting pointed out, being no-drop is irrelevant. I couldn't give two shits about a manastone on blue or green because I don't plan on being pathetic for that long. Guise though? I can make use of that even while I'm attempting to relive my past - which doesn't involve hoarding pixels for a decade and then selling them - and it's no-drop.
You also suggested you can perfectly predict the climate of a dead game's economy 2 years in the future after being merged with another server that will almost immediately die upon merging. That's questionable enough to not use your suggestion.
*The only solution is a list that allows everyone fair access, considering people didn't know about this on classic, it's unclassic to allow it to be monopolized.
nexxa
09-16-2019, 01:28 PM
You also suggested you can perfectly predict...
Nowhere did I suggest that I could perfectly predict anything.
Geeze. No wonder this community has a shit reputation for toxicity. Don't like an idea someone tosses our for consideration? Move on. But nah, can't move on with your day without first dropping some prick comment. Forums are for discussions. No, it's not an original idea. And yes, the devs have certainly thought about it. But fuck me for bringing it up for discussion right?
Should you ever find yourself thinking about server population, peruse your forum history and consider why new people from the outside have no interest in participating in this.
Zeboim
09-16-2019, 01:31 PM
Sorry that people have dumped on your completely altruistic thread idea, that has nothing whatsoever to do with defending the value of your blue pixels.
Edit: This is probably too harsh, but there is definitely a pattern in these threads in general.
nexxa
09-16-2019, 01:35 PM
Sorry that people have dumped on your completely altruistic thread idea, that has nothing whatsoever to do with defending the value of your blue pixels.
I don't play on blue. I also have no level 60 toons or unique phat lewt because I don't care about pixels.
kotton05
09-16-2019, 01:37 PM
Cringe as f
nexxa
09-16-2019, 01:41 PM
Cringe as f
Posts: 1,588
You took the words outta my mouth.
jacobar
09-16-2019, 01:46 PM
I don't play on blue. I also have no level 60 toons or unique phat lewt because I don't care about pixels.
why even concern yourself with something you dont even bother to be a part of, sit back and let the nerds have their pixles, scum
Zeboim
09-16-2019, 01:49 PM
Honestly my guy, if you have no skin in the game and the lists are, as apparently stated, limited to just these few items... It's really not worth the heartburn. The mechanic was added because this server is infested with Neckbeard Turbopixel Ancap Elflords that make life in general a nightmare and are intent on spoiling the economy based on the leverage they'll get by poopsocking their way to higher levels and hoarding valuable early drops that they only know will be valuable because of their non-classic prescience magic that tells them how things will shake out dropwise/marketwise.
*That* is not Classic. Lists are far and away the lesser of two evils here, while not actually editing the classic item itself.
xCry0x
09-16-2019, 01:57 PM
That's my point though. Imagine each of these few key items were all nodrop from day one. Yes they'd still be farmed around the clock for alts, however it's a finite number of people that hardcore who want to do it. And by virtue of their play style they'd also be the first ones high enough level to do it.
By the time the masses become level-appropriate for those camps, the hardcores will have already outfitted all of their alts and moved on. The only thing that keeps someone on a camp after their 8+ alts have the drop is farming more to sell years down the road. So just eliminate that factor by making the currently-tradeable items nodrop.
1) Guises are no drop.
2) You may be underestimating how frequently they drop and how short the window of time they are in the game is.
3) You definitely are underestimating the willingness of a group of people to hold down a camp like the guise or mana stone indefinitely, until the camps are patched out of the game, just because they can.
Think of it this way. The "try hards" leveling up the fastest will most likely be the same ones forming whatever guild intends to be "the" elite guild on green.
They then will want to hold those two specific camps exclusively for their guild so that their guild has an edge from as many people as possible owning a mana stone, no drop or not.
They will want the guise for ego purposes, and, because a raid full of ogre -> dark elf warriors has value as well.
Heck, it would be naive to not also assume that people would be willing to offer plat on blue for those items on green. So the guise becomes a huge profit center for people, despite being no drop.
I don't play blue anymore, I might as well liquidate an alt and pay 100k blue plat for a guise on my new main on green. Its useless money on blue to me and the novelty of the guise on green has substantially more value.
nexxa
09-16-2019, 02:02 PM
Think of it this way...
All fair points.
Skin in the game or not, neckbeard or scum, we're all here for the same silly game. Nothing wrong with a little discussion on a... discussion board (not directed at you).
Cheers.
xCry0x
09-16-2019, 02:36 PM
Nothing wrong with a little discussion on a... discussion board (not directed at you).
Cheers.
Definitely!
dwarf_cleric420
09-16-2019, 03:53 PM
Wasn't cross server trading banned?
skorge
09-16-2019, 04:18 PM
Wasn't cross server trading banned?
Yes. So is account trading.
Before, you used to be able to buy an account (with in-game plat or items) that had a pre-nerf guise on it. I personally bought my troll guised SK account this way (paid 400k) before they banned this ability.
It actually sucks because a couple of bad seeds ruined that experience for everyone. I actually sold and traded accounts and even did deals up to 800k before Rogean banned it. I understand why he did. There was some really highly sensitive deals going on. On my higher end ones we would always communicate on the phone (one deal took me 2 hours to do).
Tuljin
09-16-2019, 04:38 PM
Even if cross server trading were "banned" people will do it anyways.
People underestimate a. how difficult untwinked EQ actually is and b. how much more valuable gear will be vs. coin. The economy of Blue EQ is so inflated who really cares if someone pays 10 million PP blue for a Green Manastone. That doesn't directly affect the physical amount of plat or available gear on Green. Also, does anyone think the neckbeard who successfully farms a Manastone on Green early on has -any- use for -any- amount of Blue plat?
There will be no amount of money or gear in Green currency that will have someone part with a Manastone for the first several months of the server. The /list will help greatly in reducing EC tunnel fat cat speculation, there's no need to make it nodrop.
Bottom line is the nerds who end up farming the $ gear on Green will really have "earned" it. Naked EQ is not easy and there will be no twinks or powerlevels. There won't be parked toons in every zone and there won't be any ports or rez. For a long time top gear on Green will be worn by toons and gear-for-gear trades will be way better than gear-for-plat.
Most players on Blue can't survive LGuk with twink toons, nevermind warriors with Langseaxes and casters in Gossamer. /list will be plenty to put a tremendous dent in nerds bogarting all the $ drops. From the way people are talking about Green and the fact that most Blue players at this point have never actually leveled a toon in EQ there won't even be that many people able to farm gear in the first place.
dwarf_cleric420
09-16-2019, 05:01 PM
I'm guessing the /list mechanic will only be in effect for Manastone, guise, and jboots til it's moved. Everything else will likely follow the current policy on blue. Just speculation
Coridan
09-16-2019, 06:31 PM
Might be for Rubicite BP also
Dolalin
09-17-2019, 03:27 AM
Cross server trading is a great way to get flagged for RMT. They banned it so they could do simple db queries like "who's getting a fungi from a complete stranger for nothing in return?".
Don't even try it.
zodium
09-17-2019, 05:37 AM
Cross server trading is a great way to get flagged for RMT. They banned it so they could do simple db queries like "who's getting a fungi from a complete stranger for nothing in return?".
Don't even try it.
high end players routinely trade items worth five or ten times a fungi between each other for nothing
Sonark
09-17-2019, 05:54 AM
Blue had literal years of allowing people to camp for gear that lasted a very small amount of that time in real life, and prices still got ridiculous. Still are ridiculous.
There's no solution for anything and everyone is awful, good night.
Tethler
09-17-2019, 06:06 AM
Blue had literal years of allowing people to camp for gear that lasted a very small amount of that time in real life, and prices still got ridiculous. Still are ridiculous.
There's no solution for anything and everyone is awful, good night.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.