View Full Version : Clerics on Green
E-Queue
09-10-2019, 11:16 AM
A recent post mentioned something about human clerics of Innoruuk having access to a ton of cool items, and it piqued my interest. For Green, I'd been thinking I'd roll up a druid for some casual fun out in the Karanas since they're pretty decent in lower level groups and obviously great soloers. However, I'm now thinking I may want to roll up an evil cleric and hunt down these neat items.
I guess my main question is are clerics pretty decent soloers in straight classic? They're pretty weak soloers on blue, but that's mostly relative to fungi twinks with 1/2 ratio weapons and the like. When gear is pretty bad all around, do they stack up better? Undead nukes are pretty efficient and they can pull, root, stun, etc. Seems like they might not be half bad in a twink-free environment?
Ultimately I'd want to group as much as possible, but I'd like having the option to solo here and there when I'm short on time.
loramin
09-10-2019, 11:36 AM
Swish wrote a solo cleric's guide (http://wiki.project1999.com/Swish%27s_1-50_Cleric_SOLO_guide) awhile back. It only goes to 50, but so does Green (initially).
The bigger picture is that no, Clerics are not good soloers, at least relative to clases that are traditionally considered "good soloers". Nukes are just a lot less efficient than DoTs or Charms, and other classes that can fear (SKs, Rangers, Necros) can all do more damage while that fear is going. This means soloing clerics will have a lot (more) downtime.
You can solo a cleric; it will just be slower than soloing a Bard/Druid/Enchanter/Magician/Necromancer/Shaman. Heck, they'll even be slower than a Wizard (maybe not at early levels when everyone's a Warrior, but the Wizard nukes are more efficient, and then quadding is even more efficient).
E-Queue
09-10-2019, 02:54 PM
Good points all around. Thanks. I kinda knew the answer, but was hoping I was wrong.
I plan to group as much as possible, so it should still be a viable choice, but I'll have to think about it in the meantime.
Jimjam
09-10-2019, 03:02 PM
Clerics are good against unrest hags and spectres.
Breaking in to hags is tricky. You can cycle stuns and cancel magic if necessary.
For the spectres you want to use your snare neck and spook undead to eliminate incoming taps/stuns/damage and focus on nuking them down quick.
I am sure there are other low HP undead where you are able to control the risk of adds effectively.
The problem with these spots is they are fairly accessible, so may be camped heavily on green.
Perhaps you can try spectres in OOT instead for your green server spectres?
On blue OOT specs are almost always open. I'd sometimes do them on my wizard back before seafuries got fixed. Often seafury island would get so competitive it was better cash to just kill spectres/gargoyles instead.
Videri
09-10-2019, 03:32 PM
I guess my main question is are clerics pretty decent soloers in straight classic?
Quick question, why did you ask if they're good soloers?
Why does anyone ask that about any class?
Why are you guys all preparing to play Everquest solo?
E-Queue
09-10-2019, 03:36 PM
Quick question, why did you ask if they're good soloers?
Why does anyone ask that about any class?
Why are you guys all preparing to play Everquest solo?
Quick question, did you read the post?
I said I would like to group as much as possible, but I would also like to have the option to solo a few things when short on time.
Thanks for your contribution.
Videri
09-10-2019, 03:39 PM
Quick question, did you read the post?
I said I would like to group as much as possible, but I would also like to have the option to solo a few things when short on time.
Thanks for your contribution.
I confess I stopped reading at the age-old "can i solo" question.
Cleric will be able to solo a few things when short on time. You can also do the ol' wizard tactic of blowing a mana bar and medding afk in a safe spot while doing laundry, lifting weights, practicing bass, etc.
Jibartik
09-10-2019, 04:28 PM
Pre kunark a well geared cleric is a BEAST in lower guk. Its actually really really good time to be a cleric. You can solo quite a bit in there with a manastone and a dawnfire!
But without those 2 you are just a regular cleric. With 1 of either you're pretty powerful though.
BUT WITH BOTH YOU ARE AN ARMORED BATTLE PRIEST!
the HOLLY SLAYER OF UNDEAD
It's a very fun time to be one.
I never tried fear kiting in guk with a Regent Symbol of Innoruuk but It would be one hell of an adventure to try to get right ;)
Benanov
09-11-2019, 09:55 AM
As a shadowknight who fearkites on the regular, Clinging Darkness is IMO terrible for fearkiting. I usually wait for Engulfing to start in earnest.
IMO, it doesn't last long enough and it doesn't slow movement speed enough. Sure, if you're getting it on a clicky for free, the mana costs aren't an issue, and if it's all you got, you'll use it...but it's not really all that great.
Hoppkins_Wytchfinder
09-12-2019, 07:43 AM
A recent post mentioned something about human clerics of Innoruuk having access to a ton of cool items, and it piqued my interest. For Green, I'd been thinking I'd roll up a druid for some casual fun out in the Karanas since they're pretty decent in lower level groups and obviously great soloers. However, I'm now thinking I may want to roll up an evil cleric and hunt down these neat items.
I guess my main question is are clerics pretty decent soloers in straight classic? They're pretty weak soloers on blue, but that's mostly relative to fungi twinks with 1/2 ratio weapons and the like. When gear is pretty bad all around, do they stack up better? Undead nukes are pretty efficient and they can pull, root, stun, etc. Seems like they might not be half bad in a twink-free environment?
Ultimately I'd want to group as much as possible, but I'd like having the option to solo here and there when I'm short on time.
I played a cleric and did end game raiding stuff till just after Planes of Power.
Clerics are not good soloers, they are inefficient and slow. Undead is basically the only thing you have a chance with and even then it's not quick.
Bad dmg mitigation considering they wear plate and melee dmg is terrible. Even with a planes of power Tallon Zek proc hammer, hammer pet and the latest melee buffs they are just not good solo.
Much easier to group.
Icannotpost
09-15-2019, 12:59 PM
Testing, I apologize
Albanwr
09-15-2019, 01:14 PM
on a new server, i would stay away from soloing as a cleric. It's brutal and slow. One mob for your mana bar which goes up far too slowly to be worth anything.
Just be ready for groups, they will come.
Jibartik
09-15-2019, 01:35 PM
Might be easy to solo as a cleric with a Lich mask if you catch my drift :o
Chortles Snort|eS
09-15-2019, 02:43 PM
DE CLR TBD MuH Kunark Alt
Kurns 9 - 22
Bind @ TD FirePoTS
AegnorP99
09-16-2019, 01:44 PM
Clerics should be in very high demand for groups, so as long as you have enough time to do a party grind in dungeons, you should do just fine.
As for soloing, I think they play like a slightly less efficient root-nuking wizard, but with the benefit of additional survivability through heals, higher AC, etc. They can probably get by, but it will be slow. I don't recommend it as your primary means of leveling!
Gustoo
09-16-2019, 02:04 PM
I soloed on red from 1 to 60 as a cleric with some grouping during different periods especially pre level 20 or so. This was based on my available play time and I just kinda felt like it.
It is not as bad as soloing as a warrior but definitely its in the bottom tier of solo classes.
The evil human cleric items on classic are more worthwhile on red but I still didn't take them because I'd rather not be an evil human to get a few little items. They are definitely valuable in classic era in PVP, wont be game changing on green since it will go beyond classic and the utility is less needed in non pvp.
sacman08
09-19-2019, 03:38 PM
Clerics only solo well against undead because of the spell line that lets them do high damage for low mana. Still as the main healer class, if you are in the right zone at the right time, you will have no problem being invited to a group.
Jibartik
09-19-2019, 03:47 PM
Couldn't a Cleric with a Manastone, Root, Complete Heal and a Direct Damage, like solo anything? I Mean... hypothetically I feel like this shold be extremely easy but its totally theoretical.
Lojik
09-19-2019, 03:49 PM
As a shadowknight who fearkites on the regular, Clinging Darkness is IMO terrible for fearkiting. I usually wait for Engulfing to start in earnest.
IMO, it doesn't last long enough and it doesn't slow movement speed enough. Sure, if you're getting it on a clicky for free, the mana costs aren't an issue, and if it's all you got, you'll use it...but it's not really all that great.
As someone who fear kited spectres without any snare, it's fine on spectres... They're already slow. CD just helps it even more
Couldn't a Cleric with a Manastone, Root, Complete Heal and a Direct Damage, like solo anything? I Mean... hypothetically I feel like this shold be extremely easy but its totally theoretical.
You have to click the manastone 18 times to buy a Complete Heal cast, sacrificing 1050 health on top of what you lost. It's a tough game to juggle in combat. Its easier to manage out of combat. It also is a little easier to work with manastone in the next era with complete heal clickies.
Tethler
09-20-2019, 11:23 PM
Couldn't a Cleric with a Manastone, Root, Complete Heal and a Direct Damage, like solo anything? I Mean... hypothetically I feel like this shold be extremely easy but its totally theoretical.
If you want to hp juggle with manastone and CH mid-fight, you're risking death on a root break. Probably fine if you fight near a zone line or you back up enough to cancel CH and re-root on a break.
Chryorn
09-28-2019, 03:35 PM
The Regent Symbol of Innoruuk (http://wiki.project1999.com/Regent_Symbol_of_Innoruuk) has a casting time of 6 seconds and if Clinging Darkness sticks it lasts for 6 ticks. Resist rate is comparatively high and movement reduction is only 30%. In my opinion it is not worth it. - I tried it on live and here on Blue. On live I had the same problem we will have on Green: Snare and root won't stack for a while. That reduces its limited utility even further.
On a new server it is not a bad item in itself and the quest line is fun. You even get to be a Halfling for a while and you can get more of those Halfling illusion masks later (only 1 charge per mask). But if you really are in an area where you need snare you don't want to have to rely on that necklace.
In LGuk I would have to cast it on a non rooted frog and kill it without rooting it in between before CD fades. But what might that frog do during that time? If I pull with it the frog will do nothing to me before and during the first snare attempt. If it sticks I will have to tank it while burning it down. That was fun with Festering Hags in Unrest but I am not convinced that it would be fun or even possible with a Dar Ghoul Knight, protected by classic gear.
With that casting time and resist rate refreshing Darkness during the fight is probably not a reliable option if I can't convince the frog to check its email or take selfies with me while I busy myself with the necklace. It might be fun to try it, but I doubt that it is a viable long time strategy. - Come to think of it... I am not even sure if the frogs in LGuk are interested in taking selfies.
Vexenu
09-28-2019, 04:17 PM
The snare necklace is only marginally useful solo or in a group, but is absolutely amazing when duoing with an Enchanter or Magician. If you plan to do a lot of either of those duos as a Cleric I would strongly recommend making sure you can get one.
The Regent Symbol of Innoruuk (http://wiki.project1999.com/Regent_Symbol_of_Innoruuk) has a casting time of 6 seconds and if Clinging Darkness sticks it lasts for 6 ticks. Resist rate is comparatively high and movement reduction is only 30%. In my opinion it is not worth it. - I tried it on live and here on Blue. On live I had the same problem we will have on Green: Snare and root won't stack for a while. That reduces its limited utility even further.
same resist rate of all the other snare spells. not stacking with root is certainly an annoyance but not always relevant depending on the party and how you are doing CC.
On a new server it is not a bad item in itself and the quest line is fun. You even get to be a Halfling for a while and you can get more of those Halfling illusion masks later (only 1 charge per mask). But if you really are in an area where you need snare you don't want to have to rely on that necklace.
I don't think it will even exist for awhile on a "new server".
In LGuk I would have to cast it on a non rooted frog and kill it without rooting it in between before CD fades. But what might that frog do during that time? If I pull with it the frog will do nothing to me before and during the first snare attempt. If it sticks I will have to tank it while burning it down. That was fun with Festering Hags in Unrest but I am not convinced that it would be fun or even possible with a Dar Ghoul Knight, protected by classic gear.
With that casting time and resist rate refreshing Darkness during the fight is probably not a reliable option if I can't convince the frog to check its email or take selfies with me while I busy myself with the necklace. It might be fun to try it, but I doubt that it is a viable long time strategy. - Come to think of it... I am not even sure if the frogs in LGuk are interested in taking selfies.
i don't even know what these two paragraphs are on about. You'd use the snare when you are doing some variation of fear kiting or saving mana in a normal situation to lock a low hit point fleeing mob in place without having them return damage on players in melee range like they would do if rooted.
Chryorn
09-29-2019, 12:14 AM
i don't even know what these two paragraphs are on about. You'd use the snare when you are doing some variation of fear kiting or saving mana in a normal situation to lock a low hit point fleeing mob in place without having them return damage on players in melee range like they would do if rooted.
See post #8: Soloing in Guk as a cleric with the regent symbol as a main tool. :D
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