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Valhurian
09-08-2019, 01:46 PM
As someone who has played off and on throughout the years, there's plenty of things in P99 that have been implemented as QoL improvements.

Such an example would be PBAoE limitations put in place to limit "zone disruptions" which is clearly not classic but is implemented anyway. So why in the world would P99 devs opt to hurt not 1, but 3 classes simultaneously with the removal of the pet window?

What is the reasoning behind this? :confused:

Sunderfury
09-08-2019, 01:52 PM
Because it never existed in classic and enables an advantage players were never intended to have.

Look up old pbaoe guides that say a pull off 10 npcs is a good pull too. They gave plenty of reasons for that change, and rightly so.

Puluin
09-08-2019, 02:04 PM
Better go remove /tt and /rt and corpse timers too.
------------------------------
January 8, 2002 3:00 am
------------------------------
- Added /ttell. This will send a tell to the player character that is
currently your target. The command will also allow corpses as a valid
target. /ttell'ing a player's corpse will auto-tell that player (this
was actually patched earlier along with an emergency patch)
------------------------------
February 13, 2002 3:00 am
------------------------------
- NPC and PC corpses can now be /considered to find out how long until
they decay, and PC corpses additionally tell you how long you have to
resurrect them
- The timer for corpses is now seven days for any corpse over level
five, whether the player is on-line or off-line or any combination of
the two
------------------------------
March 19, 2002
------------------------------
- Added /rtarget function (can be used as /rt). This function targets
the last character to send you a /tell. It follows all of the rules for
/target

info found here: http://everquest.allakhazam.com/history/patches.html
and here: http://everquest.allakhazam.com/hist...es-2002-1.html

Also...
When will our yew leaf ground spawn be fixed ?
Or correct durations on food / drink so we can enjoy the expensive food sold by othmirs?


Edit... I don't remember what the original decay time for corpses were but we better get that fixed too!

branamil
09-08-2019, 02:25 PM
That's funny because I was definitely in some classic AoE groups in Karnors. P99 - selectively classic

Valhurian
09-08-2019, 02:29 PM
Because it never existed in classic and enables an advantage players were never intended to have.

Look up old pbaoe guides that say a pull off 10 npcs is a good pull too. They gave plenty of reasons for that change, and rightly so.

A good pull is subjective. The limits simply didn't exist as per patch notes dating all the way back to EQ's original patch notes. The very first limit to Bard's PBAoEs didn't exist until 2002.

May 8, 2002 3:00 am
"- Bard AE songs now have vertical limit of 50 feet. This is also the
case for Mass Group Buff"
http://everquest.allakhazam.com/history/patches-2002-1.html

As such this is a non-classic improvement for other classes implemented by P99 devs. So the removal of a non-classic improvement for pet classes makes no sense.

Puluin
09-08-2019, 02:32 PM
I'm still waiting for them to implement a hard zone time to even the playing field across all machines. Fte race for golem when having to zone is highly advantageous to those with fast machines.

Jibartik
09-08-2019, 02:32 PM
Move to resolved.

Hrothgar
09-08-2019, 03:07 PM
Where’s the mBlake Hoes Mad memes??

Sunderfury
09-08-2019, 05:57 PM
Listen, if you can't come to terms here with changes the team makes, you are just going to have a bad time. Some things are a judgement call between "classic to the letter" and "recreating the classic experience".

Rooted ToV a prime example. Is zone line pulling a dragon to entrance solo instantly upon spawn the classic experience? Or is crawling to it? It is the raiding community that forced their hand here.

So finger pointing to things not removed yet that are not classic as an argument to keep other not classic features is a poor one. Look at the 10 years of patches, the server has taken a lot of work. They are working towards a finished product, so just prepare for future features to be removed or implemented.

skorge
09-08-2019, 06:10 PM
Listen, if you can't come to terms here with changes the team makes, you are just going to have a bad time. Some things are a judgement call between "classic to the letter" and "recreating the classic experience".

Rooted ToV a prime example. Is zone line pulling a dragon to entrance solo instantly upon spawn the classic experience? Or is crawling to it? It is the raiding community that forced their hand here.

So finger pointing to things not removed yet that are not classic as an argument to keep other not classic features is a poor one. Look at the 10 years of patches, the server has taken a lot of work. They are working towards a finished product, so just prepare for future features to be removed or implemented.

I think the reason you are seeing a lot of complaints is that it existed on P99 for so long, everyone got used to it. If it had never existed you would see zero complaints. This is truth.

I do like the fact you guys made these recent changes as it shows you care about creating the true classic EQ experience. You made these changes knowing the above too.

There are other things that I hope to see addressed that could be just as big. Thanks for all the work you guys do! In the end it comes down to creating a true classic experience. I have always looked at Blue as the beta of P99.

At this point in time the staff of P99 has achieved a more classic experience than Daybreak.

Mblake81
09-08-2019, 06:27 PM
Listen, if you can't come to terms here with changes the team makes, you are just going to have a bad time. Some things are a judgement call between "classic to the letter" and "recreating the classic experience".

Rooted ToV a prime example. Is zone line pulling a dragon to entrance solo instantly upon spawn the classic experience? Or is crawling to it? It is the raiding community that forced their hand here.

So finger pointing to things not removed yet that are not classic as an argument to keep other not classic features is a poor one. Look at the 10 years of patches, the server has taken a lot of work. They are working towards a finished product, so just prepare for future features to be removed or implemented.

https://i.imgur.com/RpAvu1v.jpg

Jibartik
09-08-2019, 06:28 PM
A wild Gnasher Furgutt appears

Mblake81
09-08-2019, 06:32 PM
Blackburrow Stout Shipment (https://wiki.project1999.com/Blackburrow_Stout_Shipment)

Jibartik
09-08-2019, 06:33 PM
https://www.project1999.com/forums/showpost.php?p=2951102&postcount=32

hehe shameless plug for that quest lore :)

Mblake81
09-08-2019, 06:45 PM
hehe shameless plug for that quest lore :)

:D


https://i.imgur.com/vbCswwG.png

The patrons sitting at the bar are frozen, trembling.
Klieb leans over and whispers to Micc "Vaporize?.. A body can do that? Vaporize?"
Micc shrugs "Oh, yeah! Absolutely. Haven't you seen The Rock?"

Videri
09-08-2019, 08:01 PM
Better go remove /tt and /rt and corpse timers too.
------------------------------
January 8, 2002 3:00 am
------------------------------
- Added /ttell. This will send a tell to the player character that is
currently your target. The command will also allow corpses as a valid
target. /ttell'ing a player's corpse will auto-tell that player (this
was actually patched earlier along with an emergency patch)
------------------------------
February 13, 2002 3:00 am
------------------------------
- NPC and PC corpses can now be /considered to find out how long until
they decay, and PC corpses additionally tell you how long you have to
resurrect them
- The timer for corpses is now seven days for any corpse over level
five, whether the player is on-line or off-line or any combination of
the two
------------------------------
March 19, 2002
------------------------------
- Added /rtarget function (can be used as /rt). This function targets
the last character to send you a /tell. It follows all of the rules for
/target

info found here: http://everquest.allakhazam.com/history/patches.html
and here: http://everquest.allakhazam.com/hist...es-2002-1.html

Also...
When will our yew leaf ground spawn be fixed ?
Or correct durations on food / drink so we can enjoy the expensive food sold by othmirs?


Edit... I don't remember what the original decay time for corpses were but we better get that fixed too!

Careful what you ask for. Remember buff timers?
hehe

Valhurian
09-08-2019, 10:57 PM
Listen, if you can't come to terms here with changes the team makes, you are just going to have a bad time. Some things are a judgement call between "classic to the letter" and "recreating the classic experience".

Rooted ToV a prime example. Is zone line pulling a dragon to entrance solo instantly upon spawn the classic experience? Or is crawling to it? It is the raiding community that forced their hand here.

So finger pointing to things not removed yet that are not classic as an argument to keep other not classic features is a poor one. Look at the 10 years of patches, the server has taken a lot of work. They are working towards a finished product, so just prepare for future features to be removed or implemented.

Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward.

July 24, 2002
------------------------------

*** New Interface Available ***

The new EverQuest user interface is now available for use on Live
servers. Many of you will find that it runs faster than the old
interface. It is extremely customizable, and offers all sorts of
features including resizable windows, fading windows, a pet control
window, and flexibility through the XML files.

http://everquest.allakhazam.com/history/patches-2002-2.html as source.

There are other QoL improvements pulled from 2002 patches too, why is this cherry picked for years and then rescinded on a whim ?

Sunderfury
09-08-2019, 11:38 PM
I don't think you understand that using the titanium client had a bunch of not classic features available for use by default, the challenge is coding them out or coding in classic features. Some are possible, some are not (such as proper stamina bar system).

The fact that some features are in doesnt mean they are endorsed by staff. I'm sure they have their own to do list where they focus their energy.

Bardp1999
09-09-2019, 12:58 AM
Please remove recharging, clickie abuse, and multi quests - these are decidedly NON CLASSIC experiences that are currently the norm on P99. If having a pet bar is a non classic advantage, then having a bag full of complete heal and insta-forever-agro clickies should not be over looked. It has failed horribly on Blue and should not be allowed on Green, it trivializes the game in a way that makes it less challenging and less fun.

How is MQing 90%-100% of a class Epic Quest allowed? How is having level 5 characters faction in Kael and then get HoT armor OK? its sickening

aaezil
09-09-2019, 01:06 AM
As someone who has played off and on throughout the years, there's plenty of things in P99 that have been implemented as QoL improvements.

Such an example would be PBAoE limitations put in place to limit "zone disruptions" which is clearly not classic but is implemented anyway. So why in the world would P99 devs opt to hurt not 1, but 3 classes simultaneously with the removal of the pet window?

What is the reasoning behind this? :confused:

OP mad and / or bad

Danth
09-09-2019, 01:41 AM
Folks'll adapt, same as they adapted to the removal of invisibility pulling, the altered resist code, or the disabled compass or buff timers or a host of other changes.

Pet window can be more or less re-created in the traditional manner of setting up buttons in the actions window then leaving said window open. Hotkeying pet commands rather than clicking them is tougher with more limited button space. Realistically only "back off" usually requires that kind of instant-click utility so a button should be able to be spared for that if necessary.

Danth

Valhurian
09-09-2019, 02:34 AM
OP mad and / or bad

Another troll that has run out of food. If you're gonna do copy paste troll shenanigans at least make it worth reading. Unless you have something to contribute to the discussion other than your "git gud" mentality then fuck off.

LethClaypool
09-09-2019, 04:35 AM
Y'all sure complain a lot about something that you're playing for free.

Tarskin
09-09-2019, 06:47 AM
Valhurian, you are referencing 2002 patch notes while luclin was released when?

I will agree that it's a shame as I got used to them (the customizable UIs), but I'll adapt ;)