PDA

View Full Version : Patch Notes: September 8th, 2019


Pages : [1] 2

Rogean
09-08-2019, 07:13 AM
Something Something Something Green...
Stay tuned for information coming soon(tm).

November 2001 / December 2001
Blue and Red are now officially on the last point of our timeline. Further patches may still provide additional classic changes.

Code
Rogean: [Oct2001] Modified damage tables both Pre and Post this Era for all level ranges to account for changes made in that patch. Previously, On P99, Warriors, Rangers, Monks, and Rogues were on the same damage tables from 51 to 60, which should not be the case. We have separated Rogues, Monks, and then the rest to their own damage tables for Pre and Post Oct2001. All of these classes except the Rogue received a slight damage table decrease relative to their previous-p99 values. Shadowknights, Paladins, and Bards will see a damage increase appropriate for Post Oct2001 changes.
Rogean: [Oct2001] Monks can now Triple Attack, and now have a minimum damage for Flying Kick.
Rogean: [Oct2001] Rangers now gain an additional innate 4 Attack bonus per level from 55 to 60.
Rogean: [Nov2001] TGB Enabled.
Rogean: [Nov2001] Heal Amount Messages will not display prior to this Era.
Rogean: [Dec2001] Velious UI will be enforced prior to this Era.
Rogean: [Dec2000] Hotbuttons 7-10 will be disabled and hidden prior to this Era.
Rogean: [Kunark/Sep2000/Oct2001] Applied Era Rules to Weapon Damage Bonus Calculations.
Rogean: Corrected Spell EffectID 183 (Skill Check Modifier) to properly modify skill amounts, instead of directly modifying hitchance.
Rogean: Removed the client's ability to visually and arbitrarily cap certain skills. The server is now authority.
Rogean: Velious UI is now the default for character select and characters without an INI file.
Rogean: Universally disabled numerous non-classic UI Windows.
Rogean: FPS is now hard-set to 60. This was not done to force a classic framerate, but more because various client mechanics depend on this number, such as falling damage, levitate bob, and more.
Rogean: Some netcode improvements / fixes.
Rogean: It is no longer required to remove newer nektulos, lavastorm, and arena zone files from Titanium directory.
Rogean/Secrets: Classic Character Select loading zone implemented.
Haynar: Fixed an issue with teleports in pathing.
Content
Nilbog: [Oct2001] Blades of Strategy and Tactics can now be used in either hand.
Nilbog: 'Bandit Binders' quest now works. (amiable or better faction)
Nilbog: 'Shark Hunting' quest works again.
Nilbog: 'The Regurgitonic' quest requires indifferent or better faction.
Nilbog: akanon: added and removed several npcs.
Nilbog: Shield of the Protector no longer drops from Eashen of the Sky.
Nilbog: amorphous goo mechanics and loot have been altered.
Nilbog: Queen Raltaas spawn mechanics and timers updated.
Nilbog: Kaglari will accept 1-4 belts at a time. 'Magik Power' now multiquestable.
Nilbog: rivervale: piranha/chomper green aggro. piranhas drop correct teeth. updated spawngroups of rivervale fish.
Nilbog: 'Note to Neclo' quest requires indifferent or better faction.
Nilbog: Sonsa Fromp is a greedy merchant.
Nilbog: Added missing dialogue to the Diggs family.
Nilbog: Larkon Theardor's quests are multiquestable. 'Basilisk Tongues' requires kindly or better faction.
Nilbog: 'Cazic Thule Initiate' requires indifferent or better faction.
Nilbog: Added hail, aggro, faction and quest for Granin O`Gill.
Nilbog: 'Cazic Thule Disciple' quest implemented.
Nilbog: (Dleria Mausrel,Toelia Snuckery,Marshal Lanena,Manik Compolten) quests require amiable or better faction.
Nilbog: 'Bertoxxulous Initiate' quest implemented.
Nilbog: 'Tribunal Initiate' quest implemented.
Nilbog: 'Rallos Zek Initiate' quest implemented.
Nilbog: The lizardman camps of feerrott are more level appropriate per area.
Nilbog: 'Innoruuk Initiate' quest requires amiable or better faction.
Nilbog: Added aggro and death messages to humanoid npcs in nektulos.
Nilbog: Cowl(s) of Mortality have black tint.
Nilbog: Mangler is kos to all.
Nilbog: Crustacean Shell Shield is no longer magic.
Nilbog: Divine Glory max hitpoints decreased from 150 to 100.
Nilbog: Rhino Hide armor is no longer usable by monks or druids.
Nilbog: Idol of Rallos Zek is no longer usable by shadowknights.
Nilbog: Flayed Skin Bracer is lore.
Nilbog: Greaves of Avoidance are no longer usable by all races.
Nilbog: Crustacean Shell Helm no longer has a graphic.
Nilbog: 'Orc Runner (Felwithe)' quest requires amiable or better faction.
Nilbog: 'Illegible Scrolls' quest requires amiable or better faction.
Nilbog: 'The Falchion' quest requires kindly or better faction.
Nilbog: orc runner of butcher now has placeholders and doesn't always carry the sealed letter.
Nilbog: 'Karana Clovers' quest requires amiable or better faction.
Nilbog: 'The Seax' quest requires amiable or better faction.
Nilbog: 'Goblin Caster Necklace' quest requires amiable or better faction.
Nilbog: Corrected an issue with the Chrislin Baker portion of Enchanter Epic quest.
Telin: [Feb2001] Raised bind wound skill caps for Paladins, Rogues, and pre-level 50 Warriors.
Telin: [Feb2001] Raised the post-level 50 bind wound skill caps for Druids, Shamans, and Clerics.
Telin: [Oct2001] Raised taunt skill cap for Warriors, Shadowknights, and Paladins.
Telin: [Oct2001] Raised double attack, defense, and riposte skill caps for Rangers.
Telin: [Oct2001] Raised 1H Blunt, 1H Slash, Piercing, Offense, and Parry skill caps for Bards.
Telin: [Nov2001] Raised Piercing skill for Bards.
Telin: Decreased the experience rewards for Bandit Sashes and Cheslin's illusion cards quests.
Telin: Vulak'Aerr now always drops 3 items.
Telin: Added missing particle effects to the ruby above Vulak'Aerr.
Telin: Corrected appearance of Enynti and an advisor.
Telin: Added missing levels to Mistmoore inhabitants.
Telin: Increased faction hits from killing Xicotl.
Telin: Double doors should now open at the same time in Cazic Thule, Mistmoore, Kelethin, Paw, Runnyeye, Unrest, and Temple of Solusek Ro.
Telin: The giant plague rat in Blackburrow should now consider dubious.
Telin: Lieutenant Dagarok now always shows for his night shift and also faces the right directions when he stops. He’s also much more resistant to magic.
Telin: Greater Faydark should now cycle through the day and night with an experimental fix.
Telin: Adjusted spawns, loot, and pathing in Mistmoore.
Telin: Added Fish Dinner quest to Kerra Isle.
Telin: The Resistant discipline should work again.
Telin: Holyforge discipline should now animate properly.
Telin: Corrected Pacify's spell duration to classic.
Telin: Corrected Karana Raider loot.
Telin: Ring and Circle of Surefall Glade are now available.

skorge
09-08-2019, 07:36 AM
Good job guys on getting the new patch out!

Blue P99's new name: "Pick A Monk and Be a God Forever Server"

I've been thinking about this for awhile. After Velious they toned down monks. That will never happen here and it sucks big time for the server's population (class pick ratio) as monks will be insanely OP compared to all other classes here now...FOREVER.

Nuggets
09-08-2019, 07:41 AM
"November 2001 / December 2001
Blue and Red are now officially on the last patch of our timeline."

Does that mean THIS is the final patch, or there is one more patch to be had?

Also, awesome

elwing
09-08-2019, 07:43 AM
Damn, Bitdefender don't want to let me copy dsetup, says some gen.trojan false positive

Sanyon
09-08-2019, 07:45 AM
"Raised Double Attack, Defense, and Riposte Skill for Rangers" /sheds tear

laskje
09-08-2019, 07:47 AM
No more jumping down to Yael without dying it would seem :)

JDSSCR
09-08-2019, 07:47 AM
Damn, Bitdefender don't want to let me copy dsetup, says some gen.trojan false positive

Right? I got the same message when I downloaded. I trashed it and redownloaded and it took

Arnaz
09-08-2019, 07:53 AM
Right? I got the same message when I downloaded. I trashed it and redownloaded and it took

Having the same issue. Bitdefender blocking the file...

enjchanter
09-08-2019, 07:59 AM
my hot bars
anything but my hot bars

Beckoning
09-08-2019, 08:01 AM
Character selection screen looks amazing!

elwing
09-08-2019, 08:02 AM
Disabled bit defender and able to play... But I can seems to exclude something with this lifetime dumb version... The file is dsetup by the way

Arnaz
09-08-2019, 08:05 AM
Why does Bitdefender say, "The file D:\EverQuest\dsetup.dll is infected with Gen:Trojan.Heur.GM.80004365A0" are we ok to download this?

elwing
09-08-2019, 08:07 AM
Gen: means that it has identified that as a treat using heuristics as far as I know... Not too surprising given the check eq games does for other running programs, debuggers and such... Don't mean there's no risk either but it's probably a false positive.

zodium
09-08-2019, 08:09 AM
Code Rogean: FPS is now hard-set to 60. This was not done to force a classic framerate, but more because various client mechanics depend on this number, such as falling damage, levitate bob, and more.

NICE

bring back racing please

Henlolizar
09-08-2019, 08:12 AM
Anyone else have trouble transferring the velious folder contents within uifiles? I didn't have a velious folder in uifiles previously, so I first just transferred the whole folder, but the game wouldn't start. I then replaced the contents in default with what's in the new patch velious folder and still can't start the game.

Deman9090
09-08-2019, 08:14 AM
Im super pissed about the hot barz so many skills and macros i need to be able to click at a moments notice and now i have to scroll through pages this is gonna fuck up everything on all my chars....:mad::mad::mad:

soronil
09-08-2019, 08:21 AM
Im super pissed about the hot barz so many skills and macros i need to be able to click at a moments notice and now i have to scroll through pages this is gonna fuck up everything on all my chars....:mad::mad::mad:

Or re-read the patch notes. This change applies to PRIOR to this era. You'll still have all 10 buttons on blue. On green, you will have 6 until green gets this patch.

stewe
09-08-2019, 08:23 AM
Good job guys on getting the new patch out!

Blue P99's new name: "Pick A Monk and Be a God Forever Server"

I've been thinking about this for awhile. After Velious they toned down monks. That will never happen here and it sucks big time for the server's population (class pick ratio) as monks will be insanely OP compared to all other classes here now...FOREVER.

Yep, no point in even making another melee dps class if this is the last patch, monk are god mode, the whole reason they were tones down again

enjchanter
09-08-2019, 08:26 AM
Or re-read the patch notes. This change applies to PRIOR to this era. You'll still have all 10 buttons on blue. On green, you will have 6 until green gets this patch.

It's not the buttons it's the bars.

1 set of buttons isnt enough

Senn
09-08-2019, 08:26 AM
Isn't SHIFT T barrel of fun

goofball_jones
09-08-2019, 08:28 AM
Or re-read the patch notes. This change applies to PRIOR to this era. You'll still have all 10 buttons on blue. On green, you will have 6 until green gets this patch.

But you had two windows of hot bars. Side by side on some UIs. The second one is gone now, at least when you bring up the client. Not sure if there is a switch to flip on the ini file, or if this is just blocked now.

EDIT: It's blocked, as per the patched notes: "Universally disabled numerous non-classic UI Windows."

skorge
09-08-2019, 08:29 AM
No more pet window! Yea! Actually this is how it should have always been.

Ennewi
09-08-2019, 08:31 AM
Grats us!

Malavol
09-08-2019, 08:31 AM
Isn't SHIFT T barrel of fun

Using to check behind me and was suddenly under water. Ha!

Deman9090
09-08-2019, 08:33 AM
It's not the buttons it's the bars.

1 set of buttons isnt enough

exactly 1 set is nowhere near enough its bull shit

GERE
09-08-2019, 08:35 AM
No pet window and only 1 hotbutton bar! that Will quite a change for a pet class!!!!

Pint
09-08-2019, 08:38 AM
Only took 10 years and the whole ride was awesome! Can't wait to jump on and check out the new knight and ranger melee buffs!

TheVille
09-08-2019, 08:39 AM
A lot of whining about hotbars. Better question is why is the server down again? This is prime time gaming time.

elwing
09-08-2019, 08:43 AM
I didn't checked dps now, but max hit on my sk went up from 225 to 245...

erlkoenig
09-08-2019, 08:48 AM
The new patch has broken my (and at least on other person's) game on MacOS. The client fails to load/launch. Thread here: https://www.project1999.com/forums/showthread.php?t=333319

Decoy
09-08-2019, 08:54 AM
When I log into Blue, I can't see any of my characters. They're all missing and it just had create a new character for each slot. Is this just due to congestion or is anyone else having this problem?

scarthearmada
09-08-2019, 08:55 AM
When I log into Blue, I can't see any of my characters. They're all missing and it just had create a new character for each slot. Is this just due to congestion or is anyone else having this problem?

Other people are having that problem. You just have to wait for all of the characters/database files to be restored properly. Just check back in a bit.

shrubbery
09-08-2019, 08:55 AM
all my characters seem to have been erased. When i first logged in after the patch I still had all my characters then after the second restart its all gone.

Kilzdem
09-08-2019, 08:56 AM
i have this problem as well

Crylol
09-08-2019, 08:59 AM
Probably due to four thousand AH mules logging on to sell T staff for 200k.

Deman9090
09-08-2019, 09:00 AM
Re RE download the patch it was updated to fix something

DKN
09-08-2019, 09:02 AM
RIP pet window

Savok
09-08-2019, 09:03 AM
No Bard off hand Epic mod?

zauber
09-08-2019, 09:08 AM
i have the same problem, no characters on any of my accounts.

greatwhite057
09-08-2019, 09:10 AM
Dang! what happen to pet window and EQ setting button
are they going to fix that? or is it off for a reason ?

goofball_jones
09-08-2019, 09:10 AM
OK, I had logged in. Logged into my character in North Ro. Then everything locked up. So I had to bring up my task manager to kill the client.

Waited a few, logged back in, and right when I go to click on the blue server, it kicks me back to the login screen. So I log in again and it gives me:

Error 1017: Cannot login to the Everquest server. You may need to re-run the update patch. Repeatedly seeing this message indicates loss of connectivity to the Patch Server. This is usually temporary.

I've patched this about 3 different times this morning. The last time just 10 minutes ago.

EDIT: Seems I can't even log into other servers like the EZ server, which isn't part of P99. Well...I guess I patch once again.

EDIT 2: Nope. Can't log into anything now. Even rebooted my machine and every time I try to log into the Blue server...or any server...I'm kicked back out to the Login Screen.

honkingoose
09-08-2019, 09:25 AM
I'm also having the erased characters problem.
I logged in fine with the p99files48, but this happened when the p99files49 went live.
Hopefully it will sort it self out...

Arnaz
09-08-2019, 09:30 AM
Tried to repatch, and it is now telling me that access is denied when trying to create the dsetup.dll file.

elwing
09-08-2019, 09:30 AM
Tried to repatch, and it is now telling me that access is denied when trying to create the dsetup.dll file.

Using Bitdefender? Got the same shit, had to disable it then restart the machine to copy the files

zauber
09-08-2019, 09:36 AM
Having no pet window is really going to disable the entire pet classes. How do we know when to heal pet and watch the HP's of what the pet is killing? I see the end of all pet classes because of this patch :(

Ezzlazen

soronil
09-08-2019, 09:36 AM
Dang! what happen to pet window and EQ setting button
are they going to fix that? or is it off for a reason ?

read the patch notes, they removed some things that wasn't classic.

Arnaz
09-08-2019, 09:38 AM
Using Bitdefender? Got the same shit, had to disable it then restart the machine to copy the files

I am, I disabled it, got it installed, turned it back on, but it keeps flagging the file and not letting me start the game unless I keep BitDefender off.

**Update - Now I am in, but no characters......***

Silken
09-08-2019, 09:40 AM
Having no pet window is really going to disable the entire pet classes. How do we know when to heal pet and watch the HP's of what the pet is killing? I see the end of all pet classes because of this patch :(

EzzlazenPress F1 twice.

Nevasleep
09-08-2019, 09:40 AM
For those with questions on pets.


https://wiki.project1999.com/Pet_Guide

Arnaz
09-08-2019, 09:51 AM
How do you fix the no character issue?

jballe3
09-08-2019, 09:51 AM
Bitdefender flag here as well for The file D:\Project1999\EverQuest\dsetup.dll is infected with Gen:Trojan.Heur.GM.80004365A0

I've never had this file flagged in earlier versions of the dsetup.dll file.

Carolan
09-08-2019, 09:53 AM
having the same problem, all my characters are gone on all my accounts

edit after reading earlier comments: re downloaded the patch, everything is fine

Carolan
09-08-2019, 10:02 AM
you download patch 49, which was created right after patch 48 today

Arnaz
09-08-2019, 10:10 AM
Trying to extract patch 49, says I do not have permission on the dsetup.dll file

goofball_jones
09-08-2019, 10:16 AM
OK, I had logged in. Logged into my character in North Ro. Then everything locked up. So I had to bring up my task manager to kill the client.

Waited a few, logged back in, and right when I go to click on the blue server, it kicks me back to the login screen. So I log in again and it gives me:



I've patched this about 3 different times this morning. The last time just 10 minutes ago.

EDIT: Seems I can't even log into other servers like the EZ server, which isn't part of P99. Well...I guess I patch once again.

EDIT 2: Nope. Can't log into anything now. Even rebooted my machine and every time I try to log into the Blue server...or any server...I'm kicked back out to the Login Screen.

FIXED: This was totally due to my stupidity and general lack of knowledge of Windows (I'm more into Unix/Linux). It had to do with the EQ folder being "protected" from ransom-ware.

Malk
09-08-2019, 10:17 AM
No more secondary hotbars and no pet window ? kthxbye, see ya on p2002

Savok
09-08-2019, 10:17 AM
No Bard off hand Epic mod?

NM, I just tested and Epic works in off-hand.

koban
09-08-2019, 10:19 AM
> lol to those people saying 're-read patch notes' stop being brainless, do you see a list of UI changes first of all? if there was a list of things that changed people wouldn't be asking....

> UI widgets removal... it might be classic what ever, 10 years players get used to it. And now last patch they decided to remove it, is this an April fool joke? Ok you want to have classic thing nice but doing that a community like this and now... well good job to push them to <strikeText>Green<endStrikeText> Wow. :)

You killed blue congrats, well done and good bye p99 ;)

stewe
09-08-2019, 10:20 AM
No more secondary hotbars and no pet window ? kthxbye, see ya on p2002

enjoy the 50 guys 3 boxing on your p2002 garbage, i played there, 2/3 of raids are boxed characters and the Devs are douchebags

Chortles Snort|eS
09-08-2019, 10:21 AM
bravo p1999 team

bravo

/clap
/clap
/clap

/cheer
/cheer
/cheer

jacobar
09-08-2019, 10:24 AM
Anyone else have trouble transferring the velious folder contents within uifiles? I didn't have a velious folder in uifiles previously, so I first just transferred the whole folder, but the game wouldn't start. I then replaced the contents in default with what's in the new patch velious folder and still can't start the game.

I cannot start my game as well after the patch

zodium
09-08-2019, 10:25 AM
just realized quakes will prolly never be automated now ;(

jakedubbleya
09-08-2019, 10:28 AM
Fuck the Patriots, but most of all, fuck this patch, which is literally the only thing more evil.

Well done devs, took a dead game and made it unplayable to boot, without fixing anything.

"Classic"?

FALSE

It'd help if yall actually played on these servers and had a clue.

/rant.

goofball_jones
09-08-2019, 10:29 AM
I'm thinking people freaking out about no pet window or the second hotbars don't remember back to 20 years ago when they didn't have those features in classic EQ or the first two expansions. Or they're people that got into the "classic" EQ after that and always assumed it was there.

They are nice to have...but not unplayable. It's just that everyone's gotten complacent and used to it. Just wait until Green.

shortshot444
09-08-2019, 10:29 AM
The worse they can make blue, the more people might play green!

Amyas
09-08-2019, 10:31 AM
This patch sucks.....

feanan
09-08-2019, 10:35 AM
eh, whatever UI restrictions they have now implemented are stupid.
completely broke my UI, which was my original UI from original velious,
so not really sure what vision of "classic" they are going with here

of course dbg.txt in logs doesn't tell me what the actual problem is, just that there was an error and it loads default.

Daallee
09-08-2019, 10:36 AM
Can you also fix double doors in Paineel? I believe there are 2-3 sets of double doors that often open independently. You guys rock

Kable
09-08-2019, 10:37 AM
Worst patch I have ever seen since i started on red in 2011.

So many things should be fixed here for quality of life, classic be damned. Many things this staff have implemented are NOT classic and make sense, and many things absolutely do not. PvP is broken, resists are broken, ToV is broken and the balance is terrible.


Enjoy playing on Monk99 guys!

TazarYoot
09-08-2019, 10:40 AM
Really wish we could have left the UI’s as they were. Not really seeing this patch as an improvement... the game felt classic, I really don’t think the optional UI changes prevented anyone from experiencing the classic game. If you liked the simple UI use the simple UI if you preferred a bit more customization it doesn’t seem unreasonable to allow it.

BoneyBoney
09-08-2019, 10:42 AM
Only been on Blue for a few months, few characters into the 30s and 40s nothing special but capping the FPS and removing the pet window (including pet health being removed from under player health) come across as needlessly damaging.

My classes are predominantly pet-based and yes, classic EQ didn't have the pet window but that window has been established on P1999 for how long? You don't remove features that players come to depend on in this way, it's taking the server in the wrong direction entirely.

I game on 144hz and to have that forced to 60fps is a massive turn off. What were the issues with Velious specifically that required the entire set of zones to be hard locked to 60fps?

Very sad to see these changes go in. Unlikely to continue playing. :(

Gustoo
09-08-2019, 10:44 AM
Does track work proper?

skuenneke
09-08-2019, 10:45 AM
When I log into Blue, I can't see any of my characters. They're all missing and it just had create a new character for each slot. Is this just due to congestion or is anyone else having this problem?

I am running into the same problem here.

MalystryxVoF
09-08-2019, 10:46 AM
bah. we had pet windows in classic....

loramin
09-08-2019, 10:50 AM
Blue and Red are now officially on the last patch of our timeline.

Rogean: [Nov2001] TGB Enabled

Rogean: Universally disabled numerous non-classic UI Windows

https://i.imgur.com/tzbrjjE.gif

bah. we had pet windows in classic....

Prove it: provide evidence that we did and I'll bet the staff will restore the window.

Chortles Snort|eS
09-08-2019, 10:52 AM
patch breaks vile macOS install

rip

Kable
09-08-2019, 10:53 AM
https://i.imgur.com/tzbrjjE.gif



Prove it: provide evidence that we did and I'll bet the staff will restore the window.

Yeah, just like they'll fix all the things they've implemented that aren't classic with evidence...HAH

Killval
09-08-2019, 10:53 AM
EWWW please, can I have my pet window and hotbars back? I understand if they weren't classic or whatever, but having them for a decade now and taking away that carrot from everyone isn't the best idea.

cpape
09-08-2019, 10:55 AM
What about the Surefall Glade ports? They were technically implemented at this time with the TGB ability on the same patch I believe

loramin
09-08-2019, 10:56 AM
Yeah, just like they'll fix all the things they've implemented that aren't classic with evidence...HAH

As the http://wiki.project1999.com/Non-Classic_Compendium page explains, the devs have "implemented" very few things that aren't classic. Basically just the direction of the OOT boats, the fact that you can't glitch through Siren's Grotto ... and the entire raid system.

(And to some extent that last one's unavoidable: P99 raiding has to be unclassic by nature, because Blue has about 10x more leveled raiders, and about as much more player knowledge, than people on live ever did. One could argue it could be more classic, but that's another thread.)

But other than that, just about everything else unclassic on P99 isn't because the devs wanted to make it that way, it's because they faced some sort of constraint that prevented them from "keeping it classic".

There is no such constraint on the pet window, so if it was classic for it to be here, and someone presented evidence proving as much, it would be restored.

BoneyBoney
09-08-2019, 10:57 AM
https://i.imgur.com/tzbrjjE.gif



Prove it: provide evidence that we did and I'll bet the staff will restore the window.

I don't understand what's going on. Did P1999 start with more features, allow players to get used to them, rely on them and are now stripping them away with each patch they put out?

Why?

TazarYoot
09-08-2019, 11:01 AM
Someone please manufacture some “evidence” ASAP for pet windows and extra hotbars and save p99 from this awful patch.

loramin
09-08-2019, 11:04 AM
What about the Surefall Glade ports? They were technically implemented at this time with the TGB ability on the same patch I believe

I thought this too, but I checked Lucy's page for it (http://lucy.allakhazam.com/spellhistory.html?id=2020&source=Live) and:

2002-03-07 11:32 Initial Entry

(Luclin dropped December 2001)

The /targetgroupbuff release notes were:

------------------------------
November 7, 2001
------------------------------

** Project M Implemented **

Tonight we have patched something to the PvP servers that many players
have been waiting for. The ability to play that gnoll, orc, or the cute
and fuzzy rat. On your character select screen you will notice another
button in the upper right part of your screen called "Monster".
Clicking this button will randomly place you in a low-level NPC in a
random zone. You will be given full control of the creature to do with
it what you like. You may hunt and kill other creatures. You may even
attack other players.

Some things to remember when playing your own personal monster (NPC).

-You will not be able to interact with players or NPC's other than
moving and hitting attack.
-You cannot speak, trade, sell, or do anything else that a player can
do.
-You will spawn with normal loot for the monster you are playing and
Player Characters will be able to kill you for loot and experience.
-If you are a spell casting monster you might want to take a moment to
memorize some spells.
-Once you die, you will return to the character select screen where you
may choose to return as another NPC or play your normal character.
-You may gain experience, levels, and skills as this NPC, but once you
die, it is all lost. You will need to start over the next time you
choose to be a NPC character.
-You can't zone as a monster.
-Monster PCs (MPCs) can not loot, sell, or gain items. They only get
what they start out with.

This ability to play a monster is being implemented for PvP servers
only as we have no plans to implement non-consensual PvP on a non PvP
server.

However, we are still working with this system. We may find other ways
to implement Project M on the non-PvP servers that are acceptable. We
aren't done looking at the possible uses of this new feature.

** PvP Server Related **

- Guards, when seeing PCs in combat, will now attack the one that they
like the least (the one with the lowest appropriate faction). If all
the PCs involved are highly regarded (have very high faction) the
guards will allow them to resolve their own issues without interfering.

- Guards should also refrain from attacking PCs that are attacked by
pets of any sort.

- Sullon Zek now has an across the board experience bonus of 20%, and
the experience loss on all deaths on Sullon Zek is now 50% less.

** Zone Specific Changes **

- Kael now has specific bind locations, located only at the entryways.
This means that binding will only be possible in those areas.

- Anti-bottom feeding code has been removed from the Stonebrunt
Mountains and the Warrens.

- Added a melee bind location to the dock in Iceclad.

** Bug Fixes **

- Fixed a bug that allowed corpses to exist inside walls. Now if a
corpse ends up in a location that is not 'valid' the corpse will be
moved to the 'safe coordinates' of the zone. Also, the /corpse command
will now summon your own corpse to you anywhere in the zone as long as
that corpse is on the safe spot of the zone. This should prevent
corpses from being stuck in walls.

- Fixed it so that Critical Hit damage messages match the actual damage done.

- The visible damage bonus modifier on two-handed weapons has been
corrected. The value that was displayed was incorrect, no change has
been made to the damage bonus itself.

** Item Changes **

- Fixed an issue with the Bardic Epic weapon. Now if the bard has his
Epic and an instrument that gives bonuses to songs, the best effect
will take precedence, rather than the Epic bonuses always being used.

- Cloak of Imperception should now have charges. You will need to
exchange your old one for a new one with your GM within the next five
days.

- Donal's Chestplate of Mourning has unlimited charges again.

** Gameplay/Interface Changes/Additions **

- We have changed the way the /consider command works. We have added a
'light blue' area between green and blue. NPCs that used to /consider
green but gave experience will now /consider light blue, as well as
NPCs of slightly lower level than those greens. You will always get
experience for something that is light blue. You will not receive
experience for greens. At the same time, by including lower level NPCs
in the light blue /consider, we have increased the range of lower level
NPCs that will grant experience. This will be most noticeable for
characters of higher level.

- Added /targetgroupbuff. Type /targetgroupbuff on to activate, off to
turn it off. When on, all group buff spells you cast will require a
target but will affect everyone grouped (and in range) with that
target, even if it is not your own group. When it is off your group
buff spells will act normally. This will only work with group buffs
that have a duration, and will not affect heals, portals or change form
spells.

- Added code that will put one item onto your cursor if it won't fit
into your inventory due to a cancelled trade or looting items (and
other cases). This will only work if there is not already an item on
the cursor.

- Added code that prevents player characters from dropping coins on the
ground. This should prevent the loss of coins due to accident or scam.

- Made a modification to the chase camera mouselook code. Moving the
mouse forward or back in this camera view will make the camera move up
and down, and the camera also automatically pitches to keep your
character in view.

- You now see the number of hit points you are healed, and you also now
see how many hit points you heal when healing others.

** Skill Changes **

- Bard Piercing cap was raised to 250 at 60th level.

- Foraging and Fishing will now result in a wider variety of items,
especially in zones that have unusual items available to forage or fish
(such as quest items). Quest and unique items were too common in zones
that had them, often making it hard to use those skills to obtain items
such as food and drink. These quest and rare items will now actually be
rarely foraged or fished, as they should have been. Such items will
still be available, even to those with low foraging skills, but they
will be more easily found by those who have practiced the skills.

*** Norrathian News ***

Boisterous shouts can be heard across the lands as carriers herald the
arrival of the latest volume of their city's newspapers. Citizens rush
to get a copy of these publications to read the featured articles,
latest gossip, and community news for their hometowns.

- The EverQuest Team

Here's hoping we get it as custom content on Blue someday.

Worry
09-08-2019, 11:08 AM
With the UI change, prepare to see fewer Bards lmao.

I love it. I do dread how many Monks there will be now though.

Kable
09-08-2019, 11:08 AM
As the http://wiki.project1999.com/Non-Classic_Compendium page explains, the devs have "implemented" very few things that aren't classic. Basically just the direction of the OOT boats, the fact that you can't glitch through Siren's Grotto ... and the entire raid system.

(And to some extent that last one's unavoidable: P99 raiding has to be unclassic by nature, because we have 10x more leveled raiders and and about as much more knowledge than people on live ever did. It's just that the devs choice of unclassic solution is perhaps arguably less classic than some alternatives.)

But other than that, just about everything else unclassic on P99 isn't because the devs wanted to make it that way, it's because they faced some sort of constraint that prevented them from "keeping it classic".

There is no such constraint on the pet window, so if it was classic for it to be here, and someone presented evidence proving as much, it would be restored.

BLAH BLAH BLAH. You OBVIOUSLY don't play on red. If you did you'd be aware that there are several changes specific to red (items, mechanics, resists) that don't apply to blue in the name of PvP balance. The staff had an opportunity to better balance pvp and make Red99 better but dropped the ball again. An attempt was made to do this in the beginning and few times since.

Satinna
09-08-2019, 11:11 AM
I've been on P99 for a couple of years and donate $ to the team for the previous excellent work but this is terrible. I can understand if they never gave us more that 1 hotbar and no pet window but to put it in for all these years then drop it just as WoW Classic and Green are about to come out? It's hard to believe.

I'm just sick about this. I'm camping out right now and subscribing to make a Wow Classic toon. You guys messed up.

TazarYoot
09-08-2019, 11:13 AM
With the UI change, prepare to see fewer Bards lmao.

I love it. I do dread how many Monks there will be now though.

I hope they can be reasoned with to give hotbars back and pet windows back.

Make bards playable again...

loramin
09-08-2019, 11:13 AM
- We have changed the way the /consider command works. We have added a
'light blue' area between green and blue. NPCs that used to /consider
green but gave experience will now /consider light blue, as well as
NPCs of slightly lower level than those greens. You will always get
experience for something that is light blue. You will not receive
experience for greens. At the same time, by including lower level NPCs
in the light blue /consider, we have increased the range of lower level
NPCs that will grant experience. This will be most noticeable for
characters of higher level.

Speaking of ... where's our light blue cons?

Amyas
09-08-2019, 11:13 AM
I've been on P99 for a couple of years and donate $ to the team for the previous excellent work but this is terrible. I can understand if they never gave us more that 1 hotbar and no pet window but to put it in for all these years then drop it just as WoW Classic and Green are about to come out? It's hard to believe.

I'm just sick about this. I'm camping out right now and subscribing to make a Wow Classic toon. You guys messed up.

Yup =(

loramin
09-08-2019, 11:15 AM
BLAH BLAH BLAH. You OBVIOUSLY don't play on red. If you did you'd be aware that there are several changes specific to red (items, mechanics, resists) that don't apply to blue in the name of PvP balance. The staff had an opportunity to better balance pvp and make Red99 better but dropped the ball again. An attempt was made to do this in the beginning and few times since.

Red was never classic. Classic EverQuest PvP was a failure, so the devs tried an experiment to make it more successful.

Arnaz
09-08-2019, 11:18 AM
Why can't I get permission to extract the dsetup.dll file? All other files are ok being extracted. Just not this one?

Zarr
09-08-2019, 11:19 AM
after I down loaded the patch my toons are missing . Could i have extracted in the wrong file

Octopath
09-08-2019, 11:21 AM
Let me guess, you can easily get by with just 1 hotbar on a monk too? Guess I’ll make a monk

Worry
09-08-2019, 11:21 AM
Let me guess, you can easily get by with just 1 hotbar on a monk too? Guess I’ll make a monk I already see Tstaffs and Beads going up :D

Octopath
09-08-2019, 11:22 AM
I already see Tstaffs and Beads going up :D

Fungi should see a spike too!

Dorubbaga
09-08-2019, 11:26 AM
I have loaded the #49 patch. Log in, and no characters. Read here it may take some time before they show. Well it has been 3 hours and still no characters. Says I have an errorcode SP-1. Little help would be lovely.

Kennie
09-08-2019, 11:27 AM
Huge patch for Monks, Paladins, SKs and Bards!

Kable
09-08-2019, 11:28 AM
Red was never classic. Classic EverQuest PvP was a failure, so the devs tried an experiment to make it more successful.

PvP could easily be fixed, but no one at the p1999 staff cares about red. We are the redheaded stepchildren.

Worry
09-08-2019, 11:28 AM
Huge patch for Monks, Paladins, SKs and Bards! With only one hotbar how is it huge for Bards? That just made them the most difficult class to play in game :D

Jimjam
09-08-2019, 11:29 AM
"Raised Double Attack, Defense, and Riposte Skill for Rangers" /sheds tearfreaking defence change has nerfed my damageshield dps :D ;)

Malk
09-08-2019, 11:31 AM
Enjoy playing on Monk99 guys!

If only the devs fixed the FD-sneak pulling to the proper classic state : 65% memblur per mob and increasing with each successful feign, if you remember correctly a dev specifically said that they got it wrong (35% memblur and no increase). This was never fixed.

Kennie
09-08-2019, 11:32 AM
With only one hotbar how is it huge for Bards? That just made them the most difficult class to play in game :D

All bard melee skills and damage went up and the epic effect works in off hand.

The hotbar still has clickable pages and I never used more than one hotbar, classic bro.

Worry
09-08-2019, 11:33 AM
All bard melee skills and damage went up and the epic effect works in off hand.

The hotbar still has clickable pages and I never used more than one hotbar, classic bro. I'm not complaining but I see a huge drop in Bard pop INC.

How good are the melee changes for them?

Obviously the Epic change is huge, but it's not a change the majority of the pop will ever get to experience due to White Scale.

Kennie
09-08-2019, 11:36 AM
I'm not complaining but I see a huge drop in Bard pop INC.

How good are the melee changes for them?

Obviously the Epic change is huge, but it's not a change the majority of the pop will ever get to experience due to White Scale.

Well my blam stick main hand epic off hand is actually viable now. The hotbar thing doesn't matter to me.

Crede
09-08-2019, 11:42 AM
Lol @ people freaking out about hotbars. I’ve only ever used 1 on p99. It’s not that serious. Time to try out the ranger/sk again!

dbouya
09-08-2019, 11:43 AM
This patch was bad timing for me, getting rid of my UI and in turn getting rid of the freaking options menu button... was bad timing since I just got a new monitor. For anyone else having this problem press alt-o.

For the developers, I think you need to put the menu button back in the game, it doesn't matter if it isn't classic, because I need the menu button to do things like change my resolution.

Even if the menu button gives a competitive option it's going to be something new players need in order to get the game to display on their machine properly at all. I managed to crash the game entirely like 5 times before I got my resolution and windowed mode sorted out slash fixed.

bomaroast
09-08-2019, 11:49 AM
I've been on the server since 2009. If I have to play with the velious UI up utnil the last 2 weeks of the server timeline, then I'll be retiring from the P99 servers altgoether. Everquest is painful enough without intentionally making the UI as dumb as possible.

gkmarino
09-08-2019, 11:51 AM
Rogean: [Oct2001] Monks can now Triple Attack, and now have a minimum damage for Flying Kick.At what level do monks unlock Triple Attack? 60 right?

Kable
09-08-2019, 11:54 AM
At what level do monks unlock Triple Attack?

60

Daldaen
09-08-2019, 11:59 AM
EXCELLENT PATCH!

https://www.project1999.com/forums/showthread.php?t=157229

So as everyone knows. We should be rolling with classic UIs:

http://i185.photobucket.com/albums/x205/Daldaen/EQ0000000_zpsaf404b17.png

Or with the Velious UI:

http://www.notacult.com/images/kinekdead.jpg

These UIs were excellent, and classic. They had certain restrictions. Restrictions which we are currently not bound by. After seeing the classicness that the devs were able to do with the compass, song and map windows... I'm wondering if you can work magic again to make this server even more classic.


Hotbars - We should be limited to a single 10-slot hotbar through the duration of this server.
Chat Windows - We should be limited to a single *but resizeable and filterable* chat window for the entire life of the server.
Percentages - EQ Interfaces weren't able to display percentages for HP/Mana/Stamina in windows until after the Luclin UI was introduced. IE late 2003 (http://www.tski.co.jp/baldio/patch/20030514.html)
Mana Value - You shouldn't be able to display a mana value in your inventory window until July 2004 (http://www.tski.co.jp/baldio/patch/20040714.html)
Combat Ability Window - We shouldn't have this yet (http://www.project1999.com/forums/showthread.php?t=151969)
Buff Timers - You shouldn't be able to hold ALT or hover over individual buffs and find out how much longer they have.
Item Links - You shouldn't be able to look at/create item links. This was a September 2002 (http://www.tski.co.jp/baldio/patch/20020904.html) addition.
Makeleader - This shouldn't function until July 2002 (http://www.tski.co.jp/baldio/patch/20020724.html)
Pet Window - This window wasn't added until July 2002 (http://www.tski.co.jp/baldio/patch/20020724.html)
Cycle Target Hotkey - This hotkey wasn't added until April 2004 (http://www.tski.co.jp/baldio/patch/20040414.html)

For 1,2,5,9,10 is there any way to disable these like you did the Map/Compass?
For 3,4,6,7,8 I'm guessing these are client side and tough to fix?

Lets get some non-classic UI features out of this box!

This post was made in 2014, it looks like they've addressed #1 and #9 in this patch. #6 was addressed in a previous patch.

I hope to see the removal of Cycle target hotkey and the chat windows limited to a single chat window in the near future.

Also disabling the scroll wheel from 1st to 3rd person is a huge deal that needs to happen in a future patch. Being able to view your environment more easily make the game too easy. You should need to fumble through various F9 views and pan around to see what you want to see in classic.

Great patch all around though!

Old Prexus
09-08-2019, 12:05 PM
I guess the one thing I don't understand about the patch is the part where it says that it "Universally disabled numerous non-classic UI Windows". All that did was take out the coolest part of the only true classic UI's out there, the one with the paper scroll chat box and smaller viewport. Specifically, the patch took out the "selector window (alt+W)" that really only housed the class icon that would spin every 30 seconds or so, along with basic buttons like "Inventory & Options". Yet there's still non-classic freakshow UI's out there that are still perfectly usable.

TazarYoot
09-08-2019, 12:06 PM
EXCELLENT PATCH!

https://www.project1999.com/forums/showthread.php?t=157229



This post was made in 2014, it looks like they've addressed #1 and #9 in this patch. #6 was addressed in a previous patch.

I hope to see the removal of Cycle target hotkey and the chat windows limited to a single chat window in the near future.

Also disabling the scroll wheel from 1st to 3rd person is a huge deal that needs to happen in a future patch. Being able to view your environment more easily make the game too easy. You should need to fumble through various F9 views and pan around to see what you want to see in classic.

Great patch all around though!

Can’t tell if serious or being a troll...

callemosen
09-08-2019, 12:08 PM
Alt+O will still bring up the options window.

Last time i quit due to some "this is not classic"-changes was in 2011 when target rings and spell sets went away. This time around i had just gotten back started enjoying the game again and game gets another head shot.

I doubt the majority of players even played this early in the games history and never saw the game in the state it's reverting back to. It's like devs entire goal with the project is to make everyone else suffer like they suffered the first 2 years of EQ.

Honestly, without the ability to box the game will never be classic, beat the crap out of convenience functions all you want.
Next i can see them next introduce a client side application, that will stop the game from starting if you have computer hardware newer than 2001.

Instead of bringing back the good memories of EQ back in the days, P99 gradually brings back more and more of the bad stuff of original EQ. Up untill now i was looking forward to Green, that kinda went away.

1203jjt
09-08-2019, 12:09 PM
I must say, some of these changes may be "classic" but they're garbage. No pet window? What does that have to do with anything?

Telin
09-08-2019, 12:19 PM
What about the Surefall Glade ports? They were technically implemented at this time with the TGB ability on the same patch I believe

Correct - they're now available on select vendors, I added to patch notes.

Kennie
09-08-2019, 12:21 PM
If you played classic UI like you should have been on a classic server people wouldn't be crying.

TazarYoot
09-08-2019, 12:24 PM
If you played classic UI like you should have been on a classic server people wouldn't be crying.

Have you been refraining from linking items and clicking item links and using the mouse scroll wheel as well to truly honor the intentions of the classic server?

loramin
09-08-2019, 12:33 PM
This patch was bad timing for me, getting rid of my UI and in turn getting rid of the freaking options menu button... was bad timing since I just got a new monitor. For anyone else having this problem press alt-o.

For the developers, I think you need to put the menu button back in the game, it doesn't matter if it isn't classic, because I need the menu button to do things like change my resolution.

Even if the menu button gives a competitive option it's going to be something new players need in order to get the game to display on their machine properly at all. I managed to crash the game entirely like 5 times before I got my resolution and windowed mode sorted out slash fixed.

http://wiki.project1999.com/User_Interface_Enhancements#Playing_in_the_Optimal _.22Full-Screen_Windowed.22_Mode

mischief419
09-08-2019, 12:34 PM
Nice job, devs.

What is TGB?

EDIT: OH!! Toggle group buff ?? That's nice ~

loramin
09-08-2019, 12:35 PM
Correct - they're now available on select vendors, I added to patch notes.

Woot, so very glad to be wrong about that one (and surprised it took Lucy three months to figure out the spell had been added? By Luclin? They were well-established by then.)

loramin
09-08-2019, 12:36 PM
What is TGB?

/targetgroupbuff

A way for casters to cast group buffs on other groups without leaving their current one (aka without the group buff disband dance). Will be very nice for raiding Shaman (Posion/Disease resist), Druids (Fire/Cold resist, PotG, Regen), Enchanters (Magic resist), etc.

Raev
09-08-2019, 12:36 PM
Blue and Red are now officially on the last patch of our timeline.

Great patch! And congratulations on finally getting there after 8 years! One thing that I didn't see in the notes: isn't the 'immunities' patch pre-Luclin? That's a really important one for melee/caster balance IMO. Have you guys at least considered a 'post velious' patch with a few of the more pressing balance fixes? I kind of like the TAKP attitude where they fix a few broken things, perhaps something like making Eye of Zomm no-aggro, the real Blade of Carnage, the Blessed Coldain Prayer Shawl, and DoT stacking. I know, I know. I appreciate all the dev time anyway!

Blue P99's new name: "Pick A Monk and Be a God Forever Server"
It definitely stops at the perfect point for the Monk class. But I think a lot of the monk op-ness actually stems from unclassic server mechanics:

NPCs interruptable with push (great for monks with lots of attacks and bad for knights and warriors with bash)
NPCs not fleeing with unaggroed companions nearby, and not very aggressively (= snare unneeded)
NPCs getting a new linger timer on reaggro, which trivializes FD splitting
FD classes getting a ~2s no-aggro window on stand that lets monks flop around anywhere
Increased blur chance rather than a flat 25%. This only helps monks because SK/NEC have to stand to re-FD.

If those are fixed (and if we could somehow get Eye of Zomm nerfed, which almost certainly won't happen, but I can dream) then Monks start to look a lot more mortal. Monks have been too far behind Rogues in damage anyway; Rogues blow even BIS monks out of the water by 30-40% most of the time. Monks will definitely be too tanky, but it will only be the 20 or so bushiest beards who got all of the Dozekar loot. TLDR: a White Lotus/Trorsmang monk is would be quite balanced IMO.

purdueAces
09-08-2019, 12:45 PM
Fucking up what was a really great game!
Nothing gets more #classic than that.

Vilkata
09-08-2019, 12:47 PM
Wasn't the Blackstone Maul supposed to get an upgrade as well?

Axlrose
09-08-2019, 12:50 PM
Doing a search, but finding nothing; but didn't the game have different duration timers for each drink and food item, to avoid the simple milk and muffins diet by this time?

mischief419
09-08-2019, 12:57 PM
Good god, some of the suggestions for killing QoL feats I believe can't be serious. If you really want the classic experience to include all the things that made the game miserable, grab an AOL disk and bust out the 56k model with the 900x600 resolution. Code detection for anytime you use your cell phone, it'll d/c you.

Or can emulate the experience by hard-coding 900x600 only, force allow only 5% bandwidth to go through, and periodically have a 20% chance of d/c. And let bards break root with selos.

Feanol
09-08-2019, 01:01 PM
Alt-O is the default keybind to open options

BUT

I rebound alt-O to something else.


Now that the Menu Button is gone, will I ever be able to open my options in-game again? Serious question.

Gelric
09-08-2019, 01:05 PM
Correct - they're now available on select vendors, I added to patch notes.

Thank you for adding the Surefall Glade port spells. I cannot mem them due to the usable level being 255. Will this be fixed soon?

elwing
09-08-2019, 01:07 PM
Is there plan to make dsetup not flagged as virus?

Gelric
09-08-2019, 01:09 PM
I thought this too, but I checked Lucy's page for it (http://lucy.allakhazam.com/spellhistory.html?id=2020&source=Live) and:



(Luclin dropped December 2001)

The /targetgroupbuff release notes were:



Here's hoping we get it as custom content on Blue someday.

Speaking to Milhovic and he noted that all the early spells listed in Lucy have the 2002-03-07 11:32 Initial Entry date. Might be when Lucy was first uploaded.

Dorubbaga
09-08-2019, 01:09 PM
Still no characters when I log in. Also says my spell list is outdated. What gives? Will do #49 again.

Puluin
09-08-2019, 01:09 PM
the way bay diggers were right....

------------------------------
July 24, 2002
------------------------------

*** New Interface Available ***

The new EverQuest user interface is now available for use on Live
servers. Many of you will find that it runs faster than the old
interface. It is extremely customizable, and offers all sorts of
features including resizable windows, fading windows, a pet control
window, and flexibility through the XML files. We decided to offer it
for optional use as a sort of Beta II for folks on the Live servers
that haven't had the chance to try it out on the Test server.


Apparently /tt and /rt and corpse timers need to be disabled too...
------------------------------
January 8, 2002 3:00 am
------------------------------
- Added /ttell. This will send a tell to the player character that is
currently your target. The command will also allow corpses as a valid
target. /ttell'ing a player's corpse will auto-tell that player (this
was actually patched earlier along with an emergency patch)
------------------------------
February 13, 2002 3:00 am
------------------------------
- NPC and PC corpses can now be /considered to find out how long until
they decay, and PC corpses additionally tell you how long you have to
resurrect them
- The timer for corpses is now seven days for any corpse over level
five, whether the player is on-line or off-line or any combination of
the two
------------------------------
March 19, 2002
------------------------------
- Added /rtarget function (can be used as /rt). This function targets
the last character to send you a /tell. It follows all of the rules for
/target

info found here: http://everquest.allakhazam.com/history/patches.html
and here: http://everquest.allakhazam.com/history/patches-2002-1.html

Axlrose
09-08-2019, 01:25 PM
http://everquest.allakhazam.com/history/patches-2001-1.html

------------------------------
April 17, 2001 3:00 am
------------------------------

** Food Changes **

- Food items now have a 'duration'. This means that some food items
will not sustain a character as long as others, and some items will
sustain your character longer than they did before.

Food still seems to last around thirty-three minutes no matter what you're eating.

Feanol
09-08-2019, 01:27 PM
Alt-O is the default keybind to open options

BUT

I rebound alt-O to something else.


Now that the Menu Button is gone, will I ever be able to open my options in-game again? Serious question.

SOLVED

1.Open the file in your main folder called eqclient.ini
2.Find the area containing KEYMAPPING line headers and identify this string:

KEYMAPPING_TOGGLE_OPTIONSWIN_1=268435480

3.Ensure '268435480'' follows the equal sign for 'Alt-O' to work ingame.

I hope this helps any other people who've also re-mapped their options toggle and long since forgot it =)

Dolalin
09-08-2019, 01:39 PM
Good god, some of the suggestions for killing QoL feats I believe can't be serious. If you really want the classic experience to include all the things that made the game miserable, grab an AOL disk and bust out the 56k model with the 900x600 resolution. Code detection for anytime you use your cell phone, it'll d/c you.

Or can emulate the experience by hard-coding 900x600 only, force allow only 5% bandwidth to go through, and periodically have a 20% chance of d/c. And let bards break root with selos.

It was painful watching you get 800x600 wrong so many times in a row.

Castle2.0
09-08-2019, 01:40 PM
- Anti-bottom feeding code has been removed from the Stonebrunt
Mountains and the Warrens.

Same patch as TGB (Dec 2001) - haven't seen this commented on in the most recent P99 patch.

Can anyone confirm or deny if this has been implemented?

Pringles
09-08-2019, 01:53 PM
Thanks for all the work over the years. Congrats guys

cpape
09-08-2019, 01:56 PM
Correct - they're now available on select vendors, I added to patch notes.

Unfortunately the ports are level 255 :(

Thomacles
09-08-2019, 02:10 PM
Necs have pet heals.
They nerfed the pet window.
Can you explain to me now how we are even supposed to know when our pets will need healed?
How are we supposed to know what target they are on?
How are we supposed to even know if they have any ag?

This change seems dubious at best.

galach
09-08-2019, 02:12 PM
Necs have pet heals.
They nerfed the pet window.
Can you explain to me now how we are even supposed to know when our pets will need healed?
How are we supposed to know what target they are on?
How are we supposed to even know if they have any ag?

This change seems dubious at best.

F1 twice to target pet.

use /pet commands.

Delfofthebla
09-08-2019, 02:30 PM
This is the worst patch of all time.

The pet window? Our Hotbars? WHYYYYY

Zuranthium
09-08-2019, 02:31 PM
Red was never classic. Classic EverQuest PvP was a failure, so the devs tried an experiment to make it more successful.

Spouting off misinformation as usual. Classic PvP servers had plenty of players. The devs here didn't code it, nor support it, properly.

ultimatez2004
09-08-2019, 02:40 PM
P99: Selectively Classic™

Valhurian
09-08-2019, 02:41 PM
P99: Selectively Classic™

Agreed

TazarYoot
09-08-2019, 02:50 PM
Agreed

Really hoping they change their mind on this. I’ve only been playing about 2 months. Have the devs ever been shown to consider their players opinions and reverse any changes or are they pretty set in their ways?

Axlrose
09-08-2019, 02:50 PM
P99: Selectively Classic™

Quite true!

Worry
09-08-2019, 02:55 PM
I for one wholeheartedly support this patch, I just hope Surefall port get fixed :D

Toony
09-08-2019, 02:58 PM
I must say, some of these changes may be "classic" but they're garbage. No pet window? What does that have to do with anything?

Thought you guys wanted classic?

Decad
09-08-2019, 03:04 PM
Finally the non classic things making alot of "abilities" possible here but not possible on live at this era is fixed.

loramin
09-08-2019, 03:06 PM
P99: Selectively Classic™

Always has been, always will be: some things are just impossible for the devs to recreate.

But one thing that is consistent is that things keep getting more classic over time here (except, arguably, the raid scene).

Croco
09-08-2019, 03:08 PM
P99: Selectively Classic™

Toony
09-08-2019, 03:16 PM
Really hoping they change their mind on this. I’ve only been playing about 2 months. Have the devs ever been shown to consider their players opinions and reverse any changes or are they pretty set in their ways?
Did you play 99-2001?

that's their goal.

Atychiphobia
09-08-2019, 03:17 PM
Anyone managed to get it working on Mac again? Broke for most of us...

Thread here: https://www.project1999.com/forums/showthread.php?t=333319

Axlrose
09-08-2019, 03:25 PM
------------------------------
July 24, 2001 3:00 am
------------------------------

** Item Changes **

- Many pelts have been made stackable. Those that are not stackable now
are quest items that will not be made stackable.

So should bear, cat, and wolf pelts of high, medium, low, and ruined stack now?

A1rh3ad
09-08-2019, 03:29 PM
Yeah its an inconvenience but we still have the ability to change tabs on the hotbar. The thing that would make me ragequit is if we are ever limited to one chat window.

Kable
09-08-2019, 03:43 PM
Red was never classic. Classic EverQuest PvP was a failure, so the devs tried an experiment to make it more successful.

Spouting off misinformation as usual. Classic PvP servers had plenty of players. The devs here didn't code it, nor support it, properly.

Exactly!

Typical copout by OP saying EQ PvP is a failure or that Red 1999 is an experiment and not classic. Red was just like Blue in terms of being classic -spoiler alert- they aren't. Red was just like Blue in every way except attempts were made to balance PvP by nerfing or limiting certain clickies and other changes like resists. Quality of life improvements could be made but it's clear that Red 1999 isn't a priority and never was nor will be.
You can see the end result in it's current population. Blame the scumlords of Red if you want, but the servers failure is wholly on the staff.

goofball_jones
09-08-2019, 03:51 PM
Correct - they're now available on select vendors, I added to patch notes.

Um...you can buy them, but you can't use them. You need Druid Level 255!

https://i.imgur.com/T0GIAH0.png

1203jjt
09-08-2019, 03:57 PM
Really wish we could have left the UI’s as they were. Not really seeing this patch as an improvement... the game felt classic, I really don’t think the optional UI changes prevented anyone from experiencing the classic game. If you liked the simple UI use the simple UI if you preferred a bit more customization it doesn’t seem unreasonable to allow it.

Exactly...well put. Total fail on the dev's part.

loramin
09-08-2019, 03:58 PM
Exactly!

Typical copout by OP saying EQ PvP is a failure or that Red 1999 is an experiment and not classic. Red was just like Blue in terms of being classic -spoiler alert- they aren't. Red was just like Blue in every way except attempts were made to balance PvP by nerfing or limiting certain clickies and other changes like resists. Quality of life improvements could be made but it's clear that Red 1999 isn't a priority and never was nor will be.
You can see the end result in it's current population. Blame the scumlords of Red if you want, but the servers failure is wholly on the staff.

There was never a "Red server" on live. Since it's inception here on Project 1999, the server has been an unclassic experiment, with a ruleset unique to Project 1999.

If it was classic it would have had the same rules as Rallos Zek, Tallon Zek, or Sullon Zek ... but it didn't, ergo it's not classic. This isn't me hating on Red or hating on EQ PvP, it's a simple statement of fact.

As for PvP "succeeding" on Live ... I think the simple ratio of Non-PvP to PvP live servers speaks to EQ PvP's (lack of) success ... even more so if you factor in the populations of those servers.

Again, I'm not making any value judgements on EQ PvP personally: I'm just saying that if it had been successful there would have been a lot more live PvP servers (as many, ratio-wise, as a game like WoW). And while I can't speak for the devs, this was likely a factor in why they decided to try a new (unclassic) ruleset with Red instead of adopting a classic one.

PabloEdvardo
09-08-2019, 04:05 PM
It's frustrating to lose UI elements and other quality of life improvements the newer client gave us, but in the end, these were all byproducts of the newer client, and were never meant to be a part of the classic p99 experience.

This latest patch shows that the "timeline" system is well established, able to unlock and modify game mechanics based on era...

Getting excited for Green on the horizon :)

1203jjt
09-08-2019, 04:09 PM
P99: Selectively Classic™ :D:D

Kable
09-08-2019, 04:11 PM
There was never a "Red server" on live. Since it's inception here on Project 1999, the server has been an unclassic experiment, with a ruleset unique to Project 1999.

If it was classic it would have had the same rules as Rallos Zek, Tallon Zek, or Sullon Zek. It had none of the above, ergo it's not classic. This isn't me hating on Red or on PvP, it's a simple statement of fact.

As for PvP "succeeding" on Live ... I think the simple ratio of Non-PvP to PvP live servers speaks to EQ PvP's (lack of) success ... even more so if you factor in the populations of those servers.

The PvP ruleset doesn't make Red any less classic than blue. In fact most of us came from the Pwnedemu VZ/TZ server and NONE of us wanted item loot.

We all wanted coin only on pvp death, and the devs decided that a + or - 4 level range in PvP was fair instead of + or - 8 which was what Team PvP was on live. None of this makes Blue any more or less "classic" than Red. Blue AND Red having zones like Paineel and items like Terror-forged mask, or fright forged helm which gave you Call of Bones and Deadeye (see invis item in classic - the only see invis item in classic for classes that don't have it is Tobrins Mystical Eyepatch) in game, right out the gate, was NOT classic and broken. There are numerous examples of items, quests, and certain things just like the ones i mentioned that are implemented that shouldn't be and to be honest, affect Red a LOT more than it does Blue.

loramin
09-08-2019, 04:17 PM
The PvP ruleset doesn't make Red any less classic than blue. In fact most of us came from the Pwnedemu VZ/TZ server and NONE of us wanted item loot.

We all wanted coin only on pvp death, and the devs decided that a + or - 4 level range in PvP was fair instead of + or - 8 which was what Team PvP was on live. None of this makes Blue any more or less "classic" than Red. Blue AND Red having zones like Paineel and items like Terror-forged mask, or fright forged helm which gave you Call of Bones and Deadeye (see invis item in classic - the only see invis item in classic for classes that don't have it is Tobrins Mystical Eyepatch) in game, right out the gate, was NOT classic and broken. There are numerous examples of items, quests, and certain things just like the ones i mentioned that are implemented that shouldn't be and to be honest, affect Red a LOT more than it does Blue.

You can argue what custom rules Red should or shouldn't have. My personal opinion is that they should have based things on Sullon Zek instead, because teams are essential to MMOG PvP.
Free-for-all servers result in de-leveled fungi twinks camping newbie zones, whereas teams channel griefers into being villains for the other team to unite against.

But regardless of what either of us thinks, Red was a custom unclassic experiment from the start. So was Blue for that matter: Blue has always been the beta server for the real/classic/Green server.

aaezil
09-08-2019, 04:22 PM
Good job guys on getting the new patch out!

Blue P99's new name: "Pick A Monk and Be a God Forever Server"

I've been thinking about this for awhile. After Velious they toned down monks. That will never happen here and it sucks big time for the server's population (class pick ratio) as monks will be insanely OP compared to all other classes here now...FOREVER.

Incorrect

If there is an OP class it isnt monk

Tecmos Deception
09-08-2019, 04:31 PM
Lol at people crying about classic changes.

Aethor
09-08-2019, 04:34 PM
People losing their minds over pet windows and 1 hotbutton bar lol. "You killed the game" "see you on green" etc. You pathetic plebs. Dudes spend countless hours making changes/fixes to benefit us and to have THEIR game how THEY want it. If you cant manage to figure out how to play tank/spank without ez mode hotbars, go to green - or red - or WoW. Who cares? Lol. Nobody cares to see all your INC/Buff/Debuff/Heal macro spam in /G or /GU anyhow. Use Alt+# for spell casting, Shift+# to page thru your 10 hotbutton bars. Youll be ok.

Iklossis
09-08-2019, 04:45 PM
I just hope they hotfix the surefall spells at some point

widowblade
09-08-2019, 04:45 PM
After soloing on my enchanter in hs south for most of today all I have to say is I welcome the new changes with open arms and anyone that complains about it is bad at the game and should learn to adapt. Thanks for continuing to provide quality game content for free.

-sugz

goofball_jones
09-08-2019, 04:46 PM
Just want to say thank you to all the Devs that volunteer their time to this server. Yes, it's been 10 years and it should be a time to celebrate.

The complainers about things are usually the loudest, so don't let that dissuade you. You've done a great job and I look forward to the Green server.

Albanwr
09-08-2019, 04:55 PM
Thanks for continuing to provide quality game content for free.

-sugz

You the man, Sugz

sonicjoose
09-08-2019, 04:56 PM
TY Devs TY TY TY TY TY

soronil
09-08-2019, 05:23 PM
Necs have pet heals.
They nerfed the pet window.
Can you explain to me now how we are even supposed to know when our pets will need healed?
How are we supposed to know what target they are on?
How are we supposed to even know if they have any ag?

This change seems dubious at best.

Thats how it was in the period this server is trying to emulate. For nearly 3 years. Clearly it is not impossible. F1 f1 will target your pet.

skorge
09-08-2019, 05:25 PM
I look at the pet window / hotbutton bar as a good change, as it's classic and it shows you the staff has the right attitude about staying true to classic.

I just wish they would remove the ability to recharge items. MQing is more debatable as it was somewhat known on Live but the majority of people playing never MQ'd...but recharging items makes for a less classic playing experience.

scifo76
09-08-2019, 05:31 PM
Thanks to the staff. Much respect for all the work you're doing.

Vallyx
09-08-2019, 05:48 PM
Add this to sleepers, wtf...

But yeah, thx much!

Old_PVP
09-08-2019, 05:53 PM
Good patch. Make it more classic, whiners be damned. Log in screen looks awesome! Now we just need old school classic UI!

monkeydoc
09-08-2019, 05:54 PM
I'm happy with the patch. I hate losing hotbars, but it's not a surprise. Keep up the good work.

Twelvethirtyone
09-08-2019, 05:58 PM
I just hope they hotfix the surefall spells at some point

I wonder if they are working on the Surefall Glade spell fix now, because when I went to buy them, the spells weren't even on any vendor to purchase anymore... At least they weren't in Surefall Glades, at either of the 2 vendors listed.

Albanwr
09-08-2019, 06:00 PM
I wonder if they are working on the Surefall Glade spell fix now, because when I went to buy them, the spells weren't even on any vendor to purchase anymore... At least they weren't in Surefall Glades, at either of the 2 vendors listed.

The spells are in Kelethin, ranger guild, or the tavern in the most SE

Twelvethirtyone
09-08-2019, 06:03 PM
The spells are in Kelethin, ranger guild, or the tavern in the most SE

Sweet! TY! I'll check that out!

wowhead441
09-08-2019, 06:07 PM
May I login Please? :/

Sirjess
09-08-2019, 06:11 PM
So is there any way that a custom UI will have a second hotkey bar now?

Albanwr
09-08-2019, 06:12 PM
So is there any way that a custom UI will have a second hotkey bar now?

I doubt it. Its blocked server side.

soronil
09-08-2019, 06:13 PM
Good patch. Make it more classic, whiners be damned. Log in screen looks awesome! Now we just need old school classic UI!

Wonder if they have been working on this and keeping it as a surprise for green launch. Could be a reason why they implemented the 6 button change and disabled some of the UI elements. Otherwise for sure it would be harder to want to use a UI based on the classic.

Isey
09-08-2019, 06:30 PM
Thats how it was in the period this server is trying to emulate. For nearly 3 years. Clearly it is not impossible. F1 f1 will target your pet.

Also /pet health is the command and in the text box it will say "my health is 88.95%"

szjanoski
09-08-2019, 06:55 PM
v49 broke P99 for mac users using wineskin. It has something to do with dsetup.dll, my old one(DSETUP.dll, before v49) will allow wineskin to boot up and get all the way to char screen but says spells are outdated. If I replace with v49 "dsetup.dll" it will not even let wineskin boot into Everquest.

busted
09-08-2019, 07:20 PM
Thanks for the patches and hard word for p99 staff.

Very cool what ya'll have done over the past 10 years.

I will miss the pet window. Perhaps we can consider adding them in?

"Pet Window - This window wasn't added until July 2002 (http://www.tski.co.jp/baldio/patch/20020724.html)"

2002 isn't too far off from this patch.

No cats on the moon, but perhaps pet windows?

Anywho, thanks for the great server.

Benanov
09-08-2019, 07:59 PM
What are the hotbars suppposed to look like now? I don't see any change (guessing that AGAIN the case-insensitivity that is ext4 is working in my favor)

Atmas
09-08-2019, 08:01 PM
Rogean: Removed the client's ability to visually and arbitrarily cap certain skills. The server is now authority.

Pretty sweet

Rimson
09-08-2019, 08:27 PM
Bug: Surefall ports require level 255.

Akdefgun
09-08-2019, 08:37 PM
Everyone going nuts about patches. ......

Server populations being hit by World of Warcraft as well as shitty patches is legit Classic. You folks are reliving the dream!

Rang
09-08-2019, 08:54 PM
Lol at all the tears. Big TY to the devs and project owners for the hours of volunteer work on this amazing project.

Rimson
09-08-2019, 09:07 PM
Correct - they're now available on select vendors, I added to patch notes.

Besides being bugged and requiring level 255, shouldn't have other ports have been added as well per nilbog's post here: https://www.project1999.com/forums/showpost.php?p=27870&postcount=11

kabouter
09-08-2019, 09:17 PM
I'm sad to see the pet window and the second hotbar go, but at least we are allowed to keep the multiple chat windows. It will especially be hard for pet classes since they have to move the pet commands over to the hotbar (of which they only have 1 now...).

I understand the changes are in line with classic, still wouldn't have been my choice.

Let's hope we don't eventually see a cap to 800x600 and the initial fixed UI for the green server :D.

Anyways it is all mute for me now as long as this patch is not working for us mac users.
https://www.project1999.com/forums/showthread.php?t=333319

honeybee12874
09-08-2019, 10:13 PM
Besides being bugged and requiring level 255, shouldn't have other ports have been added as well per nilbog's post here: https://www.project1999.com/forums/showpost.php?p=27870&postcount=11

Yes, the new spells Ring of Cobalt Scar, Ring of Great Divide and Ring of Wakening Lands are now available, I bought them in Kelethin at the Druid Guild. :D

bomaroast
09-08-2019, 10:20 PM
The friends window is gone too.

I thought, at first, that we were being forced into some sort of fully classic UI. I'm glad to see that's not the case. I still don't like the cherry picking that is being done with reverting things to classic, but whatever. If it makes Rogean happy.

Wonkie
09-08-2019, 10:43 PM
classic client when? :o

Ajax10
09-08-2019, 11:46 PM
Really wish we could have left the UI’s as they were. Not really seeing this patch as an improvement... the game felt classic, I really don’t think the optional UI changes prevented anyone from experiencing the classic game. If you liked the simple UI use the simple UI if you preferred a bit more customization it doesn’t seem unreasonable to allow it.

I agree 1000%, the optional UI changes didn't prevent anyone from experiencing the classic game UI and its limitations. Use the simple UI and case closed. The pet bar and everything else allowed on P99 are quality of life options for those who need them. I dont play with voice chat or GINA but should we call foul on the people using these as well? They were not around at classic either. To not understand why folks are upset is bit puzzling to me.

FungusTrooper
09-08-2019, 11:55 PM
I agree 1000%, the optional UI changes didn't prevent anyone from experiencing the classic game UI and its limitations. Use the simple UI and case closed. The pet bar and everything else allowed on P99 are quality of life options for those who need them. I dont play with voice chat or GINA but should we call foul on the people using these as well? They were not around at classic either. To not understand why folks are upset is bit puzzling to me.

I mean.. how could they police GINA? Introduce a logger that checks to see if it's running, and if so, close your game? I doubt people'd be happy with P99 constantly scanning their running programs.

Pretty sure they'd ban it if they could, since it's not classic.

Jimjam
09-09-2019, 12:03 AM
If you were using buttons on the pet window, then you could just make a 'proxy pet window' using the socials tab of the abilities window. Fill out on of the ten socials pages with the commands that formerly lived in the pet window (with a health report button replacing the hp line).

This way you get to keep your mouse operated pet commands without having to use any space on your hot bar.

mattydef
09-09-2019, 12:04 AM
Thank you devs, job well done.

ballardbk
09-09-2019, 12:57 AM
Exactly...well put. Total fail on the dev's part.

Agreed

Ennewi
09-09-2019, 01:08 AM
When should we expect these things to be addressed? Oh, right, they won't be, because the devs just cherry pick the things they want to be "classic" at this point and don't really give a fuck about accuracy. Thanks for all of your hard work!

The amount of entitlement and belligerance in your post is remniscent of players back in classic. Thanks for contributing to the nostalgia. Perhaps consider organizing a protest sit-in at the Freeport gates.

Master Roshi
09-09-2019, 01:25 AM
the responses to this patch, is so classic.

Maelonic
09-09-2019, 01:38 AM
i just used the pet window to keep track of my pets health and not having extra bar sucks for having to have the /pet commands. (i am not a spell clicker) but i will live.


But Thanks for updating the server i will enjoy it

Rogean
09-09-2019, 01:52 AM
A bunch of bullshit

You're a perfect example of why non-classic changes are necessary.

You come here to a classic server with the expectation of all past exploitable things being abusable, otherwise it's not legitimized in your mind. You fail to realize that it's not classic to begin with if these things people barely knew about started getting widespread usage, they no longer become classic. Many of these things were changed back then immediately upon developer realizations, for good reason.

To repeat something I said in Discord and to address one item in your list, NToV dragons were never solo pulled to the zone in in Classic with the consistency and precision that we started to see here. People raided NToV like a normal raid zone. A change was needed to return that to be the case. These mobs were rooted in Luclin because it was always intended by the developers that they be fought in or near their lairs.

We will continue to make changes as we feel necessary to restore a classic atmosphere and difficulty, including non-classic changes to meet those goals. To not do so otherwise would result in a server far detrimental to the health of the community as a whole.

I will not be commenting on this again.

elwing
09-09-2019, 02:12 AM
Thanks a lot for all that rogean, I am happy with all your hard work... I submitted the dsetup. Dll to bitdefender... Hopefully if enough ppl do that they might whitelist it quick... My AV has no option to whitelist and running the pc without av is not great, but that's the last grip and it's not your fault..

Maelonic
09-09-2019, 02:26 AM
I think people are pretty mad about not having pet windows and extra hot bars are due to having them before then the last patch they take them out

Crashking
09-09-2019, 03:43 AM
I think people are pretty mad about not having pet windows and extra hot bars are due to having them before then the last patch they take them out

Of course, people are going to be mad when something is stripped away without any warning. I'm not saying the game is now impossible to play but the patch changes sure helped mess up my game play because I made mistake of trying to bind keys to reopen hot bars that were no longer there. Since I couldn't remember how to unbind them I tried a restore to default for key binds and that screwed the pooch royally to the point it was practically unplayable since I couldn't use WASD to move any more and finally had to log off and pull up a recent backup and redo patching.

Rogean: [Dec2001] Velious UI will be enforced prior to this Era.
Rogean: [Dec2000] Hotbuttons 7-10 will be disabled and hidden prior to this Era.
Rogean: Velious UI is now the default for character select and characters without an INI file.
Rogean: Universally disabled numerous non-classic UI Windows.

In looking over those line it doesn't exactly give good enough description of what changed. The part about Velious UI enforcement eh no big deal because well UI / Character files already created appeared basically the same as last log in. I even swapped though a whole host of UI types to see how they were possibly effected and it seemed minimal, key thing was the lack of the prior # of hotbars.

Without warning now have to go back an customize UI / Hotbar information to fit new system and for 1 character no real worries.. but when you have to do 10, 20, or worse yeah think about it.

You're a perfect example of why non-classic changes are necessary.

You come here to a classic server with the expectation of all past exploitable things being abusable, otherwise it's not legitimized in your mind. You fail to realize that it's not classic to begin with if these things people barely knew about started getting widespread usage, they no longer become classic. Many of these things were changed back then immediately upon developer realizations, for good reason.

To repeat something I said in Discord and to address one item in your list, NToV dragons were never solo pulled to the zone in in Classic with the consistency and precision that we started to see here. People raided NToV like a normal raid zone. A change was needed to return that to be the case. These mobs were rooted in Luclin because it was always intended by the developers that they be fought in or near their lairs.

We will continue to make changes as we feel necessary to restore a classic atmosphere and difficulty, including non-classic changes to meet those goals. To not do so otherwise would result in a server far detrimental to the health of the community as a whole.

I will not be commenting on this again.

@Rogean
I'm okay on the idea of classic intention and the community as a whole, but this bomb shell of UI change up without any warning to allow us to move hotkeys off hotbars that were going to be removed I consider a cluster. While waiting for servers to come back up I noticed a server named: Rogeans Test Server -- might have wanted to have folks check out changes and provide a bit of feedback before dropping such a UI bombshell on what we have all become accustom as the normal. I understand this is what is begin set forth in preparation to GREEN but feel this wasn't the right time / place to go forth with it.

Katran
09-09-2019, 05:20 AM
Hotkeys are still in the socials tab.

BoneyBoney
09-09-2019, 05:34 AM
We will continue to make changes as we feel necessary to restore a classic atmosphere and difficulty, including non-classic changes to meet those goals. To not do so otherwise would result in a server far detrimental to the health of the community as a whole..

Rogean, if it wasn't for you and the team, I wouldn't have the ability to play P1999 and for that, I can't be more thankful. EQ, in this form is the best MMO ever released. It's difficult, its unforgiving and it requires thought and attention at all times. Failure has ramifications.

No matter what I decide to do now, I just want you to know that.

Katran
09-09-2019, 05:47 AM
I mean.. how could they police GINA? Introduce a logger that checks to see if it's running, and if so, close your game? I doubt people'd be happy with P99 constantly scanning their running programs.

Pretty sure they'd ban it if they could, since it's not classic.

Writing log file was classic, wasn't it? So anyone could have written a log parser. Maybe it was not so widely known as GINA or other tools today.

Katran
09-09-2019, 05:48 AM
If you were using buttons on the pet window, then you could just make a 'proxy pet window' using the socials tab of the abilities window. Fill out on of the ten socials pages with the commands that formerly lived in the pet window (with a health report button replacing the hp line).

This way you get to keep your mouse operated pet commands without having to use any space on your hot bar.

Good advice! :-)

Maybe could even create a GINA to show sort of a health par based on /pet health report. Just bind it to a movement key or something.

KOOLLAYD
09-09-2019, 06:42 AM
Can someone link me their v48 please? I want to try and install that and then v49 to see if it sorts anything out. Thanks in advance. :)

elwing
09-09-2019, 07:02 AM
Can someone link me their v48 please? I want to try and install that and then v49 to see if it sorts anything out. Thanks in advance. :)

On one computer I did v47->v48->v49 and on another v47->v49 it worked on both. It's seems two common problems seems to be that it's broken on some Mac and that bitdefender don't like a dll and quarantine it, check if your issue is not one of them (the offending dll is dsetup.dll at the root of the p99/eq folder)

Zarr
09-09-2019, 07:20 AM
After the patch I cannot find how to access the screen where you change Res and go from window to full screen . Is that all gone now ? that small EQ button is missing

Fammaden
09-09-2019, 07:29 AM
After the patch I cannot find how to access the screen where you change Res and go from window to full screen . Is that all gone now ? that small EQ button is missing

Alt + O

Zarr
09-09-2019, 07:35 AM
Thank You

Brocode
09-09-2019, 07:47 AM
1- Combat Window disappearing everytime you zone is intended? I understand the Ress Window, Translocate Window also became server side default size, anyway to make those stay as we default them?

2- Can we work on a Leash situation instead of root situation for Ntov Dragons? Even if its a 10 feet leash, still fighting it in his lair. Also love the changes and adaptation for the server(the more challenging the better) and would love to see custom content inc.

mischief419
09-09-2019, 08:09 AM
Wait, pet bar was removed? That's extremely disappointing. It's understood that it's not classic, but it's been with us for years then taken away - would have been best to remove it immediately, if the plan was to take it away later. It's a bit demoralizing, to say the least.

Gonna miss the QoL the pet bar offered to make pet stuff fun instead of tedious - felt so normal it felt classic. What's next, the multiple chat bars? Item links? Minimum 2 minute zoning times? Forced low resolution? Some things are meant to adapt to the new age of what's considered classic, imo.

> "Also /pet health is the command and in the text box it will say "my health is 88.95%"

Welp, we traded pet bar for bountiful amounts of hotkey pet hp spam chat. Sure this is worth the downgrade for the classic experience?

There was never a "Red server" on live.
Mate, RZ was the only server to defeat an unkillable dragon. Come, now. Sure, the collected pop was only of 1 server, but it was a strong community and made things significantly more interesting. Even to this day, I prefer 20 pop red over 200 pop blue. Blue is just so flavorless. P99 red is as close as it comes to the RZ experience, only with no need for a NO DROP set (monks are pretty stoked about that, esp, haha). I love it, and those at Red I can't see going to a Blue again after that (once you go red....)

Even then, green? That's awesome that they've come this far, but ... who really wants to start over completely, again, naked with no plat? We're not teenagers, anymore - although I wish, time is a bit scarce as time goes on. I mean, enough time to play eq, but to start over *completely*..... idk maties. Either way, it's not pvp, so I'm skipping it - but just reflecting what others may or may not do.

I'm curious to see what the population will be, but I feel like there's more hype over people that will actually join (unless there's a /copy or something)~

But I do have time to play my existing chars that took me years to get to where it is now ~ I love my red toons. As long as there's enough out there for me to at least duo with, I'm happy.

Silken
09-09-2019, 08:37 AM
I doubt people'd be happy with P99 constantly scanning their running programs.
Nobody knows the specifics of what the anticheat does, but I can almost guarantee that at the very minimum it scans your running processes.

mischief419
09-09-2019, 08:43 AM
Nobody knows the specifics of what the anticheat does, but I can almost guarantee that at the very minimum it scans your running processes.
Not sure why people are going weird about this - tons of games do this. I'm honestly cool with them scanning for anti cheats. It's not like they're scanning for nudes or anything (not like the nudes will even be good if scanning p99 buddies ehehh). Better game with less cheaters, eh?

Worry
09-09-2019, 09:14 AM
A minor thing with this patch, the Mistmoore changes are great!

As someone who levels alts over and over and MM being one of the premiere spots - the changes make the zone feel that much more organic.

Replacing the two stair spawns in the Garg area with a roamer who goes into CY in particular was a great change. A few of the mobs near the Butler/Maid area were good too.

KOOLLAYD
09-09-2019, 09:15 AM
On one computer I did v47->v48->v49 and on another v47->v49 it worked on both. It's seems two common problems seems to be that it's broken on some Mac and that bitdefender don't like a dll and quarantine it, check if your issue is not one of them (the offending dll is dsetup.dll at the root of the p99/eq folder)

I initially thought I did something wrong. I didn't realize off hand they restricted some more of the UI functions. That's my own fault for not reading more first before posting. While I get some of the changes. I don't really get the purpose of removing the menu button or even the friends window given the client they are using. Then again I never understood why we needed EQ Titanium instead of EQ Trilogy either. So there's that also. lol It's all good though. I still wouldn't mind a copy of v48 to drop in my folder of patches so if you or anyone feels like hooking me up it'd be much appreciated. If not that's fine too. Thanks mate. :)

Dorubbaga
09-09-2019, 10:08 AM
May I login Please? :/


I log in and get no characters. Says my spell lists are outdated. Only have apply the patch like 10 times already.:confused:

GreldorEQ
09-09-2019, 10:18 AM
Great patch, keep striving for the best classic experience!

The last 23 pages confirm what I've been saying for the last months of Green speculation - most of you won't play green because it will be too hard.

bomaroast
09-09-2019, 11:06 AM
I mean.. how could they police GINA? Introduce a logger that checks to see if it's running, and if so, close your game? I doubt people'd be happy with P99 constantly scanning their running programs.

Pretty sure they'd ban it if they could, since it's not classic.

This functionality is already in place. The devs can see all the processes running on your system as well as the hostname. They're able to tell if you're running on a VM, so they might have acess to device id's too. Who knows what else. This was done around 2011 to prevent macroquest2.

We really need an open source P99 clone.

Rick Sanchez
09-09-2019, 11:07 AM
Great patch, keep striving for the best classic experience!

The last 23 pages confirm what I've been saying for the last months of Green speculation - most of you won't play green because it will be too hard.


"too hard"

this game has some skill involved sure, attention to detail, knowledge of mechanics. But the most prevalent trait out of anything here is time. To compete with unemployed, moms house basement dweller is near impossible. Now widen that margin even more with everyone knowing what to do, where to go and increase the population well over the limit past the point of insanity where it will be at least 1500 people on three continents. Take 25% of that 1500 population lets say ? who will be hell bent on getting legacy items. Looking in the ballpark of 3-400 ppl in Lower Guk. Now in all transparency my ass will be here and ready to go on server launch, but I'm not fooling myself, I realize that will have a slim to 0 chance at both legacy items now that I'm much older than I was as a teenager. I still enjoy the hell out of the game when I can play it. Of course you will get those whiny people who want what other people want without spending the time. Again, too hard isn't the reality...it's an MMO. How much time you can spend/waste in the elf sim is the discerning factor. However, if we can get two green servers somehow =) then that'd be cool! I'm sure the 10 people who play red wouldn't mind =P

Benanov
09-09-2019, 11:14 AM
This functionality is already in place. The devs can see all the processes running on your system as well as the hostname. They're able to tell if you're running on a VM, so they might have acess to device id's too. Who knows what else. This was done around 2011 to prevent macroquest2.

I guess it's time to start a new log parser called chrome.exe. /s

Snaggles
09-09-2019, 11:56 AM
Great patch! Was great to see some skill-ups from the ranger and the pally does passable damage now :)

Thanks for the constant effort despite the moaning from some of the population. I don't remember the pet window 20 years ago. It was nice but so is most free stuff.

Keza
09-09-2019, 12:03 PM
I just wish they would remove the ability to recharge items. MQing is more debatable as it was somewhat known on Live but the majority of people playing never MQ'd...but recharging items makes for a less classic playing experience.

Completely agree. MQ'ing/PL'ing is sketchy from an 'intended play' viewpoint but ultimately I'd say allow it, plus PL'ing isn't something you can't easily restrict. Though I do wish epic MQs were disabled to avoid sellers. Recharging items that aren't meant to be recharged defies the entire point of the system and makes for some egregiously broken items. It may be classic, but it feels very unclassic and obviously unintended. I was just a stupid kid, I remember most people being bad at the game. How many people were really recharging items in classic? Enough to make it 'feel' classic?

Great patch, keep striving for the best classic experience!

The last 23 pages confirm what I've been saying for the last months of Green speculation - most of you won't play green because it will be too hard.

Some people won't, but check the classic WoW reddit and you'll see boatloads of people claiming classic WoW is difficult and social. WoW isn't difficult. It's sure as shit not social. If anything it was the death of social games. These people switched from retail WoW to classic WoW and loved it for being difficult and social - even if they are wrong and have no perspective, memory or common sense. To them, that's their truth. Classic EQ will be more of both, and some will whine about it, but ultimately it's not that hard. There won't be warriors soloing in Lguk at 25, sure, but it's not like leveling most casters will be any different than now, just with more downtime.

These people complaining about hotbars are the reason they make things classic - or as classic intended to be. They're whining because they had a toy they shouldn't have and got used to it. Now they demand non-classic, after coming to a classic server to play. They don't actually need it, just like people playing on live didn't back when everyone sucked at games. It's not like they'll avoid Green because of it though. They're just going to QQ for a while and then get over it.

If you all are complaining about that you don't even want to know how people have to play FFXI. I had 80 hotbuttons across 6 different pages on my Red Mage when I was still 25 levels from cap with underleveled subjobs, and 10 of those were gear-swap macros or conjunction swap/cast macros. I'd have probably needed to make another 20 by the time I leveled Ninja to 37. Oh yeah, and one character could be every class which means hotbutton pages for every job/subjob combo on one character, which you had to manually make for each macro. Also, that game was made for Playstation and had a UI that was MUCH MUCH MUCH worse than this one. Virtually everything needed to be done with the m̶o̶u̶s̶e̶ keyboard. Even figuring out how to open the menu was a task. Num minus btw. Yet still we managed to chainpull and do raids.

Fammaden
09-09-2019, 12:16 PM
I used a playstation controller for the majority of my FFXI play. Some KB work and I knew lots who used the "compact keyboard" set up effectively. Much of the biggest hurdle for people was not simply accepting that this was a PC console port and not conducive to WASD and mouse for controlling it.

I played back at the original NA launch for year between EQ and WoW though, not sure how things are on FFXI emu servers. But the UI was definitely a chore and a dealbreaker for so many EQ players.

Old_PVP
09-09-2019, 12:16 PM
@Rogean
I'm okay on the idea of classic intention and the community as a whole, but this bomb shell of UI change up without any warning to allow us to move hotkeys off hotbars that were going to be removed I consider a cluster. While waiting for servers to come back up I noticed a server named: Rogeans Test Server -- might have wanted to have folks check out changes and provide a bit of feedback before dropping such a UI bombshell on what we have all become accustom as the normal. I understand this is what is begin set forth in preparation to GREEN but feel this wasn't the right time / place to go forth with it.

How much advanced notice do you need to move your hotkeys around? LOL get real. Can't wait until they drop classic UI on you all and ditch item linking! Gonna be some tears.

erlkoenig
09-09-2019, 12:30 PM
https://i.imgur.com/LecbFir.png

Snaggles
09-09-2019, 12:39 PM
Completely agree. MQ'ing/PL'ing is sketchy from an 'intended play' viewpoint but ultimately I'd say allow it, plus PL'ing isn't something you can't easily restrict. Though I do wish epic MQs were disabled to avoid sellers. Recharging items that aren't meant to be recharged defies the entire point of the system and makes for some egregiously broken items. It may be classic, but it feels very unclassic and obviously unintended. I was just a stupid kid, I remember most people being bad at the game. How many people were really recharging items in classic? Enough to make it 'feel' classic?

Extremely few. For a short time I was part of a guild who woke the Sleeper on live. Main tank transitioning was not easy for them with fights like AoW because they didn't burn 5 mallets a fight.

Ele
09-09-2019, 01:12 PM
Rogean: [Dec2001] Velious UI will be enforced prior to this Era.

Rogean: Universally disabled numerous non-classic UI Windows

Oh lordy pras

Kable
09-09-2019, 01:16 PM
Feign death no longer poofs NPC pets if their owner is dead and the Shai`diin Revenant Bauble is now SK/NEC useable again from being NEC only. Soooo what other things are different that failed to get mentioned in the patch notes?

Droog007
09-09-2019, 02:32 PM
I wanted to make fun of the whiners, but then I remembered whining myself about the compass...

However, I think you'd all cry less tears if you approached this game differently than, "OMG dragons are up and my UI is sub-optimal! How will I ever bag all the pixels generated this week? Aughh!"

Sit one out once in a while...

monkeydoc
09-09-2019, 02:41 PM
Feign death no longer poofs NPC pets if their owner is dead

Oh dang...that was always so fun to do.

monkeydoc
09-09-2019, 02:45 PM
This is far more obnoxious than just having character-specific keybinds, but what about:

Multiple eqclient.ini files, named something like eqclient1.ini, eqclient2.ini, etc. Then start EQ with a batch file named for the character you're hoping to play. It then deletes eqclient.ini and copies eqclient1.ini to eqclient.ini.

Tedious, but would work, yeah?

ReadOnly
09-09-2019, 03:00 PM
This is far more obnoxious than just having character-specific keybinds, but what about:

Multiple eqclient.ini files, named something like eqclient1.ini, eqclient2.ini, etc. Then start EQ with a batch file named for the character you're hoping to play. It then deletes eqclient.ini and copies eqclient1.ini to eqclient.ini.

Tedious, but would work, yeah?

If you use WinEQ2, you can set up different profiles to do exactly this. It's free.

ReadOnly
09-09-2019, 03:06 PM
Feign death no longer poofs NPC pets if their owner is dead

what does this mean?

monkeydoc
09-09-2019, 03:07 PM
On my monk, if I kill a necro NPC, then FD, its pet will disappear if it doesn't have aggro on anyone else. Sounds like that made it so that doesn't happen?

Droog007
09-09-2019, 03:25 PM
Pets with no master and no aggro list always poofed on Live. You could do it with any memblur spell. If you one-shotted an NPC with a pet, the pet lost master before adding you to hate list and also poofed that way.

Punishment
09-09-2019, 04:30 PM
Great patch, I'm glad lower level zones and very obscure places/quests are getting reworks in 2019.

Here's to the Staff, and to Green! Going to be fun.

gildor
09-09-2019, 05:06 PM
does that mean charming the master wont poof the pet anymore?

khanable
09-09-2019, 08:25 PM
Awesome work staff!

Dildy
09-09-2019, 09:05 PM
You're a perfect example of why non-classic changes are necessary.

You come here to a classic server with the expectation of all past exploitable things being abusable, otherwise it's not legitimized in your mind. You fail to realize that it's not classic to begin with if these things people barely knew about started getting widespread usage, they no longer become classic. Many of these things were changed back then immediately upon developer realizations, for good reason.

To repeat something I said in Discord and to address one item in your list, NToV dragons were never solo pulled to the zone in in Classic with the consistency and precision that we started to see here. People raided NToV like a normal raid zone. A change was needed to return that to be the case. These mobs were rooted in Luclin because it was always intended by the developers that they be fought in or near their lairs.

We will continue to make changes as we feel necessary to restore a classic atmosphere and difficulty, including non-classic changes to meet those goals. To not do so otherwise would result in a server far detrimental to the health of the community as a whole.

I will not be commenting on this again.

This is exactly what needs to happen with Soulfire. It has been abused enough! It was never widespread and rampantly used on live like it is here on p99! A change MUST be made! These weapons were meant to be held only by the holiest of knights, a noble Paladin!

Artelius Lightweaver 60 Paladin <Auld Lang Syne>

MumbleTPeg
09-09-2019, 09:28 PM
Is this the first time that the Project 1999 Team has modified (patched) the Titanium Client? I was under the impression that all changes had to be made to the server-side exclusively.

ezri
09-09-2019, 09:46 PM
all my windows are locked, and the right mouse menu is disabled so i can't unlock them....
how do i unlock the windows? :D

Edit: never mind i found it...

UI_<character>_project1999.ini