View Full Version : Removing MQ’s would make green more classic.
Trelaboon
09-06-2019, 07:04 PM
So while MQ’s definitely existed during live, I don’t recall anyone ever MQing epic pieces or OT hammers during live. I don’t really remember anyone MQing much of anything to be honest, although I’m sure HoT armor and such did get MQ’d, but much of what we take for granted today (OT hammer especially) didn’t really exist on live. I think it would make the green server feel so much more classic if they didn’t allow MQ’s. Guilds wouldn’t be sniping so many of the expensive epic MQ’s and I think it would be fun to have to actually work for our OT hammer. I know I know “nOt ClAsSiC!!” But I think changing that one element of classic EQ would actually really improve the classic feel of p99.
aaezil
09-06-2019, 07:09 PM
Yeah and while you’re doing that can you please go ahead and delete every quest and every item that i dont remember people doing/having also? I want this experience to match my old memories thanks.
feniin
09-06-2019, 07:17 PM
Did puppet strings not exist on live? Why wouldn't you be able to borrow someone's to charm the foreman? Recharging is a whole 'nother story.
MQs were incredibly rare/mostly unheard of until hasten and so temple were introduced. You started having a lot of wealthy/high level players who didn't want to be arsed to do some of these quests but wanted the items nonetheless. It became much more common after.
Legidias
09-06-2019, 07:39 PM
WTS Loot rights
Bardp1999
09-06-2019, 09:06 PM
MQing/Recharging/Chardok AoE/Abuse of Clickies are all things that will ruin Green if allowed to exist. Make a real classic server instead of allowing borderline exploits to exists just because "they did" even though 95% of the population didn't know they did. In this setting, 100% of people know they do so it's not the same.
Cecil
09-06-2019, 09:37 PM
MQing/Recharging/Chardok AoE/Abuse of Clickies are all things that will ruin Green if allowed to exist. Make a real classic server instead of allowing borderline exploits to exists just because "they did" even though 95% of the population didn't know they did. In this setting, 100% of people know they do so it's not the same.
Excellent point.
Cecil
09-06-2019, 09:44 PM
I agree.
Trelaboon
09-06-2019, 10:10 PM
MQing/Recharging/Chardok AoE/Abuse of Clickies are all things that will ruin Green if allowed to exist. Make a real classic server instead of allowing borderline exploits to exists just because "they did" even though 95% of the population didn't know they did. In this setting, 100% of people know they do so it's not the same.
Exactly. It’s technically classic. But by keeping that element of the game intact it removes the classic feel. I don’t think I knew more than a handful of people who had an OT hammer on live, and I remember people doing braids for hours trying to get their faction up. I also don’t remember ever seeing someone MQ a highly desirable epic MQ like green scales or PGS
Jibartik
09-06-2019, 10:16 PM
moving to resolved.
moving to resolved.
*staples swarm kiting to the list*
MiRo2
09-06-2019, 10:41 PM
. I also don’t remember ever seeing someone MQ a highly desirable epic MQ like green scales
You don't have to MQ Green Dragon Scales.
zodium
09-07-2019, 01:27 AM
nothing can save green OP
elwing
09-07-2019, 02:14 AM
You don't have to MQ Green Dragon Scales.
And OT hammer has nothing to do with a MQ...
Ghilran
09-07-2019, 03:08 AM
And all these things happened in classic, regardless of what op remembers.
I think epic MQ were kinda taboo for some reason, and at least on my server they were not advertised. But there were tons of them.
Tethler
09-07-2019, 03:21 AM
MQ’s definitely existed during live
didn't need to read past here
Ennewi
09-07-2019, 03:45 AM
And all these things happened in classic, regardless of what op remembers.
But some of those things have since been altered on this server.
Admittedly, there is something impressive about the creative workarouds players have figured out. ToV pulls, before dragons were rooted. Chardok AE groups, before that was nerfed. While fun/challenging for the few directly involved, all of that legwork simply offered a shortcut for others who enjoyed all of the reward and little if any risk, similar to MQs.
Still, it is kind of cool how there are players who carve out a corner of the market by offering MQ services for something like the Spirit of Garzicor Quest, where the buyer still has to down a target.
But this is that gray area between the letter of a rule/mechanic and the spirit or original design intent. Classic has been opened up to interpretation on project1999 out of necessity, because the playerbase. The game would be breakable if not for a few tweaks.
Not having level 1 Rogues with epics equipped feels classic. Not having Bards solo an entire zone while making morbid crop circles feels classic. Not having guilds hoop down a raid target, again with the feels. Not having MQs would feel more classic (akin to SoulFires being Paladin only), but it also would probably mean more players sitting at a zoneline WTB loot rights and also more grats rot.
Jimjam
09-07-2019, 04:01 AM
But some of those things have since been altered on this server.
Admittedly, there is something impressive about the creative workarouds players have figured out. ToV pulls, before dragons were rooted. Chardok AE groups, before that was nerfed. While fun/challenging for the few directly involved, all of that legwork simply offered a shortcut for others who enjoyed all of the reward and little if any risk, similar to MQs.
Still, it is kind of cool how there are players who carve out a corner of the market by offering MQ services for something like the Spirit of Garzicor Quest, where the buyer still has to down a target.
But this is that gray area between the letter of a rule/mechanic and the spirit or original design intent. Classic has been opened up to interpretation on project1999 out of necessity, because the playerbase. The game would be breakable if not for a few tweaks.
Not having level 1 Rogues with epics equipped feels classic. Not having Bards solo an entire zone while making morbid crop circles feels classic. Not having guilds hoop down a raid target, again with the feels. Not having MQs would feel more classic (akin to SoulFires being Paladin only), but it also would probably mean more players sitting at a zoneline WTB loot rights and also more grats rot.
Considering the number of posts one sees concerned green will flood blue with items, destroying the economy (LOL), surely more grats rot is a good thing?
And honestly, people camping out at a spawn point and logging in to actually loot an item on call is a step up from MQ in my book.
I find the farm plat to buy vs get the item yourself vs farm items to sell dynamic a little reminiscent of the consumer / small business / corporation dynamic.
zodium
09-07-2019, 05:00 AM
But some of those things have since been altered on this server.
Admittedly, there is something impressive about the creative workarouds players have figured out. ToV pulls, before dragons were rooted. Chardok AE groups, before that was nerfed. While fun/challenging for the few directly involved, all of that legwork simply offered a shortcut for others who enjoyed all of the reward and little if any risk, similar to MQs.
Still, it is kind of cool how there are players who carve out a corner of the market by offering MQ services for something like the Spirit of Garzicor Quest, where the buyer still has to down a target.
But this is that gray area between the letter of a rule/mechanic and the spirit or original design intent. Classic has been opened up to interpretation on project1999 out of necessity, because the playerbase. The game would be breakable if not for a few tweaks.
Not having level 1 Rogues with epics equipped feels classic. Not having Bards solo an entire zone while making morbid crop circles feels classic. Not having guilds hoop down a raid target, again with the feels. Not having MQs would feel more classic (akin to SoulFires being Paladin only), but it also would probably mean more players sitting at a zoneline WTB loot rights and also more grats rot.
and another thing: im not too immersed. please dont put in the newspaper that im too immersed.
zodium
09-07-2019, 05:02 AM
p99 will not be truly classic until my mom makes me get off the computer because i've played long enough now and internet time isn't free you know
Ennewi
09-07-2019, 05:47 AM
and another thing: im not too immersed. please dont put in the newspaper that im too immersed.
Not like it would matter; I only get my news from bulletins at local bars / holiday inns. And I've stopped receiving mail because my Postal Service carrier refused to sing or prance around with a drumstick in hand.
Now stop ruining my immersion with below 100 Common Tongue or I'll put you on ignore.
Ennewi
09-07-2019, 05:54 AM
Considering the number of posts one sees concerned green will flood blue with items, destroying the economy (LOL), surely more grats rot is a good thing?
And honestly, people camping out at a spawn point and logging in to actually loot an item on call is a step up from MQ in my book.
I find the farm plat to buy vs get the item yourself vs farm items to sell dynamic a little reminiscent of the consumer / small business / corporation dynamic.
Agreed, these would be better to an extent. There would still be lowbies in Thurg gear, just none in HoT gear.
Worry
09-07-2019, 09:43 AM
MQ'ing is awful and is one of the worst things about Blue.
Ligma
09-07-2019, 12:53 PM
No one MQ'd OT hammers because not many knew about recharging and the people that did kept it secret because it's an obvious exploit
Vexenu
09-07-2019, 01:05 PM
Eliminating item recharging would probably be the single best change they could make, not only in terms of promoting a more classic "feel", but in contributing toward overall server health and player satisfaction.
Legidias
09-07-2019, 02:28 PM
Recharges are actually necessary in EQ, as they're the only exit source for platinum besides players retiring from the game. If there was no recharges, you can expect everything in EC to cost 50% more due to too much free plat.
If anything, make recharges way more expensive but still feasible and somewhat cheaper than buying new ones.
Trelaboon
09-07-2019, 02:45 PM
And OT hammer has nothing to do with a MQ...
Wrong.
The green scales were a good point, I should have used PGS or some other example, but an OT hammer is definitely a form of MQ. Multi quest means more than one person doing the quest. You are using the strings of another person to resolve a quest you otherwise couldn’t do. It’s an MQ, just a different sort of MQ
Vexenu
09-07-2019, 05:46 PM
Recharges are actually necessary in EQ, as they're the only exit source for platinum besides players retiring from the game. If there was no recharges, you can expect everything in EC to cost 50% more due to too much free plat.
If anything, make recharges way more expensive but still feasible and somewhat cheaper than buying new ones.
Kind of a bunk argument, because the only items regularly recharged are the ones whose recharge costs are low enough to be reasonable. In other words, yes, recharging is removing plat from the economy, but it's a minuscule amount of the total plat created each day. Also remember that the supply of items is also constantly expanding (except for items that no longer drop) which creates downward pressure on item prices. All that being said, I think the gameplay benefits of eliminating item recharging far outweigh any considerations about the effects on the economy. Goods will always find a fair market price, regardless of the amount of plat in circulation. But item recharging has a ton of deleterious effects on the game.
Molitoth
09-07-2019, 08:37 PM
lol
Here are things that also didn't exist::
*Discord
*Broadband
*fast Computing
*knowledge of game mechanics
*20 years of game familiarity
*and many more...
Jibartik
09-07-2019, 09:17 PM
If I play green99, will that mean I am a virgin again and I can get into heaven?
loramin
09-07-2019, 10:03 PM
If I play green99, will that mean I am a virgin again and I can get into heaven?
If your religion requires you to be a virgin to get into heaven, you belong to a very strange (and likely short-lived) faith ...
Ennewi
09-07-2019, 11:06 PM
lol
Here are things that also didn't exist::
*Discord
*Broadband
*fast Computing
*knowledge of game mechanics
*20 years of game familiarity
*and many more...
The conversation is about an in-game feature, not the technology at work outside of it. That being said, the longstanding 25 mob limit is an example of a "non-classic" feature that exists due to what you're talking about. It's been argued that Bards from 99-01 couldn't have swarmed entire zones with success--tech limitations being what they were--even though the game mechantics allowed for it. And, if it were somehow possible given the right conditions, few players were aware of it; if they had known, it would have been abused, petitioned, and addressed by the devs back then. That is the argument against MQing.
Halfcell
09-08-2019, 06:40 AM
The conversation is about an in-game feature, not the technology at work outside of it. That being said, the longstanding 25 mob limit is an example of a "non-classic" feature that exists due to what you're talking about. It's been argued that Bards from 99-01 couldn't have swarmed entire zones with success--tech limitations being what they were--even though the game mechantics allowed for it. And, if it were somehow possible given the right conditions, few players were aware of it; if they had known, it would have been abused, petitioned, and addressed by the devs back then. That is the argument against MQing.
No, this conversation is about people who didn't know things were possible on Live in era wishing that this server was the one they remember.
MQ's were common, you may not remember epic MQ's, but if you dont remember buying or seeing sold Jboots MQ's you were either blind or are lying.
AoE groups were common, Seb and Chardok were both common targets for them, in era, just not to you because you were not one of the cool kids who got invited.
Bards AoE kited, in era, all the way to 60. I knew several.
GM's were aware of all of this, which is why i knew many people who lost MQ'd items and couldn't petition because GM's just said you were SOL.
OT hammers were new to me here, but then again i played a wizard on live so i would never have needed to care.
All of these things are more common on P99 for the same reason P99 is popular at all. Many people loved EQ so much they never wanted to stop playing and they wanted to learn everything they possibly could about it to be the best they could be.
P99 is not and cannot be the perfect reincarnation of every individual's personal memories of old school EQ. It is the "If i knew then what i know now" power fantasy of a lifetime. Embrace that and stop asking the world to conform to your personal narrow memories of an experience you barely scratched the surface of.
JayDee
09-08-2019, 06:46 AM
MQing/Recharging/Chardok AoE/Abuse of Clickies are all things that will ruin Green if allowed to exist. Make a real classic server instead of allowing borderline exploits to exists just because "they did" even though 95% of the population didn't know they did. In this setting, 100% of people know they do so it's not the same.
Recharging should have been eliminated on day 1. Not sure why the staff insists on keeping it in when they nerf shit like pbaoe/ivandyrs
Nathaniel
09-08-2019, 06:54 AM
+1 on disabling MQing and recharging.
zodium
09-08-2019, 06:57 AM
Recharging should have been eliminated on day 1. Not sure why the staff insists on keeping it in when they nerf shit like pbaoe/ivandyrs
if they did the economy would instantly hyperinflate and implode
Ennewi
09-08-2019, 07:51 AM
No, this conversation is about people who didn't know things were possible on Live in era wishing that this server was the one they remember.
I mentioned that, just with a different perspective on it.
few players were aware of it; if they had known, it would have been abused, petitioned, and addressed by the devs back then.
It's not about what was possible. It was possible to train Sgt. Slate to the EC Tunnel in classic. It was possible to move around in treeform in classic. It was possible to scale the Freeport walls and exploit kill the guards. Incidental and intentional content are two different things; the patch history reflects that.
MQ's were common, you may not remember epic MQ's, but if you dont remember buying or seeing sold Jboots MQ's you were either blind or are lying.
From memory, they weren't on Tunare from the year(s) I played. Still, it's pointless to argue over unreliable, decades-old memories. What remains to be seen throughout hundreds of old screenshots is a single one that includes "MQ" or "MultiQuest" in auction chat or anywhere else for that matter. If it were common, as you say, wouldn't there be a screenshot or two out there? Wouldn't the old guild sites have a how-to for MQs? Maybe one of the epic pages on Allakhazam has mention of it in the comments, but I have yet to see any.
AoE groups were common, Seb and Chardok were both common targets for them, in era, just not to you because you were not one of the cool kids who got invited.
Again, screenshots. Everlore should at least have a caption of all you cool kids talking about doing it. If not there than one of the old guild websites.
Bards AoE kited, in era, all the way to 60. I knew several.
Anecdotal, wouldn't hold up in bug forums.
GM's were aware of all of this, which is why i knew many people who lost MQ'd items and couldn't petition because GM's just said you were SOL.
That explains the staff's position here at least.
P99 is not and cannot be the perfect reincarnation of every individual's personal memories of old school EQ. It is the "If i knew then what i know now" power fantasy of a lifetime. Embrace that and stop asking the world to conform to your personal narrow memories of an experience you barely scratched the surface of.
No one suggested perfection as a possibility, which is why custom changes have been more or less accepted by the playerbase. Openly considering the interrelation of game design and player creativity/activity isn't asking the world to conform. This happens in D&D as well, where an encounter can be undone with a single subversive act or meta; the DM makes the decision whether or not it should be allowed.
The original devs anticipated a lot of potential issues, with certain features, but they couldn't have covered everything.
https://web.archive.org/web/20010731194749 (https://web.archive.org/web/20010731194749/http://www.cheatsearch.com/eq/)
Q: How many HP does the Paladin ability Lay On Hands heal?
A: Lay on Hands (Paladin ability, useable once every game day) heals 25 HP per level of the Paladin.
Q: Did you ever consider giving the Paladin a Full Heal with Lay on Hands?
A: No. It was decided very early on (pre Alpha) that giving the Paladin a Full Heal would be too easy to abuse. We didn't want people making "throwaway" Paladin's to pop full Heals on their primaries, nor did we want people bringing hordes baby Paladins on Dragon Raids to keep other characters alive. Giving the Paladin a Full Heal would also have taken away from the primary healing class of EverQuest - the Cleric.
From an RP standpoint, we decided that it made sense to have the Paladin's healing abilities increase as her power and faith grew.
The Arch-Mage, AKA Geoffrey Z., AKA GZ, is one of the Game Designers at Verant Interactive.
Jibartik
09-08-2019, 08:24 AM
Recharging should have been eliminated on day 1. Not sure why the staff insists on keeping it in when they nerf shit like pbaoe/ivandyrs
I disagree completely, I think it adds a huge amount of custimisation and years of farming and collecting for thousands of players on this server.
I think games that restrict stuff like this because players are "not playing the game the way it was designed" is the type of things world of warcraft type games do. It makes me feel like everyone is just playing exactly the same. Painting by numbers, coloring within the lines etc.
Everquest is a thriving world with an economy and the recharging system provides a platinum garbage disposal, and also teaches you how to interact with merchants respectably.
Recharging has made this a better game by factors of a billion as far as I am concerned.
A 10 year super strong digital economy has proven they made the right choice on a lot of decisions, I think the plat destroying, item recharging is a big part of this, and I also think item recharging adds twice as much (if not THREE TIMES!!!! as much) for you to hunt for than your character restricted gear does. Adding even more longevity to this game.
Vexenu
09-08-2019, 09:43 AM
Lol @ these pixel addicts screaming that the economy will implode if item recharging is removed. The only things that will implode are the cheesy raiding strategies that have been propped up by the thoroughly unclassic widespread use of recharged clickies. And on that same note, SoulFire should be Paldin-only clickable. Did you just hear that sound? That was the sound of a thousand neckbeards wailing in unison.
skorge
09-08-2019, 10:00 AM
I disagree completely, I think it adds a huge amount of custimisation and years of farming and collecting for thousands of players on this server.
I think games that restrict stuff like this because players are "not playing the game the way it was designed" is the type of things world of warcraft type games do. It makes me feel like everyone is just playing exactly the same. Painting by numbers, coloring within the lines etc.
Everquest is a thriving world with an economy and the recharging system provides a platinum garbage disposal, and also teaches you how to interact with merchants respectably.
Recharging has made this a better game by factors of a billion as far as I am concerned.
A 10 year super strong digital economy has proven they made the right choice on a lot of decisions, I think the plat destroying, item recharging is a big part of this, and I also think item recharging adds twice as much (if not THREE TIMES!!!! as much) for you to hunt for than your character restricted gear does. Adding even more longevity to this game.
The question then becomes why not turn all rechargeable items into unlimited charges? It's the SAME thing. Yes, the SAME thing. Literally. Think about it for a second...why do items with charges even exist if you can just recharge them? Hmmm...maybe now some of you might realize how dumb this is.
Recharging needs to be removed as it creates an unbelievably unclassic server. They just removed pet window. No pet window is classic. This is worst than removing rechargeable items when it comes to QoL. Do you know how many people play with pets and the pet window? Now the pet window is gone...this is by far a worst server change than removing rechargeable items. Less people on the server are recharging items vs how many people use the pet window.
Either make all rechargeable items unlimited charges (why not??? - it's no different than unlimited charges) or remove the ability to recharge items from the game completely. This should be addressed.
stewe
09-08-2019, 10:00 AM
Lol @ these pixel addicts screaming that the economy will implode if item recharging is removed. The only things that will implode are the cheesy raiding strategies that have been propped up by the thoroughly unclassic widespread use of recharged clickies. And on that same note, SoulFire should be Paldin-only clickable. Did you just hear that sound? That was the sound of a thousand neckbeards wailing in unison.
absolutely agree with you, should be pally only clickable like other class items are, pallies cant even do their epics half the time cause neckbeards are camping lucan
zodium
09-08-2019, 10:27 AM
The question then becomes why not turn all rechargeable items into unlimited charges? It's the SAME thing. Yes, the SAME thing. Literally. Think about it for a second...why do items with charges even exist if you can just recharge them? Hmmm...maybe now some of you might realize how dumb this is.
if they did the economy would instantly hyperinflate and implode
lol
zodium
09-08-2019, 10:30 AM
also you'd have like, infinite aggro generation, infinite CHs, but im lazy and the other reason is pretty strong
skorge
09-08-2019, 10:48 AM
also you'd have like, infinite aggro generation, infinite CHs, but im lazy and the other reason is pretty strong
just put cast times on those items then...making them worthless, same effect as removing charging items. What's the difference? It's already unclassic being able to recharge items...why stop there?
eadric
09-08-2019, 12:30 PM
Recharging is completely classic. My guild on live frequently recharged our vox rez staff (iirc the cost was over a million pp), puppet strings, etc. Pretty sure there were no non-paladins farming Soulfires just for the CH click, though.
Multiquesting was absolutely a known mechanic. It's too bad EZboard took a giant shit and never got a good backup, but people absolutely knew how to MQ epic items. I won the nagafen book at an open raid and went to the Paladins of Norrath ezboard to read how to MQ the frost book from a friend in the strategy library section. I know there was a popular monk epic guide that referenced MQing the pipes. Velious armor MQs, mostly thurg, got sold somewhat commonly or passed between guildmates. "everyone needs faction, person to get the reward goes last".
Charming and faction were also well known. I know Concert Hall explained flat out how to get the OT hammer with charm. I can't believe if the bards had this in their guide section, necros and enchanters just had no idea. Puppet strings weren't a secret item, put 2+2 together.
The only thing that you could make an argument for that wasn't super common knowledge was recharging. Even then, if you were in a halfway serious raiding guild you knew at least something was up. But it was kept kinda hush compared to multiquesting.
The other part was that on live, if you handed an item to someone you better god damn well trust them to give it back. Now, I'm sure there were exceptions here and there, but overall the widespread stance was if you traded something to someone the GMs weren't going to give back an item if they ran off with it. If you handed some stranger your strings and they ran off you were most likely shit out of luck, it didn't matter what screenshots or logs you had of whatever agreement, the trade button was final.
That, and not wanting recharging to be widely known, is what stopped the widespread sale of and everyone having OT hammers like here, lol, it wasn't that people didn't know how faction, charm, and quests worked, that's absurd.
zodium
09-08-2019, 01:15 PM
just put cast times on those items then...making them worthless, same effect as removing charging items. What's the difference? It's already unclassic being able to recharge items...why stop there?
recharging is classic
Jibartik
09-08-2019, 02:26 PM
The question then becomes why not turn all rechargeable items into unlimited charges? It's the SAME thing. Yes, the SAME thing. Literally. Think about it for a second...why do items with charges even exist if you can just recharge them? Hmmm...maybe now some of you might realize how dumb this is.
To put it simply: because the current number of items seems balanced, 10 years of constant bickering players proves this.
I see this happen when people discuss things now a days a lot, like for example if someone says they like it when it rains, that does not mean they want to live underwater.
Also changing the items to unlimited is nothing even remotely close to what I was talking about lol so maybe that's why you think its so "dumb"
I said I like that you have to go to merchants.
I like that you have to pay them destroying plat keeping our economy strong.
Your change would eliminate two major factors that makes item recharging balanced gameplay, and then you're like "SCOFF! SEE HOW DUMB THIS IS IF ITS LIKE THIS" its like yea no kidding that's a bad idea dude, you came up with it on your own though so why are you telling me its a bad idea?
lol
skorge
09-08-2019, 05:14 PM
recharging is classic
Lol show me proof bud. Recharging is not classic at all...I guarantee you 90% of the server will agree with this. Recharging has absolutely destroyed P99's classicness.
This newest patch is proof they are wanting the server to be as classic as it can by removing the Pet Window.
zodium
09-08-2019, 05:16 PM
Lol show me proof bud. Recharging is not classic at all...I guarantee you 90% of the server will agree with this. Recharging has absolutely destroyed P99's classicness.
This newest patch is proof they are wanting the server to be as classic as it can by removing the Pet Window.
naw
skorge
09-08-2019, 05:18 PM
To put it simply: because the current number of items seems balanced, 10 years of constant bickering players proves this.
I see this happen when people discuss things now a days a lot, like for example if someone says they like it when it rains, that does not mean they want to live underwater.
Also changing the items to unlimited is nothing even remotely close to what I was talking about lol so maybe that's why you think its so "dumb"
I said I like that you have to go to merchants.
I like that you have to pay them destroying plat keeping our economy strong.
Your change would eliminate two major factors that makes item recharging balanced gameplay, and then you're like "SCOFF! SEE HOW DUMB THIS IS IF ITS LIKE THIS" its like yea no kidding that's a bad idea dude, you came up with it on your own though so why are you telling me its a bad idea?
lol
What a freakin joke...are you seriously trying to argue to keep recharging in-game because it "keeps our economy strong." Funniest defense I've ever heard on these boards bro.
There are people on this server with MILLIONS of plat. Not just one or two, several of them....the economy is SCREWED because the server stayed stuck in Kunark for several years.
Recharging items is CHEAP when you consider how much plat is on the server...this is probably the weakest argument I've ever heard on P99.
I'm just very passionate about P99 staying classic...sometimes it requires an aggressive, butthole stance lol.
PS - only the people who recharge stuff regularly want it to stay in-game...aka raid guilds. These type of people don't give a crap about it being classic or not.
Jibartik
09-08-2019, 05:27 PM
I'm just very passionate about P99 staying classic...sometimes it requires an aggressive, butthole stance lol.
You are clearly very passionate and I appreciate that love of EQ but I disagree with you about your thoughts 100%
skorge
09-08-2019, 06:01 PM
You are clearly very passionate and I appreciate that love of EQ but I disagree with you about your thoughts 100%
So you don't think the main reason the economy is screwed on P99 is because the server stayed in Kunark for 5+ years and not just 9 months? Having Kunark for just 9 months of time would have created WAY WAY LESS fungi tunics during the Velious era. When Velious hit, everyone would have moved over to Velious and fewer people would have camped Seb...
The issue is, what happens to P99 after Velious? Hopefully Green will answer this question.
Jibartik
09-08-2019, 06:02 PM
I think the economy on p99 is the farthest thing from "screwed" in the history of multiplayer gaming.
And yes, there will be less of these items and plat overall on green99, Im still not sure what your concerns are.
Mblake81
09-08-2019, 06:10 PM
Soulfire pal only, Reaper nec/sk only. Remove recharges.
Gonna have to faction grind to get that OT mallet. Probably be faction groups in overthere.
Hopefully Green will answer this question.
there will be less of these items and plat overall on green99, Im still not sure what your concerns are.
Initially. Loramin has a plat/item farming guide on the wiki. People know which items are hot to farm, where to farm them, spawn times, placeholders. There is no guess work.
skorge
09-08-2019, 06:16 PM
I think the economy on p99 is the farthest thing from "screwed" in the history of multiplayer gaming.
And yes, there will be less of these items and plat overall on green99, Im still not sure what your concerns are.
It's screwed in comparison to how it was in classic. The economy on P99 is it's own economy. It's nothing to do with classic EQ economy lol...the sheer # of fungis, hiero cloaks, dragon loot items, MQs, going on creates a way different economy experience that existed back in 1999/2000. Believe it or not, some people actually spent time buying/selling/trading back then, lol...on Veeshan our trade spot was in North Freeport, by the bank.
The economy itself is not screwed it's just way different. The only way to create a similar economy would be for no MQing, no recharging, and fewer OP items being sold.
Once again, Green should fix some of this. The server will move lightning fast compared to blue and hardly nobody will be selling fungis, etc...for a LONG time.
Jibartik
09-08-2019, 06:22 PM
Initially. Loramin has a plat/item farming guide on the wiki. People know which items are hot to farm, where to farm them, spawn times, placeholders. There is no guess work.
What are you even suggesting here?
Mblake81
09-08-2019, 06:23 PM
What are you even suggesting here?
Perhaps too much bourbon and not enough time reading his post. Isn't he complaining about a bloated economy?
Jibartik
09-08-2019, 06:27 PM
Perhaps too much bourbon and not enough time reading his post. Isn't he complaining about a bloated economy?
I have no idea what either of you are on about lol
All I am saying is that
1. I personally like item recharging, it adds massive dynamics to this game I enjoy.
2. The economy on blue has been going strong with static prices for a long long time, the plat sync of rechargable items is definitly a part of this.
3. green's economy will not become bloated because (even with loramins guide you linked) I do not think it will be possible to farm enough plat to break it do to its timelocked pace, just like all the other timelocked progression servers I have played on.
You beat naggy in 1 week by sending naked people at it, not being super awesome with pre planer clickies ;)
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