View Full Version : Worst trio possible
I am copying the idea of this thread from another forum.
Imagine you're starting a trio with two friends for green99.
What would be the worst possible combo (classes/races) you could come up with? Let's say you can't choose the same class more than once. So sorry, no rogue/rogue/rogue.
Feel free to include obstacles like "We're going to have a Barbarian and a Gnome and want to start playing together at Level 1" to fuck up your starting position even more.
EQElTodd
06-03-2019, 04:08 AM
No heals (ever) & no pets would be my first go to rule for this.
So...
Human Freeport rogue (worshiping Innoruk)
Gnome warrior (worshiping Bertoxxulous)
Human Qeynos wizard (worshiping Bertoxxulous)
Mentathiel
06-03-2019, 04:11 AM
Well, it has to start rogue-wizard; the two quintessential damage-dealers have no hope of surviving aggro, so it's either lots of death or nuke to death and wait for mana / health to come back. That will get pretty old after a few levels. At higher levels, they probably won't survive many fights.
Warrior-rogue could be as bad; tank and DPS sounds fine, but think of the downtime without a healer. Add in that difficult stretch from 20-30 where the rogue will keep grabbing aggro and neither taunt nor evade will be reliable enough to fix it. Again, adding a number 3 is hard without fixing their flaws.
Combine those and you have what could almost sound perfect - lots of DPS and a tank to hold aggro - except that you spend more time waiting around between fights than fighting.
Edit: And while I was typing, it seems someone else had the same idea.
Tethler
06-03-2019, 04:18 AM
rogue, wizard, mage (rogue is never gonna BS, and have fun splitting)
or warrior, paladin, SK (lol dps)
Really though, with no doubles, it's hard to find just an unplayable combination. The best (worst) case scenario is that one member of the trio is left ineffective, like the above rogue.
I was also wondering if combining hybrids and the pure caster would make sense. E.g. a ranger+druid or a cleric+paladin. But although the hybrid would lose half of his power due to the pure caster being able to cast the better version of all the spells, having a healer would already make you not that horrible of a team.
I guess cleric, druid, pala would be able to do stuff, but they would be slow as hell in doing it ;)
Mentathiel
06-03-2019, 05:30 AM
I think it's the melees who suffer, especially without heals. Most casters would just root with no tank. Add in pets and you can basically add value to anyone who is not a rogue.
But having a wizard + rogue could potentially have some kiting potential at some Point.
How about the triangle of tanking Warrior, Paladin and Shadow Knight?
Mentathiel
06-03-2019, 07:43 AM
How about the triangle of tanking Warrior, Paladin and Shadow Knight?
I actually think the heals from the paladin and DPS from the shadowknight would make that trio semi-viable. Put them up against undead and make sure the warrior is properly geared, I'd play it.
jolanar
06-03-2019, 08:23 AM
Pretty sure you can pick any 3 classes and do really well here. At that point the worst is probably just the trio with the lowest dps.
Cleric, Paladin and Shadowknight perhaps.
theonesler
06-03-2019, 08:30 AM
Pretty sure you can pick any 3 classes and do really well here. At that point the worst is probably just the trio with the lowest dps.
Cleric, Paladin and Shadowknight perhaps.
I think I may agree with this. All melee groups actually are doable since the DPS would be considerable and heals could be handled by bind wound. Honestly, 3 melee bindwounding someone is significant. And given the combat bind wound macro, that also helps even more.
So I'd say the weakest/worst trio would be something that has low DPS, like the combo mentioned by jolanar.
But 3 melees would also mean zero CC and possibly even no ways of single pulls.
Legidias
06-03-2019, 09:41 AM
Any wiz in there (wiz/ rogue) makes it a moot point. Aggro with nuke then snare and you have ez aggro kiting. Even more efficient than regular grouping. You don't need a tank or healer at all to even do red cons.
That basically goes for any class that has a snare / high aggro cast available as aggro kiting is basically tanking with taking 0 hits.
However, IMO Cleric / Paladin / shadowknight will have it the toughest just cause of super low DPS even if they snare kite it.
SK snare kite = lul paladin and cleric DPS (SK is running so 0 dps, maybe a spell here and there)
One of them tanks it = looooong ass fight and cleric eventually goes OOM cause mob takes 10 minutes to die.
DinoTriz2
06-03-2019, 09:43 AM
Monk, Shaman, and Enchanter
Muggens
06-04-2019, 02:33 PM
Wiz+Rog=cool factor 100 and not that bad(kiting)
I remember lvling War+Cle duo on live, cant imagine cleric+paladin... ugh
rezzie
06-04-2019, 02:43 PM
The worst trio I can think of would be Baylan, Baylan, and Baylan.
Baylan295
06-04-2019, 02:52 PM
The worst trio I can think of would be Baylan, Baylan, and Baylan.
At least I know how to camp Fellspine.
Lordgordon
06-04-2019, 03:06 PM
Worst trio is ranger, ranger, ranger
Worst trio is ranger, ranger, ranger
First off, read the damn restrictions from the OP.
Second off, that's not even close to the worst group cause you can fear kite.
port9001
06-04-2019, 03:14 PM
I don't think there are any trios you could come up with that couldn't do something together. The nature of EQ being open ended means we can always come up with a method for group progress. That said, the previously mentioned aggro kiting trio of
Wizard Rogue Warrior
would get old super fast. The melees would always be having to fight on the move. No heals if something goes wrong. Really weak splitting ability means the only targets are outdoor single spawns. I can't think of a trio that would be more limited in its zone selection or fighting style.
bigjeff100
06-04-2019, 03:28 PM
The worst trio I can think of would be Baylan, Baylan, and Baylan.
"Who are the top five greatest rappers of all time? Dylan, Dylan, Dylan, Dylan, and Dylan because i spit hot fire."
https://i.imgur.com/SiZxS5T.jpg
ScottBerta
06-04-2019, 03:54 PM
3 warriors.
PieOats
06-04-2019, 04:24 PM
A troll sow, a gnome bull and a half-elven heffer.
Lordgordon
06-04-2019, 06:32 PM
You're right DMN, and I apologize.
Any trio including a DMN character is the worst.
You're right DMN, and I apologize.
Any trio including a DMN character is the worst.
We are all well aware of your amazing ability to puzzle out the worst trios.
Marburg Kiss
06-04-2019, 07:41 PM
The worst is a Rogue trying to solo in a dungeon.
Halfcell
06-04-2019, 07:46 PM
People saying the wiz can just agro kite clearly have not spent enough time playing a wizard. Yes, you can agro kits, but not for long without burning through all of your mama, at which point the wiz may as well be soloing.
West 3 man combo... Wiz, Rogue, Monk. Nobody can full DPS without pulling agro from the other, and while both melee can drop agro, the Wiz is never going to have time to get managed back. The downtime of this group between polls would be dirty. (This assumes no Fungi's on the 2 melee)
Tecmos Deception
06-04-2019, 08:43 PM
People saying the wiz can just agro kite clearly have not spent enough time playing a wizard. Yes, you can agro kits, but not for long without burning through all of your mama, at which point the wiz may as well be soloing.
https://wiki.project1999.com/Staff_of_Temperate_Flux
And pretty clearly wiz/rogue/monk is at least superior to wiz/rogue/warrior due to monks superior bind wound, mend, fd for pulls, etc. Especially since we're talking about new chars so the war would likely have even worse aggro generation than the monk.
Legidias
06-04-2019, 08:59 PM
Any trio with a class that can already solo is meh.
I still stick with mine due to the ridiculously low DPS it can put out (clr/sk/pal)
Halfcell
06-04-2019, 09:22 PM
https://wiki.project1999.com/Staff_of_Temperate_Flux
And pretty clearly wiz/rogue/monk is at least superior to wiz/rogue/warrior due to monks superior bind wound, mend, fd for pulls, etc. Especially since we're talking about new chars so the war would likely have even worse aggro generation than the monk.
Again, I don't know how much experience you have trying to hold agro with a Tflux staff, but spamming it constantly doesn't hold as much ago as you may think.
Probably true about the warrior being worse, but I love warriors and wizards, so I couldn't put two of my favorite classes in my worst trio.
Also, tough unrelated, great chanter videos on YouTube sir. Totally helped me learn to solo on my chanter.
Tecmos Deception
06-04-2019, 09:43 PM
Any trio with a class that can already solo is meh.
I still stick with mine due to the ridiculously low DPS it can put out (clr/sk/pal)
It does have low damage. And no slow, haste, clarity, movement buffs or teleports. But it has lots of lulls, fd pulls, lots of heals, lots of stuns, lots of roots, double invis, great defensive buffs, rez, tanking. It's a very capable trio for leveling, able to dungeon crawl and exploit high zem indoor areas. It's just not very fast. I can't imagine it performing worse than a pure melee trio.
It does have low damage. And no slow, haste, clarity, movement buffs or teleports. But it has lots of lulls, fd pulls, lots of heals, lots of stuns, lots of roots, double invis, great defensive buffs, rez, tanking. It's a very capable trio for leveling, able to dungeon crawl and exploit high zem indoor areas. It's just not very fast. I can't imagine it performing worse than a pure melee trio.
But wouldn't hitting 60 be the basis for calling it good/bad(edit - I mean worst or even more worsterer)? A pure melee trio might even be faster to some extent. Especially since it's impossible to make a melee trio without some form of fear, making outdoor leveling plausible, if super annoying.
If we are considering spawn locations I'd have to go with Iksar SK, gnome CLR and erudite PLD. If exp penalties are added then you'd die of some terminal illness before hitting 60.
If we are considering spawn locations I'd have to go with Iksar SK, gnome CLR and erudite PLD. If exp penalties are added then you'd die of some terminal illness before hitting 60.
I like this. I might be mistaken, but wouldn't this also mean that the three ppl would level with different speed? So we would even come to the Point where the fast-leveling Gnome cleric without any xp penalties would have to go out of group for a while for his Friends to catch up?
This puts "worst" into a whole new perspective.
Maybe the cleric should be halfling, to make the xp penalty difference more severe.
I just realized that the Erudite Paladin will also have to disband at some point for the SK to catch up. So they can sit besides the SK and once the SK has slowly gotten his mob down enough % ensuring he's getting the exp, the cleric and the Paladin can add their immense dps to the fight!
It's also good that all three will have desire for the same loot due to all using plate. Paladin and Cleric can fight for some Wisdom gear and the SK and the Paladin can discuss who's getting the weapon upgrade. Probably the Paladin, because he will be higher lvl.
Btw. the Iksar will ensure they can't do any xp quests like DF belts or Bone Chips, eh?
Jimjam
06-05-2019, 09:08 AM
XP is shared in groups so everyone progresses at about the same rate; that's basically the reason penalties are 'shared'.
Damn it. So no halfling then. We don't want the three to advance too quickly!
Lemonhead
06-06-2019, 04:06 AM
We are obviously talking about xping, so..
Cler, Sham, wiz. That one's pretty bad. Or Dru, wiz, cler...with no animals. Or hmm, a non wiz one... Rogue+ druid, cler or sham. Clr, dru, sham. That would kill slow af.
3 melee will do too well skating the low dark blue line with cheap weapons, even SK/Pal/?
Jimjam
06-06-2019, 04:50 AM
Druid/Cleric/wizard = quad kite over cleric's words of aoe. Confirmed super XP group. Surely not close to worst?
Sacer
06-06-2019, 06:28 AM
I think the worst trio is definitely Wizard + Cleric + a third, and my guess on the third would be Paladin.
Halfcell
06-06-2019, 10:52 AM
We are obviously talking about xping, so..
Cler, Sham, wiz. That one's pretty bad. Or Dru, wiz, cler...with no animals. Or hmm, a non wiz one... Rogue+ druid, cler or sham. Clr, dru, sham. That would kill slow af.
3 melee will do too well skating the low dark blue line with cheap weapons, even SK/Pal/?
I don't think you can include Shaman in any worst trio. Worst case 2 people stand around and hail the mobs the Shaman is soloing and it still works out better than most of the others.
White_knight
06-06-2019, 01:29 PM
or warrior, paladin, SK (lol dps)
This is actually a killer combo.
Heres why:
Paladin focus' on healing. SK keeps agro and warrior is kept below 40% hp...once kunark hits Paladin can helm heal.
I have personally helm healed a trio in KC and taken LCY/RCY mobs nps.
While not highly effective in mob turn over rates it was decent xp in a trio.
Also with SK pet, SK split pull and Paladin root CC/buffs/heals/pacify pull you gucci. Warrior can bring the slow prov weapon too eventually.
This trio going 1-60 would be fun and very functional.
enjchanter
06-06-2019, 02:19 PM
I think worst combo basically has to be classes that dont synergize. Any trio will work technically but like a wizard + rogue boils down to aggro kiting and if you've ever been the rogue in a kite duo , it sucks.
I'd vote wizard + rogue + cleric
Off the dome i see a few glaring issues:
>No mana regen for casters
--the horrible tank compounds this problem and also forces the trio to move at a bursty pace which isnt ideal for xp.
>No tank for the rogue
--the ONLY benefit the rogue offers is mostly negated. Cleric could tank but if were assuming these are not balls to the walls twinks, the cleric would be great at this.
>the rogue is dead weight if you consider that you could have two nukers if fighting undead. So we assume that all 3 players would need to contribute or it wouldnt be a trio.
This party has CC and it could work but it gets hamstrung by the rogue and the wizard not being able to work together and creates a situation where it's hard to utilize each party member. I feel like in a trio , if 1/3 of the team is less than a 10% contribution towards the goal then it dissolves.
Tldr: clr wiz Rog, itll work but itll be more headache than it's worth.
Actually the cleric could tank in wiz/clr/rog with rooting. Wizard could toss in a nuke at 50-60% or whatever. If the wizard is high enough you could also fear kite. Of course there is also just kiting a group of mobs and AoEing. I don't think the cleric or wizards ones are capped at 4 so you could probably do some bunkers AoE killing if you had the spawns available.
Ravager
06-06-2019, 06:38 PM
With no repeatable classes, and level appropriate gear the worst trio would have to be Rogue/Mage/Wizard since all die fast, there's no real healing or buffs, no tanks for aggro and not-die-ability. They'd be able to kill stuff, but breaking camps would be tough and the downtime would be pretty high.
Halfcell
06-06-2019, 07:02 PM
With no repeatable classes, and level appropriate gear the worst trio would have to be Rogue/Mage/Wizard
This might be the worst, I always forget mages are a thing :(
kaizersoze
06-06-2019, 08:00 PM
warrior x3
Ravager
06-06-2019, 08:46 PM
Warriors go berserk though and wouldn't need a ton of heals, 3x warriors bandaging would be all the heals they need and their dps/damage mitigation would be pretty baller. Breaking camps would be a pain, but if they're 100% to being with, a little coordination would make it possible in a lot of instances.
At high levels, they'd be relegated to simpler camps with low level mobs though.
kuuky
06-06-2019, 10:22 PM
I keep coming up with Boutik, Boutik and you guessed it Boutik. 3 Guys named Boutik(Stupid name) talking all Jibberish (Where did you learn to speak english? From a fortune cookie?) all showing off their awesome wares instead of fighting. Talk about a Turd fest. Hands down without a doubt the absolutely unbelievably incredibly worst trio imaginable.
Madbad
06-06-2019, 11:04 PM
I have made all of these groups work for xp
I keep coming up with Boutik, Boutik and you guessed it Boutik. 3 Guys named Boutik(Stupid name) talking all Jibberish (Where did you learn to speak english? From a fortune cookie?) all showing off their awesome wares instead of fighting. Talk about a Turd fest. Hands down without a doubt the absolutely unbelievably incredibly worst trio imaginable.
Damn, dude, where did the tunnel rat touch you? Show me on this stay puff marshmallow man doll.
kuuky
06-07-2019, 12:04 PM
Damn, dude, where did the tunnel rat touch you? Show me on this stay puff marshmallow man doll.
Awww, how cute Boutik sent his boyfriend to come defend him. I'm deeply touched, no not in the inappropriate way you are clearly fixated on you perv, but right in my heart.
Awww, how cute Boutik sent his boyfriend to come defend him. I'm deeply touched, no not in the inappropriate way you are clearly fixated on you perv, but right in my heart.
He touched you deeply in your heart? Sounds pretty romantic. And then he broke it, right? And that's why you became a bitch baby?
kuuky
06-07-2019, 01:45 PM
Guilty as charged. Bro you know me so well how are you not on my Christmas card list.
NizmerThafen
06-09-2019, 07:53 PM
Wizard, Warrior, Rogue.
Magerin
06-09-2019, 10:42 PM
ALS geared any class, ALS geared Wizard, ALS geared warrior. I kid. Shout out to ALS!
Expediency
06-13-2019, 05:52 PM
This is a good thread.
I think the worst trio is some combination of wizard, monk, rogue, and mage. Very limited tools with any combo of these four. I go back and forth on which 3 are the worst together. This trio would struggle with casting mobs.
Pretty sure you can pick any 3 classes and do really well here. At that point the worst is probably just the trio with the lowest dps.
Cleric, Paladin and Shadowknight perhaps.
Yall are sleeping on paladins in a trio. Sure dps is low but this trio is able to tank, heal, buff up, root, and stun. cleric/paladin/SK would not be all that bad, they may have low dps but they could fight nonstop and handle several adds without trouble.
war/paladin/sk isnt bad either. War goes berzerk, paladin heals/buffs/cc, sk tanks. More dps than cleric/pal/sk but less ability to clean up a bad pull.
turbosilk
06-13-2019, 11:14 PM
Easily 3 warriors. No buffs, no backstab and regen happens way slower than a wiz or mage getting mana back. wiz can keep things rooted to reduce dmg not warriors
Jimjam
06-14-2019, 04:27 AM
Easily 3 warriors. No buffs, no backstab and regen happens way slower than a wiz or mage getting mana back. wiz can keep things rooted to reduce dmg not warriors
The game in OP states your 'worst trio ever' can't duplicate any classes.
Thanks for playing, hope this helps.
bradsamma
06-25-2019, 01:09 PM
Without twink gear and with the 25% hybrid penalty I would say that ogre SK with a human paladin and human ranger would be the slowest trio to level.
Playing on the server today with tweaking, I would say the slowest group would be wizard, cleric, rogue.
eunomios
06-30-2019, 04:47 PM
Well, it has to start rogue-wizard; the two quintessential damage-dealers have no hope of surviving aggro, so it's either lots of death or nuke to death and wait for mana / health to come back.
Yeah, except a wizard can kite with Snare / DD while rogue jumps in later @60% to melee and BS. If the rogue takes a few hits, nothing a bandage cant fix while the wizard meds. This isn't as inefficient as it sounds. Slower Xp for both than what they can get otherwise? Sure, but this gets the job done if the rogue can't find a group and the wizard is feeling lonely.
Before Snare, Nuke/stun/nuke/stun while rogue melees is enough to level the duo up to snare level.
Mind you a rogue that wears AC is not bad at taking hits in the early game at all. Bandages and blue mobs is no prob if they die fast.
eunomios
06-30-2019, 05:34 PM
Any bad trio is going to be missing reliable utility control of mobs (Snare, Fear, Root, Stun), therefore forced to take their damage; and either missing heals/slow or missing someone to reliably take damage.
Mage (erudite), Rogue (Freeport Human), Warrior (gnome)
Only saving grace would be snare/slow procs from warrior/rogue. Only Healing Avail is from +regen Equipment and Mage Heal to pet.
Mage Earth pet can Root when CC is needed but it's unreliable. Air pet is good for a minor slow effect.
No buffs beyond DS and hardly anyone is taking damage consistently here.
Able to kite if there is a snare proc is Mage, but they would be dumping all mana into nukes and go oom in no time, Warrior can kite but will eventually loose aggro to rogue>who then would kite.
Melees could range damage summoned arrows/daggers (not terrible really if it MUST be done).
Mage Pet can Aggro Dance to spread damage with Warrior/Rogue; thus, mage focusing solely on healing Mage pet - but this would be hard to maintain 40+ without serious downtime.
Essentially it is a trio that ends up being Mage solo, with minor auxiliary help pulling from a couple melees.
Bandage exploit could be used to help with summoned bandages.
Good group around level 4-20 once they meet up - easy to push into 30s with just bandages and good AC on blue/light blue mobs - but once the Mob dmg spike occurs 30+ this I think would be the worst grouping of 3 classes without expensive tools.
Wallicker
06-30-2019, 06:30 PM
3 human warriors, no way to summon bandages, no way to CC or split, no bash for casters no real way to effectively swap aggro instantly outside of taunt
eunomios
06-30-2019, 07:08 PM
Any trio with a class that can already solo is meh.
I still stick with mine due to the ridiculously low DPS it can put out (clr/sk/pal)
Well, when coming up with the worst trio one should compare that trio with OTHER trios, not whether or not they have a class that can solo a mob.
Cleric, SK, Pal is mediocre trio, not bad - and can even CC mobs when needed.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.