View Full Version : Paladin Solo Guide that I took!
Robersonroger38
05-29-2019, 08:54 AM
Hi guys I know class doesn’t get a lot of attention. So I wanted to check them out and I must say one of my favorite level char yet!!
Here’s what I did !
Dwarf pally by the way!
Armor: crusty armor
Weapon: axe of lost souls
Haste: gloves 22%
Rings : hp ones 45-75 either works
Other armor : misc
Lvl 1-9 newb area around kaladim!
Lvl 9-15 crush Bone
Lvl 15-22 Oasis Crocks coulda went to unrest but over populated!
Lvl 22-28 hermit in South Karana fines steel for spells 😀
Lvl 28-38 High keep Goblins!! Fast exp
Lvl 38-41 aviaks avocets in South Karana this went kinda slow
Lvl 41-43 Centar chargers in South Karana by venders
Lvl 43-49 Bloodgills lake omen . Remember to farm a fishbone earring! Or buy one! I Tryed spectre’s and didn’t like those . Also from 43-45 these are tough will be longer meds . Once get lvl 45 the game changes to your advantage you can probably kill 2-3 before med break! Depending on your luck!
Lvl 49-52 Dyrna Nlith in Highkeep basement! Use stuns to stop her casting when can .
Was getting 3.5-4% a kill when first started on her! I’ve herd can take her to lvl 57 or 58!
Hope this gives some ideas of folks wanting to try a paladin!
Legidias
05-29-2019, 09:32 AM
Who did you take it from?
Robersonroger38
05-29-2019, 09:43 AM
Who did you take it from?
I don’t think I took it from anyone, if I did it was an accident Lol
aaezil
05-29-2019, 09:45 AM
Pretty good... if you want more of a challenge and better zem can throw Sol A and guk/lower guk in there
MikeXG
05-29-2019, 09:48 AM
Surprised there isn't more undead being a pally and all. Might I ask why Specs gave you a hard time? Just hit to hard?
Robersonroger38
05-29-2019, 10:30 AM
Surprised there isn't more undead being a pally and all. Might I ask why Specs gave you a hard time? Just hit to hard?
Yeah seemed they was hammering me super hard. when I would root to try back off and heal they would interrupt my casting a ton when trying to root . Had ghoul bane guess my gear wasnt good enough to proc it more. Bloodgills with 200 less hp seemed to help a lot though!
Robersonroger38
05-29-2019, 10:46 AM
Also forgot to mention at 46 make sure to have one or get one “Deepwater “ helmet !!
tarkhis
05-29-2019, 11:10 AM
Hi guys I know class doesn’t get a lot of attention. So I wanted to check them out and I must say one of my favorite level char yet!!
Here’s what I did !
Dwarf pally by the way!
Armor: crusty armor
Weapon: axe of lost souls
Haste: gloves 22%
Rings : hp ones 45-75 either works
Other armor : misc
Lvl 1-9 newb area around kaladim!
Lvl 9-15 crush Bone
Lvl 15-22 Oasis Crocks coulda went to unrest but over populated!
Lvl 22-28 hermit in South Karana fines steel for spells 😀
Lvl 28-38 High keep Goblins!! Fast exp
Lvl 38-41 aviaks avocets in South Karana this went kinda slow
Lvl 41-43 Centar chargers in South Karana by venders
Lvl 43-49 Bloodgills lake omen . Remember to farm a fishbone earring! Or buy one! I Tryed spectre’s and didn’t like those . Also from 43-45 these are tough will be longer meds . Once get lvl 45 the game changes to your advantage you can probably kill 2-3 before med break! Depending on your luck!
Lvl 49-52 Dyrna Nlith in Highkeep basement! Use stuns to stop her casting when can .
Was getting 3.5-4% a kill when first started on her! I’ve herd can take her to lvl 57 or 58!
Hope this gives some ideas of folks wanting to try a paladin!
love my dwarf pally I've taken a slightly different route:
dwarf cultural armor
5/55 rings
sword of the mourning
charred guardian shield(thinks that's the one with high wis)
Level 1-4 Kaladim newbie area
Level 5-15 Crushbone( did this in one day by killing and saving all belts and pads for turn in to push through higher level)
level 15-20 unrest courtyard and MR ( did use ghoulbane here)
level 20-30 najena (empty zone so had my pick of mobs mainly focused on spiders and 2 skeletons near pools)
level 30-40 unrest hags and basement
was going to head to lower guk next and see how that goes so will report back on that path later
thanks for the guide that highkeep NPC definitely looks promising
Robersonroger38
05-29-2019, 11:24 AM
love my dwarf pally I've taken a slightly different route:
dwarf cultural armor
5/55 rings
sword of the mourning
charred guardian shield(thinks that's the one with high wis)
Level 1-4 Kaladim newbie area
Level 5-15 Crushbone( did this in one day by killing and saving all belts and pads for turn in to push through higher level)
level 15-20 unrest courtyard and MR ( did use ghoulbane here)
level 20-30 najena (empty zone so had my pick of mobs mainly focused on spiders and 2 skeletons near pools)
level 30-40 unrest hags and basement
was going to head to lower guk next and see how that goes so will report back on that path later
thanks for the guide that highkeep NPC definitely looks promising
Aah sweet love seeing other peeps routes !! I’m about to start a Troll SK solo trip! May use some of these areas!!
Celery4183
05-29-2019, 02:04 PM
Just started a Erudite Paladin. My current route:
Level 1-6 Qeynos/Hills
Level 6-10 Blackburrow
Level 10-13 Gnoll Fang Turn-ins
Level 13-15 South Karana Bandits
Level 15-16 Bandit Sash Turn-ins
Level 16- Kurn's Tower
Gear is all over the place, still trying to score the Stalwart Seas Shield.
MikeXG
05-30-2019, 02:09 PM
For all the newer or lower people doing solo pally or solo SK run, don't sleep on befallen. Earlier floors can be crowded but you can carve out a corner on the bottom floor and it is fast and easy XP, especially with a ghoul bane. that proc takes out 2/3rds of a lot of the skeletons on the second and third floor
Crede
05-30-2019, 03:30 PM
For all the newer or lower people doing solo pally or solo SK run, don't sleep on befallen. Earlier floors can be crowded but you can carve out a corner on the bottom floor and it is fast and easy XP, especially with a ghoul bane. that proc takes out 2/3rds of a lot of the skeletons on the second and third floor
Ghoulbane doesn’t proc until lvl 20. Basically everything is green at 20 in befallen. Would be a stretch to hit 22 down there.
Paladins aren’t that great at killing undead, not sure why everyone thinks so. Unless maybe you’re sporting a dawncaller. Their nukes aren’t generally worth casting in combat either.
Best pally solo guide is to seek out mobs with as little hp as possible due to their low dps. Kunark goblins, brutes, yetis, etc.
MikeXG
05-30-2019, 04:43 PM
Ghoulbane doesn’t proc until lvl 20. Basically everything is green at 20 in befallen. Would be a stretch to hit 22 down there.
Paladins aren’t that great at killing undead, not sure why everyone thinks so. Unless maybe you’re sporting a dawncaller. Their nukes aren’t generally worth casting in combat either.
Best pally solo guide is to seek out mobs with as little hp as possible due to their low dps. Kunark goblins, brutes, yetis, etc.
I agree, pally DPS is crap and lower HP mobs are def prime targets. I did however have lots of success in befallen hunting everything. third floor has several mobs level 16-20.
been a minute since my pally was that low though.
Snaggles
05-30-2019, 04:59 PM
I hit Unrest like lvl 18 and stayed there til 40
Sol A to 45 (gnomes)
Grobb guards 45-54
HHK 54+
Throw in a bit of Seb/velks when the schedule allowed.
Danth
05-30-2019, 05:34 PM
Paladins aren’t that great at killing undead, not sure why everyone thinks so.
This persists due to lingering obsolete perceptions. When it's pre-expansion and everyone's level 30, the Paladin has a Ghoulbane and the other melees are using Obsidian Scimitars or similar junk--in those conditions, the Paladin's good against undead. In the modern PP99 setting where people can buy good Kunark/Velious weapons for a pittance Paladins are nothing special versus undead.
This same tendency affects other issues as well and is probably some characteristic of the human psyche. Perhaps folks have an ingrained tendency to want to maintain an opinion once formed regardless of later changes.
Danth
Snaggles
05-30-2019, 05:44 PM
Often undead don't run which is nice without a snare. Invis vs undead is a fairly nice tool as is the undead nukes (but I stopped using those past unrest).
Yea life changes a lot past level 45. The DW helm is the new Ghoulbane, assuming you don't have a Dawnfire weapon from NTOV. Now, If only Holyforge didn't suck...
Heartsbane
05-30-2019, 09:43 PM
I have a erudite paladin I did the following
1-5 Paineel Newbie Yard
5-30 The Warrens, xp slows down a lot at 28, but you can make serious cash here.
30-40 SolA
30-35 Kobold Predator to Kindle Cave
35-40 Bar
40 bored out of my mind, but will come back and try lguk
demokatt
05-31-2019, 06:00 AM
Who did you take it from?
+1! :-)
I remember ghoulbane still being viable in the 40s in lguk but that's probably bc options were so limited back then like danth said
Legidias
05-31-2019, 10:20 AM
+1! :-)
Thank Mithaniel Marr someone got it
Celery4183
05-31-2019, 10:35 AM
Where is a good place in warrens to setup camp? I would like to try it about to ding 20 and will probably head over that way.
tarkhis
05-31-2019, 11:12 AM
At 20 I think I setup in back left corner of the throne room, was only 1 roamer that came out of the door. Can then take door mobs and throne room area to your hearts content. After that head back to the bat area and pull the named bat guy and the big bear, then its time for the mugglwump.
Heartsbane
05-31-2019, 11:31 AM
At 20 I think I stayed on prince side. Prince is 18 and highest on that side. You can kill the named on prince side and the occasional protector may still be blue.
So I go in first door on prince side and follow circular path through jail killing
Trainer
Training Kobolds
Kobold Pit Fighters
Jailer
Occasional shaman
Than I kill food master and smithy
Head down to prince kill him and any
Large Kobolds
Elite Kobolds
Shaman’s
Huge Kobolds
Kobold Elders
Do that until 24-25 and then head to king side
Heartsbane
05-31-2019, 11:51 AM
I will add that prince drops a quest item for a four charge clicks snare item.
King drops a 10 charge scepter of forlorn, process clinging darkness, click from inventory
Abominog
06-29-2019, 01:50 AM
Lvl 28-38 High keep Goblins!! Fast exp
This is for soloing? Was this on red? Goblins are 24/7 camped.by a group in my experience.
loramin
06-29-2019, 11:56 AM
I'm not a Paladin player, but if someone else (who is) wanted to compile this thread into a single cohesive wiki page, it would make a great addition to: http://wiki.project1999.com/Player_Guides
We only have two Paladin guides right now, so more would definitely be welcome, and if no one does it all the great info in this thread will soon be lost to the forum archives.
But if someone can add it to the wiki, it can help new Paladins for years to come :)
Ennewi
06-29-2019, 03:05 PM
But if someone can add it to the wiki, it can help new Paladins for years to come :)
Have a rough draft txt saved somewhere, about half completed. Will see about finishing it over the holiday maybe.
Jimjam
06-29-2019, 05:46 PM
Jailer is on a quick spawn, but becomes xp green about 21. I've been doing it on my SK for a few levels. I was fighting in the cell with the erud and kerran prisoners (not the kejekan). This means the adjacent room can be used to prevent runners.
At 21 I migrated to LOIO to do courier spawn points. Take your desired 22 spells with you, or bank them in fv.
White_knight
06-29-2019, 08:54 PM
This persists due to lingering obsolete perceptions. When it's pre-expansion and everyone's level 30, the Paladin has a Ghoulbane and the other melees are using Obsidian Scimitars or similar junk--in those conditions, the Paladin's good against undead. In the modern PP99 setting where people can buy good Kunark/Velious weapons for a pittance Paladins are nothing special versus undead.
This same tendency affects other issues as well and is probably some characteristic of the human psyche. Perhaps folks have an ingrained tendency to want to maintain an opinion once formed regardless of later changes.
Danth
It's also because of what's written in their class description (see below quote)... and we all know that's a load of junk since clerics and necro's get better undead nukes ( Paladin's should tbh)
I think also like Snaggles said with castable IVU they do make our best foes to navigate on a daily basis - sometimes. If only there were more zones like Lower Guk and Unrest but one can go 15-60 in Unrest and lower guk if you want the full 'undead' experience.
I would die for a Dawn Spear on my Paladin in Guk, let it proc then root and helm heal up while that 750pt dot done-do it's thing - rinse and repeat.
Description
Paladins are holy warriors who use blessed spells and strength of arms to fight the evil and undead of Norrath. Paladins are primarily a melee class, able to wear plate armor and wield many kinds of weapons.
Paladins are able fighters and battlefield healers whose combat spells focus on stunning enemies and smiting undead. They also have several spells that increase the health and armor of their allies. Every so often, paladins can lay hands on themselves or their friends to instantly grant a powerful heal.
Paladins are the greatest force against undead. At higher levels they gain special abilities to smite these foes. Paladins also gain a limited ability to resurrect their fallen friends with lessened penalties for death.
Paladins can sometimes work alone, healing themselves with magic, but in a group a paladin really shines, going head to head with his enemies and occasionally falling back to heal. Players who like to engage in melee fights but want the options spells provide will find paladins a great class to play.
White_knight
06-29-2019, 09:08 PM
This is more of a offpeak guide as you wont be getting many mobs in CoM solo during peak hours but here was my leveling path:
1-15/20 (any newbie zones)
15/20-40 Unrest
40-43/44?? Low Guk Bats n Bugs ( solo not grouped, Fin' amazing xp )
43/44 CoM Entrance/Stables - Haze Golems are you bread and butter at this level...you milk those golems for XP ( avoid Fog golems like the plague)
45-51 CoM *DEEPWATER HELM TIME* Arena huts/Temple/Stables (there's one hut with 4 spawns you can take with average gear, then pick off a few singles) (still avoid Fog golems, you can kill them but they are NOT worth it)
See this video here (https://www.youtube.com/watch?v=2S2jofkXMC0) for the hut I soloed
See this video here for Temple solo and the reason why you avoid Fog golems (https://www.youtube.com/watch?v=XM6WVpuY4co) I also ding 51 in this video at Temple.
From 51/52 Onward I went back and have done a bit of KC (not much, it's rough) (see video here of my dinging 53 in KC https://www.youtube.com/watch?v=ZVIS6Uxyrm0) and mainly stuck to Guk and a bit of Grobb guards (till they greened out) for xp... I am now almost 56 in Guk and hopefully will have more video's of me soloing all the camps in Guk when I get time to make them. I only have Frenzy and Lord to slay and I've decapitated every name in Lower Guk dead side solo.
As a side note, around level 54/55 Dar Knight's became fairly easy, they range from straight kills with no helm healing/healing needed, and sometimes 1 or 2 heal up sessions. I think by 56/57 they will be straight easy kills but not sure if they will green out by then. At present I am leveling at a spot that has 4x dar knight spawns and it's suiting my casual play style atm very well as I am able to cycle those 4 mobs + 1 other when needed and kill them down fairly well with med breaks etc. between no problems.
One day I intend on making a guide with videos such as the above ones, just don't have time right now.
ldgo86
07-01-2019, 10:45 AM
You stayed at HHK gobs until 38? Bruhhhh
Snaggles
07-01-2019, 12:33 PM
As an alternative after Unrest you can...
40-45 gnomes in Sol A
45-50 in Sol b or Oggok
45-54 Grobb (5 spawns near entrance blue to 54). Can also do the Hole zone in
54+ various places. DL, HHK, Hole, probably Karnors depending on gear.
The Narandi keeps dropping in price. Once you hit 55 all pallies should pick one up. It was pretty amazing prior to the dmg increase but now it's a world-class root jousting weapon.
Prior to the bump in damage I killed Rocksoul at level 55 in The Hole near the zone-in. It took like 20 mins...
https://wiki.project1999.com/Rocksoul
I wasn't jousting but just straight meleeing until a proc, then root/helm healing until it broke again. Enstill wasn't getting full duration so I memmed root to save the mana. Probably went through 6 or 7 procs on him. Yea over half the damage done was from the dot. Doing it again I'd prob just joust from the start and use the low lvl root.
White_knight
07-01-2019, 08:20 PM
As an alternative after Unrest you can...
40-45 gnomes in Sol A
45-50 in Sol b or Oggok
45-54 Grobb (5 spawns near entrance blue to 54). Can also do the Hole zone in
54+ various places. DL, HHK, Hole, probably Karnors depending on gear.
The Narandi keeps dropping in price. Once you hit 55 all pallies should pick one up. It was pretty amazing prior to the dmg increase but now it's a world-class root jousting weapon.
Prior to the bump in damage I killed Rocksoul at level 55 in The Hole near the zone-in. It took like 20 mins...
https://wiki.project1999.com/Rocksoul
I wasn't jousting but just straight meleeing until a proc, then root/helm healing until it broke again. Enstill wasn't getting full duration so I memmed root to save the mana. Probably went through 6 or 7 procs on him. Yea over half the damage done was from the dot. Doing it again I'd prob just joust from the start and use the low lvl root.
That's a pretty good solo kill there. You did it exactly how I envision it would be done for named aslong as they are rootable. Buy yourself a tash stick I have one on mine and it helps with those pesky named/harder to root mobs - (I barely use it though buy handy to have)...I think once I am done with Guk and head to The Hole i'll end up using it more often.
Troxx
07-01-2019, 08:34 PM
Pretty sure I solo'd paladin:
20-30s (high): Unrest
30s-45: OT (easy access to ports/buffs)
45-50s (low): DL
50s: KC
From OT onward I chose to solo in places that were outdoor and reasonably high probability of finding a duo partner. With self heals and twink gear solo was always pretty easy but finding a partner druid/sham/cleric/necro was always faster. I preferred to solo places I KNEW I could solo but where you could always expect finding a partner to duo with if time permitted.
My best paladin xp was always duo with a complementary class. The xp/kill lost on hunting open zones was always offset over time by the duo prospects that could be expected.
For that reason, on characters that didn't solo ideally in their own right, I always favored OT/DL/KC.
Once you can click deepwater helmet, solo is easy/peasy. It's slow at times with our low dmg output, but oddly I always found my best functional xp over time was either soloing (slowly) or duo/trio with a support class that could help with healing and add damage throughput.
Arkanjil
07-01-2019, 09:55 PM
For 50-55, I always enjoyed lower guk for exp. Pallies were built for that zone.
Celery4183
07-02-2019, 10:42 AM
I'm currently grouping in CoM at 40. Would I be better off to just head to Sol A and solo gnomes.. this hell level is going so slow, think I'm 48% into the level after two night sessions.
Snaggles
07-02-2019, 11:39 AM
I'm currently grouping in CoM at 40. Would I be better off to just head to Sol A and solo gnomes.. this hell level is going so slow, think I'm 48% into the level after two night sessions.
I found solo xp to be on par with grouping even through 59. That’s assuming a ton of pull (Seb CE). In slower camps solo was actually better. IMHO, if you aren’t in a loot camp or looking for company solo is hard to beat but I am biased with a wonky schedule.
Gnomes near EXG will take you to 45. It slows down a lot at around 43/44 but is still a nice semi-afk camp. Like 5 green and blue kills every 16 mins or so. I think I got like 10 CGS’s in that time. Assuming Oggok bashers were uncamped it would prob be faster.
I really hate CoM though even compared to soloing in like DL or OT.. Bloodgills. Karnors. Most the hot P99 places drive me crazy. HHK is the one spot I spend a lot of time in despite the overcrowding. High ZEM, outdoor zone, bank, evil vendor, fine steel. It’s just too good to hate (very much).
White_knight
07-02-2019, 03:50 PM
I'm currently grouping in CoM at 40. Would I be better off to just head to Sol A and solo gnomes.. this hell level is going so slow, think I'm 48% into the level after two night sessions.
I agree with Snuggles comments too regarding soloing been better xp.
I found Paladin solo 40-52 the best xp range on thr class. In CoM I remember getting 1-1.5% per kill solo in the 40s.
In LowGuk wqs definitely getting insane xp at BatnBugs hallway 40-43.
It slowed down a alot post 52 as the new xp curve ramps up hard.
Celery4183
07-03-2019, 09:54 AM
Yeah I went to SolA last night, gnome miners/clockworkers seem to be really good xp(1-2% a kill at 40) and not too hard to slay! Now I just need to learn the zone a little better and get a solid rotation down :) Thanks for the suggestion.
Crede
07-03-2019, 10:10 AM
Yeah I went to SolA last night, gnome miners/clockworkers seem to be really good xp(1-2% a kill at 40) and not too hard to slay! Now I just need to learn the zone a little better and get a solid rotation down :) Thanks for the suggestion.
It’s because sol a has that phat zem.
I do gnomes on all my chars here 37-45. It’s just too good to pass up and nobody cares about akanon faction anyway. Keep in mind it does make you kos to kaladim rogue guild and they hang out by the bank. Learned this the hard way when my pally had some epic work to do around there. Just needed some Invis pots, still worth killing the gnomes.
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