View Full Version : Game Mechanics: Warrior precision discipline should not give a 100% hit rate
Dolalin
04-30-2019, 02:58 AM
Currently this discipline gives a 100% hit rate. This is not classic.
I main a 60 warrior so I'm sort of nerfing my own class here I guess but zerking warriors shouldn't be topping the all-time parse lists as they do with this disc presently.
Senescant
04-30-2019, 01:52 PM
Evidence?
Dolalin
04-30-2019, 03:35 PM
The disciplines and what they do haven't changed since Kunark afaik.
Alla has the full list here.
http://everquest.allakhazam.com/db/spelllist.html?name=&type=war&level=60&opt=And+Lower&expansion=kunark&action=search
Precision should be a 50% skill check raise, not a 100% hit rate. That's what Charge is for.
Dolalin
04-30-2019, 03:44 PM
It's also been pretty common knowledge around here for awhile that Precision isn't working as it should be:
warriors are insanely good on p99, and yes, they get triple attack in kunark
on longer fights they outdps every other class due to precision being broken
once monks get triple attack toward the end of velious and assuming they've fixed precision discipline, monks will outperform warriors
Warriors going to rek dmg parses in velious unless precision is nerfed. The longer the fight goes the more rogues fall off vs wars
https://www.project1999.com/forums/showthread.php?t=184382
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