View Full Version : Patch Notes: Sunday, April 7th, 2019
Rogean
04-07-2019, 08:07 AM
The latest patch contains new required files. Download and extract the Project 1999 Files (V47) (http://www.project1999.com/files/P99Files47.zip) to your EQ Titanium Directory.
New Staff Members
Earlier last week we added several new CSR Guides: Kaelyri, Khikik, Medris, Sunderfury. Give them a /wave if you see them ingame! We also promoted Llandris to full GM, and Menden to Senior Guide. Congratulations!
Temple of Veeshan
It has been clear for some time that the current situation in Temple of Veeshan has not been optimal. Numerous guilds are flocking to this zone upon repops, causing mayhem with so many players grouped together. To make matters worse, pulling mechanics have been mastered to the point where raid mobs are able to be isolated from any and all trash and brought all the way to the zone in. It is the staff's opinion that these encountes were never designed or intended to be trivialized in such a way. While the act of splitting does take some careful coordination between a team of pullers, this is just one small part of the raid and leaves everyone else from having to do any work or experience the rest of the zone.
Thus, it is our intention to return the difficulty and spirit of the zone for ALL raid players and to force raids to crawl to their targets. To that end, we are implementing a number of changes, some of them we will specify here, others we will leave to be discovered.
The following Raid Mobs are now Permarooted (Note that this list DOES NOT match up with what was permarooted on Live during Luclin; That is intentional): Dozekar the Cursed, Lendiniara the Keeper, Gozzrem, Telkorenar, Eashen of the Sky, Aaryonar, Lord Vyemm, Lord Koi`Doken (Fight in the water you filthy animals), Lady Mirenilla, Lord Kreizenn, Dagarn the Destroyer, Lord Freshlak, Lady Nevederia, Vulak`Aerr.
Due to these changes, Vulak`Aerr will still spawn as normal but will NOT be attackable or aggroable until all the NToV dragons he formerly called for help from are dead.
We have also made changes to trash mobs and their chasing behavior, as well as further bonding the dragons and their guards together (Awww :D). There are one or two other changes to increase the difficulty of the zone and encounters as well.
All current raid rules will remain in effect in ToV. This means that your raid force must not have a presence in that raid mob's wing when it spawns. If you are in a wing clearing to one mob and another spawns, you may still kill the original target mob but then your entire raid force must vacate the wing before re-clearing to the new raid mob. Yes, that means chose your raid mobs carefully if there are other mobs in window.
As usual, we encourage guilds to work together on raid target selections. Leapfrogging, while technically not against the rules, is still an asshole move.
We look forward to seeing the raid guilds tackle the new challenges and will make further adjustments as necessary.Code
Haynar: Fixed a bug in adding hate from spells, that was introduced with the out of class spell hate cap. Spells with a specific hate adder, were losing their hate from the spell effects.
Content
Nilbog: 'Garath's Weapons to Trade' quest is available.
Nilbog: Equestrille the Corrupted's unicorn items now have correct charges.
Nilbog: The thaumaturgist's Chipped Bone Rod now has correct charges.
Nilbog: shady goblin no longer has variance.
Nilbog: Zlandicar: Added missing dialogue, 'Key to Jaled Dar's Lair (Zlandicar)' now requires apprehensive or better
Nilbog: Neb: Added missing dialogue, updated faction adjustments for 'Key to Jaled Dar's Lair (Neb)'
Nilbog: Half Elf warriors of Erollisi Marr start with a guild note.
Nilbog: Loremaster Borannin and Nargl Stonecutter are Cleric and Rogue GMs, respectively.
Nilbog: 'Inert Potion' quest should work better. Also corrected some dialogue and faction adjustments.
Nilbog: Vendors should no longer assist in combat, regardless of their primary faction.
Nilbog: Pearly Sarnak Bauble is now Pearly Sarnak Bangle.
Telin: Added a small manisi plant missing from Grand Herbalist Mak'ha's loot table.
Telin: Cloak of Imperception and Vial of Roiling Gas now drop with 10 charges.
Telin: Fixed issue with Speed of Shissar not calculating its full buff duration.
Telin: A Di`zok Oracle Shillelagh can now be equipped by pets.
Telin: Added a Blam Stick as a rare drop in Plane of Mischief.
Telin: The highest-level versions of Grink and Glonk in Plane of Mischief can now drop thrones.
Telin: Removed an invalid item value for the Engraved Di`Zok Deathbringer that prevented it from loading properly.
Telin: Removed Spirit Wracked Cord as a rare drop in Chardok.
Telin: Several NPC's in Chardok can now enrage.
Swish2
04-07-2019, 08:15 AM
pras
Quinas
04-07-2019, 08:19 AM
Welcome to the new staff.
Thank you for your continued work on hands-down the best emulated MMO on the internet.
fzzzt
04-07-2019, 08:26 AM
Thank you Braknar (original post was deleted)
scifo76
04-07-2019, 08:29 AM
Thank you for your continued work on the server - massive respect.
And welcome to the new staff.
mcbizzler
04-07-2019, 08:29 AM
Take that nerds.
Also, really just wanted to test my new signature.
TroubleBound
04-07-2019, 08:32 AM
Thanks for your work guys.
Unfortunately it seems to have rendered me unable to login. It says my spell files need updated but the project files link in the 'Getting Started' guide lead me to 404/not found.
awfal
04-07-2019, 08:34 AM
Were the TOV changes implemented on Red as well? Guilds on red can just PVP over the zone which is a healthy alternative to the toxic FTE culture we're seeing on blue.
TroubleBound
04-07-2019, 08:36 AM
Oh wow i am retarded, the first sentence has a link for the new files.
Thanks for your hard work guys
Rogean
04-07-2019, 08:38 AM
Were the TOV changes implemented on Red as well? Guilds on red can just PVP over the zone which is a healthy alternative to the toxic FTE culture we're seeing on blue.
So, they were put in on Red for now. We may change that, but give it a shot for a couple weeks and see how it goes.
Dorubbaga
04-07-2019, 08:40 AM
I am getting an Error Code SP-1. What is it and what is the fix?
aaezil
04-07-2019, 08:41 AM
So what will happen is aftermath will train everything in the path to the mob away, move their zerg of 200 to kill the mob while still kiting the train, then loot it/zone out/ drop the train on my smaller guild trying to clear to it the classic way? Sigh...
Bhubbles
04-07-2019, 08:46 AM
So, they were put in on Red for now. We may change that, but give it a shot for a couple weeks and see how it goes.
Open to suggestions on how this is anywhere near attainable with 35 man raid force...
I guess NTOV gear will now be grandfathered gear on red.
Supreme
04-07-2019, 08:46 AM
So what will happen is aftermath will train everything in the path to the mob away, move their zerg of 200 to kill the mob while still kiting the train, then loot it/zone out/ drop the train on my smaller guild trying to clear to it the classic way? Sigh...
That would be 30 day raid suspension for $200 Aaezil.
fzzzt
04-07-2019, 08:48 AM
We discussed this in /gu after the pastebin and everyone thought leashing them to their lair or a bit larger than melee range seemed like a good alternative to outright rooting, so you could still position and push and have a "normal" fight, though of course we don't know if that would be more difficult to implement. I'm sure people would find "clever" ways to abuse that, too, though...
Anyway I'm glad an attempt was made to address some of the ridiculousness that is current end-game P99; I hope it helps.
aaezil
04-07-2019, 08:48 AM
That would be 30 day raid suspension for $200 Aaezil.
When's the last time a guild got a suspension for training me or any other guild? (happens every week)
I'll wait...
Xaeophi
04-07-2019, 08:53 AM
So.. when are hybrids being fixed?
Not_Mikeo
04-07-2019, 08:54 AM
You just implemented these game altering changes without discussing them with me first?
tesaria
04-07-2019, 09:10 AM
The ToV changes seem to not be thought out properly. Do dragons no longer gate? Are AE's turned off since you can't position the dragons?
"As usual, we encourage guilds to work together on raid target selections. Leapfrogging, while technically not against the rules, is still an asshole move."
HEY IM GOING FOR VULAK BRO PLZ DON'T LEAPFROG US DURING THE HOUR CLEAR, THX. That's going to work greattttt.
You managed to make the ToV crawl to the dragons classic while completely destroying the encounters themselves, Not sure what is worse.
elwing
04-07-2019, 09:15 AM
Nice
jaellman
04-07-2019, 09:16 AM
How very classic.
Rygar
04-07-2019, 09:20 AM
Checked my phone this morning, wife freaked out from the sound of my erection ripping through my jeans.
Great job!
Kesselring
04-07-2019, 09:23 AM
Great update, but I fear that the petitions will come in tsunami's now instead of waves.
Molitoth
04-07-2019, 09:23 AM
How very classic.
There are many things not classic on this server to adapt. Get over it.
Dezlen
04-07-2019, 09:26 AM
Checked my phone this morning, wife freaked out from the sound of my erection ripping through my jeans.
Great job!
Same.
Amyas
04-07-2019, 09:55 AM
So, they were put in on Red for now. We may change that, but give it a shot for a couple weeks and see how it goes.
Please change that =( Some of us moved to red to get away from blue's problems that don't exist there.
Not_Mikeo
04-07-2019, 10:04 AM
Tethering would of been way better solution, but i guess something HAD to be done this weekend.
Maybe suspensions? Or someone on staff doing anything other than some half assed rotation idea to keep the peace over the past five months?
I mean, you let a bunch of morons run rampant for a few months then bitch because they've acted like morons.
I'm sure this change will completely solve that problem and no one will act like a twat while they coth and clear to the dragons in a calm, organized and peaceful fashion.
LOL
Jjlent
04-07-2019, 10:12 AM
I could see this tov solution being the killing blow to red. The numbers just aren't there to crawl through without giving up your entire life to play this game. That's what made red so great, could still have a great RL and see all of norrath.
Please consider changing it back before the low population suffers
The Heretic
04-07-2019, 10:21 AM
You had 50+ at the zone in Monday night just play the game how it was intended thanks! :)
tesaria
04-07-2019, 10:22 AM
Tethering would of been way better solution, but i guess something HAD to be done this weekend.
Yes, shortening the leash range would of been way better for sure. Rooting the dragons was never an issue as to why I was always opposed to it in the past. The side effects on the encounters themselves caused by rooting the dragons is massive tho and you can't really call it "classic everquest raiding" at all anymore.
jpetrick
04-07-2019, 10:45 AM
This wasn’t thought out at all. I guess if enough people like myself quit then maybe the population of the server will decline enough to reduce the number of people in ToV. It’s really sad, there is no server like P99 where you can do the live pulls which is the most fun thing. It’s pushing the game to the limit. Clearing trash is tedious and not fun and having multiple guilds in an even smaller area isn’t going to reduce disputes. Really disappointing change.
Heebs13
04-07-2019, 10:50 AM
Thank you, Rogean.
branamil
04-07-2019, 10:52 AM
Lots of "sky is falling" crying in here. Maybe try out before complaining? Or go outside? It is a game after all.
reevesz
04-07-2019, 10:52 AM
What about the Knight 2h DPS? Was looking forward to that
Troxx
04-07-2019, 10:52 AM
Haynar: Fixed a bug in adding hate from spells, that was introduced with the out of class spell hate cap. Spells with a specific hate adder, were losing their hate from the spell effects.
Which spells were these? And is there a planned fix for the current issue where classes casting spells from within their spell book are now staring down the problem of the spells not generating enough threat? The most obvious one I've been frustrated by is casting blind on my paladin for a whole lot less hate than it used to generate.
PS: I love the spirit of the NToV changes. I would have thought a lair leash to be better than straight up rooting but having them rooted is a whole lot better than the current ass-hattery of letting them be pulled to zone in.
fzzzt
04-07-2019, 10:56 AM
I noticed that SV was losing hate after initially working.
Samaritan
04-07-2019, 10:56 AM
I could see this tov solution being the killing blow to red. The numbers just aren't there to crawl through without giving up your entire life to play this game. That's what made red so great, could still have a great RL and see all of norrath.
Please consider changing it back before the low population suffers
QQ
Stop being lazy and clear the zone. The Apex warmbodies will actually have to work for pixels and you guys show up in force to complain. Too funny.
Added a Blam Stick as a rare drop in Plane of Mischief
Jjlent
04-07-2019, 11:01 AM
Lol, I'm definitely not a warmbody and I didn't really think I was qq complaining but to each their own. Was simply asking them to reevaluate it being on both servers when the problem only exists on 1
Llandris
04-07-2019, 11:08 AM
It’s pushing the game to the limit.
It also trivializes end game content
loramin
04-07-2019, 11:10 AM
I'm going to make a prediction now: this will not fix the raid scene. In six months (or however long) the staff will be right back to being overwhelmed with petitions, and meanwhile the same "1%" of the server will continue to dominate all raid content rather than sharing with the top 10% that is capable of defeating it.
"Competition" is the problem here. But I'm not saying any of this to start yet another fight about rotations (please, don't try to start one). I'm only saying it so that in six months I can quote myself, in yet another attempt to argue for the best system for P99: rotations.
Oleris
04-07-2019, 11:12 AM
https://i.imgur.com/Zoc1ixl.jpg
Oleris
04-07-2019, 11:13 AM
I'm going to make a prediction now: this will not fix the raid scene. In six months (or however long) the staff will be right back to being overwhelmed with petitions, and meanwhile the same "1%" of the server will continue to dominate all raid content rather than sharing with the top 10% that is capable of defeating it.
"Competition" is the problem here. But I'm not saying any of this to start yet another fight about rotations (please, don't try to start one). I'm only saying it so that in six months I can quote myself, in yet another attempt to argue for the best system for P99: rotations.
Going to be hard for the casual guilds to clear multiple adds as well in a competitive environment. Guess we got to test it out.
bricke75
04-07-2019, 11:23 AM
Thanks for all your hard work!
Xaeophi
04-07-2019, 11:24 AM
It also trivializes end game content
https://wiki.project1999.com/Zimel%27s_Blades_(SoulFire)
So.. when are hybrids being fixed?
This is the important question, all this other nonsense is just a distraction.
Xaeophi
04-07-2019, 11:25 AM
This is the important question, all this other nonsense is just a distraction.
Absolutely. Its all smoke and mirrors!
Daloon
04-07-2019, 11:30 AM
It's an open world competitive server from 1999 era, I don't get why people think there is somehow a magic trick to fixing the competitive raid scene, there isn't. Making people "clear ToV" in any sort of way will be way too time consuming for this era and just cause people to quit.
jpetrick
04-07-2019, 11:36 AM
It also trivializes end game content
The content is the difficulty of the pull. It takes an entire team to get a dragon into the zone in. It's extremely difficult and a lot of fun. You can go to any old Everquest server and crawl content but P99 had the pulling. It is a unique experience that cannot be replicated anywhere else. It's honestly tragic to see it end.
Aaryonar's AE with perma root is real interesting.
Tupakk
04-07-2019, 11:43 AM
It also trivializes end game content
With the server locked anything at the end game is going to be trivialize nothing can fix that.
Adding this condition just makes Coth racing a thing again.
Heywood
04-07-2019, 12:02 PM
Were the TOV changes implemented on Red as well? Guilds on red can just PVP over the zone which is a healthy alternative to the toxic FTE culture we're seeing on blue.
How about you and your crew start actively recruiting on blue instead of asking for ezmode tactics to be reinstated, otherwise get fucked. Can't have kajo and andain do all the recruiting for the server. Apex is after all the main reason why pop is so low.
Do your part and we'll have a higher population AND you get to slay your mobs.
Dark_Magic
04-07-2019, 12:03 PM
If we're going to completely disregard the founding principles of this server in order to cut down on the number of petitions/disputes, then just instance ToV. Just as unclassic, much more for players, and zero petitions from competing guilds.
Dagner
04-07-2019, 12:04 PM
Should be fun to bind sight and see people get G-Flux'd by Vyemm into the lava...
In reality though, this is a huge time sink for everyone involved, will result in many more petitions, and once again, will benefit only the most dedicated/hardcore guilds. Anyone who thinks otherwise, well, see you next Friday to find out for yourself.
Amyas
04-07-2019, 12:22 PM
Should be fun to bind sight and see people get G-Flux'd by Vyemm into the lava...
In reality though, this is a huge time sink for everyone involved, will result in many more petitions, and once again, will benefit only the most dedicated/hardcore guilds. Anyone who thinks otherwise, well, see you next Friday to find out for yourself.
^
Wallicker
04-07-2019, 12:45 PM
Still the same as before put in the work and have the #s and you’ll get loot, unfortunately for the more casual guilds killing will now require more work and more #s, this is worst case scenario for casual guilds imho.
maximum
04-07-2019, 12:46 PM
More like Temple of Leash-an!
maximum
04-07-2019, 12:47 PM
More like Temple of Leash-an!
More like Temple of Leash-wahhhhh
Buellen
04-07-2019, 12:51 PM
In reality though, this is a huge time sink for everyone involved, will result in many more petitions, and once again, will benefit only the most dedicated/hardcore guilds. Anyone who thinks otherwise, well, see you next Friday to find out for yourself.
This is how i thought Everquest was supposed to be.
If you willing to spend the time vs another guild / guilds you got the reward. This is how i remember my server being in live.
Seem to me these changes to TOV make the server more like it was live(Classic maybe not but there plenty not classic here on p1999)
Jimjam
04-07-2019, 12:56 PM
I'm glad to see the important issue of half elf starting notes is being addressed in the last few patches.
Can half elf warriors predating these patches petition to receive the correct note or should we reroll?
Pyrrhica
04-07-2019, 12:56 PM
God forbid players clear to a dragon to receive their loot. The whining in here is amazing. ToV was always a difficult time sink on live.
Slivur
04-07-2019, 01:08 PM
If you think having to clear trash is an unnecessary and annoying time sink, you all would have LOVED Vex Thall back in the day. Get over it. We can’t be casual and still get the best loot available. Well sorry but that is totally classic. Casual guilds weren’t in ToV during Velious. Hence the term hardcore raid guild was coined. So if you want it truly classic, only a few truly dedicated guilds would be there and they would be killing trash to get to dragons. Just how I remember it on live.
loramin
04-07-2019, 01:18 PM
If you think having to clear trash is an unnecessary and annoying time sink, you all would have LOVED Vex Thall back in the day. Get over it. We can’t be casual and still get the best loot available. Well sorry but that is totally classic. Casual guilds weren’t in ToV during Velious. Hence the term hardcore raid guild was coined. So if you want it truly classic, only a few truly dedicated guilds would be there and they would be killing trash to get to dragons. Just how I remember it on live.
P99 is not live, and this has nothing to do with "hardcore" or "casual". Live had what, three "top guilds" competing in ToV at once? At most, on some servers, for less than a year. P99 has at times (per GM Braknar) 8 forces in ToV, and this has been going on in that zone for years now (well, maybe not all 8 guilds, but raid drama). That's longer than the one year ToV was ever relevant on live; remember Luclin came out a year after it was released.
So no, it's not anything like live was, and unless the staff starts banning tons of guilds off the server it will never be classic. The only solutions are unclassic ones: our current (extremely unclassic) system, rotations (classic on some servers, but definitely not classic accross the board), instances (also extremely unclassic, but the staff seems to be warming to them), etc.
Vapos
04-07-2019, 01:25 PM
Can't wait to find out how many players can fit on Dagarn ledge.
Wallicker
04-07-2019, 01:31 PM
Europa/Omni/PS
AM
Core
AG
Seems to me 4 at most? And sometimes Core/Ag team up
HoT shouldn’t count toward this number.
Where is 8 “forces” coming from?
I think a 5 min FTE lockout would be better than this root situation... get FTE and now your guild has 5 minutes of no one interfering for a clean pull. This could have easily been a player agreement.
shortshot444
04-07-2019, 01:46 PM
It could definitely be interesting and possibly fun. Hope it doesn't turn out like Trackanon where guilds rush to be first and trains happen over and over. The server crawl sure had some fun moments.
loramin
04-07-2019, 01:46 PM
Where is 8 “forces” coming from?
[1:23 PM] Braknar: Has there ever been 8 guilds competing for ToV?
[1:24 PM] Braknar: Have you been online to watch the shit show that ensues?
In context that seems to be the extreme end (no one is saying there are eight forces on an average night in ToV). But the point is there is a huge, and extremely unclassic, number of forces competing for a zone that never had more than three guilds at once on it in live (and again, was only ever relevant for a year on live).
Oh, and also, for all this talk about what live was like, live never (in era) had zerg guilds with anywhere close to the population of Aftermath. But they are either encouraged or tolerated (depending on your reading of staff actions) here.
Nothing (again, short of mass player bannings) will change that. Every fix for the raid scene therefore must, by definition, be unclassic.
Yoink1986
04-07-2019, 01:47 PM
As long as Detoxx plays player agreements will never stick or last.
loramin
04-07-2019, 01:55 PM
As long as Detoxx plays player agreements will never stick or last.
Ban Detoxx and there will be a near identical rules breaker replacing him in a minute. This has nothing to do with individuals, as hated as they may be, because all those individuals are just acting as the system encourages them to.
Getting rid of Detoxx, or even banning all of Aftermath, will change nothing in the long term (though it would be a nice few months for everyone else on the server). Ultimately as long as the rules/system remains the same, players will continue to act like assholes.
Arkanjil
04-07-2019, 02:06 PM
Welcome to the new staff! Look forward to interacting with you all!
mattydef
04-07-2019, 02:07 PM
Everytime i see a new patch i get super excited, just to be shot down. I appreciate all the work you guys put in but man my bard/sk/paladin are really looking forward to the melee changes, i couldnt give two shits about updated chardok and new tov rules these days. I just want to hop on every once in a while and kill stuff with my nasty 2 handed sword without double attacking a fire beetle for 27 damage half the time.
Ashenden
04-07-2019, 02:43 PM
With the server locked anything at the end game is going to be trivialize nothing can fix that.
Adding this condition just makes Coth racing a thing again.
Petition to not let trackers COTH. Everybody starts on the line for everything. Fun times for people exping in Sebilis.
Vapos
04-07-2019, 03:12 PM
Nothing (again, short of mass player bannings) will change that. Every fix for the raid scene therefore must, by definition, be unclassic.
Having been part of the raid scene for the past year plus, I don't see why it needs "fixing". It's fun. No idea why non-classic changes are being made to a classic server in order to resolve issues that inherently exist in any MMO without instanced dungeons.
It seems to me that the server continues to head in a particular direction because the people tasked with policing things don't want to be bothered with all the crying anymore. This is certainly understandable, but if the goal here is to have zero CSR involvement in end-game raiding, just instance the dungeons and be done with it. This perma-root change is only going to cause different headaches, not less headaches.
loramin
04-07-2019, 03:21 PM
Having been part of the raid scene for the past year plus, I don't see why it needs "fixing". It's fun. No idea why non-classic changes are being made to a classic server in order to resolve issues that inherently exist in any MMO without instanced dungeons.
It seems to me that the server continues to head in a particular direction because the people tasked with policing things don't want to be bothered with all the crying anymore. This is certainly understandable, but if the goal here is to have zero CSR involvement in end-game raiding, just instance the dungeons and be done with it. This perma-root change is only going to cause different headaches, not less headaches.
It needs fixing because the staff are overwhelmed. This is not my opinion, this is the staff's: it's the reason Sirken and Braknar tried to set rotations, and the reason why Rogean instituted the most recent changes.
As a player, I 100% agree that the raid scene is healthier than it's been in years. I've been here long enough to remember the TMO days, and I certainly don't pine for them (though I do miss class R/C).
However, as I've repeated many times, and will probably repeat many more, it could be much, much better. It could let far more people experience classic EverQuest raiding. Right now a few hundred people get to experience that. With a different system, those few hundred would have to share their loot with others, but in return 2x, 3x, or more people would get to experience classic EverQuest dragon killing.
So the "fix" part is a staff issue: I just think things could be better (while in no way denying that things still are better than they were) with a system that let more people enjoy this server and its goal. It just happens to be a convenient (or inconvenient, depending on who you ask) fact that switching to rotations would also happen to mean a ton less work for the staff (which of course is why Sirken and Braknar pushed so hard for them).
This perma-root change is only going to cause different headaches, not less headaches.
You're preaching to the choir. In my opinion, what needs to change is our extremely limited definition of "competition". As long as that core part remains, every system will result in players acting like assholes, and starting fights which waste staff time.
Unkemup
04-07-2019, 03:33 PM
Some people are great with computers. Some people are not. I am not. I see the word patch and I know I am going to get pisssed off trying to make it work. Log in screen shows a noob ( 0 unknown class ) Unknown zone. ''Please visit project project1999.com and get the latest files from the getting started post''. Ok , easy enough. Rogean's post states ''The latest patch contains new required files. Download and extract the Project 1999 Files ( v47 ) to your EQ Titanium Directory.'' Ok sounds easy .. even has a quick link to the new files. I click link, stare at computer and wonder why nothing has changed. Than I notice a small box in the bottom left corner of the screen..hah version 47..cool. I click it and another screen comes up. Finally I see a button up top that says ''Extract files''...cool , I click it. Now the problems occurs... all I need to do is extract them to the EQ Titanium Directory , sounds easy. I browse and search all over for something named that and find nothing. Nothing is called that. No file in my whole computer is called that. How do I extract the files to the EQ Titanium Directory? Do I overwrite version 46? Do I extract to Everquest P1999 folder? And most importantly why aren't there instructions for something as simple as this? Not everyone is great with computers. What makes it worse is that I have done this process before and cant remember how!!
mattydef
04-07-2019, 03:33 PM
Having been part of the raid scene for the past year plus, I don't see why it needs "fixing". It's fun. No idea why non-classic changes are being made to a classic server in order to resolve issues that inherently exist in any MMO without instanced dungeons.
It seems to me that the server continues to head in a particular direction because the people tasked with policing things don't want to be bothered with all the crying anymore. This is certainly understandable, but if the goal here is to have zero CSR involvement in end-game raiding, just instance the dungeons and be done with it. This perma-root change is only going to cause different headaches, not less headaches.
If anything this change actually makes the server closer to classic, people definitely weren't solo pulling all the tov dragons and killing them at entrance. Now guilds will do what they did back during live, kill the dragons in their lairs.
1stCrusader
04-07-2019, 03:42 PM
Some people are great with computers. Some people are not. I am not. I see the word patch and I know I am going to get pisssed off trying to make it work. Log in screen shows a noob ( 0 unknown class ) Unknown zone. ''Please visit project project1999.com and get the latest files from the getting started post''. Ok , easy enough. Rogean's post states ''The latest patch contains new required files. Download and extract the Project 1999 Files ( v47 ) to your EQ Titanium Directory.'' Ok sounds easy .. even has a quick link to the new files. I click link, stare at computer and wonder why nothing has changed. Than I notice a small box in the bottom left corner of the screen..hah version 47..cool. I click it and another screen comes up. Finally I see a button up top that says ''Extract files''...cool , I click it. Now the problems occurs... all I need to do is extract them to the EQ Titanium Directory , sounds easy. I browse and search all over for something named that and find nothing. Nothing is called that. No file in my whole computer is called that. How do I extract the files to the EQ Titanium Directory? Do I overwrite version 46? Do I extract to Everquest P1999 folder? And most importantly why aren't there instructions for something as simple as this? Not everyone is great with computers. What makes it worse is that I have done this process before and cant remember how!!
Sure, I can help with this:
1. Download the Project 1999 Files (V47)
2. Navigate to your Downloads folder (you'll want to empty this before)
3. Right-click and choose "Extract here" (I use 7-zip, but WinRar works great)
4. Copy all the files that were extracted, then navigate to your EverQuest directory (where you installed the game)
5. Paste the copied files in this folder and choose the "replace all files in this destination" option
6. Done!
Vapos
04-07-2019, 03:52 PM
If anything this change actually makes the server closer to classic, people definitely weren't solo pulling all the tov dragons and killing them at entrance. Now guilds will do what they did back during live, kill the dragons in their lairs.
While it's true that crawling ToV is more classic than training mobs from stem to stern in ToV, rooting the dragons is certainly not classic. Several of the dragons require the raid to pull them to a certain point within (or a short distance outside) their lair to properly take advantage of LoS and other game mechanics. I think an extremely short leash for each dragon would be better than perma-rooting them, but this still does not tackle the issue of guilds leapfrogging one another.
Let's say everything in ToV is dead and Vulak pops. What's the situation? Guild A says "Going for Vulak!" and that's it? It's claimed? If not, guilds A, B and C are all going to start clearing trash mobs. This opens the door to accidental trains because guild A can't predict where guild B is going to be at any given moment. If this happens, is the guild who accidentally trained automatically DQ'd from Vulak, despite having no malicious intent?
Let's say guild A and guild B start clearing trash and guild A pulls the last 5-10 trash mobs while guild B is medding up / buffing. After the trash is dead, guild B can pull Vulak because guild A hasn't had a chance to med / buff. What's preventing this?
mattydef
04-07-2019, 04:00 PM
While it's true that crawling ToV is more classic than training mobs from stem to stern in ToV, rooting the dragons is certainly not classic. Several of the dragons require the raid to pull them to a certain point within (or a short distance outside) their lair to properly take advantage of LoS and other game mechanics.
I think an extremely short leash for each dragon would be better than perma-rooting them, but this still does not tackle the issue of guilds leapfrogging one another. Let's say everything in ToV is dead and Vulak pops. What's the situation? Guild A says "Going for Vulak!" and that's it? It's claimed?
If not, guilds A, B and C are all going to start clearing trash mobs. This opens the door to accidental trains because guild A can't predict where guild B is going to be at any given moment. If this happens, is the guild who accidentally trained automatically DQ'd from Vulak, despite having no malicious intent?
Let's say guild A and guild B start clearing trash and guild A pulls the last 5-10 trash mobs while guild B is medding up / buffing. After the trash is dead, guild B can pull Vulak because guild A hasn't had a chance to med / buff. What's preventing this?
Aye, a short leash would certainly be better. There are definitely going to be things that will need to be ironed out as the weeks go by and people get a better feel of the new raid scene. Its a step in the right direction imho though.
ZiggyTheMuss
04-07-2019, 04:26 PM
Thank you guys!
jaellman
04-07-2019, 04:37 PM
It’s funny because no one who actually could kill the ToV dragons is happy about this. It’s only those who’ve never been up north who are excited that it’s harder for guilds they hate to get NToV loot.
Root all mobs, let’s call it a day. Crush bone crawl!
heartbrand
04-07-2019, 04:42 PM
well this is pretty much RIP for ToV on red99
Darthmuhh
04-07-2019, 04:47 PM
You had 50+ at the zone in Monday night just play the game how it was intended thanks! :)
Obviously you're a fcking retard whose never crawled ToV and knows nothing about the time involved doing it with ninety, would hate to think the time involved trying to crawl it with 35-45 peeps.
Darthmuhh
04-07-2019, 04:50 PM
QQ
Stop being lazy and clear the zone. The Apex warmbodies will actually have to work for pixels and you guys show up in force to complain. Too funny.
Heh, another no nothing moron cuck, warm bodies he says, lol.
Heywood
04-07-2019, 05:02 PM
Obviously you're a fcking retard whose never crawled ToV and knows nothing about the time involved doing it with ninety, would hate to think the time involved trying to crawl it with 35-45 peeps.
Sorry muhh, sounds like you guys shouldn't be doing tov to begin with since you don't have the numbers for it. The days of trivializing content on red are over. Apex in shambles.
Recruit more.
MiRo2
04-07-2019, 05:09 PM
sounds like you guys shouldn't be doing tov to begin with since you don't have the numbers for it.
Lack of ToV will make R99 a one guild server. A large contingent of people in Apex have been playing on the server for a long time, they're not just gonna leave. Second raid day will become all of Kunark, what would be left for anyone else?
Arkanjil
04-07-2019, 05:13 PM
Sounds like Red is more deadededer
Darthmuhh
04-07-2019, 05:13 PM
If anything this change actually makes the server closer to classic, people definitely weren't solo pulling all the tov dragons and killing them at entrance. Now guilds will do what they did back during live, kill the dragons in their lairs.
Classic? Are you kidding? The classic I recall is 1 grouping Sontalak shortly after PoP came out. There was no need to pull him or any other dragon =P Sont has yet to be killed on red cause it's broke as hell. If ToV dragons are perma rooted, good luck getting close to them you obviously no nothing about their AE's. 255 MR and Vyem's AE will still shoot yer shit out into the lava 1 in 4 times. Ary's AE will simply drain all casters of mana, no shaman will get close enough to slow the mob, where do you place the clerics so that they are in range of the main tank w/o having trheir mana sucked dry? Pssh, and that naming only 2 =P Know nothing.
Xaeophi
04-07-2019, 05:54 PM
Loving the new idea. Its always good to see effort in trying to improve the server although I think these new mechanics COULD be revised just a lil bit. Great effort!
Darthmuhh
04-07-2019, 05:59 PM
Would love to see 150 blues rush into trips room to kill a dragon, lol, someone please make a video =D
Pink Floyd - US and Them - "Forward he cried from the rear
and the front rank died. "
mattydef
04-07-2019, 06:06 PM
Classic? Are you kidding? The classic I recall is 1 grouping Sontalak shortly after PoP came out. There was no need to pull him or any other dragon =P Sont has yet to be killed on red cause it's broke as hell. If ToV dragons are perma rooted, good luck getting close to them you obviously no nothing about their AE's. 255 MR and Vyem's AE will still shoot yer shit out into the lava 1 in 4 times. Ary's AE will simply drain all casters of mana, no shaman will get close enough to slow the mob, where do you place the clerics so that they are in range of the main tank w/o having trheir mana sucked dry? Pssh, and that naming only 2 =P Know nothing.
Thats a hell of a lot of crying for a grown man to do over a video game.
Spriggen
04-07-2019, 06:08 PM
Gratz are killing your playerbase
Samaritan
04-07-2019, 06:31 PM
Lack of ToV will make R99 a one guild server. A large contingent of people in Apex have been playing on the server for a long time, they're not just gonna leave. Second raid day will become all of Kunark, what would be left for anyone else?
That's cute that you think, or are trying to give people the false impression, that Apex allows anyone to raid anything uncontested. The only reason Heretic has been able to start raiding on the regular lately is due to the /who bot being fixed. Before the fix Apex had the /who bot running 24/ 7, Christmas day included.
MiRo2
04-07-2019, 07:23 PM
That's cute that you think, or are trying to give people the false impression, that Apex allows anyone to raid anything uncontested. The only reason Heretic has been able to start raiding on the regular lately is due to the /who bot being fixed. Before the fix Apex had the /who bot running 24/ 7, Christmas day included.
I don't remember Heretic doing anything in December. Once their guild leader ghosted and the rest of their officers stopped logging in the guild was only a couple of people for several months.
I don't think it's that far fetched that the sever will be worse off if a portion of players in Apex have more time on their hands and aren't keeping their alts camped out by ToV anymore.
Xaeophi
04-07-2019, 07:57 PM
This is CLEARLY an attack on rangers! Rooted mobs = --> NO <-- "Your bow does double damage" on rooted mobs! Dam you Cesar!
feniin
04-07-2019, 08:07 PM
This is CLEARLY an attack on rangers! Rooted mobs = --> NO <-- "Your bow does double damage" on rooted mobs! Dam you Cesar!
I wonder if it'll have that effect on them -- they're not *rooted* but they don't move. Any other mobs in game that are mechanically rooted?
Rygar
04-07-2019, 08:19 PM
I wonder if it'll have that effect on them -- they're not *rooted* but they don't move. Any other mobs in game that are mechanically rooted?
Tunare
Iksar_with_a_plan
04-07-2019, 08:52 PM
This is awesome. Well done.
ApexNews
04-07-2019, 09:07 PM
That's cute that you think, or are trying to give people the false impression, that Apex allows anyone to raid anything uncontested. The only reason Heretic has been able to start raiding on the regular lately is due to the /who bot being fixed. Before the fix Apex had the /who bot running 24/ 7, Christmas day included.
the who bot was created and used exclusively by ronin/catalyst who you raided and pvp'ed with. you literally had a bot in your discord that told you the location of every apex member in real time 24/7 and you still did nothing and got destroyed.
apex never used anything like that and immediately petitioned when we learned about it 15 months ago. we even provided the gms with a link to dayena's github page one of your members leaked to us when he got sick of constantly losing and jumped ship.
not sure if you are lying or being lied to about this but here is some reality: your guild loses because all you do is sit and talk shit in ooc while apex proactively goes out and does content to improve their characters. that's the difference. quit being a victim. trak/vp/kael arena/pog/hot have been up for months and yet your members are still wearing seb gear. stop complaining and go do something for yourself.
Iksar_with_a_plan
04-07-2019, 09:51 PM
I agree with the term used here to describe a portion of endgame content as it is now on P99.
Trivialized
Sure it's a product of a server locked in time. But the players should appreciate that the GMs are doing something here to potentially solve a very relevant and current issue.
danonymous
04-07-2019, 10:36 PM
It is great that there is finally some top level attention to the ToV problem. I can see why rooting the dragons would seem like a good solution to people from a distance. I think it is a decision that show great understanding of game mechanics but limited experience on the ground with competitive guilds and targets and lack of understanding of how people in the top guilds compete.
If the goal is to reduce petitions, I am confident this rule change will do the opposite. If the goal is to force guilds to the plow through trash to get to the named, this is not a long-term solution and players will find a way to get around what is intended. If the goal is to encourage guilds to work together, perhaps you haven’t been around the raiding community long enough. If your goal is to make a different challenge to how guilds compete over old targets, then yes, this is a good solution. As Vapos said, it only going to cause different headaches, not less headaches.
The guilds are already discussing how they can win these targets, which rules can be bent or broken, which “assholes moves” they can get away with, just shy of getting suspended or banned. After a week or two of madness, the top level will have to institute new rules to deal with the new techniques. The top guilds will adapt their techniques to see what they can get away with. As Loramin said, after a several months it will go back to the status quo.
All that said, this is step in the right direction. The top level is actually considering the problem and making an attempt. After the last few years of neglect, the last several months scandal, and the last week of whistleblowing, perhaps the top level felt they just needed to do something ASAP. Maybe it will take a few attempts and seeing the new problems that arise to understand the situation better. RIP ToV pulls.
sox7d
04-07-2019, 11:57 PM
I'm glad to see the important issue of half elf starting notes is being addressed in the last few patches.
Can half elf warriors predating these patches petition to receive the correct note or should we reroll?
a half elf warrior is pretty much the reason this patch exists
Inferus
04-08-2019, 12:17 AM
Perma-rooted mobs with 4 flurry drake guards that summon at 100%. Welcome to the classic EverQuest server!
Aadill
04-08-2019, 12:24 AM
This is CLEARLY an attack on rangers! Rooted mobs = --> NO <-- "Your bow does double damage" on rooted mobs! Dam you Cesar!
I can confirm that bows are in fact not getting double damage bonus on rooted ToV mobs :(
Molitoth
04-08-2019, 01:32 AM
I can confirm that bows are in fact not getting double damage bonus on rooted ToV mobs :(
=(
Xaeophi
04-08-2019, 01:55 AM
I wonder if it'll have that effect on them -- they're not *rooted* but they don't move. Any other mobs in game that are mechanically rooted?
Yelinak.. Rooted.. Arrows do NOT do double damage to him because of this :)
I saw past the smoke and mirrors! This patch is an attack on the most powerful class everquest has to offer.
feniin
04-08-2019, 02:00 AM
That's sad :( Papa Rogean needs to rectify this situation!
elwing
04-08-2019, 02:59 AM
Thanks a lot for this patch, had most fun that I had for long in tov! Minor adjustments might still be needed but overall a major improvement!
Dolalin
04-08-2019, 03:24 AM
Anything that makes ToV more of a timesink/pita is very welcome and a great idea. Casuals won't care, they'll be happy to crawl and put in the time for a few dragons. This will mostly hurt the farm guilds like AM. And so be it, they're hogging content.
paegan
04-08-2019, 03:46 AM
the who bot was created and used exclusively by ronin/catalyst who you raided and pvp'ed with. you literally had a bot in your discord that told you the location of every apex member in real time 24/7 and you still did nothing and got destroyed.
apex never used anything like that and immediately petitioned when we learned about it 15 months ago. we even provided the gms with a link to dayena's github page one of your members leaked to us when he got sick of constantly losing and jumped ship.
not sure if you are lying or being lied to about this but here is some reality: your guild loses because all you do is sit and talk shit in ooc while apex proactively goes out and does content to improve their characters. that's the difference. quit being a victim. trak/vp/kael arena/pog/hot have been up for months and yet your members are still wearing seb gear. stop complaining and go do something for yourself.
apex had one too... but you are right ronin/cata created it :)
Grizzler
04-08-2019, 09:04 AM
Temple of Veeshan
This means that your raid force must not have a presence in that raid mob's wing when it spawns. If you are in a wing clearing to one mob and another spawns, you may still kill the original target mob but then your entire raid force must vacate the wing before re-clearing to the new raid mob. Yes, that means chose your raid mobs carefully if there are other mobs in window.
Ok, I'm an idiot here, but does this mean that once you kill a mob, if another spawned you have to wait for the wing to repop before going after it or can you just zone out and run back in?
Agreed
04-08-2019, 09:53 AM
Question, are the rest of the Chardok 2.0 changes intended to come to P99? Monk Triple Attack and 2H damage bonus based on delay are the big ones I've been watching out for.
Heywood
04-08-2019, 10:25 AM
Only idiots deny Apex having who bots.
Next you're gonna tell me shelz isn't banned, right?
Valakut
04-08-2019, 10:26 AM
if everything is perma rooted in tov can we get binding in tov back?
Anything that makes ToV more of a timesink/pita is very welcome and a great idea. Casuals won't care, they'll be happy to crawl and put in the time for a few dragons. This will mostly hurt the farm guilds like AM. And so be it, they're hogging content.
Lol'd, power nerds of AM in ruins over having to play more p99...
loramin
04-08-2019, 01:33 PM
Question, are the rest of the Chardok 2.0 changes intended to come to P99? Monk Triple Attack and 2H damage bonus based on delay are the big ones I've been watching out for.
Yes. The staff split one Verant patch into multiple P99 patches, so the "Chardok 2.0 patch" isn't fully out yet, just the "Chardok 2.0" part. The rest will be coming (along with the few remaining minor patches left between Chardok 2.0 and Luclin) eventually, but on the typical (read: slow) staff release schedule.
Ravage
04-08-2019, 04:59 PM
Since the patch my Shai'din Revenant Bauble is show NEC only instead of NEC SHD.
Anyone else having this problem? I cross checked allahkhazams.com and the item has always been both classes.
Haynar
04-08-2019, 05:15 PM
Since the patch my Shai'din Revenant Bauble is show NEC only instead of NEC SHD.
Anyone else having this problem? I cross checked allahkhazams.com and the item has always been both classes.
Working as intended. It originally was nec only. About a month later shd was added.
Spriggen
04-08-2019, 08:57 PM
Do you see what is happening in ToV right now? Glad this is what your vision is for the server.
Thugnuts
04-08-2019, 09:40 PM
These ToV changes are fantastic! I'm really glad Rogean is stepping up his game and getting these problems under control.
toasteroven
04-09-2019, 03:45 AM
People keep saying this isn't live - but wasn't that the original intent of the server? To mimic the original game? This project just derailed itself into a mod. The population was thriving and numbers were looking good. People complaining doesn't mean there's a problem. You just contradicted the entire point of this project.
The objective here should be to recreate the game as it was. Not to make people happy.
Spriggen
04-09-2019, 03:54 AM
Problem is there are too many people trying to raid end game right now. They have us all cramped with a small amount of content. We need more end game content or rotations. Simple.
ToV in its current state is terrible. Look at Vyemm and Vulak right now. They are going to be up forever. This is what makes you all happy?
elwing
04-09-2019, 04:54 AM
Some adjustments need fixing, like gozzrem being unkillable yes, but overall the changes are marvelous...
The loot piñata where you just waited for pullers to bring the dish and the clear in no time made no sense, there's some work involved now...
Tethler
04-09-2019, 05:37 AM
Do you see what is happening in ToV right now? Glad this is what your vision is for the server.
More than the pull team is allowed to play the game?! Oh, the humanity!
People keep saying this isn't live - but wasn't that the original intent of the server? To mimic the original game? This project just derailed itself into a mod. The population was thriving and numbers were looking good. People complaining doesn't mean there's a problem. You just contradicted the entire point of this project.
It's cute that you're trying to lecture the server staff about the purpose of the server that they created. Hint: The "point of the project" is whatever they decide it is.
The objective here should be to recreate the game as it was. Not to make people happy.
You are the living proof that they didn't do it to make people happy.
Tethler
04-09-2019, 05:39 AM
A nice side effect of the ToV changes is that in taking longer to clear ToV dragons it will open up other non-ToV opportunities for smaller guilds to get some drops during earthquakes since the big dogs will be occupied for a longer time.
DiogenesThaDogg
04-09-2019, 10:48 AM
Has anyone noticed if you coth too close to a TOV boss your target will get summoned and eaten? Is this a change that came with the patch?
Baylan295
04-09-2019, 11:18 AM
Some adjustments need fixing, like gozzrem being unkillable yes, but overall the changes are marvelous...
The loot piñata where you just waited for pullers to bring the dish and the clear in no time made no sense, there's some work involved now...
Gozzrem is dead.
feniin
04-09-2019, 11:19 AM
Some adjustments need fixing, like gozzrem being unkillable yes, but overall the changes are marvelous...
The loot piñata where you just waited for pullers to bring the dish and the clear in no time made no sense, there's some work involved now...
He's easily killable. PS had no trouble with him.
feniin
04-09-2019, 11:20 AM
A nice side effect of the ToV changes is that in taking longer to clear ToV dragons it will open up other non-ToV opportunities for smaller guilds to get some drops during earthquakes since the big dogs will be occupied for a longer time.
Nah, they do the other stuff first while the casuals can get one or two of the easier mobs in the same time.
Oleris
04-09-2019, 11:27 AM
A nice side effect of the ToV changes is that in taking longer to clear ToV dragons it will open up other non-ToV opportunities for smaller guilds to get some drops during earthquakes since the big dogs will be occupied for a longer time.
I think the opposite will be true. More incentive to kill the "easier" targets then focus on the crawl.
Hideousclaw
04-09-2019, 02:14 PM
I think the opposite will be true. More incentive to kill the "easier" targets then focus on the crawl.
Yeah i think more guilds are gonna delay ToV. Maybe theyll pop in for a fast Doze, but then bounce for Dain/Yeli/KT/CT/Staue+AoW. That even seemed the case this quake.
Naerron
04-09-2019, 06:58 PM
tbh i see the raid changes only being a benefit to the raid geared guilds with 20 tanks, 20 clerics, and 70 others. Basically AM. How can a raid force just starting out can clear to a mob quicker than 100+ people with top end gear? It was even stated in the patch notes it's not against the rules to rush over people, just considered a dick move. Being a dick doth not stop a nerd from rage lusting after pixels.
In my humble opinion i think making a tag limit for each guild per cycle, and setting the spawns on a static timer would let everyone have more fun. Something like 1 city leader, doze,vulak or AoW, and 10 dragons total (kunark and velious combiend) per repop, per guild would really open up raid target to people, but also keep the spirit of competition for the guilds that want to race after something.
And if you really wanted to spice things up, change it all to 2 days spawns with a 2 day variance. Flood the market and the supply/demand problem goes away too. Right now it feels like the day before Christmas in 1996 and wal-mart just announced a fresh batch of furbies just got in and are first come first serve
Mikebro
04-09-2019, 07:39 PM
What a nightmare
Ravager
04-09-2019, 07:46 PM
Probably time to take a break if this is a nightmare for you.
loramin
04-09-2019, 08:03 PM
Probably time to take a break if this is a nightmare for you.
This is server chat not RnF. Just because you've been Stockholm Syndromed into loving the insanity of the P99 raid scene does not mean you need to insult people for saying perfectly sane and rational things in server chat.
Ravager
04-09-2019, 08:15 PM
The point is, relax, it's a game. So... relax.
Dark_Magic
04-09-2019, 08:20 PM
While I appreciate the spirit of trying to make things more difficult in ToV, the mechanics that were implemented in this patch are heavy handed and ridiculously un-classic. All end-game content gets perfected and/or trivialized over time on TLP servers. It's the nature of the time-lock.
Randomly introducing perma-rooted dragons that summon at 100% after several years of guilds farming the zone with classic mechanics is a pretty lame solution to a non-existent problem. The mechanics of the zone were classic as they were. If we're going to throw the baby out with the bath water, let's see some warder loot and clicky mounts.
loramin
04-09-2019, 08:41 PM
to a non-existent problem
While I largely agree with your post, ToV is most certainly not a "non-existent problem". ToV is a huge issue for the support staff. It's the reason (or if you want to get technical, a dispute over how to solve it ... along with some other stuff ... was the reason) we recently lost senior guide Braknar.
Many people, myself included, feel passionately about what the "best for P99" solution is, and we often argue over it in RnF ... but everyone agrees that some solution is needed, if only for the sake of our poor (and as many often forget, all volunteer) staff.
Legday
04-09-2019, 11:14 PM
While I largely agree with your post, ToV is most certainly not a "non-existent problem". ToV is a huge issue for the support staff. It's the reason (or if you want to get technical, a dispute over how to solve it ... along with some other stuff ... was the reason) we recently lost senior guide Braknar.
Many people, myself included, feel passionately about what the "best for P99" solution is, and we often argue over it in RnF ... but everyone agrees that some solution is needed, if only for the sake of our poor (and as many often forget, all volunteer) staff.
How do you not re-read the parenthetical before you hit submit and not think to yourself “that sounds ridiculous and I need to rewrite this.”
Also, the white knighting? Get a hold of yourself sir.
Nagoya
04-09-2019, 11:21 PM
This is server chat not RnF. Just because you've been Stockholm Syndromed into loving the insanity of the P99 raid scene does not mean you need to insult people for saying perfectly sane and rational things in server chat.
You're lost buddy we're in "News & Annoucements"
Also saying that the raid scene on an emulated elf sim is a nightmare might not be the exact definition of a "perfectly sane and rational" thing to say.
Take another blunt, finish that Farscape episode with the missus and chill bro.
The staff is fine. If they don't wanna do it they can quit, some new people wanna try and are joining as we can see in this very thread. Life goes on. People are willing to invest time and energy working for free, and when they don't anymore they are free to leave.
it's all coo
watch the world burn /o/
loramin
04-10-2019, 12:35 AM
How do you not re-read the parenthetical before you hit submit and not think to yourself “that sounds ridiculous and I need to rewrite this.”
Also, the white knighting? Get a hold of yourself sir.
Yikes.
Dude has 18 posts and so is likely somewhat new here. Not everyone thinks about things from the staff perspective ... which is totally reasonable: if all you read are the shouting voices it sounds like the only issue is raiders fighting with one another.
Aso, not everyone follows all the server drama; certainly not everyone who just reads the patch thread. But as anyone who does follow it knows, ToV is a real pain point for the staff.
Why is me saying as much such (and mentioning that the staff volunteers their time to let us play) a problem?
Dark_Magic
04-10-2019, 10:42 AM
... but everyone agrees that some solution is needed, if only for the sake of our poor (and as many often forget, all volunteer) staff.
I don't really get this. So all of these unclassic changes were made in an effort to cut down on the amount of petition work staff has to do? Petitions have always and will always exist in MMO end-game raiding, classic EverQuest included. After 10 years of classic EverQuest mechanics the server is now abandoning those principles because the guides are bored with raid petitions? :confused:
loramin
04-10-2019, 11:21 AM
I don't really get this. So all of these unclassic changes were made in an effort to cut down on the amount of petition work staff has to do? Petitions have always and will always exist in MMO end-game raiding, classic EverQuest included. After 10 years of classic EverQuest mechanics the server is now abandoning those principles because the guides are bored with raid petitions? :confused:
I think you need context.
You have to remember this whole thing is a volunteer project. For ten years the main people behind this server have charged nothing for P99. That means for ten years they've cared far, far more than any of us here about "classic EverQuest". After all, no one here has devoted ten years of their life, giving up just incredibly massive amounts of their free time (and initially, their cash), so that thousand of complete strangers could have the joy of (re-)experiencing classic EverQuest.
But there's an inherent problem: there is one Blue, which is meant to emulate a single live server, and there are hundreds and hundreds of people who want to raid on it: several times as many as their were on the live servers. In any system where people compete for scarce resources, those people are almost guaranteed to fight and act like assholes to each other, requiring petitions ... but there's only so many volunteers with so many hours to answer them (while doing everything else they have to do too). Because of this basic fact, something about this server has to be unclassic.
So it's hardly "the people who gave up ten years of their life are sacrificing their vision to be lazy". It's that they face a stubborn and intractable (and impossible to solve in a truly classic way) problem. They've already tried solving it other ways before, and they have various other unclassic or semi-classic changes they could use to fix it now (eg. they could instance raid content, rotate it, etc.). But they chose this one because they felt it was the best way to solve the problem right now, and let thousands of players keep enjoying a 100% free and 100% volunteer run server.
And for what it's worth the dragons in ToV were rooted (not quite the same way, but close) very shortly after the classic era, so out of the various unclassic options they at least chose one "pretty close" to classic.
MikeXG
04-10-2019, 07:37 PM
Thank you!
Nilstoniakrath
04-10-2019, 10:41 PM
And for what it's worth the dragons in ToV were rooted (not quite the same way, but close) very shortly after the classic era, so out of the various unclassic options they at least chose one "pretty close" to classic.
Agreed, this change is not something to bitch and whine about as "unclassic"
Xaeophi
04-11-2019, 03:13 AM
Oh.. Spirit wrack cord no longer drops in chardok. Cute.
rezzie
04-11-2019, 11:28 AM
ToV is a huge issue for the support staff.
This is an easy opinion to form for a sideline observer whose only source of raid scene news has been chugging down the RnF Kool-Aid.
As far as I'm aware, there has not been a single petition related to ToV filed between top raiding guilds since PS petitioned AM/TP for training them with Vulak during their Fesh attempt in August last year - 8 months ago. Dealing with zero(?) ToV petitions in 8 months is not something I'd describe as a "huge" issue or burden on staff.
Is ToV drama free? Clearly not. But, as a result of Sirken no longer being involved in the raid scene and a recent lull in active CSR involvement, guilds have been forced to resolve their disputes amongst themselves.
I actually had fun on the repop with the new ToV changes but you're only fooling yourself if you think they're going to do anything other than increase the amount of drama in ToV, especially when less experienced guilds start tripping over each other.
loramin
04-11-2019, 11:53 AM
This is an easy opinion to form for a sideline observer whose only source of raid scene news has been chugging down the RnF Kool-Aid.
I strongly suspect I've been following the drama more than you have, but this is neither the time nor place to compare the respective sizes of our drama knowledge. And, just in general, we all really need to get off the personal attacks on fellow posters outside of RnF.
Suffice it to say there is some stuff on the P99 Reddit that will likely change your opinion, and if you read it you'll find that in fact ToV has been a major pain point.
jpetrick
04-11-2019, 12:33 PM
I strongly suspect I've been following the drama more than you have, but this is neither the time nor place to compare the respective sizes of our drama knowledge. And, just in general, we all really need to get off the personal attacks on fellow posters outside of RnF.
Suffice it to say there is some stuff on the P99 Reddit that will likely change your opinion, and if you read it you'll find that in fact ToV has been a major pain point.
You've always been a misinformed idiot.
Hotel
04-11-2019, 12:54 PM
You've always been a misinformed idiot.
Hotel
04-11-2019, 01:01 PM
I strongly suspect I've been following the drama more than you have, but this is neither the time nor place to compare the respective sizes of our drama knowledge. And, just in general, we all really need to get off the personal attacks on fellow posters outside of RnF.
Suffice it to say there is some stuff on the P99 Reddit that will likely change your opinion, and if you read it you'll find that in fact ToV has been a major pain point.
LOL
This is great. This is like if someone lived in their room 24/7 and only scrolled through Twitter being able to tell you the current political landscape of the USA.
Pretty amazing someone can be this sure of themselves and this ignorant at the same time.
rezzie
04-11-2019, 01:03 PM
And, just in general, we all really need to get off the personal attacks on fellow posters outside of RnF.
It wasn't an attack directed at you.
I was simply pointing out that your statement - ToV is a huge issue for the support staff - is often parroted on the forums, used to warn/scare new players away from raiding, and imply that ToV squabbles between the toxic, cheating, scummy top tier guilds are a constant time sink on CSR.
My reply was stating the fact that CSR has had close to no involvement in ToV disputes in months, and as far as I'm aware there hasn't been a ToV petition filed for 8 months.
Ask any of the 400ish active raiders on the server if the raid scene is toxic, and I suspect most would say that it wasn't. Just because things aren't always happy families doesn't mean it's the steaming pile of toxicity that is frequently implied by the non-raiding forum warriors of RnF.
loramin
04-11-2019, 01:46 PM
It wasn't an attack directed at you.
You quoted me immediately before your response.
I was simply pointing out that your statement - ToV is a huge issue for the support staff - is often parroted on the forums, used to warn/scare new players away from raiding, and imply that ToV squabbles between the toxic, cheating, scummy top tier guilds are a constant time sink on CSR.
I'd really like to see some support for that statement. I'm pretty addicted to this forum, and I've never once seen a single post scaring away new players by suggesting that ToV requires too much staff effort (the raid scene often scares new players, arguably for good reason, but the toll on the staff is virtually never mentioned).
In fact, I haven't really seen "ToV is a huge issue for the support staff" parroted anywhere really. Still, even if it was, it's a true statement.
My reply was stating the fact that CSR has had close to no involvement in ToV disputes in months, and as far as I'm aware there hasn't been a ToV petition filed for 8 months.
You're being willfully ignorant here (please note my choice of words: I'm not calling you stupid, I'm saying you're deliberately refusing to expand your knowledge).
You have your own limited perspective. There's also the perspective of a (now former) senior guide posted directly in Reddit. Stop telling me how much you know from your own perspective and go read someone else's (which is more knowledgable than either of our's).
Hotel
04-11-2019, 01:49 PM
You're being willfully ignorant here (please note my choice of words: I'm not calling you stupid, I'm saying you're refusing to learn more).
Says the guy who spends how many hours engaging in the content he has been campaigning to change?
loramin
04-11-2019, 01:53 PM
I've already explained my background (which does include raiding ToV), and my position on your insane idea that only the top-end raiders (which like to think they're the majority but are significantly less than half the server's population) are the only ones allowed to have any say about raiding on this server.
You're just trying to start an RnF fight in the server patch thread, and I won't bite.
Inferus
04-11-2019, 11:19 PM
In fact, I haven't really seen "ToV is a huge issue for the support staff" parroted anywhere really. Still, even if it was, it's a true statement.
GM involvement in ToV disputes has been near-zero for the past several months. Sirken was heavily involved but since he left, guilds have either policed themselves or worked it out through tells between officers. It was a great system that required no staff involvement whatsoever.
Regardless of the misinformation being thrown around, can anyone explain to me how this new system is going to require less staff involvement? The level of toxicity is only going to rise.
ohsohologramic
04-13-2019, 07:57 PM
I'm getting this error when I tried to install the patch notes. Can anyone help me out?
https://imgur.com/a/Db2HuOH
ohsohologramic
04-13-2019, 07:59 PM
I'm getting the following error when I tried to install the patch. Can anyone help me out?https://imgur.com/a/Db2HuOH
veejur
04-14-2019, 04:40 PM
Start a kickstarter to raise funds for running 2 new non PVP servers and advertise it on the front page. I can’t imagine there aren’t enough people to pay for this to happen.
Allishia
04-15-2019, 02:55 PM
Never had so much fun raiding, suspense, wipes, its way way better then sitting at the zone in, and everyone feels useful at their class now, thank you!
shuklak
04-21-2019, 02:38 PM
Wow i never knew what was beyond that long hallway at the start of t o v.
Pretty please can we have melee tables and bard epic offhand fix soon?
Pretty Pretty please? <3
Terrel
04-23-2019, 12:24 PM
Pretty please can we have melee tables and bard epic offhand fix soon?
Pretty Pretty please? <3
^
Spirit wracked cord the quest item was dropping in chardok? dang wonder how many got that item! or socked it
AdrenolineLove
06-15-2019, 10:49 AM
Even with these spell files updated when I attempt to login it says my spell files are out of date half the time. The other half the time it shows no characters there (there are). Then 5% of the time I can see my chars but it freezes loading in and 1% of the time I can actually login and play. I've searched for a week now for an answer.
Bbeta
06-15-2019, 01:35 PM
Even with these spell files updated when I attempt to login it says my spell files are out of date half the time. The other half the time it shows no characters there (there are). Then 5% of the time I can see my chars but it freezes loading in and 1% of the time I can actually login and play. I've searched for a week now for an answer.
based on your signature i will presume it is safe to say that it is your character models. Need to get rid of those luclin model hax
AdrenolineLove
06-15-2019, 03:50 PM
Did a fresh install and had the same issue on 2 different PCs so, no. Also, luclin models are allowed as long as you aren't exploiting character model sizing differences. Have confirmed it with a GM in the past.
dfkrebbeks
08-24-2019, 10:34 AM
I think im un-diagnosed retarded. I bareley understand my monk let alone moving files around. is there a patch guide? i clicked extract all to my eq titanium file and dragged everything labeled spells to spell effects. this did not work. i am confusion
Balkinator
08-27-2019, 12:12 AM
I have download latest files v47 and installed them and replaced the old files with the new ones. still saying my spells are out of date, not sure how to fix this problem?
Blingy
08-27-2019, 02:25 PM
Did you try deleting the files then install the new ones Balk? It should work fine to just overwrite them but once in awhile a gremlin interferes and you'll need to delete the old then install the new.
stormlord
08-27-2019, 07:12 PM
On the outside, I"m against this. When Everquest slowly inched towards more rooted mobs and monsters that summoned, and shorter duration roots, it was moving away from the original vison of the game that was much less linear. In the origional game there was more kiting and creativity. Yes it could backfire, and pathing was buggy, but there was a lot of beauty in that. As Everquest matured, it seemed obsessed with "balance", and I don't think balance is everyting. This goes for a lot of things in the game, including items. Originally, items had some character. Stats were different between them. Apparently the devs saw this as a bad thing because players may have ot hunt around for the right items. So they went over it with a spreadsheet, and thereafter all items looked almost identical. I could go on.
Sorry that's just how I see it. Overzealous developers always ruin games when given enough time. That's why players make emulators, or go to other games. They're chased away.
I think the main problem has to do with congestion in the content. The original game never anticipate the huge population that came afterward. They also never expected Everquest to last for more htna few years. So builtin from the start was a strong congestion problem. I think they tried to make lots of content to counter it, but it wasn't enough when servers were peaking at 2000+ population. With Project 1999 the problem is a bit different. Playrs have more knowledge now and that essentially increases the congestion, meaning even with a smaller population the Project 1999 server is similar to a high poulation server circa 1999-01. The other problem is Project 1999 is very old now. What's it, 10 years old? This means extremely high mudflation in the economuy. This means there're a lot of players entering into the raid scene, as well many high level players. It's much worse than it was in 2000-01. This further drives the congestion problems to extremes, meaning the players and devs are going to be in a constant state of tension and panic. Since devs are naturally anxious and overzealous in their work, it all leads predictably to what we see in most mature games and MMO's, since they all share a lot of these problems. The original magic is lost. It eventually leads to a stale game.
I'm glad I played this in 2010. I no longer consider it the same game. I think the devs and the players here have the best interests in mind and they're all good at heart. But nothing lasts forever, and try as we might to make some things last forever, they'll slowly die in our hands even as we fight back the darkness.
Regardless, without Project 1999, the world would be for the worse. I'm grateful this all happened. It's still worth keeping alive, IMHO. Why? Because so many MMO's go down the soloing, personal quest path. Even in tis current state, Project 1999 recalls a time when grouping wasn't assigned to a secondary role, or the end game.
stormlord
08-27-2019, 07:52 PM
While I appreciate the spirit of trying to make things more difficult in ToV, the mechanics that were implemented in this patch are heavy handed and ridiculously un-classic. All end-game content gets perfected and/or trivialized over time on TLP servers. It's the nature of the time-lock.
Randomly introducing perma-rooted dragons that summon at 100% after several years of guilds farming the zone with classic mechanics is a pretty lame solution to a non-existent problem. The mechanics of the zone were classic as they were. If we're going to throw the baby out with the bath water, let's see some warder loot and clicky mounts.But it's not non-existent. It plagues the server. I agree, however, with the rest of your post. The biggest problems are the increasingly veteran players, mudflation (top-heaviness included) and the builtin problems from the start. The other issue is it mirrors the patches on live accurately, meaning it inherits everything--good and bad.
My opinion is we won't see real change and real magic without new, fresh MMORPGs. Things like Saga of Lucimia are what we need. Many of them. Not just a couple. However, if a couple is all we get then we have to appreciate it. There's a lot going on. So many choices to be made, and struggles to endure.
Evenso, I'm glad Project 1999 is here. They did a phenomenal job, and continue to do what they think is best. They deserve many thanks. I mean that honestly.
zauber
09-08-2019, 09:46 AM
I am not a raider. I am a casual player (one of the leaders of DaP). I have a necro and enchanter alt. The inability to see my pet's health along with the mob he is killing's health makes it so difficult to judge when to heal my pet. I see this as a big blow to pet classes and maybe the end of pet classes. This makes me sad
Ezzlazen
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