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Edwadragon
04-03-2019, 01:33 PM
Hey guys...

Background is that I have played alot of different MMOs after being fascinated by the genre watching my uncle play EQ as a kid. BUT I havnt played original EQ until a few weeks ago starting p99 and I do have to say... it is everything I had hoped it would be.

So normally when I create new characters in MMOs I try to avoid reading guides because I find it spoils at least a portion of the fun... WELL as I'm sure by the title of this post you can see where this is going.

I just hit level 12 two days ago and snapped up charm. Started charming and trying to level that way however the charm generally breaks in less than a minute and, without exaggeration, breaks between the 1 and 2 minute mark only about 20-25% of the time when charming blues and only slightly better results with greens.

So this seemed fairly cumbersome as I could barely regen mana fast enough to maintain the charm, let alone kill anything with the risk of the charm breaking.

So I spent a few hours trying to make it work before taking to the guides....

As im sure sure most seasoned players must understand, cha is important to us enchanters and in my blissful ignorance at the character creation screen, I decided to dump the majority of my points into int for the extra mana. This was great (as far as my experience can form an opinion on that) for the first 11 levels but now I feel like I'm crippled until I can get some +cha gear. I have 88 cha. Are the charm times mentioned above normal for level 12? And the spell just inst great till later? Or have I crippled myself?

If the case is the latter, would anyone be able to point me in the direction of some cheap (just bought my lvlt 12 spells...) +cha gear or have some hand me downs I may be able to buy at a discount or IOU lol?

Thanks in advance.

Legidias
04-03-2019, 01:41 PM
Cha is important but not as important as compared to level difference.

At low level, you will mostly be charming things in XP range, so very close to your own level. As you get higher in level, blue cons will drastically be lower than your level, resulting in more successful charm durations.

Even if you had 250 cha at lvl 12, you will still experience many breaks if you are charming things that grant XP.

There is a lot of cheap +cha gear, including stein and jewelry.

Cen
04-03-2019, 01:47 PM
Trust me all that breaking isnt the starting CHA dont let it get to your head.

DMN
04-03-2019, 01:56 PM
Charming is pretty garby at low levels and so are enchanters for that matter(soloing). Eventually you'll have enough mana and regen rates to make your lowest mez and tash fairly trivial. Then you can start opening with mez->tash_->charm.

branamil
04-03-2019, 01:57 PM
Charm break is 80% level of the mob, 15% magic resistance of the mob, and 5% your charisma (roughly). Dont' sweat it. You can easily get 255 by the time your 50 with cheap gear and buffs.

Edwadragon
04-03-2019, 01:59 PM
Thanks for the advice.

So I suppose the next question is, roughly what level does it become a viable option for leveling? Should I just stick with the animations? Not being able to control them is a real pain lol but if that's the case I'll just get used to letting everything hit me once.

DMN
04-03-2019, 02:02 PM
Early-to-mid thirties is a good time to start charming.

Edwadragon
04-03-2019, 02:04 PM
Cool thanks, I can work with that!

DMN
04-03-2019, 02:11 PM
Cool thanks, I can work with that!

I'd really try to find a duo or bigger party, personally. Lot of necros on the server and they make great enchanter partners. from 1 to 60 if they know what they are doing anyway.

kjs86z
04-03-2019, 02:21 PM
I'll play devil's advocate.

If the time /played doesn't bother you...you may wanna consider re-making and doing 25 CHA.

Reason being...if you wind up playing the character into the end game and start picking up raid items, having that 20 extra CHA will allow you more options when you start looking to stack more HP / armor / mana in certain slots while still maintaining 200 unbuffed CHA.

Honestly, in the end it'll make virtually no difference in your play experience.

abyssalstalker
04-03-2019, 02:29 PM
My words below are coming from someone who is very serious about their enchanter, and wants to push her to the max. Take that as you will.

If you plan on playing this enchanter casually, by all means, continue on.

If you plan on making this your main and taking them seriously, reroll.

I had a 44 erudite enchanter that I retired because I made the same "mistake" as you and dumped 25 points in to INT.

The stat distribution doesn't start mattering until 50+ IMO, but it will matter a lot. INT gear in this game is plentiful, and you get half as much value at 201-255 anyway, so maxing INT isn't a great return.

Meanwhile, having max CHA means one less thing to worry about when charming, which enchanters are borderline required to do in groups. As someone said earlier, the order of matter on charm break is Level -> Magic Resistance -> Charisma. Every 6 seconds a die is basically rolled for those three checks. If any of them fail, charm breaks. You want a higher level than your charmed pet, an incredibly debuffed MR on your pet, and high CHA to give you better chances at each of those die rolls.

The gear freedom you have for having a high base CHA is incredible. I am able to customize my gear so much because I have a lot of base CHA to work with. Without it, I'd be struggling for sure. Others say it doesn't matter... it does if you're serious and going against high end charms.

The min/max is high elf ENC, 25 CHA and the other 5 into INT or STA.

Best of luck

DMN
04-03-2019, 02:41 PM
There is supposed to be a soft cap on cha at 200, where every point after does extremely smaller amounts. Assuming the cap is in place, I think the only good argument for worrying about cha so much is when doing CR naked.

Edwadragon
04-03-2019, 03:08 PM
Thanks for all of the input guys, definitely dont want to reroll lol. Thinking I'll deal with it.

Wallicker
04-03-2019, 05:18 PM
At 12 your summoned animation is stronger than most stuff you’d be able to charm... I’d say charming becomes viable 16+ reasonable 20+ and efficient 24+(think Osargen in hhk)