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View Full Version : Game Mechanics: Tranquil Staff Stun Duration


Azzbad
04-05-2011, 04:39 PM
Reposted from *Resolved threads* as I haven't noticed a response to follow ups in that forum....
http://www.project1999.org/forums/showthread.php?t=31193

Used t-staff on live for a long time in kunark/vel/luclin...

The stun here so far has not exceeded three seconds yet and is usually short enough to not even notice a stun happened. I recall being able to land a proc and move to the backside of the mob and whack away at a good clip and sometimes even get lucky and stunlock mobs for 50% of hp etc.

I can confirm that it *isnt* breaking on melee damage like whirl right now. I think the max stun time needs to be adjusted. I don't have any idea nor can find any breakdowns of stun length distributions or anything (RNG?).

The stun has never lasted more than 3 seconds (6-12* edit) was max on live, as evidenced by post and others' experiences).

Also: When 1 proc falls during a previous proc's duration the stun component is not refreshing and only the DD portion is working (no stun lock like there should be).

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Proc
Posted: 2002-09-19 23:13:37 | Quote | Reply to Post | Follow
Cyaan
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12 posts
Score: Decent
T-staff procs 120 dd and a stun that last for 1-12 seconds. Stun duration is random (1-12 sec) but have yet to have it resisted.


RE: 100% non resistble
Posted: 2002-10-25 11:43:45 | Quote | Reply to Post
Harrek
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12 posts
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The DD part of the Proc always happens, the Stun though still not stun Unstunnable Mobs. The Consensus on Monkly Business seems to be that the Stun Lasts for 3 6 or 12 seconds, depending on the mob's level. If you Duel with it it tends to stun other toons for 12.
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And if all this will not Serve, I'll drown you the Malmsey butt within.


rsome stuff i learn about this wep
Posted: 2003-03-26 14:38:22 | Quote | Reply to Post | Follow
Igthar
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54 posts
Score: Default
I got this staff from my rl friend.
It is 29 30 10wt proc 100 blows.
I have fought Tunare - idol statue AoW
and non resisted....it proc 75dd in pvp and stunn las 12 sec.Now people who say this wep is only for twinks are wrong. T staff is one of the best pvp weps in the game for monks..Now dont flame im not on a pvp server but do pvp alot in arna.And i also have FoN form tunare and SoM from kael but this is alot better for pvp one proc + innerflame = dead caster or melee with alot less hp only thing wrong with this wep in pvp is people spin and can still repoist used to just stand still Vishish Bloodshedder TP server

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from http://web.archive.org/web/200112241....html?item=572

Ahout Proc By: Anonymous
Posted @ Sun, May 20th 11:07 AM 2001 Score: Good[4.00]
And lets not forget to mention that the proc is UNRESISTABLE , Nothing can resist it, on the mobs like 54+ it doesnt stune them but it will interupt there casting. Its a 120DD and a 1 to 12 second stun. Im 47 and got lucky and won a roll on it the other day in karnors (yahhhooo) I about had a heart attack, glad I got my IFS the week b4 and started pracing 2hb was at 50, now im at 212, cant wait to proc time :O)



I have this staff By: Anonymous
Posted @ Fri, May 25th 10:40 PM 2001 Score: Decent[2.50]
Ok, we all know the issues that monks have with weight. Frankly, I like the fact that I can hit for 115 (at level 43) with just under 200 skill in 2hb better then I would like those few extra ac points. The proc is a 120 point unresistable dd from what I understand, as well as a up to 12 second stun. At this point I don't give a rats ass that I'm at 18 weight. With this thing I beat stuff up, end of story.

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http://dns1.rmcps.com/azj/everquest/all%20spells.txt



| Spell Name | Skl | Mana | Cast | Sav | Tgt |
| | | | Time | | Type |


| One Hundred Blows (nonplayer) | Day | 55 | 2.5 | | Sngl |Lasts:0m12s Whirl Hurl 1 Immed.HP -120

h0tr0d (shaere)
04-05-2011, 05:50 PM
I recall being able to land a proc and move to the backside of the mob and whack away

I too remember this. Was how I soloed the ghoul lord.

kanras
04-05-2011, 06:11 PM
Not being able to stun lock is a bug, I'll see what I can do about it. The quotes you provided regarding duration are almost entirely from:

a) people who aren't high enough level to proc yet
b) spell data (which is unreliable in the case of SpinStun effect duration)
c) talking about pvp

The effect can last longer than 3 seconds as it is currently implemented.

Azzbad
04-05-2011, 06:36 PM
I believe you but I haven't seen it with hundreds of (no pun intended) procs. Is there any reason it would last longer in PVP than possible in PVE? What is the max stun duration set to here?

Azzbad
04-06-2011, 04:16 PM
I believe you on the > 3 seconds stun duration but have yet to see a single proc last that long so far. Any additional info would be appreciated :)

kanras
04-07-2011, 04:04 PM
Being able to stunlock should be fixed, pending update.