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View Full Version : Swimming brutes in Dreadlands


Glitterati
04-04-2011, 04:54 PM
<a href="http://www.flickr.com/photos/djardines/5589603617/" title="swimming brute by GlitteratiD'jardines, on Flickr"><img src="http://farm6.static.flickr.com/5091/5589603617_e9b050596d_z.jpg" width="640" height="400" alt="swimming brute"></a>

<a href="http://www.flickr.com/photos/djardines/5590226684/" title="swimming brute by GlitteratiD'jardines, on Flickr"><img src="http://farm6.static.flickr.com/5147/5590226684_b7f320c611_z.jpg" width="640" height="400" alt="swimming brute"></a>


Land swimming brutes, I lol'd.

bakkily
04-09-2011, 05:13 AM
lol, i remember starting out in kurns, and seeing swiming skellys

Lazortag
04-09-2011, 12:06 PM
to me, it doesn't look like they're swimming - it looks like they're flying at you at full speed. They also look pissed.

Gorgetrapper
04-09-2011, 12:12 PM
I think they figured out Raiden's classic back, back, forward attack in Mortal Combat. that shit is BRUTE-AL!

stayne
04-12-2011, 04:00 PM
All models enter into the swimming animation if they move below a certain point (think x,y,z axis). If a model is well above that point, but STILL enters the animation, it's because of a collision issue...which is usually resolved by simply updating the x,y,z coordinates by 1 in any direction.

Scrooge
05-13-2011, 09:10 AM
I think they figured out Raiden's classic back, back, forward attack in Mortal Combat. that shit is BRUTE-AL!

As well as his crazy screams while doing it!

Ennoia
05-13-2011, 09:40 AM
<iframe width="480" height="390" src="http://www.youtube.com/embed/1_ZzJIzsfU0" frameborder="0" allowfullscreen></iframe>