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OneDankind
02-25-2019, 02:55 PM
I'm new here. Played a bit back in the day on Quellious but I'm basically a total noob.

Does race matter for Warrior? I really don't want to be an Ogre. I want to make a Human like some guy that helped me a couple times on Quellious when I played(gnome warrior, lol). I can't remember his name. I think it was after a Cleric spell or w/e that's what I remember about it. lol.

Are tanks needed here like most other MMO's or are there reasonable classes that can tank well enough(monk, ranger from what I've read)? I don't remember from back in the day.

Though I think Pally may be more useful with the heals and that for grouping.

What should I do!?

Thanks.

Mjorlnir
03-24-2019, 07:25 PM
So, here's a over-simplified version:

Warriors are the best dedicated tanks (ie they stay alive while things are beating on them) but this is only really relevant at the very endgame. They are incredibly gear dependent, and until the ultra lategame have a harder time holding a mob's attention than a paladin or sk.

Paladin's and SK's are the best "instant hate" tanks. If you're grouping, and the mob switches to hitting your wizard or cleric, these two have spells that can snap it's attention right back. This makes them great for grouping, but they aren't quite as durable as a comparably geared warrior, so they aren't the preferred raid-boss tanks.

Rangers and monks, if well geared, can tank in a "no better options available" scenario. Your healers will have to spend more mana keeping them alive, and this just doesn't work on the really hard hitters. However, if it's just you and a shaman buddy having a casual hunting experience, they work just fine.

Ultimately, if you want to play a paladin, that's the right choice for you. If you find yourself at level 60 and wanting to tank for Aftermath, then spend some cash and make a warrior.

Danth
03-24-2019, 08:12 PM
EQ's an old game, with some faults. None of the tank classes here could be called full-service. They're all lacking someplace. Warriors are ideal for raids, not as great in normal groups, and are almost unable to solo. Paladin and Shadow Knight (collectively referred to as "knights") are very good in regular groups, but weak in raids. Point being no matter which you pick it'll be lacking somewhere. None of the three are great across all facets of the game.

Tanks are popular as an archtype. No raid and virtually no regular groups willingly forego a plate-type tank. Groups sometimes use light melees (Monks or Rangers or Bards) if necessary but the community rarely regards that situation as ideal.

Race does matter to an extent (higher starting statistics, etc), but not to the point where you should feel like you must pick one. If you want to make a Human, do it. It can act as a tank for anything an Ogre can. Your class you pick determines your role in this game, not your race.

What should do you? Pick what sounds best to you and jump in. If Paladin sounds fun, go for it. There's no substitute for experience. If it doesn't work out, switch to something else. You have time on your side--Ptoject1999's not going anyplace, and unlike the original game you have no fear of falling behind an unending expansion rush.

Danth

Arkanjil
03-24-2019, 11:29 PM
EQ's an old game, with some faults. None of the tank classes here could be called full-service. They're all lacking someplace. Warriors are ideal for raids, not as great in normal groups, and are almost unable to solo. Paladin and Shadow Knight (collectively referred to as "knights") are very good in regular groups, but weak in raids. Point being no matter which you pick it'll be lacking somewhere. None of the three are great across all facets of the game.

Tanks are popular as an archtype. No raid and virtually no regular groups willingly forego a plate-type tank. Groups sometimes use light melees (Monks or Rangers or Bards) if necessary but the community rarely regards that situation as ideal.

Race does matter to an extent (higher starting statistics, etc), but not to the point where you should feel like you must pick one. If you want to make a Human, do it. It can act as a tank for anything an Ogre can. Your class you pick determines your role in this game, not your race.

What should do you? Pick what sounds best to you and jump in. If Paladin sounds fun, go for it. There's no substitute for experience. If it doesn't work out, switch to something else. You have time on your side--Ptoject1999's not going anyplace, and unlike the original game you have no fear of falling behind an unending expansion rush.

Danth

Danth always giving solid advice. Sounds like you’d find paladin enjoyable and they are super fun group tanks.

elwing
03-24-2019, 11:40 PM
Regarding pali/sk, they both tank just about the same. In group where you are missing some heals or when fighting lots of caster, the pali will be way better, for other groups the sk will be slightly ahead but the difference is low. The pali has more group support thing, the sk has more pull tools and attack/dispell spells. I'd propose to choose based on what you prefer to do, for me clearly sk are funnier to play but your mileage can vary... Or you could go full warrior, need lots of gear, will be agro challenged but endgame lots of targets can only be tanked by warrior with discs...

Jimjam
03-25-2019, 02:07 AM
Race opens up different deity options, which in turn inform your roleplay and starting city options.

Legidias
03-25-2019, 08:08 AM
Race matters when you go gnome steampunk warrior!

theonesler
03-25-2019, 08:38 AM
Warriors are ideal for raids, not as great in normal groups, and are almost unable to solo.

Good post but I think there is some wiggle room in this statement. I've noticed as a warrior that almost all groups I am in that have a SK or Pally still have me as the main tank. Sure, SK and Pally's have better snap aggro but over the course of killing a mob warriors will always outshine in tanking ability and not needing as much attention from a healer.

Also, warriors have a reputation for not being able to solo. Sure, purely based off class, yes warriors trail far behind most classes in being able to solo. However, if able to be well geared, warriors can solo lvl 1-60. There might be some tough levels in there but it can be done and not be very terrible. I solo'd quite a bit especially between levels 25-45. At times it was the better exp option to grouping.

jolanar
03-25-2019, 08:56 AM
IMO it depends if you plan on raiding as a key component of your gameplay. If so choose warrior. Otherwise go with a knight class.

elwing
03-25-2019, 08:59 AM
Edit: @theonesler: To me having the warrior tank when you have a pali or a sk in an exp group makes little sense... Knight will keep agro quicker and better, mobs dies quickly enough for heals not changing much. Knight not tanking will be poor dps no matter what, warrior not tanking can be quite good dps... Warrior are better tank for sure, but it do not means that the group will work better when they tank...

wagorf
03-25-2019, 10:26 AM
Edit: @theonesler: To me having the warrior tank when you have a pali or a sk in an exp group makes little sense... Knight will keep agro quicker and better, mobs dies quickly enough for heals not changing much. Knight not tanking will be poor dps no matter what, warrior not tanking can be quite good dps... Warrior are better tank for sure, but it do not means that the group will work better when they tank...

i main a 60 war and i concur

war should always have a dps set for this case scenarior, you are going to need a set for raids anyways

thb im more than happy to play dps role in a group when a sk or pally available

Crede
03-25-2019, 10:53 AM
Edit: @theonesler: To me having the warrior tank when you have a pali or a sk in an exp group makes little sense... Knight will keep agro quicker and better, mobs dies quickly enough for heals not changing much. Knight not tanking will be poor dps no matter what, warrior not tanking can be quite good dps... Warrior are better tank for sure, but it do not means that the group will work better when they tank...

I also agree with this. Warrior should not be tanking with a knight in group, period.

What should they be doing? Staying in frenzy mode the entire time trying to land huge crippling blows. This is fun and highly effective. Lots of “oooos” and “aaas” from the group too. Nothing like a good crip and some random dude in another part of the zone through a wall sends you a tell like “damn bro, that was a good one. What weapon you rockin?”

Snaggles
03-25-2019, 01:46 PM
In the situation where you have a group with a knight and warrior (rare but happens on occasion) there really isn't a perfect answer for who tanks and who doesn't. It depends highly on what you are doing, how each is geared, and the general strategy.

As a pally in Chardok with a druid healer and bard CC I was spot-healing and keeping LoH for the main healer. Tossing stuns as needed but not in excess. The warrior probably had twice my hps and no issue with aggro at all. Change that up as a SK and you can help the monk pull; tagging with FD is trivially easy.

Change that scenario up with say a 51 warrior and 59+ knight or same-level but a knight with vasty better gear as a warrior i'd be happy just to dps. Save your disc if the MT drops and save the day; basically the pet class/ranger/monk plan.

Unconventional groups are fun and often more effective than most people expect. I did a Kael armor group with a warrior and bard. At the end everyone thought it went amazing. No, not "efficient" but fun and we still did it.

seren
03-25-2019, 02:39 PM
war should always have a dps set for this case scenarior, you are going to need a set for raids anyways


At what lvl should you start building a second set of dps gear ? What stats would you put forward in the second set (other than str) ?

Snaggles
03-25-2019, 02:48 PM
At what lvl should you start building a second set of dps gear ? What stats would you put forward in the second set (other than str) ?

Bag1: Staff of Battle for 400p.

Done.

wagorf
03-25-2019, 10:20 PM
At what lvl should you start building a second set of dps gear ? What stats would you put forward in the second set (other than str) ?

i remember dual wield starts to outdps 2h around lvl 38 or 40, so maybe around there get a cheap set like DN 1hander + frostbringer offhand. at 60 when you have the money and guildies then upgrade to dagas, swiftblade of zek, boc, etc.

don't bother with stats, there are only that many 1h war weapons you can buy/use. those extra str won't make a diff if the ratio is bad.

staff of battle, although very good for its price, is just a cheap way to avoid aggro. a jade mace + frostbringer offhand can outdps after lvl 38, fb on offhand don't really proc a lot thus its fine for dps.

Jimjam
03-25-2019, 10:42 PM
Get those blazing gloves of Fennin Ro for that +1% dps upgrade! :D