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View Full Version : Pathing Chardok - a Chokidai Mangler near Slavemaster


maximum
02-13-2019, 10:14 PM
Last night, my group encountered the wall-clipping of a fleeing Sarnak dog (a Chokidai Mangler) past the multi-bridges (near the Sarnak Slavemaster). I've included an image and logs of when it happened:

https://www.steveprutz.com/files/image/mangler_pathing__chardok_a_torridmod.jpg

[Tue Feb 12 21:54:44 2019] You slash a Chokidai Mangler for 19 points of damage.
[Tue Feb 12 21:54:44 2019] You slash a Chokidai Mangler for 61 points of damage.
[Tue Feb 12 21:54:45 2019] The clang of picks and shovels can be heard above the constant crack of whips.
[Tue Feb 12 21:54:45 2019] Avaro begins to cast a spell.
[Tue Feb 12 21:54:45 2019] Your target is too far away, get closer!
[Tue Feb 12 21:54:45 2019] Bisquit begins to cast a spell.
[Tue Feb 12 21:54:45 2019] You can't hit them from here.
[Tue Feb 12 21:54:46 2019] Your target is too far away, get closer!
[Tue Feb 12 21:54:46 2019] You can't hit them from here.
[Tue Feb 12 21:54:46 2019] Your target is too far away, get closer!
[Tue Feb 12 21:54:46 2019] You can't hit them from here.
[Tue Feb 12 21:54:47 2019] Your target is too far away, get closer!
[Tue Feb 12 21:54:47 2019] You can't hit them from here.
[Tue Feb 12 21:54:47 2019] Avaro's casting is interrupted!
[Tue Feb 12 21:54:47 2019] Your target is too far away, get closer!
[Tue Feb 12 21:54:47 2019] Auto attack is off.
[Tue Feb 12 21:54:49 2019] You tell your party, 'FUCK'

YendorLootmonkey
02-13-2019, 10:18 PM
The last line of the log indicates the severity of the aforementioned bug.

TripleLegit
02-13-2019, 10:51 PM
The last line of the log indicates the severity of the aforementioned bug.

All the evidence we needed

maximum
02-14-2019, 02:51 PM
The last line of the log indicates the severity of the aforementioned bug.

Yep, it wiped us. We had several dog and slaver adds (from downhill).

maximum
02-15-2019, 07:22 PM
Just got the loc--it was around neg220, neg240, neg190 (x,y,z).