View Full Version : Spells: Resists
ironfist
04-02-2011, 08:43 PM
Had a yellow conning mob resist 5 snares in a row. Not sure if that is normal or not ,but never had a yellow con resist more then 2 in a row
parlay1
04-02-2011, 09:26 PM
Fighting Sand Giants in Oasis I had a 40% resist rate on Drones of Doom, hardly remember that ever being resisted.
parlay1
04-02-2011, 11:24 PM
http://img3.imageshack.us/i/eq000004d.png/
http://img836.imageshack.us/i/eq000005.png/
High Resists against Spiroc's (I am lvl 41, 1 blue watcher and 1 white proven) 16 casts/ 8 resists 50%
cbwatt1
04-03-2011, 12:10 AM
All-
From my play last night in Frontier Mountains. I play a level 40 druid and I focused on giants as I am after the loop so stayed away from goblins and mole/penguin people.
8 Craigs:
Drones total 42 w/9 resists
Ensnare total 12 w/4 resists
Enveloping Roots total 39 w/5 resists
Immolate total 12 w/5 resists
Careless Lightning total 9 w/1 partial resist
Firestrike total 4 w/1 partial resist
6 Braes:
Drones total 23 w/5 resists
Ensnare total 7 w/1 resist
Enveloping Roots total 30 w/7 resists
Immolate total 4 w/2 resists
Careless Lightning total 5 w/1 full and 1 partial resist
Firestrike total 4 w/0 resists
1 Tump:
Drones total 2 w/0 resists
Ensnare total 1 w/0 resists
Enveloping Roots total 2 w/0 resists
Immolate total 2 w/0 resists
All the giants were "blue" including the Tump which surprised me with all the others I tracked being light blue or green. Of the Braes, one resisted nothing with the resisted spells coming from the other 5. With the Craigs, one resisted nothing with the resists coming from the other 7. I had 2 Craigs resist Drones multiple times with one resisting 3 times in a row.
I do not believe this replicates classic play in this instance. To me, it seems like there are still too many resists especially with the Druid signature Dot line. I would call immolate resists in line with classic as that spell and its kin were always variable. Root early breaks are nothing new but the initial resist is higher IMO.
Regards,
CBWATT
parlay1
04-03-2011, 02:48 AM
Blue Spiroc Proven resisted 6 enveloping roots out of 7 casts. Just a guess but it seems like the resists are about 5 levels too high....ie a blue mob one or two levels below you is resisting like a mob 4 or 5 levels higher then you would.
http://img263.imageshack.us/i/eq000006.png/
10 casts 6 resists 60%
Next pull was a light blue Spiroc Watcher
http://img222.imageshack.us/i/eq000008.png/
9 casts 5 resists 55%
Hope this helps guys, just trying to give you good documentation.
mwatt
04-03-2011, 08:04 AM
It is just as important to feedback what is right as what is not right, when work has been done. So, before making any other comments, I want state my opinion that the resists on dark blues (except for dark blues that are close to whites) seem correct to me. What a relief this is and many thanks to Uthgaard, whom I think did most of the work on this and Kanras as well if he helped.
I do believe that white mobs on the whole, are resisting more than white mobs in classic did. No hard stats yet to prove it.
Thanks again for all the hard work on this difficult and frustrating (for devs and players alike I'm sure) issue.
parlay1
04-03-2011, 04:16 PM
It is just as important to feedback what is right as what is not right, when work has been done. So, before making any other comments, I want state my opinion that the resists on dark blues (except for dark blues that are close to whites) seem correct to me. What a relief this is and many thanks to Uthgaard, whom I think did most of the work on this and Kanras as well if he helped.
I do believe that white mobs on the whole, are resisting more than white mobs in classic did. No hard stats yet to prove it.
Thanks again for all the hard work on this difficult and frustrating (for devs and players alike I'm sure) issue.
This is why I am providing screen shots, I don't ever recall this level of resists on Blues (or whites for that matter).
Grizlor
04-03-2011, 04:50 PM
Yellows you can expect to get the kind of resists you saw sometimes.
When a mob 7 levels lower than you resists 2 envenomed bolts, 8 roots, and 2 blinds in a row though is when you start to worry :/
Uthgaard
04-03-2011, 04:55 PM
Yellows you can expect to get the kind of resists you saw sometimes.
When a mob 7 levels lower than you resists 2 envenomed bolts, 8 roots, and 2 blinds in a row though is when you start to worry :/
This is either outdated, or exaggerated. This isn't even possible with the worst RNG streak as things are right now.
Lazortag
04-03-2011, 05:41 PM
I had 1567124 resists in a row today. Something is definitely up!
note: tested on the "Key Master" in plane of sky.
Grizlor
04-03-2011, 06:02 PM
This is either outdated, or exaggerated. This isn't even possible with the worst RNG streak as things are right now.
Was a couple days ago, some random forest giant in BW, I think a verdant? I'm not complaining, resists honestly don't seem too bad for me overall if I stick to mobs around 45. I played this game a long ass time, and I know that eventually RNG can hose you and you just kinda have to google image search slothshades.gif
parlay1
04-03-2011, 07:20 PM
This is the last one I post, if this is classic I have lost my mind. This is on a BLUE Spiroc Proven, I pulled it with full mana and had to camp out it still at 30% health. The screen shot I provided here shows 5 resists in 9 casts and it was that bad the whole fight or worse. Fleeing from a single blue mob never happed without some other occurance like being trained etc.
http://img846.imageshack.us/i/eq000009.png/
Just a thought, I was looking up mob levels and it shows Provens are 39-42, I am 41 and have never seen a yellow proven. Is it possible that it isn't the resist rate that is wrong per say but the con system? ie...something that is actually lvl 42 is conning blue instead of what should be yellow? again, just a thought.
Wigglepoo
04-04-2011, 01:08 PM
First of all, I'd like to thank the devs for their hard work on this issue. I've noticed a difference in the resists of mobs were I was kiting before (LoIO). That being said, I ran into this little guy today:
Me: 27 druid
Mob: DB Griffene (North Karana)
Spells used: Snare, Creeping Crud
Resists: Mob resisted 5 of 7 Creeping Cruds. No snare resists.
Result: Had to zone while mob was at 40% health.
Getting there, but resists are nowhere near fixed ala classic.
Thanks for reading. :)
Wigglepoo
04-04-2011, 08:06 PM
Just finished running for my life from a dark blue con Forest Giant Evergreen in WW.
Started the fight with 78% mana. First 2 creeping cruds resisted. First two ensnaring roots resisted. At this point I'm sweating at ~20% mana, give or take. Finally got a root to land. Unfortunately I didn't have enough mana at this point for another creeping crud so I had to zone.
Resists are not fixed. :(
Nineran
04-04-2011, 10:37 PM
This may be the wrong place to discuss this, as I do not have hard information such as logs or screen shots to support what I am bringing up. But I am just curious about how difficult it is to land spells on something either the same level as you, or within three levels below.
I am a 52 bard. My Charisma with gear and buffs is at 226 when this is happening. This is in Sebilis, mostly up against Krup frogs. Some Boks, etc. in the mix. Once mobs are at least 5 levels below me, the below experiences do not apply. There are still more resists than I remember, but its not unplayable.
Using Crisson's Pixie Strike. I have little to no ability to mesmerize something of my same level. It is resisted every time, although my sample size isn't indefinite. This experience is on a Krup Knight in Sebilis.
The maximum in a row I have tried to Mesmerize something of my same level was 6 times, and none of them landed. I have entirely given up on CCing anything of my same level. If its a few levels below, I usually just opt to sort of snare kite in small hallways.
Charm has a much better chance of landing than mesmerize. But still doesn't have a chance to land on something the same level as me.
I really just have a question. Is this the way it was in live? I played a warrior during kunark on live, I have no idea how difficult it was to land spells. Formerly, during original eq, I could without much trouble land spells on yellows. It wasn't until I get into reds that I started having major resist issues.
Now I have massive resist issues once they are white, and pretty large issues when they are just dark blue. Bards which I remember as being pretty versatile as either a dot machine. Excellent CC, or good kiters. That's out the window. I am now strictly group buffs. I don't depend on my dots, its too difficult to keep a rotation going. And my CC only works if I am fighting mobs that are significantly lower than me.
So anyways, I am just asking everyone if this is the way they remember it on live. I will adjust to it regardless, its just not as fun knowing how inept bards are at CCing things around their level.
I used to be able to CC 5 Dark blue Mobs. 3 Mezed. 1 charmed, fighting another uncharmed.
Now I can barely CC one dark blue mob that's within three levels of me. I can't stop my mez because if I do, I may run into a chain resist and lose control.
Looking for anyone that is either having the same issues and can just tell me. Get used to it! That's the way it was once Kunark hit. Or no, that's not the way it was it may change to the way live was some time in the future.
Just to clarify my Live Bard experience. I played a bard till 45. He was poorly geared. Could consistently mez and charm mobs that were yellow to him.
parlay1
04-05-2011, 06:12 PM
That is pretty much in line with how my spell casting goes, it seems that mobs are resisting a few levels too high for there level ie...blue mobs are resisting like a yellow/red con mob should.
However it doesn't look like the devs buy it, since other then the one comment saying the one poster was exaggerating they have yet to confirm this is a problem. All I can do is post screen shots of my experiences and I am done doing that at this point.
Good luck.
Lazortag
04-05-2011, 07:51 PM
This may be the wrong place to discuss this, as I do not have hard information such as logs or screen shots to support what I am bringing up. But I am just curious about how difficult it is to land spells on something either the same level as you, or within three levels below.
I am a 52 bard. My Charisma with gear and buffs is at 226 when this is happening. This is in Sebilis, mostly up against Krup frogs. Some Boks, etc. in the mix. Once mobs are at least 5 levels below me, the below experiences do not apply. There are still more resists than I remember, but its not unplayable.
Using Crisson's Pixie Strike. I have little to no ability to mesmerize something of my same level. It is resisted every time, although my sample size isn't indefinite. This experience is on a Krup Knight in Sebilis.
The maximum in a row I have tried to Mesmerize something of my same level was 6 times, and none of them landed. I have entirely given up on CCing anything of my same level. If its a few levels below, I usually just opt to sort of snare kite in small hallways.
Charm has a much better chance of landing than mesmerize. But still doesn't have a chance to land on something the same level as me.
I really just have a question. Is this the way it was in live? I played a warrior during kunark on live, I have no idea how difficult it was to land spells. Formerly, during original eq, I could without much trouble land spells on yellows. It wasn't until I get into reds that I started having major resist issues.
Now I have massive resist issues once they are white, and pretty large issues when they are just dark blue. Bards which I remember as being pretty versatile as either a dot machine. Excellent CC, or good kiters. That's out the window. I am now strictly group buffs. I don't depend on my dots, its too difficult to keep a rotation going. And my CC only works if I am fighting mobs that are significantly lower than me.
So anyways, I am just asking everyone if this is the way they remember it on live. I will adjust to it regardless, its just not as fun knowing how inept bards are at CCing things around their level.
I used to be able to CC 5 Dark blue Mobs. 3 Mezed. 1 charmed, fighting another uncharmed.
Now I can barely CC one dark blue mob that's within three levels of me. I can't stop my mez because if I do, I may run into a chain resist and lose control.
Looking for anyone that is either having the same issues and can just tell me. Get used to it! That's the way it was once Kunark hit. Or no, that's not the way it was it may change to the way live was some time in the future.
Just to clarify my Live Bard experience. I played a bard till 45. He was poorly geared. Could consistently mez and charm mobs that were yellow to him.
Pixie strike has a level cap of 45 - it will always resist on mobs above that level. This has nothing to do with this thread.
If you want to argue for the mez caps being taken away (since they're not classic), you'll need more information on which mobs were immune to mez. Otherwise the fairest thing to do is to just keep the caps in.
Ardenya
04-05-2011, 08:12 PM
Ive played a druid from early 2000 to GoD. One thing I did regularly was using magic based DoTs only since they were much more mana efficient in term of resist chance because they had a negative resist modifier. I remember talking to other druids and drooling about how our DoTs were basically unresistable.
Lately, I have experienced quite the opposite. Not only do I see increased resists overall but its especially noticable using the magic based line of DoTs. I haven't played my druid for some time now and if I did I was porting or did some quadding in SK. What made me do this post was when I tried killing Hill Giants. Being level 35 I tried killing a white and a yellow con and had both resist Drones of Doom several times in a row. Back on live I've been killing HGs in Rathe from level 30 on when they have been conning red using our magic line.
I've been trying to research using the WaybackMachine but somehow requests on Alla been acting up. Luckily I have been able to access CastersRealm. The following are links to entries from 2001:
Stinging Swarm (magic based):
http://replay.waybackmachine.org/20010911113329/http://eq.castersrealm.com/spells/spelldescriptions.asp?Id=909
Description: Inflicts 210 damage to the target over a period of 60 seconds.
This line of spells normally face extremely little resistance, usually only if the mob is 100% immune to magic or it is way out of your level range. Other resists are extremely rare.
This line of spells stack with the Immolate / Breath of Ro line.
Drones of Doom (magic based):
http://replay.waybackmachine.org/20010911114423/http://eq.castersrealm.com/spells/spelldescriptions.asp?Id=910
Description: Inflicts 340 damage on the target over a period of 60 seconds.
This line of spells normally face extremely little resistance, usually only if the mob is 100% immune to magic or it is way out of your level range. Other resists are extremely rare.
This line of spells stack with the Immolate / Breath of Ro ine.
Whereas when we take a look on the fire DoT line:
Immolate (fire based):
http://replay.waybackmachine.org/20010911121911/http://eq.castersrealm.com/spells/spelldescriptions.asp?Id=839
Description: This spell damages the target over a period of a minute.
This spell has an increased chance of being resisted, and stacks with the Stinging Swarm series of spells.
I would really love to see this fixed. Five resists in a row on a magic DoT is not the way it should be. In fact, it makes soloing almost impossible as that many resists leave you oom and the only option is to gate out or kite the mob for half an hour trying to regain mana and hope the next cast will go through... not fun.
Nineran
04-05-2011, 08:51 PM
Thank you for the answer to pixie strike. I didn't realize the caps weren't classic live. I assumed that the caps had been removed as I was getting the resist message, rather than the message when the target was to high to be affected by the effect.
The mobs in Sebilis are extremely more resistant than things like bugs and bats. I could CC them when they were yellow with charm. Sebilis, not a chance.
But it sounds like that's just the way things were. The mobs in Kunark just had greater resistances. Going to just assume and work with that, unless someone tells me otherwise.
Happyfeet
04-05-2011, 10:40 PM
I made http://www.project1999.org/forums/showthread.php?t=32043 this post earlier, not realizing this thread was mostly about our dots...
But anyways, swarm line of dots are completely messed up. Not a chance they are working as intended. I remember this always being my only way to do damage on raid mobs (as they are usually red con), and these dots would land on dragons, or whatever almost everytime. And now they are being resisted by normal blue con xp mobs, I'd say in the 20-30% range.
rbtucker
04-06-2011, 01:03 AM
Hello, just started playing here - 11 wizard.
Resists seem to be overdone a bit - what do I do in regards to "reporting", screen shots?
Blues seem to brush off my spells like I remember evens did back in vanilla when I played a wizard back in the day.
Attacked a blue lion, had root resist twice, and the third and fourth roots broke on first contact. I avoid even and yellow cons now since root won't work on them ;D (well, sometimes it does)
Are the devs still investigating this? Or is this the resist level that's gonna be in play for the rest of Kunark? If so, please please let us know :)
That way I'll go roll something else... hmm, no, no I won't. But still, lol
Then again, maybe there are just resist issues inherent at lower levels that I don't remember, /shrug
Kutles
04-06-2011, 03:33 AM
I can confirm this. Blue mobs are resisting the druid dot line (drones of doom, drifting death, winged death) series -200 magic resist modifier spell roughly 30% of the time. Rarely had any resists before Kunark went live on project 1999, now having a lot of issues. The spells are acting as if there is no magic resist modifier.
Rasah
04-06-2011, 11:11 AM
Next pull was a light blue Spiroc Watcher
This simply can't be right. Spiroc Watchers don't turn light blue until 51, not 41. At 51 I didn't have a single resist with lightning blast, and ensnare was resisted maybe 1 in 10.
Chicka
04-06-2011, 11:38 AM
Was in solb window yesterday, and at 46 I found the resists to be as I would expect, that is - not very often. Note these are near light blue or light blue mobs. It seems that the high blues are resisting way too much imo.
parlay1
04-06-2011, 03:56 PM
This simply can't be right. Spiroc Watchers don't turn light blue until 51, not 41. At 51 I didn't have a single resist with lightning blast, and ensnare was resisted maybe 1 in 10.
I can't do anything more then post the damn screenshots! They werent light blue like they were about to turn green but they were not dark blue like Provens, don't know how else to explain it with this ranging of blue con system.
neros007
04-06-2011, 07:03 PM
I have also been seeing higher resists in general ever since around March 13, 2011 when version 4 of the spells file went live. At first it seemed that roots and snares were most affected, but that may have been fixed and now I'm seeing a lot of resists of my druid magic-based DoTs. So today and yesterday I recorded resists while kiting various cacti, tigresses, and rhinos in The Overthere.
Me: 33 druid
Blue cons:
Ensnare: 1/10 resisted (10%)
Creeping crud: 8/30 resisted (27%)
Immolate: 3/10 resisted (30%)
Yellow cons:
Ensnare: 3/6 resisted (50%)
Creeping crud: 5/12 resisted (42%)
Immolate: 0/3 resisted (0%)
Before March 13, and possibly up until more recently, I rarely ever saw resists of my magic-based DoT. Something still seems wrong with spell resists.
Armada
04-07-2011, 07:40 AM
still getting multiple resists in a row even on my -100 fire dot line. On live these never resisted unless immune to fire or raid mod sometimes (even then it was the go to line for raid mobs). Having this resist multiple times on normal blue cons is broken.
williestargell
04-07-2011, 09:57 AM
druid magic dot line, in the one spell file where they actually posted the resist mods was no longer at -100 or -200 to resist. it was at +25, same as immolate. at the time i posted that this was not classic and a couple links to back it up. The problem still exists.
all the issues with too many resists on that particular line stem from that (unless it was changed) not the overall resist system.
not sure why this change was made. the two lines were reduced to one (changed/nerfed) so that stacking was reduced. In light of that, it seems a little crazy that that the same line would be further nerfed so that it won't land.
Druids are having to camp out on single blue mobs quite frequently after going OOM as stated above. This never happened before and is NOT a classic experience.
My druid was 40 for weeks and not even half thru 41 because I keep hoping that the resists will be changed so that we don't continue to totally suck. Some of the were changed, but it's not enough. Druids are heavily reliant on spells that are magic based - snare, root, dots. We have no debuffs like shaman and int casters do. So if there are more resists we bear the full brunt.
I'm level 41. I can kill one bouncer hurd/flerb per spawn round with difficulty. A level 35 mage can kill both. It is not druids that need nerfing.
If the druid dot is still at +25, or not in the range of -100 on its resist mod. please fix it. I'd hate to shelve my druid completely, but it's close to happening.
mwatt
04-07-2011, 02:17 PM
willie -
There is no denying that there still remains some issues with resists. Druids are hit particularly hard because:
* their spells are not particularly cheap mana-wise
* they have no mana rate increasing capability until high level
* they have poor melee and no pet - melee damage cannot ameliorate resists
* they are just getting over swallowing the non-stacking adjustment
However, the issue with 25 vs -100 resist modifier has already been brought up and Uthgaard offered what appeared to all to be undeniable evidence that in classic, the modifier was 25. For sure it was changed at some point to -100, but not yet.
Nonetheless, many of us are of the opinion that resists on that Druid spell line (among others from multiple classes) are too high for that period. That most likely means that the internal resist code implementation needs adjustment, which is what the devs have been doing. They have made good progress I think, though it is evident there is still work to be done. High dark blues and whites seem to resist too much for most everyone, not just Druids. Also, there appears to me to be a possible issue with how the resist code uses input from the notoriously streaky RNG, as sometimes, once resists start, they keep going like the ever-ready bunny.
williestargell
04-11-2011, 06:37 PM
hoping the devs are not considering this fixed and ok. imho it is far from ok
my druid is unplayable solo, everything is resisted to the point that i am restricted to alot of death when i OOM or soloing light blues. druids are supposed to be one of the best soloing classes. people don't make druids to go heal in groups, they make them to solo
the very same mobs i was killing easily 10 levels ago, are now a struggle to kill at all.
consecutive resists are way out of control. once a mob resists once it resists repeatedly. plus original resists before this kicks in are still a bit high.
42 druid getting resisted on drones of doom 5-6 times in a row every other mob. root and snare are much improved. immolate is resisted alot also.
fighting bouncers in feerott, hill giants in rathe, griffins in various zones, forest giant arbors in fv. popped all over various zones looking for lower resist mobs and yet to find any
parlay1
04-11-2011, 07:59 PM
Ya if I agro a Spiroc Proven (lvl 39-41) I just try to snare (usually takes a few tries) and run far away and camp instead of going through the ridiculous 1 hour kite that it will take to kill em. I am 42.
Lazortag
04-11-2011, 08:15 PM
A dark blue that is 1 level lower than you will naturally resist a lot. If my bard tries to kill a level 53 mob, it's going to take a hell of a long time, even though it's "blue" to me. A level 41 mob on the other hand will almost never resist, and it's also blue. How are resists on lower mobs that are still dark blue for other classes? I haven't seen any real problems with resists - chain resists are annoying as hell, but not that common.
Uthgaard
04-11-2011, 08:33 PM
A dark blue that is 1 level lower than you will naturally resist a lot. If my bard tries to kill a level 53 mob, it's going to take a hell of a long time, even though it's "blue" to me. A level 41 mob on the other hand will almost never resist, and it's also blue.
This. The resists you encounter will be dramatically less on a mob that is 3 levels below you compared to 2 levels below you, and so on.
Knight
04-12-2011, 12:34 PM
One thing that might be looked at then is what lvl the people are who are getting loads of resists. A lower lvl character isn't exactly going to have as many options. 41 might be blue to a 53 but a lvl 12 mob isn't to a 20, it's green. The lvl range for xp giving mobs vs higher level/resist mobs is much smaller for lower lvl people than for higher level. Thus lower levels have little choice but to hunt mobs closer to their lvl range and thus have increased resists. This in itself makes for an inherit problem that will cause people to complain (myself included).
Another thing I don't understand is how resists are figured. My Enchanter can toss a Tash line on a mob and it has no effect at all as far as I'm seeing. If the resist rate is calculated by mob lvl 1st then I have to wonder if Tash even has any effect until I get up to those higher levels, where the xp-resist range is greater..
Either way, the fact that they've been bumped up and changed is in itself going to cause complaints. Either way, it doesn't matter, they don't agree with us, it's not going to get changed. Deal with it.
parlay1
04-12-2011, 02:41 PM
Nope its not happening Knight, funny thing is if they had a way to make a lvl 42 druid (in my case) and tried to quad these spiroc provens it would take them about 30 seconds to say "holy shit this isn't right!" Oh well.
Knight
04-12-2011, 02:53 PM
Nope its not happening Knight, funny thing is if they had a way to make a lvl 42 druid (in my case) and tried to quad these spiroc provens it would take them about 30 seconds to say "holy shit this isn't right!" Oh well.
Yeah, I found the same on my 42 druid in the Spec caves. Apparently the fix is this: only hunt mobs that are 10 lvls lower than you.
You get what ya pay for I guess :)
Uthgaard
04-12-2011, 03:03 PM
If you can't post in the bug forum without being condescending, you won't post at all, and when you remake a forum account to come back and keep on trolling when you're already on a 1 week forum suspension, then yes, you'll find statements like you get what you pay for to be a self-fulfilling prophecy in the game as well.
Antagonizing us fixes what?
Anyone with the sense god gave a gopher would have understood from the patch notes and other posts that it's a work in progress.
Kanras/Uthgaard-Src-Resist bandaid for players casting on blue con npcs
The whole system needs an overhaul. This will just have to last you until we have time. And for those of you who have the nerve to bitch, never forget that this sat on the beta server for months unreported because no one wanted to beta test, and nearly anyone who did refused to beta test at a low level. You all made your own bed to lie in.
parlay1
04-12-2011, 03:29 PM
This. The resists you encounter will be dramatically less on a mob that is 3 levels below you compared to 2 levels below you, and so on.
Come on Uthgaard, it doesn't do anyone any good to react out of emotion. You certainly wouldn't want everyone quitting each time they are annoyed with a Dev (maybe some days), and people certainly wouldn't want you to pull the plug over a particular trying day. We understand its a work in progress, but posts like the one above leads us to believe you don't think anything is wrong so it would make sense to think that it wouldn't be corrected. Your latest post tells otherwise and that is all I needed to hear.
I don't think there is anyone with half a brain cell that doesn't appreciate all your work, you just need a good PR guy ;)
Anyway, hope we didn't annoy you too badly.
Midknite
04-12-2011, 04:14 PM
lol.. dude's gonna nerdrage on me.
Ya know what though? He's right. This is a bug forum and I was being an ass. For this ban I do not blame him.
It wasn't aimed at all the devs though Uth, just you.
Chrushev
04-12-2011, 08:37 PM
Here is a log from fighting 2 giants in WW simultaniously.. almost died. One conned Dark Blue other Conned even (white). about 50% resists.. dont know if this is intended (normal) or not. majority of the lands were on the Blue giant. Majority of resists were on White giant. Probably 20% resist on blue, 80% resist on white.
Edit - one of those snare lands was a on a green skeleton.. so its 15/15
http://img.photobucket.com/albums/v644/Duxa2/resists.png
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