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Rogean
01-21-2019, 01:34 PM
With today's reboot and in an effort to isolate some recent issues, we have trimmed the guild list on the server. I have deleted all guilds with 2 members or less. We may evaluate this further as necessary, but guilds require 6 players to form and anything less than that should be removed anyways.

Thanks,

Rog

YendorLootmonkey
01-21-2019, 01:40 PM
/mourn <Kimmie and Nalkin>

Laaksonen
01-21-2019, 01:43 PM
Last year I saw a guild called "East Karana Fishing Club" or something like that, lol.

Peterisjustok
01-21-2019, 01:54 PM
Hey all. Sorry, I'm new to 1999. How long is the typical downtime?

loramin
01-21-2019, 02:53 PM
Rogean cleaning up crap guilds:

https://i.imgur.com/mOkAqB3.gif

(It makes more sense ... though not a lot ... if you remember his old avatar.)

Tecmos Deception
01-21-2019, 03:27 PM
With today's reboot and in an effort to isolate some recent issues, we have trimmed the guild list on the server. I have deleted all guilds with 2 members or less. We may evaluate this further as necessary, but guilds require 6 players to form and anything less than that should be removed anyways.

Thanks,

Rog

RIP <Invitation to Darkness>

Diogene
01-21-2019, 03:54 PM
Last year I saw a guild called "East Karana Fishing Club" or something like that, lol.

Qeynos Hill Fishing Club.
This shouldnt be removed !

ZiggyTheMuss
01-21-2019, 04:14 PM
RIP <Straight Outta Odus>

Rygar
01-21-2019, 04:33 PM
but I still want to know why '/ all guild4' shows who is in the plane of mischief?!

fiveeauxfour
01-21-2019, 06:54 PM
<cabilis surf club> will be missed

Oleris
01-21-2019, 07:14 PM
RIP

<Italians>

Kimmie
01-21-2019, 09:19 PM
I always knew that one day a P99 male would break my heart, but I never knew it'd be you, Rogean :(

Nagoya
01-22-2019, 12:28 AM
of all things. why tho. tiny guilds are cute ^^;

r34m
01-22-2019, 04:38 PM
Got time to trim guilds but not time to honor Dr. Martin Luther King on MLK day by giving an xp bonus. Racist ass Rogean

Achromatic
01-22-2019, 07:27 PM
RIP <Tempest>

Freakish
01-23-2019, 09:09 AM
Ha! Apparently I had three members! <The Best>!

Solist
01-23-2019, 09:34 AM
You kicked me tho!

ryachart
01-23-2019, 07:41 PM
Oh no!

Rip <Dial A Rez>

I could never find any more clerics to join my cause =(

loramin
01-23-2019, 07:55 PM
Oh no!

Rip <Dial A Rez>

I could never find any more clerics to join my cause =(

Consumer-wise it was a great idea, but I suspect the problem is that every guild needs an almost infinite supply of Clerics, whereas each guild only really needs one Druid, and only at level 60 for PotG. Also, Druids get useful ports earlier than Clerics get 90+% rezzes.

So there are lots of Druid (and Wizards) in Dial that are either below raid level or within raid level, but with no strong motivation to guild up. But any prospective Dial clerics would have to be raid level, and they'd have to choose between phat lewtz (from raids) vs. unknown and (let's be realistic) probably not great rez profits.

But again it was a solid idea and it's too bad it didn't work out..

Tupakk
01-23-2019, 07:58 PM
Consumer-wise it was a great idea, but I suspect the problem is that every guild needs an almost infinite supply of Clerics, whereas each guild only really needs one Druid, and only at level 60 for PotG. Also, Druids get useful ports earlier than Clerics get 90+% rezzes.

So there are lots of Druid (and Wizards) in Dial that are either below raid level or within raid level, but with no strong motivation to guild up. But any prospective Dial clerics would have to be raid level, and they'd have to choose between phat lewtz (from raids) vs. unknown and (let's be realistic) probably not great rez profits.

But again it was a solid idea and it's too bad it didn't work out..

60k for Epic
20k for Gear
Time or 100k for Exp

round it out to 200k for a possible 50p tip from a rez, it just wasnt profitable.

ryachart
01-23-2019, 08:03 PM
Consumer-wise it was a great idea, but I suspect the problem is that every guild needs an almost infinite supply of Clerics, whereas each guild only really needs one Druid, and only at level 60 for PotG. Also, Druids get useful ports earlier than Clerics get 90+% rezzes.

So there are lots of Druid (and Wizards) in Dial that are either below raid level or within raid level, but with no strong motivation to guild up. But any prospective Dial clerics would have to be raid level, and they'd have to choose between phat lewtz (from raids) vs. unknown and (let's be realistic) probably not great rez profits.

But again it was a solid idea and it's too bad it didn't work out..

Fwiw it worked great for me. Anytime I was online I'd get solicited for several rezzes an hour, and I met a lot of people through it. Some occasionally expressed interest, usually followed by "....I'd love to join when my cleric gets their epic!"

It's a great use case for a very small guild.

ryachart
01-23-2019, 08:09 PM
60k for Epic
20k for Gear
Time or 100k for Exp

round it out to 200k for a possible 50p tip from a rez, it just wasnt profitable.

From my experience, virtually anything you can do alone is less profitable than tunnel questing on P99. My cleric's entire kit, including his epic, was paid for by catching a reasonably average number of drops while leveling up and relentlessly tunnel questing.

With that aside, 50p tips for a rez are pretty uncommon. It takes some discretion when you get messages from customers. Level 11s looking for a rez in Kurn's Tower usually have to be declined unless I'm particularly bored.

Often based on the complexity of the corpse run (am I getting the corpse myself or do I need to organize a necro/rogue? Is it in a really remote location, like Plane of Fear? Plane of Fear rezzing is tremendously fun, but I'll definitely be looking for a premium here.), I'm looking for somewhere from 400p - 2kpp for the rez.

It's not uncommon for me to get 4-5 rezzes per hour while online that probably average ~250p per in profits. I'm pretty kind hearted at the end of the day, so I usually still rez the level 11 in Kurns or the level 17 in Najena.

Best case I'd say I could make around ~1kp/hr with pretty low visibility/advertising/server awareness.

loramin
01-23-2019, 08:52 PM
60k for Epic
20k for Gear
Time or 100k for Exp

round it out to 200k for a possible 50p tip from a rez, it just wasnt profitable.

I dunno ... it seems to me a nekid level 49 Cleric could still totally make money doing rezzes. You don't need an epic to cast three rezzes an hour (if that), and the only gear you might need to get to the corpse is an invis ring and a SoW pot or JBoots.

I don't think most Clerics passed on Dial a Rez because they lacked plat/gear, I think they did it to join raiding guilds instead. But that's just my theory.

Fwiw it worked great for me. Anytime I was online I'd get solicited for several rezzes an hour, and I met a lot of people through it. Some occasionally expressed interest, usually followed by "....I'd love to join when my cleric gets their epic!"

It's a great use case for a very small guild.

Again, on the consumer/demand side the guild's value is clear, but as you said that wasn't the problem, the problem was finding clerics who wanted to join. I was just offering my guess, which is that that happened because raiding guilds looked more attractive.

ryachart
01-23-2019, 09:15 PM
I dunno ... it seems to me a nekid level 49 Cleric could still totally make money doing rezzes. You don't need an epic to cast three rezzes an hour (if that), and the only gear you might need to get to the corpse is an invis ring and a SoW pot or JBoots.

I don't think most Clerics passed on Dial a Rez because they lacked plat/gear, I think they did it to join raiding guilds instead. But that's just my theory.



Again, on the consumer/demand side the guild's value is clear, but as you said that wasn't the problem, the problem was finding clerics who wanted to join. I was just offering my guess, which is that that happened because raiding guilds looked more attractive.

Yeah I mean. I didn't spend any time recruiting. I spend basically all of my time logged into P99 rezzing haha.

I think if I recruited at all (ooc posts or forum posts) I probably would have had more members than just me, but I don't really play enough to justify spending my time recruiting when there are rezzes to be done. I probably would have recruited more if I knew a guild purge based on member count was a thing that might happen.

TripleLegit
01-24-2019, 12:56 AM
Yeah I mean. I didn't spend any time recruiting. I spend basically all of my time logged into P99 rezzing haha.

I think if I recruited at all (ooc posts or forum posts) I probably would have had more members than just me, but I don't really play enough to justify spending my time recruiting when there are rezzes to be done. I probably would have recruited more if I knew a guild purge based on member count was a thing that might happen.

Well now is your time to recruit! Just get six dedicated clerics together and remake the guild.

ryachart
01-24-2019, 02:57 AM
False Alarm. Guild still exists.

mcoy
01-24-2019, 01:16 PM
I'd be there if I wasn't in DoF.

-Mcoy

Dolalin
02-03-2019, 04:45 AM
Sounds like the sort of thing a patch might fix...

Ennewi
02-03-2019, 11:03 AM
<Size Matters>

dracosophy
02-10-2019, 09:33 AM
3 pages on dial a rez but no answer to the question of why were small guilds such a drain on resources?

Is it the misuse of a feature to get extra big names?

If we're worried about misuse of names, immersion breaking etc, how about we work on making people more aware that there's actually a naming policy on p99?
* * *
Sentences, phrases, popular culture references, names with titles inside them, and general immersion breaking nonsense,
has been the only major issue bothering me about p99 in the last 3-4 years.
It is honestly my biggest problem with this server/game, and has been one of the biggest reasons I take long breaks from p99
(and why I do not feel inclined to donate money).
While I actually hate arbitrary things, I'm an open-minded, liberal, creative-type-person, and most of the time I dislike following strict rules, tradition, boundaries & regulations just because "that's the way it is",
I think an unenforced, or unenforceable rule might be worse, in some cases, than a rule that has a questionable right to exist.
____And lest anyone think I'm an unreasonable stooge with no sense of humor, I absolutely see that some of the names people have are clever and funny,
I just don't want to see them used as a name for a fantasy character, in a high-fantasy setting...
which is exactly what the naming policy (see link below) was designed to do.
https://www.project1999.com/forums/showthread.php?t=17488
_The problem is, you don't even have to have bad behavior to annoy someone in this game, you just have a name you force people to see.
___Theory of policy & philosophy aside, the p99 rules, naming policy included, were designed quite adequately in my opinion (the opinion of a 25 year-veteran of online gaming),
aside from the apparent lack of visibility/enforcement in the naming policy of course.
____Also, just to clarify, I am not worrying about obvious mules and/or EC market characters,
I'm talking about characters that are actually leveled, used, and visible all over.
(though to be fair, I wouldn't mind if the market characters that were there frequently/repeatedly were a bit less immersion-breaking as well, but I realize we can't always have everything we want, so I'm willing to compromise).
____And lest anyone think character names are a small issue, I have a folder full of evidence,
and a general sense that approximately half the active players are violating the naming policy at any given time, which seems, to me, like not such a small issue.
_Every time you see them run by, are targeted for spells, or chat with you....
It's just not realistic to avoid the problem by avoiding the people since there are just too many of them. It seems like every zone has a large percentage now, so where a few years ago I would screenshot the few annoyances,
now half the time I don't even bother trying unless it really stands out as offensive, because if I tried to document all "bad names" I'd be doing it so much I would get myself worked up into a bad mood and have to log out in less than an hour or something.
_Even members of the hardcore RP guild [Auld Lang Syne] violate the naming policy! Rarely, but I have seen it.
_
I volunteer to be name police, and help with the manual re-naming of the worst violators, if it can be done.
Also if something was done about it, well, let's just say I'd be much more inclined to donate to the fund that maintains the running of the servers.
* * *
Or would all that just be too difficult, too involved, where-as tossing out small guilds is a one-shot thing that doesn't actually force anyone to lose any time spent beyond gathering 6 people together, so there's no risk of hurt feelings or complications? _Maybe I'm expecting too much;
__to add some new layer to the account-making process that gives people more of a chance to read the server rules,
___or maybe it's unrealistic of me to think that character names might be submitted manually to a large group of peer-reviewer-type moderators, and if any of them have issue with the name it gets held up in discussion and not approved, or something.
_
Just throwing stuff out off the top of my head here, but you get the idea... I'm realistic in that I know it's obviously not an easy problem to fix, or it would have been already, I'm just saying that something, anything, being done more than is now would be preferable to continuing as-is.
I'm also not ungrateful for the server, it's truly one of the best gaming communities I have encountered (probably a side effect of the older age-range than your average gaming community, but who knows),
and I am truly thankful that p99 exists. My deepest thanks to everyone who helps make it possible, and especially thanks to anyone who actually read through my wall of text here. :D

loramin
02-10-2019, 01:27 PM
Sentences, phrases

Pretty much sums up your post. Try introducing these things called "paragraphs" into your repertoire ;)

But to your point, the staff did crack down on naming violations not all that long ago. They did so with wild inconsistency, which led to a massive backlash from the player community, and then they stopped.

Maybe Rogean just wanted to send a message ("we can and will change names if we feel like it"). In that sense, maybe the rule isn't a rule at all (well, we all KNOW it's not a rule: the evidence of that is walking all over Norath), but rather a license: a license for the staff to change any names they feel like changing, whenever they feel like it. It's just that they only choose to exercise that license for particularly terrible names, or once in a blue moon to prove they can.

Maybe there was an internal division within the staff. Maybe the new GMs were like "why the hell do we have a rule if we don't enforce it?", so they started enforcing it, but then that created a backlash and Rogean was like "guys, I really don't give a crap about names, so cut it out".

The truth is we don't know why they briefly enforced a rule they never otherwise enforce, but really the reason doesn't matter: all you need to know is that the staff has only once ever enforced the rule (en masse) in the five or so years I've been here, and even then they only changed a small fraction of names, which means it's really not something Rogean cares about, which means it's not really a rule (again, it's really more like a license or warning from the staff). So we all have to just live with our 100% free and 95% accurate nostalgia game server and it's army of name-policy-violating names. Sometimes life is hard like that.

gunta
03-21-2019, 02:15 PM
Any update on the Green server now that chardok 2.0 is done?

loramin
03-21-2019, 02:49 PM
Any update on the Green server now that chardok 2.0 is done?

I'm not affiliated with the project at all, so take this as you will, but ...I wouldn't hold your breath waiting.

For one thing the "Chardok 2.0 patch" isn't done . The Chardok 2.0 part is, but there were other things that came in that patch which didn't come in this latest P99 patch, so we know the devs aren't done yet.

On top of that, the Chardok 2.0 patch was just the last major patch; there were other minor patches which came after that which also need to be implemented. On top of that, the devs almost certainly have a laundry list of issues they've been kicking down the road (speaking as a developer, prioritizing stuff and delaying work on the less important things is often a necessary practice), but since Green is meant to be their final result they will likely want to fix all that before Green is released.

And then finally, the P99 team tends not to be very communicative about development: they tend to just silently work on the new code without any community updates until the day the patch is ready. We might get some advance notice of Green, or we might not (we did with Velious, but then Velious required beta testing, whereas Blue is the beta test for Green).

Personally, I wouldn't count on it: I'd just buckle in, expect Green's release to be at least a year off, and be happy whenever it does happen to arrive.

Nirgon
03-22-2019, 01:30 PM
Working yellow meter including from swimming and melee

Make night times dark even if the human character snow flakes scream

Bolt

Bard stacking

Green

Tethler
03-22-2019, 10:04 PM
Also if something was done about it, well, let's just say I'd be much more inclined to donate to the fund that maintains the running of the servers.


This reads as "work harder for free before I consider supporting this game that I already play for free".

You have it backwards. If you want to staff to expand, they need more resources first.

Ever consider that people with your kind of mentality are part of the reason they don't have the resources to enforce these things you claim to care so much about?

I Felt Nostalgic
03-28-2019, 01:19 AM
If I wanted to create a guild, do I need 5 other players online at the time of creation or can I just add people and keep trying to grow the guild so it doesn't get deleted in the next guild trim event?

vanix
04-03-2019, 07:14 AM
Awwwe but I had such high hopes for <Realm of Insecurity> and RoI is a one man show my dude.. unlike some of these zerg guilds with no heart

loramin
04-03-2019, 10:48 AM
If I wanted to create a guild, do I need 5 other players online at the time of creation or can I just add people and keep trying to grow the guild so it doesn't get deleted in the next guild trim event?

To create a guild on Project 1999 simply gather a group of at least five friends together and then petition in-game (ie. the same process as on the original live Everquest servers).

I Felt Nostalgic
04-03-2019, 03:35 PM
Hopefully with the addition of the two new guides this process will get done quicker? I remember back in the day on live servers it could take forever to get a guide online to approve a guild. You know how hard it can be to keep a whole group of people online for hours at a time when most of them have children or significant others to drag them away constantly.

vanix
04-03-2019, 11:19 PM
Hopefully with the addition of the two new guides this process will get done quicker? I remember back in the day on live servers it could take forever to get a guide online to approve a guild. You know how hard it can be to keep a whole group of people online for hours at a time when most of them have children or significant others to drag them away constantly.
Correct me if im wrong but i think it just needs to be 5 names on seperate accts

Nikkanu
04-06-2019, 04:59 AM
RIP <Tempest>