View Full Version : Enchanter Spell Gems
Killval
12-15-2018, 10:30 AM
So what is the best spell to have specifically in spell gem slot #1?? I have only a lowbie level 25 Enchanter but I love playing him a lot, my favorite caster class, with a Necromancer following closely behind, but currently have been using Tash in spell gem slot #1, although I'm debating if Root might be better? Why spell gem slot #1 is so important is because with a GCD reset item such as the Rod of Insidious Glamour you can have spell gem slot #1 always available pretty much, no cooldown. So what would be the most advantageous? Or would it mostly vary on whether or not you are soloing, duoing, or grouping?
Crede
12-15-2018, 10:49 AM
Not sure what you’re talking about #1 slot, it doesn’t have some special exemption. The number slot has nothing to do with GCD reset. That’s something that applies to any slot that isn’t currently on cool down.
Read Loraen’s guide here that specifically talks about spell line ups. You will get a general feel for what you should be using. He even has a few YouTube videos linked of some solo battles I recommend you watch them you’ll get a feel for how switching it done at the highest level.
https://wiki.project1999.com/Loraen%27s_Enchanter_Guide
Killval
12-15-2018, 10:52 AM
No it does, yes you are completely correct in when using a GCD reset clicky, all spell gems come off cooldown EXCEPT the one you just cast, HOWEVER, say you cast spell spot #1, say its Enstill, you hit GCD reset clicky, spell gem #1 ALWAYS comes off CD immediately, whereas say you cast spell gem #4 and that has Mesmerise and you use GCD reset clicky, spell gem #4 is still on CD... this is why Shaman generally put spell gem slot #1 as Cannibalize for example.
Killval
12-15-2018, 11:00 AM
Seriously check it out, go in game and test it put a spell on gem #1 and cast, hit a clicky, and #1 always refreshes instantly, whereas no other spell gem will refresh instantly upon casting that respective spell gem...I've read Loraen's guide and watched Tecmos Deception's vids as well as Loraen with his little gnome fighting bosses and the like. In his guide he mainly mentions regarding spell slots about having all the CC tools ready, which is helpful, however doesn't mention anything regarding advantageous use of the GCD reset in spell slot #1.
Legidias
12-15-2018, 11:13 AM
First slot 100% refreshes faster.
Not sure what you’re talking about #1 slot, it doesn’t have some special exemption. The number slot has nothing to do with GCD reset. That’s something that applies to any slot that isn’t currently on cool down.
Read Loraen’s guide here that specifically talks about spell line ups. You will get a general feel for what you should be using. He even has a few YouTube videos linked of some solo battles I recommend you watch them you’ll get a feel for how switching it done at the highest level.
https://wiki.project1999.com/Loraen%27s_Enchanter_Guide
Read " Getting around and other tricks" in the guide YOU posted. I pray you dont actually play an enchanter.
Crede
12-15-2018, 11:29 AM
Read " Getting around and other tricks" in the guide YOU posted. I pray you dont actually play an enchanter.
LOL, I do, and better than 99.9% of the schmucks who attempt to play one. Also, since you can't read, let me help you out with that. That guide has nothing to do with what we're talking about in the thread, the person who wrote the guide didn't even know about this at the time. OP is specifically talking about the slot 1 spell gem bug, that with a GCD clicky it will override the natural recast of a spell instead of still having to wait a few secs for it to pop back up. I did some research & testing, it worked on something like Dazzle after waiting 1 second(if you tried instantly it would still give you the spell recast error), but not the longer stuff. Obviously being able to chain ToT would be way too OP, you'll just get the spell recast timer not met message.
OP, I'd probably use mez for this little trick/bug/exploit. Being able to get one off quicker is nice. Seems most are using Root/Mez for this slot.
Killval
12-15-2018, 11:35 AM
Thanks! And yeah initially when I found out about GCD reset item, I wasn't aware of the first spell gem bug on top of it either until I watched a video awhile back of Pikn on his Shaman talking about using it for Canni, I use lifetap for my Necro for spell gem #1, still seems to be a toss up tho on what would be most useful for Enchanter tho cuz arguments could be made for Root/Mez I suppose, and hey at least you learned something new and super handy today.
Crede
12-15-2018, 11:41 AM
Yea, Loraen had no idea about this bug when he wrote his guide.
Apparently, Einstein Qtip over there seems to think it's somewhere in the guide. Since Lorean was already topping the solo artist charts, I dont see this as an absolute game changer. In critical situations you're having 2 stuns out anyway which you'll be using over a fast recast on one of your mezzes.
Crede
12-15-2018, 12:48 PM
Thanks! And yeah initially when I found out about GCD reset item, I wasn't aware of the first spell gem bug on top of it either until I watched a video awhile back of Pikn on his Shaman talking about using it for Canni, I use lifetap for my Necro for spell gem #1, still seems to be a toss up tho on what would be most useful for Enchanter tho cuz arguments could be made for Root/Mez I suppose, and hey at least you learned something new and super handy today.
Yea thanks for specifically pointing this out. I see this as more of a fun thing on my Wizard so I can throw down some nukes quicker!
Varren
12-15-2018, 03:24 PM
I roll with regular old root
Karthil
12-15-2018, 10:21 PM
Might go without saying, but keep in mind that the GCD refresh can actually screw you up if you use it with something that has a longer refresh/shorter cast time and the spell isn't actually ready to be cast again by the time it lands.
This is the case with some mezzes, and you'll end up getting the message that the spell isn't ready to be cast, and you'll have to recast. In the end, you'll end up taking more time than if you had never used the clicky in the first place.
tl;dr: GCD refreshes are most successful with short refresh/long cast time spells, and can even cause problems with spells that don't fit this category
Xaeophi
12-16-2018, 04:13 AM
I don't think the spell slot 1 really matters.. Maybe im wrong
MY spell set up usually consists of (Unless im in pom)
Tash
Dazzle (yes.. Dazzle so i don't have to keep fkkin with it)
Allure or Boltrans
Skew
Slant
Bedlam
Slow
Theft of thought
I might switch out dazzle for rapture depending on which camp im soloing
Switch allure for boltrans in most cases for the faster recharm
Both stuns to stop casts or in the case one stun gets resisted
Root imo is a waste of a spell slot
Theft of thought can be switched out if theres no caster mobs otherwise keep it for less downtime
Blanket of forgetfulness is good to keep there too in some cases (PoM, or soloing a big mob to clear aggro so pet can pick aggro back up in the case of a break )
For the most part i usually always have tash up since i pull with it, and usually always cast it on a mob b4 i even attempt to charm,mez it.
Spells i alternate out -> Feedback, Boon (for pet )
My set up is different then most enchanters.. But most enchanters haven't soloed some of the shit i have so to each his own :D
snyder43
12-16-2018, 11:10 AM
I usually use it as my swap slot. Being able to mem a spell, reset your GCD, and instantly cast it is saves you the 2 seconds required for the gem to refresh is really powerful.
Baylan295
12-16-2018, 11:37 AM
I don't think the spell slot 1 really matters.. Maybe im wrong
MY spell set up usually consists of (Unless im in pom)
Tash
Dazzle (yes.. Dazzle so i don't have to keep fkkin with it)
Allure or Boltrans
Skew
Slant
Bedlam
Slow
Theft of thought
I might switch out dazzle for rapture depending on which camp im soloing
Switch allure for boltrans in most cases for the faster recharm
Both stuns to stop casts or in the case one stun gets resisted
Root imo is a waste of a spell slot
Theft of thought can be switched out if theres no caster mobs otherwise keep it for less downtime
Blanket of forgetfulness is good to keep there too in some cases (PoM, or soloing a big mob to clear aggro so pet can pick aggro back up in the case of a break )
For the most part i usually always have tash up since i pull with it, and usually always cast it on a mob b4 i even attempt to charm,mez it.
Spells i alternate out -> Feedback, Boon (for pet )
My set up is different then most enchanters.. But most enchanters haven't soloed some of the shit i have so to each his own :D
I like Entrance > Dazzle, but also often swap to Rapture if it makes sense.
I use Boltran’s almost exclusively. It’s rare that I have mana issues these days, and the fast cast time of Boltran’s means I don’t have to mez a broken pet with the right stuns.
I blanket early and often. It’s rare that a blanket is a bad call when actively engaged with a mob IMO.
I prefer Winds over single target Tash. If I have multiple mobs coming at me, it’s imperative that I have the best shot possible at stunning them, and I generally don’t care about getting tashed myself.
I also keep fascinate up most of the time (again, an “oh shit” button) unless I am only dealing with singles.
Root becomes useless when dealing with summoning mobs regularly, but is the best CC available a lot of times when xping with non-summoners.
Legidias
12-16-2018, 12:10 PM
Do enchanters have spells they would really want to spam back to back? I don't play much enchanter, but GCD slot 1 refresh is great when I really want or need to burn something down on my wizard. Saves that 2 secs in between waiting if it was any other slot.
Baylan295
12-16-2018, 12:12 PM
Do enchanters have spells they would really want to spam back to back? I don't play much enchanter, but GCD slot 1 refresh is great when I really want or need to burn something down on my wizard. Saves that 2 secs in between waiting if it was any other slot.
The biggest boon to an enchanter is being able to use it as a swap spot and cut off a few seconds between casts. For example, Shield of the Magi could be cast instantly after being memmed in slot 1.
Bedlam can be cast and on you in 12 seconds instead of 15-16.
Killval
12-16-2018, 01:29 PM
A big thing I could see using root in spell slot one would be say someone pulls like 5 mobs or something you do AE Mez then you can spam Root on all of them back to back really fast. Can save you from getting smacked up from aggro from the Mezzing...
Killval
12-16-2018, 01:31 PM
oh and Xaeophi, read the first few posts from the thread to clear up why spell slot #1 is important lol...
Varren
12-16-2018, 07:56 PM
Root casts fast and is cheap. Very useful oh-shit cc and gets a ton of use almost every encounter when solo/small group
kjs86z
12-17-2018, 01:53 PM
Never underestimate the value of regular level 4 mez used in conjuction with mesmerization.
wagorf
12-18-2018, 04:32 AM
first spell gem slot for swaps, u should know GCD works bad with which spells, e.g. blanket, calm
never mem slow permanently, because u can mem in first slot/GCD reset/cast almost instantly
blanket of forgiveness is severely underrated and underused
chanters who blame tanks for not being a good taunter, sorry but you are the shitty player who doesn't know crap about chanter spells
calm is very useful, but most chanters only use it for pulls
mezmerization > fascination in almost every way, it's so cheap that it can be used to chain mez singles which means you don't have to mem lvl 4 mez
memorize the casting time for each spell so you can pick the right ae stun and get a cast off after (e.g. short ae sun for mez/root, longer stun for memblur/recharm)
if allure works use it, boltrons doesn't make ur charm more reliable (some idiot told me to always use boltrons). i know allure takes longer, but one of the ae stun will give you enough time to cast allure without getting hit
Killval
12-18-2018, 09:19 AM
first spell gem slot for swaps, u should know GCD works bad with which spells, e.g. blanket, calm
never mem slow permanently, because u can mem in first slot/GCD reset/cast almost instantly
blanket of forgiveness is severely underrated and underused
chanters who blame tanks for not being a good taunter, sorry but you are the shitty player who doesn't know crap about chanter spells
calm is very useful, but most chanters only use it for pulls
mezmerization > fascination in almost every way, it's so cheap that it can be used to chain mez singles which means you don't have to mem lvl 4 mez
memorize the casting time for each spell so you can pick the right ae stun and get a cast off after (e.g. short ae sun for mez/root, longer stun for memblur/recharm)
if allure works use it, boltrons doesn't make ur charm more reliable (some idiot told me to always use boltrons). i know allure takes longer, but one of the ae stun will give you enough time to cast allure without getting hit
Word I just picked up my Gazhugi ring yesterday! So now I don't need to have invis up every time, and was also curious if honestly having the AE mez spell Mesmerization would actually kind of render lvl 4 Mesmerize useless, or at least heavily mitigated, maybe only having the longer Mez spells up with AE mez? Or room for another stun spell etc...
wagorf
12-18-2018, 11:06 PM
Word I just picked up my Gazhugi ring yesterday! So now I don't need to have invis up every time, and was also curious if honestly having the AE mez spell Mesmerization would actually kind of render lvl 4 Mesmerize useless, or at least heavily mitigated, maybe only having the longer Mez spells up with AE mez? Or room for another stun spell etc...
i think it's situational. at kings camp i would not use mesmerization at all let alone replace single mez cuz you get resists easy even at 60 and you may get multiples on you.
enthrall/dazzle in a typical grouping or relax solo is quite overkill. i mostly use them for tough camps where adds are hard to mez, or solo camps where adds are lvl 51+ so they dont summon me
Hibbs
12-19-2018, 02:45 AM
1- Mesmerize
2- Mesmerization
3- Tash - switched for buffs
4- Root
5- Slow - Switch for Lull's
6- ToT
7- AoE stun
8- Charm - Switch for blanket
Hot key them all numbers 1-8
Rod of GCD is set to E
Lifes good :)
Jimjam
12-19-2018, 04:16 AM
calm is very useful, but most chanters only use it for pulls
You're being lacking details here. I've played 'enchanter' on a cleric before, are you talking about casting root/calm/memblur on an add in camp so it just stands there without attacking or casting on anyone?
Tortok
12-19-2018, 08:16 AM
if allure works use it, boltrons doesn't make ur charm more reliable (some idiot told me to always use boltrons). i know allure takes longer, but one of the ae stun will give you enough time to cast allure without getting hit
But only Boltrans gives you the time to Stun, Tash, Recharm
Baylan295
12-19-2018, 08:20 AM
You're being lacking details here. I've played 'enchanter' on a cleric before, are you talking about casting root/calm/memblur on an add in camp so it just stands there without attacking or casting on anyone?
If you calm all the relevant mobs you can pull singles forever. The agro radius is so small that you could fight singles forever as long as you can calm the mobs. With gnome vision, good charisma, and patience you are the best dungeon soloer in the game because of it and the rest of the enchanter kit.
Baylan295
12-19-2018, 08:25 AM
first spell gem slot for swaps, u should know GCD works bad with which spells, e.g. blanket, calm
never mem slow permanently, because u can mem in first slot/GCD reset/cast almost instantly
blanket of forgiveness is severely underrated and underused
chanters who blame tanks for not being a good taunter, sorry but you are the shitty player who doesn't know crap about chanter spells
calm is very useful, but most chanters only use it for pulls
mezmerization > fascination in almost every way, it's so cheap that it can be used to chain mez singles which means you don't have to mem lvl 4 mez
memorize the casting time for each spell so you can pick the right ae stun and get a cast off after (e.g. short ae sun for mez/root, longer stun for memblur/recharm)
if allure works use it, boltrons doesn't make ur charm more reliable (some idiot told me to always use boltrons). i know allure takes longer, but one of the ae stun will give you enough time to cast allure without getting hit
Speaking in absolutes is a bad idea in this game and particularly bad as an enchanter. Fundamentally, the enchanter kit is to broad and can cover so many scenarios that a large part of being successful is knowing what kit you want for a given fight. For example, I often don’t mem ToT in PoM because there are so few casters.
For certain fights (DS in HS, for example), I will put up 3-4’spells I use only rarely and then men different spells during the fight so that I can deal with different things she does.
Thay being said, once I hit 60 and my mana pool hit 3500 plus, I think I have memmed allure a handful of times. It’s just not better than Boltran’s in almost any way once your mana pool can handle it.
kjs86z
12-19-2018, 11:59 AM
My standard solo loadout (say for something easy, like NG):
1- Mesmerize
2- Mesmerization
3- Shift
4- Skew
5- Root
6- ToT
7- Bedlam / charm on breaks
8- Swap
1-4 almost never change. When charming mobs that can summon I like to take a conservative approach and just aoe stun / aoe mez on charm breaks and limit the chances of taking any unnecessary damage. It gives me time to re-charm, re-bedlam, re-root, re-tash, whatever may be going on.
I used to do the stun ----> Boltran's thing. I could see it being useful still on fights where you've got to get something dead ASAP. Most of my solo / small group play doesn't require that...but I don't do anything super difficult (DS, Cliff Golems, BM, etc).
I keep calm in the first slot bc I basically only solo and even in groups enchanters are very effective split pullers. Calm will give you a cool down error if you go to fast but if you time it right you can cast it much faster. Even for things like VOG with a long initial cool down with gcd you can prob cut down 5-10 sec off the timer so you can cast it faster on those crying melees if you don’t keep it up. I roll with:
Calm
Mez / ae mez
Charm
Color shift
Blanket of forget / mem blur
Bedlam
Tash
Theft of thought / root
I use first slot to swap out pillage enchantment and slow once engaged.
snyder43
12-19-2018, 12:57 PM
Thay being said, once I hit 60 and my mana pool hit 3500 plus, I think I have memmed allure a handful of times. It’s just not better than Boltran’s in almost any way once your mana pool can handle it.
I think it really depends on your play style and which spell works best for your current situation. If you're goal is single kills on 55+ mobs (like DS), or just charming a level 52-53 mob, Boltran's is better. But if you're goal is to kill as many mobs as possible by keeping a pet for hours at a time (i.e. Fe'Dhars), Allure is the way to go because it can last 19 minutes, compared to 7 minutes for Boltran's, and costs 155 less mana.
Also keep in mind that there are times when you will have very bad luck with charm breaks. The other day I had 3 charm breaks on one mob with my light blue shambling cube pet that I had been using for 2 hours without a problem.
3 Mezs + 3 Allures = 795 mana
3 Boltran's = 1200 mana
If you're already low on mana, that extra 405 can make a big difference. Then again, if your pet is not rooted or mezed within melee range of the mob, the 1 minute, 12 seconds you have to wait for your mezes to wear off could mean that you need to re-root and re-slow the mob (300 mana), negating most of the mana you saved from using Allure instead of Boltran's, in addition to screwing up your spawn cycle if your mobs' spawn timers are close together.
EDIT: I should also mention that charm breaks are a great time to re-tash your pet, especially if your pet's tash is going to wear off in the next few minutes, which you can't really do without using a mez on your pet. This negates the time you save from using Boltran's over Allure.
Baylan295
12-19-2018, 02:59 PM
I think it really depends on your play style and which spell works best for your current situation. If you're goal is single kills on 55+ mobs (like DS), or just charming a level 52-53 mob, Boltran's is better. But if you're goal is to kill as many mobs as possible by keeping a pet for hours at a time (i.e. Fe'Dhars), Allure is the way to go because it can last 19 minutes, compared to 7 minutes for Boltran's, and costs 155 less mana.
Also keep in mind that there are times when you will have very bad luck with charm breaks. The other day I had 3 charm breaks on one mob with my light blue shambling cube pet that I had been using for 2 hours without a problem.
3 Mezs + 3 Allures = 795 mana
3 Boltran's = 1200 mana
If you're already low on mana, that extra 405 can make a big difference. Then again, if your pet is not rooted or mezed within melee range of the mob, the 1 minute, 12 seconds you have to wait for your mezes to wear off could mean that you need to re-root and re-slow the mob (300 mana), negating most of the mana you saved from using Allure instead of Boltran's, in addition to screwing up your spawn cycle if your mobs' spawn timers are close together.
EDIT: I should also mention that charm breaks are a great time to re-tash your pet, especially if your pet's tash is going to wear off in the next few minutes, which you can't really do without using a mez on your pet. This negates the time you save from using Boltran's over Allure.
Since I love this kind of debate, i’ll elaborate some more on my thought process.
The major advantage of allure is that it’s cheaper. Other than the fact that is has a lower mana cost, it also has a longer potential run time, which also makes it cheaper in the long run.
There are a number of advantages to Boltran’s from my perspective that outweigh the mana cost, including: shorter cast time, ability to cast within a stun (which can allow you to free up a spell slot, or make different choices in which mezzes you use), reduce chances for interrupts, and you can charm higher level pets without concern
Once you start regularly dealing with summoning mobs, the standard root all potential targets protocol is no longer effective means of CC because they will summon you. This, during a charm break, you have to deal with two mobs at once. Remezzing both using a si for target mez is ineffective because of interrupts, so you are likely using mesmerization or fascination, and there is a decent chance you Blur one or both mobs which may result in regen in some zones. Keep in mind, you are still using the same basic process to get to this point - pbaoe -> tash -> pbaoe -> recharm versus pbaoe -> mez -> tash -> recharm.
In short - you have the same amount of steps, but IMO, less risk by using Boltran’s. If you are regularly dealing with non-summoning mobs, your strategy is effective. But summoners change the game and forced me to change my game to deal with them effectively. Because my mana pool can support it, I only rarely run allure now - because Boltran’s gives me more flexibility (I don’t necessarily even need to run a single target mez).
wagorf
12-20-2018, 03:24 AM
Since I love this kind of debate, i’ll elaborate some more on my thought process.
The major advantage of allure is that it’s cheaper. Other than the fact that is has a lower mana cost, it also has a longer potential run time, which also makes it cheaper in the long run.
There are a number of advantages to Boltran’s from my perspective that outweigh the mana cost, including: shorter cast time, ability to cast within a stun (which can allow you to free up a spell slot, or make different choices in which mezzes you use), reduce chances for interrupts, and you can charm higher level pets without concern
Once you start regularly dealing with summoning mobs, the standard root all potential targets protocol is no longer effective means of CC because they will summon you. This, during a charm break, you have to deal with two mobs at once. Remezzing both using a si for target mez is ineffective because of interrupts, so you are likely using mesmerization or fascination, and there is a decent chance you Blur one or both mobs which may result in regen in some zones. Keep in mind, you are still using the same basic process to get to this point - pbaoe -> tash -> pbaoe -> recharm versus pbaoe -> mez -> tash -> recharm.
In short - you have the same amount of steps, but IMO, less risk by using Boltran’s. If you are regularly dealing with non-summoning mobs, your strategy is effective. But summoners change the game and forced me to change my game to deal with them effectively. Because my mana pool can support it, I only rarely run allure now - because Boltran’s gives me more flexibility (I don’t necessarily even need to run a single target mez).
Every chanter knows dealing with summoning mobs u go with boltrons, this has nothing to do with "risk" but because there is a high chance allure wont work cuz of level restriction - bottomline there is absolutely no reason to use boltrons when mobs are 51 or below
Of the 4 "advantages" you listed 2 are given (shorter cast time and charm higher level mobs) 2 are duplicates (able to cast within a stun and not getting interrupted is the same). Why do I need a shorter cast time when allure can be casted within a stun as well? If the mob is 52+ then there is NO CHOICE but to use boltrons, this does not mean boltrons is better, it is because you have no other options. If I am going to charm a bok knight I'm going to use allure, boltron has ZERO advantage.
Also, the only difference in handling charm breaks with and without summoners is AE mez. Everquest and enchanter is not rocket science.
Jimjam
12-20-2018, 04:55 PM
If you calm all the relevant mobs you can pull singles forever. The agro radius is so small that you could fight singles forever as long as you can calm the mobs. With gnome vision, good charisma, and patience you are the best dungeon soloer in the game because of it and the rest of the enchanter kit.
I was hoping wagof could explain how calm is useful outside of pulling.
kjs86z
12-21-2018, 10:11 AM
I was hoping wagof could explain how calm is useful outside of pulling.
Calm + blur baby
Either for sending unwanted mobs back to their spawn location....or you can also heal your pet back up quickly by breaking, rooting, calm, mez, blur....pet regens back to full super fast, re-charm, go kill more.
Baylan295
12-21-2018, 10:34 AM
Calm + blur baby
Either for sending unwanted mobs back to their spawn location....or you can also heal your pet back up quickly by breaking, rooting, calm, mez, blur....pet regens back to full super fast, re-charm, go kill more.
What he said.
Also, precalm and camp pets to make them go home. No need to take any damage!
kjs86z
12-21-2018, 01:05 PM
Ah yes, the precalm.
I only produce the finest precalm.
enjchanter
12-21-2018, 04:01 PM
What he said.
Also, precalm and camp pets to make them go home. No need to take any damage!
This is my signature move
Baylan295
12-21-2018, 06:13 PM
This is my signature move
It’s hella more efficient if you aren’t worried about losing the camp.
Throndor
12-21-2018, 09:16 PM
hella
Hello fellow, Bay Arean.
wagorf
12-22-2018, 02:53 AM
I was hoping wagof could explain how calm is useful outside of pulling.
other chanter players have spoken up
adding a summary touch, calm lets u kill efficiently, not waste time on unnecessary battles and waste pet hp. time is money.
Triiz
12-31-2018, 04:26 PM
Top slot > swap slot 100% of the time. It will save you hours of your life over a while of playing an Enchanter. Any spell that has a longer cast time than a refresh time can be memmed and cast instantly. Allure, Forlorn Deeds, etc can all be cast instantly. Even spells that have a shorter cast time than a refresh time can still be cast faster than they would be in any other slot, i.e Calm can be cast in 2.51 seconds instead of 5.0 and that shit adds up if you are using GINA to time the refresh and nail it everytime.
Fascination is underrated and has a larger AOE range than Mesmerization, but level 16 AOE mez is still useful a lot of the times. Entrance>Dazzle. I used to almost exclusively use level 4 mez for single target mez but then I became a big fan of Entrance so I'd say I use 50/50 Mez/Entrance depending on the mob/zone.
I don't find Boltran's a requirement for 51 pets unless your pet is dotted. I would much rather charm break>stun>mez/fascination>aoe tash>root pet and other mob if applicable>recharm>maybe blur to decrease the chance of getting summoned and losing Rune when pet mez wears off. The 24 or 36 seconds that costs you will dramatically decrease your risk of dying imo.
I think it's understated how useful root can be even when fighting 51+ mobs, especially if you are using a non-summoning pet and you keep the pet rooted since the pet is much more likely to kill you than the mob. A lot of times a slowed mob wont have an attack ready when charm breaks so it wont instantly summon you and you can stand in AOE stun range but out of melee range so as soon as charm breaks you can stun>aoe mez without ever getting swung at.
There are definitely situations where root isn't worth using on summoning mobs but there's also a lot of situations it is worth using. I can't count the number of times I've had a charm break in South or East and taken 0 damage because both mobs were rooted.
Xaeophi
01-01-2019, 04:01 AM
Havent used root in years.
fastboy21
01-01-2019, 10:42 AM
My setup:
1: swap slot (when moving around a dungeon, calm always goes here)
2: AE Mez
3: Fetter
4: Tash
5: AE Stun
6: Dazzle
7: Charm
8: Theft of Thought (or second swap slot if not fighting casters)
Playing chanter usually requires very frequent spell swapping mid combat. The top slot with instant cast refresh can help speed that up.
At lower levels or in fights that might be won or lost by landing a mez you probably benefit from the extra safety of having a mez spell in the top slot. I think I did this for most of my time leveling. At higher levels it rarely matters for me, but I'm generally fighting relatively safe cash camps.
For my necro, 100% I keep screaming terror (necro mez) in the top slot.
fastboy21
01-01-2019, 10:54 AM
LOL, I do, and better than 99.9% of the schmucks who attempt to play one. Also, since you can't read, let me help you out with that. That guide has nothing to do with what we're talking about in the thread, the person who wrote the guide didn't even know about this at the time. OP is specifically talking about the slot 1 spell gem bug, that with a GCD clicky it will override the natural recast of a spell instead of still having to wait a few secs for it to pop back up. I did some research & testing, it worked on something like Dazzle after waiting 1 second(if you tried instantly it would still give you the spell recast error), but not the longer stuff. Obviously being able to chain ToT would be way too OP, you'll just get the spell recast timer not met message.
OP, I'd probably use mez for this little trick/bug/exploit. Being able to get one off quicker is nice. Seems most are using Root/Mez for this slot.
It doesn't work on Dazzle because Dazzle's recast time is 5 secs, not 2.25. The clicky trick for spell gems only removes the GCD part of the recast time (which is 2.25 secs). Bedlam, for example, is a 12 sec recast...so you can put it in the top slot and it will "ungrey" if you hit your instant click but you'll still have to wait 9 seconds to cast it without getting the error message (the timer check for the recast timer is made when the spell finishes casting, not when it starts --- so as long as your finish cast is after 12 secs you will cast successfully)
You are correct that if you absolutely spam you can sometimes get a 2.25 recast spell to fail with the spell timer error. You have to wait a slight pause.
I don't think the OP was talking about the top slot over-riding the recast time (other than the GCD) of longer recast spells.
Crede
01-01-2019, 11:46 AM
It doesn't work on Dazzle because Dazzle's recast time is 5 secs, not 2.25. The clicky trick for spell gems only removes the GCD part of the recast time (which is 2.25 secs). Bedlam, for example, is a 12 sec recast...so you can put it in the top slot and it will "ungrey" if you hit your instant click but you'll still have to wait 9 seconds to cast it without getting the error message (the timer check for the recast timer is made when the spell finishes casting, not when it starts --- so as long as your finish cast is after 12 secs you will cast successfully)
You are correct that if you absolutely spam you can sometimes get a 2.25 recast spell to fail with the spell timer error. You have to wait a slight pause.
I don't think the OP was talking about the top slot over-riding the recast time (other than the GCD) of longer recast spells.
Most definitely works on Dazzle, dimentia, and any other 6ish second recast time at slot 1 if you wait about a second before recasting. It’s overriding more than just a 2.25 sec GCD. Been using it on my wizard a lot for quads can successfully cast it if I wait about a second before casting after flux staff click.
fastboy21
01-01-2019, 12:03 PM
Most definitely works on Dazzle, dimentia, and any other 6ish second recast time at slot 1 if you wait about a second before recasting. It’s overriding more than just a 2.25 sec GCD. Been using it on my wizard a lot for quads can successfully cast it if I wait about a second before casting after flux staff click.
I just logged in to test it myself. It doesn't work for me.
I think you are just under-estimating the time.
Dazzle loaded in first slot:
1) cast dazzle >>> hit instant item >>> cast dazzle = spell error
2) cast dazzle >>> hit instant item >>> **wait 1 sec** cast dazzle = spell error
3) cast dazzle >>> hit instant item >>> **wait 2-3 sec** cast dazzle = success
The result is how I described it in a previous post, but I tested it this morning after I saw you post to see if I could recreate what you describe.
fastboy21
01-01-2019, 12:13 PM
Just to be clear I think there is some confusion about the difference between GCD and the recast timer.
The GCD is the period where you can not start casting a spell because it is greyed out after a cast. Hitting the instant click item doesn't do anything other than "ungrey" the top gem slot, which will allow you to start casting it again. **NOTE that the ability to start casting the spell doesn't give you the ability to finish casting the spell**
The recast time is the minimum amount of time between finishing casting a spell twice. When you cast a spell the recast timer begins ticking when you finish casting. The check is made when you finish the second casting. If the timer value on the finish of the second casting is less than the recast timer then the spell will work, else you get the spell error.
The result appears to be that if you have a spell with less than the GCD as the recast timer you can chain cast it, but this only actually happens AS LONG AS WHEN YOU FINISH CASTING THE RECAST TIMER IS MET. This is why if you try to "chain cast" a fast casting spell (try Tashanian) you'll get the error message: spell cast is 1 which means you'll finish your second casting before the recast timer is met (2.25 secs for tash) and get the error.
In other words you can't ever beat the recast timer check unless there is a bug floating around that I don't see.
In the example of dementia:
The spell cast time is 6
The recast time is 8
When you load the spell into first slot it is greyed out for 8 seconds then you can cast.
If you hit the instant cast item it will ungrey and you can begin casting it right away, but you get the error. (0 seconds waiting + 6 second cast = 6 seconds (recast timer check fails >>> spell doesn't work)
You need to wait 2 seconds. Waiting 2 seconds + 6 second cast = 8 seconds (recast timer check succeeds and spell will work).
fastboy21
01-01-2019, 12:46 PM
In the example of your wizard,
Pillar of Frost =
4.5 casting time
6 recast timer
You only need to wait 1.5 seconds after hitting your insta click to start casting the nuke successfully. Which is close to what you described.
Cast PoF >>> Instant Click >>> **0 sec wait** >>> Cast PoF = Failed Recast timer (0 + 4.5 secs < 6 secs)
Cast PoF >>> Instant Click >>> ** 1.5 sec wait >>> Cast PoF = Success Recast timer (1.5 + 4.5 secs = 6 secs)
The result is that the amount of time I have to wait between "chain casting" different spells is different (2 secs for dementia, 1.5 secs for PoF, e.g.), but the reason for this has to do with the relative gap between their arbitrary cast times and recast timers...you aren't just chopping off the GCD as most people think.
Crede
01-01-2019, 12:57 PM
There's no confusion between the two. My reply was in response to your post saying that the clicky trick merely resets the 2.25 gcd. I'm aware of that but since the thread was about the slot 1 trick specifically I was disputing the fact that it only saves you 2.25 seconds of casting time. It seems you did some further research and the 1.5 seems about right with the recast timer met in the case of Pillar of Frost.
But you had originally indicated that slot 1 doesn't work for these other types of spells (Dementia, Dazzle, etc.), which it does because normally you'd have to wait the full 6 seconds to even begin recasting in any other spell slot even with an insta clicky.
fastboy21
01-01-2019, 02:11 PM
But you had originally indicated that slot 1 doesn't work for these other types of spells (Dementia, Dazzle, etc.), which it does because normally you'd have to wait the full 6 seconds to even begin recasting in any other spell slot even with an insta clicky.
Yah, I never said that. You misunderstood what I was saying.
It is pretty obvious that putting stuff in the first slot with an instant clicky is beneficial, even if one doesn't understand why or do the math on each spell.
fastboy21
01-01-2019, 02:11 PM
There's no confusion between the two.
It wasn't meant for you. Other people read these threads. I'm glad you have no confusion.
yaateevoo
01-15-2019, 02:00 PM
What is the main benefit of gnome vision? Can you target mobs through walls to calm?
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