Log in

View Full Version : Game Mechanics: Tranquil Staff stun effect


Rais
03-31-2011, 04:38 PM
Tranquil staff has 100 blows as the proc.

From what other monks on the server are telling me is that it is a 10 second stun. This is how it was on beta from testing when I got it on my monk.

Now the stun wears off on the next hit from any melee/pet. The effect is acting like its Whirl Till You Hurl.

I can't find that many links. Just old monks upset about it being nerfed in 2006 to a 1 second stun.

http://forums.station.sony.com/eq/posts/list.m?start=0&topic_id=61624

Wayback Machine isn't letting me pull up Allah's. Anyone else have links to support this? Or a Dev knows for sure?

kanras
03-31-2011, 06:19 PM
http://everquest.allakhazam.com/db/item.html?item=572

First couple quotes from 2001:


actuly i just got one tonight its a 120dd plus a random length stun from 1 to 5 or so seconds
Thand 54 mon innrouuk



prolly more like a .0000001 to 5 sec stun, from experience its often insta taken off... BUT IT CANSTUN A GOD! WAHAHAHA


http://www.monkly-business.net/forums/showpost.php?p=18515&postcount=51

2002:

I have heard that max duration on the stun is supposed to be 12 seconds, but in the year I have had mine I have see that all of about once, usually more in the few seconds time frame if it happens at all.

Note that the tstaff stun effect *is* the same spell effect used in whirl.

Rais
03-31-2011, 06:47 PM
I wasn't sure. I was going off of what I was told and what I saw on beta.

I tried to look up the effect in Lucy, and know it is Listed as One Hundred Blows, and not Whirl. So I wasn't sure. I don't know how to read the raw data they have listed. Just because it has a "spinning" effect to it, does that mean it falls in to the same effect as Whirl till you Hurl?

wayback machine still won't work for me. I'll keep looking around. Just seems some comments tell one story and some a different one. Thats why I made the first post since I can't really find much atm.

2002

The DD part of the Proc always happens, the Stun though still not stun Unstunnable Mobs. The Consensus on Monkly Business seems to be that the Stun Lasts for 3 6 or 12 seconds, depending on the mob's level. If you Duel with it it tends to stun other toons for 12.

T-staff procs 120 dd and a stun that last for 1-12 seconds. Stun duration is random (1-12 sec) but have yet to have it resisted.



From 2006
Talking about a nerf to the proc. I know its 2006, but a nerf to 1 second stun, is kind of telling it lasted more than 1 second.

Well through my experiences, I've only locked down maybe 5 people of about over 1000. I've never personally been locked down either. I've also had it where I didn't proc once on anyone maybe 3-6 times. I don't mind 2.0 change as much as Tranquil Staff to be honest. I've been using Tranquil staff for who knows how long to switch back between stun and dps weapons. That half-second stun really makes it useless to where I've banked it =(. I think they should change One hundred blows proc back to how it was; leaving 2.0 click wouldnt be a problem.

Changing Tranquil staff to half a second stun is pointless to even use now. Why change something from the Kunark era?? 2.0 is now a 1 second stun, also pointless. These nerfs were way too huge from what they were originally. Make the stun at least 3+ seconds to make it efficient enough to even use or at least change Tranquil Staff back to its original state.
]

Azzbad
04-01-2011, 10:51 AM
Used t-staff on live for a long time in kunark/vel/luclin...

The stun here so far has not exceeded three seconds yet and is usually short enough to not even notice a stun happened. I recall being able to land a proc and move to the backside of the mob and whack away at a good clip and sometimes even get lucky and stunlock mobs for 50% of hp etc.

I can confirm that it *isnt* breaking on melee damage like whirl right now. I think the max stun time needs to be adjusted. I don't have any idea nor can find any breakdowns of stun length distributions or anything (RNG?).

Uthgaard
04-01-2011, 01:04 PM
The spell effect was not nerfed to 1 second. The 2006 post from live has nothing to do with the proc here.

It will randomly break depending on various factors. It's working as intended.

Azzbad
04-03-2011, 11:53 AM
The stun has never lasted more than 3 seconds (6-12* edit) was max on live, as evidenced by post and others' experiences).

Also: When 1 proc falls during a previous proc's duration the stun component is not refreshing and only the DD portion is working (no stun lock like there should be).

Azzbad
04-03-2011, 03:09 PM
Proc
Posted: 2002-09-19 23:13:37 | Quote | Reply to Post | Follow
Cyaan
Send PM Add to FriendsAdd to ContactsIgnore
12 posts
Score: Decent
T-staff procs 120 dd and a stun that last for 1-12 seconds. Stun duration is random (1-12 sec) but have yet to have it resisted.


RE: 100% non resistble
Posted: 2002-10-25 11:43:45 | Quote | Reply to Post
Harrek
Send PM Add to FriendsAdd to ContactsIgnore
12 posts
Score: Decent
The DD part of the Proc always happens, the Stun though still not stun Unstunnable Mobs. The Consensus on Monkly Business seems to be that the Stun Lasts for 3 6 or 12 seconds, depending on the mob's level. If you Duel with it it tends to stun other toons for 12.
----------------------------
And if all this will not Serve, I'll drown you the Malmsey butt within.


rsome stuff i learn about this wep
Posted: 2003-03-26 14:38:22 | Quote | Reply to Post | Follow
Igthar
Send PM Add to FriendsAdd to ContactsIgnore

54 posts
Score: Default
I got this staff from my rl friend.
It is 29 30 10wt proc 100 blows.
I have fought Tunare - idol statue AoW
and non resisted....it proc 75dd in pvp and stunn las 12 sec.Now people who say this wep is only for twinks are wrong. T staff is one of the best pvp weps in the game for monks..Now dont flame im not on a pvp server but do pvp alot in arna.And i also have FoN form tunare and SoM from kael but this is alot better for pvp one proc + innerflame = dead caster or melee with alot less hp only thing wrong with this wep in pvp is people spin and can still repoist used to just stand still :( Vishish Bloodshedder TP server

Azzbad
04-04-2011, 04:23 PM
from http://web.archive.org/web/20011224192518/eqdb.allakhazam.com/item.html?item=572

Ahout Proc By: Anonymous
Posted @ Sun, May 20th 11:07 AM 2001 Score: Good[4.00]
And lets not forget to mention that the proc is UNRESISTABLE , Nothing can resist it, on the mobs like 54+ it doesnt stune them but it will interupt there casting. Its a 120DD and a 1 to 12 second stun. Im 47 and got lucky and won a roll on it the other day in karnors (yahhhooo) I about had a heart attack, glad I got my IFS the week b4 and started pracing 2hb was at 50, now im at 212, cant wait to proc time :O)



I have this staff By: Anonymous
Posted @ Fri, May 25th 10:40 PM 2001 Score: Decent[2.50]
Ok, we all know the issues that monks have with weight. Frankly, I like the fact that I can hit for 115 (at level 43) with just under 200 skill in 2hb better then I would like those few extra ac points. The proc is a 120 point unresistable dd from what I understand, as well as a up to 12 second stun. At this point I don't give a rats ass that I'm at 18 weight. With this thing I beat stuff up, end of story.

Azzbad
04-04-2011, 04:32 PM
http://dns1.rmcps.com/azj/everquest/all%20spells.txt



| Spell Name | Skl | Mana | Cast | Sav | Tgt |
| | | | Time | | Type |


| One Hundred Blows (nonplayer) | Day | 55 | 2.5 | | Sngl |Lasts:0m12s Whirl Hurl 1 Immed.HP -120

Versus
04-23-2011, 01:09 PM
On a related note...

Tstaff was infamous for it's PvP ability to stun for extended periods of time. I was on the receiving end of a Tstaff yesterday and whenever it proc'd, I would get the "One Hundred Blows" icon, but not be stunned. I would take the damage and still be able to move around and attack. No stun lock whatsoever.

Rais
04-23-2011, 02:35 PM
I saw this in a duel, and it said the target was immune to stun effects when I proced. I figured it was cause he was a 59 Ogre Warrior,but I didn't hit him from the front. It shows it wears off 13 seconds after I proc,yet he is immune. He wasn't spinning either, and as you can tell he isn't stunned. If a enchanter cast this spell on him, would it also give " this target is immune to the stun portion of this effect"?


[Sat Apr 16 18:43:15 2011] Your target is immune to the stun portion of this effect.
[Sat Apr 16 18:43:15 2011] Bigazz was hit by non-melee for 80 points of damage.
[Sat Apr 16 18:43:15 2011] You crush Bigazz for 45 points of damage.
[Sat Apr 16 18:43:18 2011] You try to crush Bigazz, but miss!
[Sat Apr 16 18:43:18 2011] You try to crush Bigazz, but miss!
[Sat Apr 16 18:43:19 2011] Bigazz slashes YOU for 70 points of damage.
[Sat Apr 16 18:43:19 2011] Bigazz tries to slash YOU, but misses!
[Sat Apr 16 18:43:21 2011] Bigazz tries to slash YOU, but misses!
[Sat Apr 16 18:43:21 2011] Bigazz tries to slash YOU, but misses!
[Sat Apr 16 18:43:21 2011] You try to crush Bigazz, but miss!
[Sat Apr 16 18:43:25 2011] Bigazz slashes YOU for 20 points of damage.
[Sat Apr 16 18:43:25 2011] Bigazz slashes YOU for 42 points of damage.
[Sat Apr 16 18:43:25 2011] You are too far away to disarm. Get closer.
[Sat Apr 16 18:43:27 2011] Bigazz tries to slash YOU, but misses!
[Sat Apr 16 18:43:27 2011] Bigazz tries to slash YOU, but misses!
[Sat Apr 16 18:43:28 2011] You try to crush Bigazz, but miss!
[Sat Apr 16 18:43:28 2011] You try to crush Bigazz, but miss!
[Sat Apr 16 18:43:28 2011] Your One Hundred Blows spell has worn off.

naez
04-23-2011, 06:39 PM
Stuns are technically not supposed to land on anything above level 55. However on live, levels for stuns and such did not matter in PvP. This got ninja-nerfed in ~2008 from the expansion that allowed level 80, and effected things such as Ancient Mez spell/song, but there was only like 3 bards on zek and 0 chanters so I never got a definitive answer from Sony. The code that checks for stuns needs to see if it is two PC's attacking and allow it.

Rais
04-23-2011, 06:54 PM
Stuns didn't work on lvl 55+NPCs. Players wern't considered npcs and could still be stunned.

naez
04-23-2011, 09:55 PM
Well it was the same concept, or at least the same code, since ancient mez only "works" up to 59 and you could cast it on level 70 PCs npnp until SoF.

Reptak
05-15-2011, 05:53 PM
One Hundred Blows is not working even close to how it was on Live. I am trying hard to find ten year old posts, but it is difficult. I can tell you, with absolute clarity, that the stun could last significantly longer than it does here. I soloed quite a bit in SolB on bats and bugs are and whenever I would get a proc in, I consistently would not get attacked for several rounds. Often not getting attacked before another proc would hit.

The stun was never supposed to break immediately on any melee. There was a "chance" to break the stun on melee. When soloing, I would rarely break the stun early. When grouped, the chance to break the stun early increased. And of course when on raids, I don't remember the stun lasting very long at all.

The monk boards back in 2001 pretty much agreed that the stun would last either three, six, or 12 seconds. And again, melee would not necessarily break the stun. It seemed to be akin to how DD's to break root. There is a chance, but it is not an absolute.

The way it is currently implemented on P 99, the stun portion is pretty much useless except to interrupt casters. It seems to be lasting 3 seconds only, regardless of any melee. And since the mob attacks immediately after that 3 seconds, in most cases it doesn't even appear that the mob is missing a round of melee. I've tested this extensively and I will set up a time sometime to generate some logs that will show what I'm saying above is true. The reason I know that the stun is lasting only 3 seconds, regardless of any melee, is because every time I proc and immediately turn off auto attack, the “stun” still lasts just 3 seconds. I've seen no variation whatsoever.

The tranquil staff was an important weapon to monks on Live. Aside from its utility and DPS, it was also a bit of a status symbol and a right of passage. It was kind of a big deal to most of us monks, and I'm sure we would all like to see it return to its former glory.

EDIT: I see that this thread is actually in the “resolved issues” subcategory. When I did a search this is the only threat I saw discussing this issue. I will try and dig up some “proof” and if this thread doesn't get any responses I will start a new one. I really hope other monks will chime in and help get this fixed. I tried using the way back machine, but I believe monkly-business was an EZboard back then and I just don't have the original URL.

ride the spiral
05-15-2011, 06:40 PM
http://server3.ezboard.com/beverquestmonks

does not work with wayback machine tho =/

Versus
05-15-2011, 07:04 PM
I will try to acquire some solid information/proof on this subject via Google-Fu and the wayback machine in short order..

Currently, as has been started many times over, the One Hundred Blows proc on this Tranquil Staff is not acting like it did on Live. I've yet to see it stun a mob for any measurable portion of time while continuing to attack it after the proc. It almost seems like this proc is working exactly like "Whirl till you Hurl" (recently nerfed by breaking upon damage). Are these two effects sharing some code of some sort?

-Minor evidence of proc supposed to last 1-2 ticks (up to 12 seconds)
http://replay.web.archive.org/20030210173145/http://everquest.allakhazam.com/db/spell.html?spell=1809
ZAM Description of One Hundred Blows
+Duration: 1 ticks @L1 to 2 ticks @L4

-Some more anecdotal evidence of peoples experience with One Hundred Blows proc, (ctrl+f, search proc)
http://replay.web.archive.org/20030210173446/http://everquest.allakhazam.com/db/item.html?item=572
+"The DD part of the Proc always happens, the Stun though still not stun Unstunnable Mobs. The Consensus on Monkly Business seems to be that the Stun Lasts for 3 6 or 12 seconds, depending on the mob's level. If you Duel with it it tends to stun other toons for 12."
+"This thing hurts in pvp, when my druid was lvl 49 er so i had a lvl 53 monk beeting on me with this, he procced once then again about 6 seconds later, needless to say a druid stunned for 18seconds against a monk with a weapon ratio like this isnt good"


In my experience in getting smacked with it in a duel...I get proc'd on, get the "One Hundred Blows" debuff/proc icon on my buff window, and am able to freely move around and attack while it is still "active" in my buff window. I didn't notice a stun whatsoever. You are supposed to literally spin in place. Probably would have been a different story if I was mid-cast, but alas, merely interrupting spells wasn't the great thing about this item.

apio
05-19-2011, 12:07 AM
I can confirm the stun not lasting longer than 3 seconds, which is definately not how it worked on live.

the funniest thing however, was today, when i was fighting a spectral curate in KC and it was CHing itself, I proc my tstaff on it, the mob gets hit by the 120DD BUT channels through it to successfully CH itself - I dont know how this is even possible, maybe Flying Kick hit the mob at the exact same moment the weapon proc'ed ?!

:confused: