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zaneosak
11-24-2018, 05:57 PM
Hi all.
Returning necro again -- I have been charming in Kaesora from 34 to 42. took a long break but now back for the XP weekend and maybe getting back into the game a bit. Things down by the church are greening out (maybe 30-40% greens) which is probably fine for now but will need a new spot soon. (note: not doing the Xalgoz room himself, usually its perma camped by a high level)

Should I go back to outdoor stuff? I love to tackle the highest ZEM that I can find and Kaesora was it for awhile. Am I too low for COM? It seems overly populated either way. Anybody have a good charming spot between 42 and 50? Specs are always camped or I would try those.

I'd even fear kite or root rot again if I had a good ZEM location or spot with low hp mobs so it would go fast. Maybe its best to stick the greens out until 44 down here and then move to something with new spells like Lower guk or something.

Thanks !

twill86
11-24-2018, 07:34 PM
Lower guk can be dangerous solo. But there are plenty of undead charm targets for you.

Swish2
11-25-2018, 04:01 AM
Kedge Keep? (dont forget to bind)

tranceminus
11-25-2018, 04:44 AM
I'd say stick it out in Kaesora until 44, then the fastest exp you'll find is soloing blood gills in LOIO. They have really low hp for their level, about as much as spectres, but they're a few levels higher than specs. Make sure you have DMF.

For the first few levels I feared kited them, then this necro showed me an infinitely faster and simpler strategy, that used the same amount of mana I was using per fear kite, while eliminating any worry of a feared goblin pathing into another.

Just send your pet in, once goblin gets to 90% hit it with your highest level lifetap, then once it gets to 60% hit it with ignite bones. That will drop it to <20%, you will do over 51% damage, it will flee and your pet will quickly finish it off.

Once I had practiced it a bit I was able to keep 8 goblins down, basically finishing off the last one within a minute of the first one respawning, so it was nonstop killing. I'd recommend the 4 down by the entrance (because they're easy single pulls), then the 4 that spawn at the two towers directly above the entrance.

I tried COM a few times around this level, and the exp was far worse in groups, and charm killing was much more risky while producing about the same exp if everything went perfectly (which it usually didn't).

zaneosak
11-25-2018, 10:04 AM
Thanks, I will try that at 44. Appreciate the detail.

Haghar
11-25-2018, 12:54 PM
then the fastest exp you'll find is soloing blood gills in LOIO.

100% wrong. Fastest exp is going to be undead charming frogs in Lguk. You cannot beat charm dungeon ZEM exp. Is it way harder than LOIO? Yes, but better exp.

zaneosak
11-26-2018, 01:40 PM
100% wrong. Fastest exp is going to be undead charming frogs in Lguk. You cannot beat charm dungeon ZEM exp. Is it way harder than LOIO? Yes, but better exp.

I actually tried it last night. At 43 I seem too low even. I killed a few but there was a lot of resists, especially on rest the dead which just ends up getting annoying.

I would assume once it's do able with no interruptions the XP is good. But referencing ZEM the fact is as a comparison to Kaesora for example Guk's ZEM is only ~7% where Kaesora's is 47% so Guk ZEM isn't really like other dungeons. Upper guk on the other hand is bomb XP.

Unless of course the Wiki values are wrong which is what I've always gone by.

tranceminus
11-26-2018, 04:02 PM
100% wrong. Fastest exp is going to be undead charming frogs in Lguk. You cannot beat charm dungeon ZEM exp. Is it way harder than LOIO? Yes, but better exp.

Eh, while it might be true that in theory you could get better exp charming in a higher ZEM dungeon if everything went perfectly, in practice the much higher risk, difficulty and variance of charm breaks, lull resists, and the shenanigans that occur when fighting multiple mobs at the same time will make your average exp per hour roughly equal to or less than what you'd get at a rock solid simple camp like blood gills. At least in the 40s, especially before you get Paralyzing Earth.

54+ there is nothing that competes with charming in HS, but then again there's no equivalent to a dead simple blood gills camp at that level either.

Btw, to wrap up the leveling suggestions: once you hit 49 off blood gills (or whatever else you decide to do) I'd hit HHK nobles/bards til 51 then once you get splurt, do felwithe guards til 54 and get rich. Nobles/bards will be better exp til 54, but the guards drop a minimum of 20p each, so you'll make about 5-7k per level or so. Once you hit 54, the real fun starts in HS.

Check12345
11-26-2018, 04:49 PM
Exe/Sage/Cav. Did that from 41 to 45, where I am currently. Its a LOT of fun, and sure once in a while you will get a few things going wrong and will need a res, but its Guk, dying in Guk is a right of passage and clerics cruise through there a bunch anyhow.

If you like adventure do that. If you want safe exp and aren't concerned about the journey then play outside like others are suggesting.

Charm Wans, avoid Zols unless you have to charm them. Yes you will get resists on RTD but its a 3 min pacy so keep going till you have it all down.

Keep gate memmed for the rare times you get a failed FD or when 2 wizards are tag teaming you.

Charming on a necro is almost like cheating compared to an enc.

Get in there rocky!

edit: once you get things down you will -maybe- die like once a level. Get your strats down, that's half the fun imo.

zaneosak
11-26-2018, 05:02 PM
Exe/Sage/Cav. Did that from 41 to 45, where I am currently. Its a LOT of fun, and sure once in a while you will get a few things going wrong and will need a res, but its Guk, dying in Guk is a right of passage and clerics cruise through there a bunch anyhow.

If you like adventure do that. If you want safe exp and aren't concerned about the journey then play outside like others are suggesting.

Charm Wans, avoid Zols unless you have to charm them. Yes you will get resists on RTD but its a 3 min pacy so keep going till you have it all down.

Keep gate memmed for the rare times you get a failed FD or when 2 wizards are tag teaming you.

Charming on a necro is almost like cheating compared to an enc.

Get in there rocky!

edit: once you get things down you will -maybe- die like once a level. Get your strats down, that's half the fun imo.

Thanks. Maybe I will go back and try again.

Haghar
11-27-2018, 08:07 AM
ITT everyone knocking on Lguk frog charming needs to learn how to charm. I start there at level 42 on my necro.

Rest the dead, hungry earth, screaming terror, feign death, harmshield, root, lifetap, diamondskin...need I go on? You have sooooo many ways to stay alive. The only feasible scenario you should ever die in is if you get a crit lull resist followed by FD fail -> harmshield -> FD fail. While this will happen, it is statistically low enough that it can be considered an outlier.

zaneosak
12-12-2018, 11:22 AM
ITT everyone knocking on Lguk frog charming needs to learn how to charm. I start there at level 42 on my necro.

Rest the dead, hungry earth, screaming terror, feign death, harmshield, root, lifetap, diamondskin...need I go on? You have sooooo many ways to stay alive. The only feasible scenario you should ever die in is if you get a crit lull resist followed by FD fail -> harmshield -> FD fail. While this will happen, it is statistically low enough that it can be considered an outlier.

I am 43 and have been trying, so far it's definitely a pain. Where in the zone did you start? Staying alive isn't necessarily hard but charm breaks are more prevelent than in other areas and the real issue is the wizard mobs. They dispel your pet, which is easy enough to stop with screaming terror but if there is a break during a wizard, it can be quite annoying to deal with. I am not really having trouble with the process, more of the environment. Small corridors and alot of patrolling mobs. Rest the dead crit resists are quite common, I am sure as I level though it will get way easier. I started in safe hall and went towards cav/sage/exe, worked but had alot of breaks and alot of annoying occurrences. I am sure most of it is due to level. The zol's also hit like a mack truck at 43.

zaneosak
12-16-2018, 12:54 PM
Just send your pet in, once goblin gets to 90% hit it with your highest level lifetap, then once it gets to 60% hit it with ignite bones. That will drop it to <20%, you will do over 51% damage, it will flee and your pet will quickly finish it off.

Once I had practiced it a bit I was able to keep 8 goblins down, basically finishing off the last one within a minute of the first one respawning, so it was nonstop killing. I'd recommend the 4 down by the entrance (because they're easy single pulls), then the 4 that spawn at the two towers directly above the entrance.



This method is so efficient it is absurd. I went at 44 and tried your Lifetap + Ignite Bones method on the top spawns which have to be root broken (or fear broken) and it got messy sometimes with early root breaks or just bad luck on resists..... I actually didn't see your post about the 4 entrance mobs, but once I discovered them, I do exactly what you are saying..... I can keep 6 down for sure, sometimes I sneak a 7th and 8 sometimes depending on mana (fizzles/resists all add up when you are literally almost never sitting)

My only change is that when I don't need the HP instead of 189mana Lifetap for 226 dmg, I use the 130mana Torgar's Poison nuke for 220 dmg instead just to save the 69 mana.... cuz sometimes I am 10% mana or so when the 8th mob goes down.

I can't imagine Lguk charming being faster at least not until I gain a few levels and resists are lessened and I really get into a groove, but the risk is so much higher either way. I'd be curious and might try when I get sick of goblins but it's hard to beat 8% XP every 13 minutes.... 45 is hell level but I am going to get 4% every 13 mins. Not bad at all for hell.

Thanks again for posting this, phenomenal method and so much better than fear kiting.

loramin
12-16-2018, 02:36 PM
Unless of course the Wiki values are wrong which is what I've always gone by.

The wiki values are wrong.

What's in the wiki are the standard EQ Emulator values. I'm not sure if they're even based on the classic era or not, but either way the devs here didn't want people to know the official ZEM values, because people in live didn't know. So, they've changed some amount of the ZEMs from the EQ Emulator amount to a different amount.

No one knows what they changed, or even how many zones, and researching it is a giant PITA. So the wiki just shows the ZEMs it shows as a "best guess", knowing they're not 100% (or probably even 80%) accurate.

tranceminus
12-16-2018, 07:03 PM
Thanks again for posting this, phenomenal method and so much better than fear kiting.

Happy to hear it’s working out so well for you!