View Full Version : Do yourself a favor
and don't go to LOIO @ 18 or whatever level people go at. Just go to Upper Guk instead. You'll thank me later.
bakkily
03-31-2011, 09:29 AM
yea, i just got 19 on my shammy (did snout mm turn ins from 14-19, bam! wicked awesome experiance!) but i am looking forward to doing lake of ill omen, but in my search yester day of /who all 17 30 iksar, i saw alot going to upper/lower guk, guess to slaughter the dreaded frogs we so hate
MoleUK
03-31-2011, 09:41 AM
I expected it to be more populated also. The exp was pretty slow in comparison to boot, back to the old world I go ;).
it's just WAY better EXP. I always prefer to EXP in dungeons anyway.
People should also probably go to Mistmoore instead of The Overthere(ughhhhhhhhhhh)
Anort
03-31-2011, 09:53 AM
My enchanter has been camping out in upper guk since level 16 (close to 20 now), soloing when I can on and off. I agree, I prefer places like uppers and mistmoore instead of LOIO and the overthere.
falkun
03-31-2011, 10:09 AM
Now that I actually look into the math of a few things, I fail to see how LOIO is so popular. Its one of the few zones in classic with a negative ZEM (80%), unlike the similar level range UGuk with its 200% ZEM (is it really that high?).
Sortable ZEM chart (http://www.eqmacwiki.com/w/Zone_Experience_Modifier)
Note the base is 75%, not 100%, so take the mod from the first column, divide by 75 and that is the true ZEM.
dredge
03-31-2011, 11:08 AM
.
Mardur
03-31-2011, 11:15 AM
LOIO was always bad exp, people went cause it was outdoors and easy.
Same with Overthere and Dreadlands, although those places aren't as bad exp, you're better off doing an old world dungeon.
Hithrohir
03-31-2011, 11:19 AM
And here I thought maybe one or two players might just like to play in new content rather than level up in Guk for the 7th time.
Mardur
03-31-2011, 11:21 AM
If you're leveling your 7th alt instead of getting to 60 on your main, you probably don't care about getting the fastest exp anyways.
eqravenprince
03-31-2011, 11:26 AM
In my opinion, LOIO is popular because it is near a city good aligned players can bind in and a big zone with lots of mobs for lots of groups. Plus it's easier than a dungeon, easy to solo for classes that can solo. I've always argued that Kunark allowed lesser skilled players to get to level 50+ because of the outdoor zones they introduced. LOIO to Frontier Mountains to Overthere to Dreadlands. It's no coincidence these were some of the most populated zones back then as well.
Tenudil
03-31-2011, 11:34 AM
I seem to recall LOIO having either the base ZEM or maybe a small bonus for quite a while when Kunark launched. It wasn't until much later that it was nerfed due to overcrowding.
hedbonker
03-31-2011, 11:40 AM
LOIO had newbie zone ZEM. It should have the same ZEM here.
falkun
03-31-2011, 11:43 AM
do the p99 developers use the same exp ratios as eq mac? I mean they can make the zem whatever they like per zone right
Adjusting for the 75% base ZEM on the wiki instead of the 100% "logical" base ZEM, P99 uses the same ZEM.
Convert the first column in the EQMac wiki to base 100 (divide the number from the wiki by 75) and you will get the ZEM values posted in the P99 FAQ (http://www.project1999.org/forums/showpost.php?p=3977&postcount=42).
I listed the EQMac wiki for ZEM because it includes values for Kunark and Velious, and its sortable.
casdegere
03-31-2011, 12:38 PM
Its not all about modifier though. It can also be about Solo XP vs. Group XP. Safety and convenience. (Banking/selling etc) A good group in LOIO can keep mobs coming in almost constantly. Places like Unrest etc. a train can cause reverse XP and take time for CRs. Its also about the fun of the place your at. Some places for me just were sooo bloody boring. Lots of aspects that motivate people to XP where they want to I think.
Rejuvenation
03-31-2011, 12:44 PM
You don't always have to group in the zone with the biggest ZEM. If you want to level in Kunark, go for it. There are plenty of people there grouping.
guineapig
03-31-2011, 12:44 PM
Its not all about modifier though. It can also be about Solo XP vs. Group XP. Safety and convenience. (Banking/selling etc) A good group in LOIO can keep mobs coming in almost constantly. Places like Unrest etc. a train can cause reverse XP and take time for CRs. Its also about the fun of the place your at. Some places for me just were sooo bloody boring. Lots of aspects that motivate people to XP where they want to I think.
Totally agree. There are many factors to take in to account. ZEM is not the be all end all of fast exp. Just ask all the people sitting in KC waiting on spawns.
falkun
03-31-2011, 12:50 PM
Totally agree. There are many factors to take in to account. ZEM is not the be all end all of fast exp. Just ask all the people sitting in KC waiting on spawns.
Personally, I would consider a good ole' dungeon crawl much more fun that an outdoor zone where you camp on a wall and easily single pull things to you. Even Sarnak fort, a reasonable puller isn't going to bring more than 2 mobs to camp at a time.
In UGuk, once you crap out your faction, things can go wrong, you can be swarmed, and then its a hectic "oh shi-" before your group manages to pull out the unthinkable and survive (without having to train).
But we are getting back to casdegere's point: its also about the fun for the place you are at, and the above is fun to me.
Darian
03-31-2011, 12:52 PM
Totally agree. There are many factors to take in to account. ZEM is not the be all end all of fast exp. Just ask all the people sitting in KC waiting on spawns.
I read somewhere (possibly on forums) that the reason it had a negative ZEM was because there were faster and more plentiful spawn points than in any other zone? Anyone know about this?
guineapig
03-31-2011, 01:09 PM
Personally, I would consider a good ole' dungeon crawl much more fun that an outdoor zone where you camp on a wall and easily single pull things to you. Even Sarnak fort, a reasonable puller isn't going to bring more than 2 mobs to camp at a time.
In most cases I totally agree. However last night I was in Skyfire with a mage, necro and 2 shaman, chain pulling everything we could find and it wasn't uncommon for us to have 3-4 mobs on a pull. That was some pretty exciting stuff, especially with the chromos dispelling constantly.
Outdoor AoE groups can be fun too. But I admit, these types of groups are normally an exception to the rule.
Messianic
03-31-2011, 01:22 PM
My monk went from 22-30 in one day (I think it was a 10-12 hour session with only a few small breaks) in LoIO. I don't think I could have done that in a pug in a dungeon. Mainly because LoIO has the mobs spaced well enough where I could just sit on the mountains and chew through Iksar pariahs.
eqravenprince
03-31-2011, 01:54 PM
Personally, I would consider a good ole' dungeon crawl...
It's too bad that this doesn't happen in EQ much. It's dungeon camp not crawl 99% of the time. A dungeon that I'm really looking forward to is Crystal Caverns, it was setup well for a group to keep moving.
Sharkeye
03-31-2011, 01:59 PM
As a rogue, I have to go where the groups are. I would much rather be in the old world. The mobs have less AC, HP, and hit for less... yet they still drop great loot (plat-wise).
Zakaton
03-31-2011, 02:02 PM
LOIO was always bad exp, people went cause it was outdoors and easy.
Same with Overthere and Dreadlands, although those places aren't as bad exp, you're better off doing an old world dungeon.
LoIO originally had a very good ZEM. It wasn't nerfed until later. Once the ZEM was lowered the zone emptied out in a hurry.
Messianic
03-31-2011, 02:10 PM
As a rogue, I have to go where the groups are. I would much rather be in the old world. The mobs have less AC, HP, and hit for less... yet they still drop great loot (plat-wise).
Not always. Some Kunark mobs actually have lower or = hp (I say this after perusing the spawn log at http://www.megaupload.com/?d=H1KHU59H and quad kiting testing). Kunark mobs around 10-30 or so seem to actually be weaker than many old world mobs, but that's just my sense of things.
They do hit harder as a rule, though.
StinkyGreenBud
03-31-2011, 02:28 PM
do the p99 developers use the same exp ratios as eq mac? I mean they can make the zem whatever they like per zone right?
and if that's the case then maybe the developers should crank up the exp in Kunark as a incentive please
But anyways as a new Iksar I really hope people start grouping at all levels here in Kunark.
I really want to exp right here in Kunark and not go back to the same old classic camp/zones that I have leveled up all my previous toons. That will really be disappointing if everyone just goes back to Orc 1, N. Ro, Oasis, South K, Upper Guk, Mistmore, etc etc etc.... and I have to go there to find groups...
don't be lame guys, Come to Kunark
This right here. Who cares if it's slower xp. People are in such a rush to get 60 just to raid and get bored and quit. I'll take my time.
falkun
03-31-2011, 03:05 PM
This right here. Who cares if it's slower xp. People are in such a rush to get 60 just to raid and get bored and quit. I'll take my time.
I have to admit, I might be leveling fairly quickly, but I am doing it in places I never leveled before. I never really did oasis (idk how I managed to skip that), OT in the 20s, and hell, this was the first time I've ever zoned into Warsliks Woods.
I actually had a great experience the other day, I was running around WW waiting for my building of iksar outcasts to respawn so I could kite them down again when I found a dilapidated fort of goblins with a bunch of upper levels laying waste to it. I thought, "wonder whats here that they want?", pulled up the old google and come to find out that one of my Live paladin's instant cast items (http://wiki.project1999.org/index.php/Shrunken_Goblin_Skull_Earring) for a trash buff actually drops from there. I never knew that!
baalzy
03-31-2011, 03:21 PM
hehe.. that goblin skull earring is far more than a trash-buff in classic.
Knightmare
03-31-2011, 03:21 PM
You don't always have to group in the zone with the biggest ZEM. If you want to level in Kunark, go for it. There are plenty of people there grouping.
Pretty much what I do, I know LOIO isn't the best xp spot, but compared to fighting over every stupid mob in FoB... it's faster. Less xp per kill, but less time between getting an actual kill (at least until the overcrowding tapers off some).
With upwards of 80 Iksar (and a few softies working faction/twinks) it can be problematic to even find anything. And I'd imagine the other zones are much like that. Running through DL on my druid it was crowded, while specs in Feerrott (usually overcamped) were wide open. But ya know what? I'm damn bored with specs.. so DL it is.
That's the point of new content lowbie zones, the fun, the change. Let the poopsockers worry about the xp penalty.
Teensy Weensy
03-31-2011, 04:21 PM
LOIO is just full of fun memories. At that level does an exp modifier mean a whole lot? I am going there just because it was fun. Now Overthere....I am trying to find nice words to say since I resolved to stop cursing so much.
I will /always/ prefer to be in a dungeon, regardless of EXP modifier. I did enjoy going to LOIO for the nostalgia, but that lasted like 5 minutes.
Morlaeth
03-31-2011, 08:50 PM
It's too bad that this doesn't happen in EQ much. It's dungeon camp not crawl 99% of the time. A dungeon that I'm really looking forward to is Crystal Caverns, it was setup well for a group to keep moving.
Watch out for your Beta Neutral faction!
Darkrainhunter
03-31-2011, 11:35 PM
One of the things that made the experience in LoIO so good was the fact that a good group could get into an area and never run out of mobs ever. I remember a few hours would equal a few levels as long as you had a solid group from 18-24.
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