View Full Version : Least amount of stress?
stylingpat
11-13-2018, 03:04 PM
Hey guys just returned on my lvl 13 Enchanter.
1) Forgot how hard this game actually is
2) Enchanters are not easy to play.
My enchanter is getting killed all the time. My charms never hold and then I get killed. It’s a death fest lol. This class is way too stressful for me. And dieing all the time is stressful especially when you ding, die and lose your level.... lol
I’m a new player with no plat. I’m not trying to be min\max l33t. I just want to check out this game, free to solo or group and get to some zones I’ve never gotten to on live. I don’t think an enchanter is for me. It’s way to fragile of a class and messing up once always gets me killed.., and let alone I feel like all I’m doing is sitting 24/7 meditating. Every time I kill something I might as well go afk for 5 mins to regain my mana.. it’s kinda ridiculous.
What’s a real durable, user friendly easy class to play that isn’t going to die all the time and preferably not having to spend my whole day staring at my char sitting all the time thru atrocious med timers.
I don’t mind not having money. I can farm as I level, but this is too much of a pain in the ass with this chanter. It defeats the whole reason why I’m playing a video game lol. Just to go from 12-13 this morning was like the most stressful morning I’ve had in a long time LOL :rolleyes:
bigjeff100
11-13-2018, 03:14 PM
Hmmm.. Any class requiring mana will be doing some significant time medding.. But you're right, Enchanter is a squishy, complicated class.. That being said, you have a few options..
Necro- Great solo, fun bag of tricks.. Has options for increased mana regen.. Cheap to gear.
Shaman- Great solo, but can be expensive to gear, especially towards end game. Also has options for increased mana regen.
Druid- Great Solo, cheap to gear, great money maker for a first toon. Good choice here for you.
Ranger- Also a great choice. Similar spells choices as druid, but you also get to melee. Smaller mana pool will require less time medding.
SK- Could be great, but would require some money to be awesome. Any tank class will require some decent money to blow on gear.
All depends on what u have time for too.. Solo and need to be able to log off whenever.. Go druid..
Got time, want to group a bit? Go ranger.
ScaringChildren
11-13-2018, 03:17 PM
If you're okay with never, ever soloing then Rogue is probably the most stress free class.
You don't have to pull.
You don't have to save anyone.
You don't have to crowd control.
All that is required of you is to stab. Stab em good.
stylingpat
11-13-2018, 03:26 PM
No I need to be able to solo lol. I like the shaman class but don’t like the evil races or the barbarian pixels and if I’m gunna be staring at them pixels, I better like them haha. I like the ideas of Druids and Rangers. Maybe I’ll try a ranger, seems versatile and can give me a little bit of everything. Cool dual wield, melee, casting, healing. Wouldn’t not having money for powerful gear not make any ‘real’ difference because the mobs weren’t designed around everyone being twinkled?
bigjeff100
11-13-2018, 03:27 PM
If you're okay with never, ever soloing then Rogue is probably the most stress free class.
You don't have to pull.
You don't have to save anyone.
You don't have to crowd control.
All that is required of you is to stab. Stab em good.
Yeah this is definitely true.. Rogues are pretty simple.. Straight DPS, avoid stealing agro from tank, and go fetch corpses from crappy areas.. These are your only responsibilities. Your epic will also be affordable even for a casual player with enough time.
markymark84
11-13-2018, 03:28 PM
Stick it out a bit longer with the enchanter, it will start to get easier.
And the amount of plat required to fill your gear slots with items that will take you all the way to 60 (quickly and solo) is very minimal.
+cha gear is very cheap.
Second option would be a necro.
Being able to FD when shit goes sour is great.
stylingpat
11-13-2018, 03:31 PM
Yeah I won’t delete him. But if every session is super stressful I’m gunna roll a ranger and see how I feel playing it. That’s important for me. I want to leave my playing sessions feeling like I had fun and accomplished something
bigjeff100
11-13-2018, 03:37 PM
No I need to be able to solo lol. I like the shaman class but don’t like the evil races or the barbarian pixels and if I’m gunna be staring at them pixels, I better like them haha. I like the ideas of Druids and Rangers. Maybe I’ll try a ranger, seems versatile and can give me a little bit of everything. Cool dual wield, melee, casting, healing. Wouldn’t not having money for powerful gear not make any ‘real’ difference because the mobs weren’t designed around everyone being twinkled?
It all depends on the class and situation really.. But nothing should stop you from doing anything in the game under normal circumstances on your grind to 60.. But yes there are some things you won't be able to do without some twinkage. This game being stuck at velious for so long has cause some serious money to be passed around. But yeah i mean I've heard of some crazy solo stuff going on, stuff that couldn't be done without the gear and clickies they had. But most are extreme cases..
Ranger is a great choice man. Your spells will help keep you alive and keep things fun. and you'll have some extra stats to keep ya upright! Ur a Druid Warrior, go give'em hell!! And if you need some starting funds, just holler at me in game "Athemis" or send me a PM and i'll try and meet up to get ya started!
kjs86z
11-13-2018, 03:39 PM
Unfortunately, without twinking, every class played solo is going to have to stop and /sit.
I think you're probably trying to play the game too quickly. Try to think about your approach in terms of efficiency, not speed.
ScaringChildren
11-13-2018, 03:40 PM
No I need to be able to solo lol. I like the shaman class but don’t like the evil races or the barbarian pixels and if I’m gunna be staring at them pixels, I better like them haha. I like the ideas of Druids and Rangers. Maybe I’ll try a ranger, seems versatile and can give me a little bit of everything. Cool dual wield, melee, casting, healing. Wouldn’t not having money for powerful gear not make any ‘real’ difference because the mobs weren’t designed around everyone being twinkled?
I would recommend Druid. You can also port people for cash to twink out another character too, so it's a great starting class.
You can solo, and they're relatively stress free grouping too.
Shaman is another good choice.
So is Necro.
Ruhtar
11-13-2018, 03:47 PM
Wouldn’t not having money for powerful gear not make any ‘real’ difference because the mobs weren’t designed around everyone being twinkled?
Melee classes are extremely dependent on gear, so yes, it will make a difference. EQ, the way it's supposed to be played, is an extremely slow grind. If you are a melee class soloing, you basically kill one mob, then med up, kill 1, med, kill 1, med.
INT classes are the best classes to play with little to no money because gear to them pretty much just increases their hp/mana pools (outside of STR, CHA) and 3/4 have pets to do the tanking for you, so that's why a Necromancer or Magician would be good.
If you want hardmode, stick with your chanter or make a gnome warrior or rogue and try to solo.
As for your title, I find the rogue and cleric to be the least stressful classes because you have one job that you're really good at and you don't have to do much of anything else. But both would require a group to level most of the time. Clerics can get away with soloing in certain zones against undead, but EQ is about the social aspect as well, so I find grouping to be the better route, imo.
bigjeff100
11-13-2018, 03:52 PM
Ranger>Druid>Necro
Shaman is still a wonderful choice, but man they get expensive.. And i just can't imagine enjoying my grind to 60 with Torpor's 85k asking price staring down at me ever step of the way.. Knowing every coin i collect needs to be saved to drop on that 1 spell.. And then that damn bracer too... Just too much money man..
Druid- Also a very very attainable Epic to get. Some you'll never have a shot at as a casual player. But druid- Definitely can get as a casual.. And 1 ranger epic is easy to get right? but the other sword is tougher? I believe that is correct.
stylingpat
11-13-2018, 03:56 PM
just holler at me in game "Athemis" or send me a PM and i'll try and meet up to get ya started!
Thank you so much! Really appreciate you :D
Unfortunately, without twinking, every class played solo is going to have to stop and /sit.
I think you're probably trying to play the game too quickly. Try to think about your approach in terms of efficiency, not speed.
It’s been sooo long since I played EQ and the last game I played was WoW during launch. I think I’ve just been shocked by how slow and tedious this game is
If you want hardmode, stick with your chanter
.
Seriously.. that’s what it feels like.
bigjeff100
11-13-2018, 03:57 PM
Melee classes are extremely dependent on gear, so yes, it will make a difference. EQ, the way it's supposed to be played, is an extremely slow grind. If you are a melee class soloing, you basically kill one mob, then med up, kill 1, med, kill 1, med.
INT classes are the best classes to play with little to no money because gear to them pretty much just increases their hp/mana pools (outside of STR, CHA) and 3/4 have pets to do the tanking for you, so that's why a Necromancer or Magician would be good.
If you want hardmode, stick with your chanter or make a gnome warrior or rogue and try to solo.
As for your title, I find the rogue and cleric to be the least stressful classes because you have one job that you're really good at and you don't have to do much of anything else. But both would require a group to level most of the time. Clerics can get away with soloing in certain zones against undead, but EQ is about the social aspect as well, so I find grouping to be the better route, imo.
Yeah the slow mana regen was done on purpose, correct? Which is what they want to push with Pantheon.. The downtime/social time was used or supposed to be used for strategy planning, and to just chit chat with your peers. I have always supported this idea.
Tecmos Deception
11-13-2018, 05:37 PM
Necro- Great solo, fun bag of tricks.. Has options for increased mana regen.. Cheap to gear.
Druid- Great Solo, cheap to gear, great money maker for a first toon. Good choice here for you.
Ranger- Also a great choice. Similar spells choices as druid, but you also get to melee. Smaller mana pool will require less time medding.
SK- Could be great, but would require some money to be awesome. Any tank class will require some decent money to blow on gear.
I'd suggest these, yeah. All can be low stress, can solo or group. SK and ranger might be a bit stressful in groups if you're expected to tank or pull. Druid can face some long med times but ports and overall versatility are great. Necro generally isn't a puller (though it can do so just fine) and has sweet mana regen... plus feign death to afk whenever you want or escape a nasty situation, and lots of cool spells that let you kill enemies in a variety of ways.
Druid, Necromancer, and Shaman are great solo classes for the most part. Though a necro is also a squishy caster, when soloing you feel more control of the situation. Shamen aren't particularly expensive in the normal gameplay sense, only in the fact that they *can* use all of the generally used between classes most overpowered expensive items in the game all at once makes people feel like they need to have them all.. and that's damn expensive. Druids are great at generating cash.
Ralexia
11-13-2018, 11:26 PM
Magician is good choice. Low APM, easy to play, high dps, low gear requirements. No responsibility in an exp group besides nuking and pet attacking and casting malo on charmed pets.
Nexii
11-13-2018, 11:38 PM
+1 for Magician. They aren't that bad solo and are really good duoing with many classes.
stylingpat
11-14-2018, 09:38 AM
Yeah I really enjoyed a mage but that was my char on live. I had a 33 gnome mage on the team pvp server
Izmael
11-14-2018, 10:16 AM
Executive summary:
Mage and Druid are probably the classes having the least stress involved. Go with Druid.
TL;DR:
No melees qualify because you can't bind near your potential death spots. This alone is stressful.
Wizard is boring and nobody wants them in groups. Soloing post 40 involves quadding which gets old after about 5 minutes.
Enchanter is better suited for power-user player types who are ready to commit quite a bit of time / mental energy to EQ.
Cleric is boring af.
This leaves necro, shaman, druid and mage.
All 4 are fun classes. Druid is probably the least stressful because of so much utility (ports, sow, evac, invis), but has a much lower power ceiling than shaman/necro at high levels. Mage also has a pretty low solo ability later on, no ports or heals, unwanted in groups and has an impossible epic.
For a new player I recommend Druid because you can make easy cash by porting people around. Also there's no better class to discover the world of Norrath. Mage is a decent second pick because it's so straightforward and having a pet is fun.
Necro / shaman also great choices but the classes are a little more complex to master even though the rewards at the higher levels will be much greater.
stylingpat
11-14-2018, 10:24 AM
Yeah I really liked the shaman but I don’t like any of the looks of the races LOL I’m really particular about my pixels hahah
Crede
11-14-2018, 12:04 PM
Hey guys just returned on my lvl 13 Enchanter.
1) Forgot how hard this game actually is
2) Enchanters are not easy to play.
My enchanter is getting killed all the time. My charms never hold and then I get killed. It’s a death fest lol. This class is way too stressful for me. And dieing all the time is stressful especially when you ding, die and lose your level.... lol
I’m a new player with no plat. I’m not trying to be min\max l33t. I just want to check out this game, free to solo or group and get to some zones I’ve never gotten to on live. I don’t think an enchanter is for me. It’s way to fragile of a class and messing up once always gets me killed.., and let alone I feel like all I’m doing is sitting 24/7 meditating. Every time I kill something I might as well go afk for 5 mins to regain my mana.. it’s kinda ridiculous.
What’s a real durable, user friendly easy class to play that isn’t going to die all the time and preferably not having to spend my whole day staring at my char sitting all the time thru atrocious med timers.
I don’t mind not having money. I can farm as I level, but this is too much of a pain in the ass with this chanter. It defeats the whole reason why I’m playing a video game lol. Just to go from 12-13 this morning was like the most stressful morning I’ve had in a long time LOL :rolleyes:
Ok OP, first of all, you need to watch some of Tecmos's videos. You're way off, and way too low of a level/inexperienced to accurately know what an enchanter can and can't do. You're talking about having no mana at lvl 13. Ok, so you don't even have breeze yet, let alone Clarity, Wandering Mind, and C2/theft of thought. All things which are game changers for mana. You're also only level 12, which anyone who knows the enchanter class knows that they don't really start to shine until 20+. Why 20+? Well you have breeze for one, but more importantly you start to actually get a mana pool that can handle charms. I'm pretty sure I got PL'd on my Enchanter from 1-16 to avoid those early sucky levels. That's just how it is with that class, whereas they only get stronger where most classes are getting relatively weaker in relation to npc health/dmg. Another thing to keep in mind is the level range of mobs at lvl 12. You're probably fighting blues that are 1 level below you, hence the shitty charm breaks. When you have blues that are 5-10 levels below you eventually, the charm starts to actually stick much better. Enchanter is not a slow medding class. That's a Cleric, Wizard, Mage, and pretty much any other class that's not a necro(or shaman if you don't mind Canni 24/7).
With that being said, enchanters aren't the hardest class to play effectively, but definitely not the easiest. But don't make your final judgment on your level 12 experiences, because it's not the appropriate level to make that decision. Based on some of your requirements, if you want a class that is easier than enchanter that can solo & group, I'd suggest a Shaman. Because they can afford to take more hits(although if you are keeping rune up on your enc you shouldn't be getting damaged much), and then you can Canni on Shaman to regain mana after/during fights. I'd suggest necro's, but they aren't really liked in groups and you listed that as a preference. Any other class won't regen mana effectively.
stylingpat
11-14-2018, 12:52 PM
What’s keeping a rune up?
Tecmos Deception
11-14-2018, 01:06 PM
What’s keeping a rune up?
https://wiki.project1999.com/Rune_I
https://wiki.project1999.com/Berserker_Strength
Those lines of spells get referred to as runes. They're just buffers of hitpoints that are essential to a chanter doing well solo, and sometimes in grouping situations too.
Chanter probably isn't for you though. They are a group-friendly class that can do a lot of different things in any solo, duo, trio, group setting. But they're not generally considered low stress.
Like Izmael said, I would think druid, necro, mage would be good choices for you to look into.
Crede
11-14-2018, 01:08 PM
What’s keeping a rune up?
https://wiki.project1999.com/Rune_I
That's the first of many. Being able to absorb damage is huge if the mob gets to you before you can stun/recharm. Level 29 was the real game changer IMO. When you get clarity, and have gotten charming down, and have a nice mana pool.
Also, read Loraen's & Spaid's Enchanter guides on the wiki. The former is good for overall techniques and what spells to use, and the second has a great breakdown of where to fight.
tsuchang
11-14-2018, 02:00 PM
Get a book to read during yer med times.
Works well for me.
stylingpat
11-14-2018, 02:30 PM
I really appreciate everyone in this thread!
Jimjam
11-14-2018, 02:34 PM
Shaman can eventually turn in to a bear if you can get over the first few levels of 'ugly' pixels.
Snaggles
11-14-2018, 03:40 PM
I'd be tempted to try a monk out. As a human you dont have an xp penalty. With as little as 100p you can get a Wu's Quivering Staff (23/28 2hb) or 50p each for a couple Master Wu's trance sticks for 50p each (7/18 1hb)
So basically with hand-out leather armor and 200p in weapons you can easily solo 30+. In fact, while not "ideal" the Wu's QS is still a very solid ratio until you an afford like an Imbued Fighter Staff.
Pros: Good damage, durable even when nekkid, 25% instant self-heal every 6 mins, FD so can almost always avoid death.
Cons: Kinda boring. Vision is marginal with humans. I'd get some type of light stone item ( like https://wiki.project1999.com/Black_Alloy_Medallion ) or a vision mod like a Glowing Stone Band ( https://wiki.project1999.com/Glowing_Stone_Band ).
With iffy gear your solo ability will taper off 50+ but you will also be able to bind wound to 75%. Between that and mend if you pick the right solo targets it's almost no downtime.
bigjeff100
11-14-2018, 03:55 PM
Can confirm. A buddy who had to tone down his play time due to family- Made a monk and said its wonderful, at any second he can just FD and go about his day.. But homey did start a ranger, and i got him a little cash for his adventures ahead.. Keep us posted on things Stylingpat!!
stylingpat
11-14-2018, 04:26 PM
This ranger has been sick. Just dinged 7. Been leading a group in CB, pulling and dps. I like pulling and controlling the flow of a group.
Snaggles
11-14-2018, 04:29 PM
Oh cool, didn't realize you had started a ranger. Shoulda read more of the thread :).
They are great classes. Can solo to 50 easily if you get tired of grouping by snare/fearing animals. After that it's a bit difficult A tolan's bracer can help ya solo fairly painlessly to mid 50's (I did guards in Grobb). After that...hmm...yea it definitely will slow down.
Having a class that can cast sow is awesome. Being able to snare and root stuff chasing you makes for a pretty durable class so long as you know when to start running. :).
bricke75
11-15-2018, 10:46 AM
Ranger is a great (and under rated) class.
ScaringChildren
11-15-2018, 11:03 AM
Oh cool, didn't realize you had started a ranger. Shoulda read more of the thread :).
They are great classes. Can solo to 50 easily if you get tired of grouping by snare/fearing animals. After that it's a bit difficult A tolan's bracer can help ya solo fairly painlessly to mid 50's (I did guards in Grobb). After that...hmm...yea it definitely will slow down.
Having a class that can cast sow is awesome. Being able to snare and root stuff chasing you makes for a pretty durable class so long as you know when to start running. :).
I did 50 to 51 on Tigers in OT on my Ranger.
I'm not twinked, fwiw
bomaroast
11-15-2018, 11:30 AM
You shouldn't be trying to charm solo on a low level chanter with no gear. Find some groups and play crowd control and extra dps. You can start charming once you're in your 20s with a little bit of cheap charisma gear.
Crede
11-15-2018, 11:47 AM
You shouldn't be trying to charm solo on a low level chanter with no gear. Find some groups and play crowd control and extra dps. You can start charming once you're in your 20s with a little bit of cheap charisma gear.
The effects of Charisma on charm duration is minimal. Maybe 10% at best. The only real factor that matters is level range between you and the mob. In the 20s there's a bigger range of what cons blue to you, so this makes a big difference. Along with having more mana/and breeze.
kruptcy
11-15-2018, 12:03 PM
The effects of Charisma on charm duration is minimal. Maybe 10% at best. The only real factor that matters is level range between you and the mob. In the 20s there's a bigger range of what cons blue to you, so this makes a big difference. Along with having more mana/and breeze.
That's simply not true. CHA plays a huge role in charming, as does MR. The difference between a 100 CHA charm and a 200 CHA charm is immense.
Crede
11-15-2018, 12:39 PM
That's simply not true. CHA plays a huge role in charming, as does MR. The difference between a 100 CHA charm and a 200 CHA charm is immense.
I’m not disputing the relevance of CHA. A chanter should be getting as much CHA as possible at least to 200 when cha effect on charm has diminishing returns. But level difference is still the most important and in the context of the OP, he may not be in a position to get to 200 cha and thus would see far more value in lower blues and MR.
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