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Hrothgaar
11-08-2018, 11:42 AM
To all of you veterans out there:

As I love to delve dungeon but my timezone is a little bit on the low(est) pop side on p99, I am looking for a class that I could take solo into dungeons and fight nameds in it.

Reading about it has left me with the shaman or enchanter for this but which of these classes is more capable in these regards and has the broadest possibility of dungeons to survive in?

(I would like to focus the advices just on this area, any leveling speed, leveling difficulty, equipment / spell costs etc. are not that important as I am in no rush with the char development.)

bigjeff100
11-08-2018, 11:46 AM
Shaman, Enchanter, Druid, Necro. All classes that could survive in a dungeon.. Shaman will be most expensive to gear up. The rest you can get by for pretty cheap. I'd say enchanter would be much more fun and awesome but would require a bit more attention to detail with all the charming and what not goin down.. Both enchanter and shaman will have a few expensive spells down the road. But prepare for some deaths when rolling enchanter!! Squishy little guys :)

Hrothgaar
11-08-2018, 11:52 AM
When you say the Ench and Shamn are equally potent in a dungeon, does that mean that both will be able to pretty much defeat the same foes or camps down there?

kruptcy
11-08-2018, 01:10 PM
When you say the Ench and Shamn are equally potent in a dungeon, does that mean that both will be able to pretty much defeat the same foes or camps down there?

Enchanters are much stronger than shamans solo until shamans get torpor (level 60 + 100k pp). Then it evens out and the shaman has a slight edge on soloing single very difficult enemies.

As far as "crawling" goes, an enchanter will have a much easier time getting to the camps, as they kill much much faster and have more tools to move through without aggro.

bigjeff100
11-08-2018, 01:15 PM
Enchanters are much stronger than shamans solo until shamans get torpor (level 60 + 100k pp). Then it evens out and the shaman has a slight edge on soloing single very difficult enemies.

As far as "crawling" goes, an enchanter will have a much easier time getting to the camps, as they kill much much faster and have more tools to move through without aggro.

Agreed. The enchanter has more tools for the crawl i'd say.. All the crow control stuff, would be wonderful, and you'd be able to keep chugging along with the charm pets. That Torpor spell is a big road block in my eyes.. For casual players.

Supaskillz
11-08-2018, 01:19 PM
For your goal of being able to crawl through dungeons solo I think the best choice by far is enchanter. Also note that EQ dungeons are not meant for solo play, so you will definitely die some if you really want to focus on soloing.

I have a lvl 60 shaman, and shamans can solo some things that enchanters cannot, but shaman is only stronger toe to toe with a single mob and even then that is really only true at lvl 60. If you want an alternative to an enchanter for leveling solo in dungeons my 2nd choice would actually be necro as the undead charms and lulls make them powerful in undead dungeons and FD is an extremely valuable utility in dungeons that enchanters do not have.

Enchanters are very good at dealing with situations with multiple mobs. You get lull line of spells to allow you to pull one mob out of a group. You get mez line to deal with adds. You get charm to kill mobs quickly and to kill 2 mobs at the same time.

Enchanters are not super gear dependant, but given your desired playstyle is dangerous +hp gear will be very helpful to give you a buffer when things go wrong. The most valuable utility item you could have is goblin ghazugi ring, which can be used to break charm on command without using a spell slot. wooly spider nets are also useful as they are rechargable and instant click "oh shit!" item to instantly root a mob in a bad situation. Keep in mind that you will want to use alot of the coin you earn to buy jaspers then peridots to keep runeing yourself to prevent death on charm breaks and lull critical resists.

I can tell you enchanters are fun and very powerful, but also very fragile. Sometimes you will feel unstoppable soloing camps that full groups sometimes wipe in, but one mistake or a bit of bad luck can just kill you. There is a learning curve: start practicing charm soloing early to get a feel for and maybe start in an outdoor zone with sow to get the feel for it. As important as anything else is just getting comfortable with the class so that you are calm when rng doesn't go your way and can react quickly and appropriately to the situation.

Crede
11-08-2018, 01:28 PM
Enc is obvious choice for dungeons & named. But if you want to be different, I'd suggest bard. With the combination of a fungi, dots, and charm, no other class can level as fast in a dungeon setting to lvl 50. I've leveled exclusively in dungeons, and I plan to take it all the way to 60. I'll have downtime 50+ with charm costing mana, but it's been a blast testing the limits.

kruptcy
11-08-2018, 01:45 PM
Enc is obvious choice for dungeons & named. But if you want to be different, I'd suggest bard. With the combination of a fungi, dots, and charm, no other class can level as fast in a dungeon setting to lvl 50. I've leveled exclusively in dungeons, and I plan to take it all the way to 60. I'll have downtime 50+ with charm costing mana, but it's been a blast testing the limits.

The real roadblock is summoning mobs. :(

kyrobo
11-08-2018, 02:09 PM
Shaman, Enchanter, Druid, Necro.

Druids are pretty weak dungeon soloers compared to the others on that list. Only exception would be Kedge Keep where their animal charming really shines.

tranceminus
11-08-2018, 04:06 PM
If you are asking this question, chances are it’ll be a very long time before you get level 60 and 100k for torpor, let alone epic, fungi, jbb, which is the only way that the shaman becomes better at certain high end mobs. For the vast majority of 1-60, and especially for a broke person just starting out, enc will be the best soloer in dungeons.

My main is a necro, and it’s a lot of fun if you want more variety in your play style, in exchange for losing an edge at charming and having a harder time getting into high end groups.

bigjeff100
11-08-2018, 04:08 PM
Druids are pretty weak dungeon soloers compared to the others on that list. Only exception would be Kedge Keep where their animal charming really shines.

You're right.

tycohunden
11-08-2018, 07:18 PM
Shadow knight, I picked SK first and foremost for the dungeon crawling aspect, being able to regroup through FD, invis and IVU while at the same time doing the damage yourself, snaring to prevent fleeing mobs, life stealing to survive. Very item dependent though, having a thurg BP with clicky heal really changed the game and even more with fungi.
Combine it with a druid and DS pots and you got some nice dps going!

Tecmos Deception
11-08-2018, 10:18 PM
To all of you veterans out there:

As I love to delve dungeon but my timezone is a little bit on the low(est) pop side on p99, I am looking for a class that I could take solo into dungeons and fight nameds in it.

Reading about it has left me with the shaman or enchanter for this but which of these classes is more capable in these regards and has the broadest possibility of dungeons to survive in?

(I would like to focus the advices just on this area, any leveling speed, leveling difficulty, equipment / spell costs etc. are not that important as I am in no rush with the char development.)

Enchanter. It's the only right answer. It is everything you're looking for, and no other class is (even though necro is close, and a couple other classes can dabble in dungeon crawling).

Check out some of my videos if you have a mind. They're me soloing in out of the way spots with a chanter between 20ish and 60.

The other comments on sham vs ench and whatnot are pretty spot on, imo.

Crede
11-09-2018, 01:35 PM
ENchanter is the obvious choice here. The real question is which race. I’d recommend going off the beaten path and go human. They’re rare, have 2nd best CHa, INT is easy to come
By, and generally you’ll find most humans love their look and don’t need to bother with illusions.

Newfangle9
11-09-2018, 02:07 PM
I avoided soloing dungeons generally, at least going very deep into one until I leveled a Necro back in the old game. When I was able to summon my own corpse and then rez myself I suddenly became much more interested in exploring deeper into them.

branamil
11-09-2018, 02:22 PM
The deal breaker is usually rooms packed with 5 or 8 things that aggro. Only a few classes can deal with that such as enchanter for Calm and mez. Necros can do the same things with undead. Druids might do OK for outdoor dungeons with Harmony.

Tethler
11-09-2018, 09:09 PM
Druid are alright for outdoor dungeon soloing because of SoW and Harmony for single pulls. Indoor dungeons, I would not recommend. You *can* do it, but you will be slow killing unless you can animal charm.

Druid root rotting isn't great. It's hard on the mana bar.

beargryllz
11-09-2018, 09:31 PM
Rogue, warrior, or cleric for dungeon crawling

Tethler
11-09-2018, 10:10 PM
Rogue, warrior, or cleric for dungeon crawling

Which one of those would you solo with?

Tecmos Deception
11-09-2018, 10:22 PM
ENchanter is the obvious choice here. The real question is which race. I’d recommend going off the beaten path and go human. They’re rare, have 2nd best CHa, INT is easy to come
By, and generally you’ll find most humans love their look and don’t need to bother with illusions.

I prefer high elf for max charisma (it's not THAT easy to max even with buffs and velious gear, short of raiding, unless you make big sacrifices on other stats) or gnome (which saves me from having to recast gnome illusion all the time for wall hacks and not getting stuck in tight spaces when I'm trying to run away from a train or something).

Hrothgaar
11-10-2018, 03:55 AM
Thank you all for these advices, I build a High Elf Enchanter :-)

JDeth
11-12-2018, 11:48 AM
When you say the Ench and Shamn are equally potent in a dungeon, does that mean that both will be able to pretty much defeat the same foes or camps down there?

If my memory serves Enchanters mesmerize, and Shamans root and enjoying aggro.

Tecmos Deception
11-13-2018, 07:28 AM
If my memory serves Enchanters mesmerize, and Shamans root and enjoying aggro.

On a basic level, this is true. But there's some more to it:

When leveling up, enchanters can do dungeon crawls, but shamans can't really. Without high-level spells and hp/mp levels (even without uber gear), a shaman just can't handle the process of aggroing 3+ things at a time and rooting them and killing them, and few dungeon crawls involve only single or double pulls. A chanter though has lull/calm, mezzes (including an aoe mez), mem blurs, all from pretty low levels, plus both invis and invis vs undead. By the 30s, a chanter can realistically aggro an entire room (like 4-5 mobs) on purpose and walk out of the fight having gotten full xp for 2-3 and partial xp for another 1-2, and with spawns now broken up to handle more easily next time around, or snipe out just one of the mobs that you want while leaving the rest standing there like idiots, or skip past a room that you don't want to deal with, etc.

At 50+, a sham has more ac and hp, buffs rolling on himself, canni, hopefully is a troll or iksar for even more regen, has a pet for distraction and maybe a bit of damage, MR debuffs to help his roots actually stick for a long time with paralyzing earth, etc. He can aggro multiples and kill them all, though without being 60+torpor or 50+ with epic, it's still not quite easy. At 50+ for chanter it's ridiculous the kinds of fights you can take and walk away from unscathed.

At the real max, like velious raid gear max, a shaman gains a lot of ground on a chanter because that amazing gear benefits the sham relatively more (a lot more) than the chanter. The chanter is still pretty paper thin when he is getting wailed on, and still needs to rely on a charm to do serious work, etc. The sham gets tough as nails with velious gear besides the slow and heals and whatever else he had before. At this point the sham is far and away better at killing a single, very tough target (think WW dragons, velious nameds, stuff like that), and probably pretty comparable most anything else too... though some stuff they still will have a harder time with than a chanter because of the different tool sets. Like, all the gear in the world wouldn't make me want to farm loot in HS south or the bigger camps in sebilis, or crawl through a zone full of see invis stuff, because even if you can do it, it's a pain.


While already typing a small book... shams and enchanters are similarly useful in duos, trios, groups, raids, beyond soloing. They've got somewhat different duo/trio partners since the sham can be a healer for a couple melees, but they're both great in small groups and regular groups, and they're both more-or-less buff bots in large raids.


Necros are more like enchanters than shamans, and are the 3rd and only other class, imo, that really can count as a solo dungeon crawler. They generally have more crawl-ability imo than a sham but less than a chanter. Harmshield, feign death, a pretty-tough summoned pet, invis and ivu, undead charm and lulls, one kinda-mez, roots... let's them get single pulls with effort, lets them handle bigger pulls, lets them move around in nasty areas, lets them AFK as desired, gives them different options for killing things. They generally can't do anything that a chanter also can't though their damage spells and summoned pet give them an edge when dealing with stuff that's quite a bit lower than they are. They generally still can't handle the super-tough nameds like a shaman can, though I think there are some ways they can deal with level 60+ stuff in Velious in limited circumstances that a chanter couldn't. They're less desired in most all grouping situations though.

Pyrion
11-13-2018, 08:48 AM
The people on this thread are right to suggest enchanter for the most possibilities while dungeoneering. It has been said in this thread a few times already: Enchanters, especially solo, will die A LOT!! while learning the ropes... and even later due to bad luck. This can be very frustrating. If your frustration tolerance isn't that high, i would suggest 2 alternatives:

1) Necro: From 16 on, you always have feign death to basically get out of almost every sticky situation. You are more limited in your abilities than enchanter, but you are way sturdier. In addition to feign death you can easily heal yourself.

2) Bard: While playing a bard can be overwhelming (because everything you do only lasts 18 seconds), bards do have the most complete toolset of all classes in my opinion. You can heal, mez, charm, snare, fear, swarm kite, lull, run as fast as nobody else, invis, levitate, dot like a pro, melee to a degree and on top of it you wear *plate* armor. Way less squishy than enchanter but not as good as a chanter when it comes to dealing with lots of mobs... still better than any other class besides chanter on this though.

Tecmos Deception
11-13-2018, 09:28 AM
Bard isn't a solo class in the "solo dungeon crawl" sense though.

It's a "common knowledge" sort of thing that gets parroted around a lot that enchanters die a lot and get boned because of bad luck. I have a somewhat different opinion on the matter, though, after playing one on live and 2 1-60 on p99 (and a 3rd 1-55 on red), all primarily solo. Yes, while learning you'll likely die more than like, a necro soloing outdoors, or a mage soloing low blue cons, or whatever. But that's not very apples to apples. A chanter can solo in 99.99% safety when he's outdoors with sow and fighting only 1-2 mobs at a time near a zoneline too. And I encourage new enchanters to get a feel for new zones and new spells in similar situations (near a zoneline).

Bad luck killing chanters IS a thing, though it's a thing for everyone else too. It is more of a problem for chanters, but the way you play can go a LONG ways to mitigate the effects of bad luck. Never start a fight below 100% mana, make extensive use of runes if there is any chance of getting hit, know the area and the mobs you're dealing with inside and out (levels, abilities, respawns, pathers, safe spots), etc. A charm break is no biggie when you are positioned properly and at 85m and no adds show up. Awful luck, like 3 breaks in a fight, still can kill you, or force you to zone/gate... but again, it's not like a necro is going to be in a different boat if he has 4 resists in a row on darkness (it happens!) or a sham's roots don't hold as he fights multiples, or whatever.

Crede
11-13-2018, 10:08 AM
Bard isn't a solo class in the "solo dungeon crawl" sense though
or

I disagree with this 100%. Have you played a bard? Mad respect for your enchanter skills but I’ve seen you bash bards in threads before. There is no better dungeon soloer than a bard up until level 50. They can still do it 50+, just have to med after running out of mana. I’m not saying they are as good as an enchanter 50+. However they should be considered solo dungeon crawlers. And IMO they are much better than shamans in that sense until a shaman has gear and torpor. Even then, shamans can’t dps that well and that’s a longgggg way to get to that point when being 60 generally gets boring after awhil if not raising. .

Much better than given credit for, and playing a plate class that can Regen and charm in dungeons has been one of my most enjoyable experiences on p99.

Tecmos Deception
11-13-2018, 10:22 AM
I disagree with this 100%. Have you played a bard? Mad respect for your enchanter skills but I’ve seen you bash bards in threads before. There is no better dungeon soloer than a bard up until level 50. They can still do it 50+, just have to med after running out of mana. I’m not saying they are as good as an enchanter 50+. However they should be considered solo dungeon crawlers. And IMO they are much better than shamans in that sense until a shaman has gear and torpor. Even then, shamans can’t dps that well and that’s a longgggg way to get to that point when being 60 generally gets boring after awhil if not raising. .

Much better than given credit for, and playing a plate class that can Regen and charm in dungeons has been one of my most enjoyable experiences on p99.

I'm not bashing bards. I love bards. They're amazing. I had one at 59 (my first character that high on p99), 3rd epic bard on the server, VP weapons, etc. I'm somewhat familiar with them. Please quote me bashing bards, because I don't recall it.

All that aside, I've literally never seen nor heard of a bard solo dungeon crawling basically anywhere, ever. I'd enjoy seeing it, but if this were really a thing, I think I would have at least heard of it at some point in the last several years of hanging around p99. I'm happy to be proven incorrect.

Edit - screw you though, because now I want to try to play a bard from 1-60 soloing in dungeons like I did with Noman, and I already don't have enough time in the day! But really I doubt it's possible in a real way. Being able to kill stuff in a dungeon with charm isn't quite the same thing as "solo dungeon crawl" imo. A bard seems like it'd be too reliant on a semblance of open space to make it work, something that is lacking in a lot of dungeons, and doesn't seem to have the tools you'd need to turn a sour situation back to good when things inevitably go bad. If people think enchanters live on a razor's edge, I can only imagine trying to crawl through any dungeon that's not blackburrow, crushbone, city of mist, karnors-type dungeons. I may be overstating a shaman's solo dungeon crawl ability pre-50, but I don't think I understated a bard's by saying they're not really a solo dungeon crawl class.

kruptcy
11-13-2018, 10:51 AM
All that aside, I've literally never seen nor heard of a bard solo dungeon crawling basically anywhere, ever. I'd enjoy seeing it, but if this were really a thing, I think I would have at least heard of it at some point in the last several years of hanging around p99. I'm happy to be proven incorrect.

You are not incorrect. Bards can solo amazingly, but not crawl dungeons. I have leveled 2 bards (not that leveling 2 bards is a measure of skill or knowledge) and primarily group / duo, rather than swarm. I consider myself to be a pretty competent bard, and I hope others would agree.

Bards have a few primary methods of soloing:

Fear kiting (not appropriate in enclosed spaces with lots of potential adds)
Charming (not appropriate in enclosed spaces, as you'll take hits on every break)
Regular Kiting (not appropriate in enclosed spaces with lots of potential adds)

This isn't to say you can't solo for exp at very select camps in certain dungeons, but you'll never see a bard able to crawl through a dungeon the way a chanter or a shaman can.

Edit: Not trying to explain to you, rather to other people in the thread.

Raev
11-13-2018, 11:56 AM
All that aside, I've literally never seen nor heard of a bard solo dungeon crawling basically anywhere, ever. I'd enjoy seeing it, but if this were really a thing, I think I would have at least heard of it at some point in the last several years of hanging around p99. I'm happy to be proven incorrect.

I played my EC mule Dramor quite a bit solo in dungeons up to 52 (KC/CoM, but also SolB). If you think about it a tick, everyone and their brother can solo a fungi monk to 60 and Bards stack up reasonably:

Bards get max defense skill, slow song, and regeneration song which is basically a second fungi. Dramor was still getting pasted at 50 or so, but he was in Lambent not Dwarf armor and IIRC Bard defensive skills also got a boost with Velious. Bards can also fear-kite the last 30% or so and take no damage at all while regenerating. I'd say the Bard is actually ahead of the monk here.

Bard weapon ratios are actually quite good, and they can supplement their damage with song/ss bracer damage shields and chants. If we guesstimate 20 dps melee, 8 dps damage shield, and 15 dps from two chants, that's a solid 45 or so. Way ahead of the soloing Paladin videos, and not all that far behind a Monk.

Monks can FD, but Bards can mez and heal up. I would guess that a Bard could kill anything <=55 with enough patience. I would definitely hesitate to lull rooms of 3-4 on a Bard unless I could zip to the zoneline, though.

And we haven't even talked about Charm; basically everything you said about distance from the mob applies to Bards, and they can even run away while recharming.

The biggest weakness of Bards is that they get zero HP buffs: no shielding, no runes, etc. So you can go down pretty fast. Fortunately there are a lot of epic clerics on P99 ;)

TLDR: Enchanters are better, but Bards can definitely solo in dungeons.

kruptcy
11-13-2018, 12:05 PM
TLDR: Enchanters are better, but Bards can definitely solo in dungeons.

Again, Bards can solo in dungeons, but we are talking about crawling. Comparing a bard to a monk is just silliness. Bards dont even get double attack and don't get riposte until 58. Not to mention lower caps on all defensive skills. Unless you have epic, your songs are extraordinarily hamstrung by meleeing, and all of the things you said would work only against a single low blue, if even then.

Bards are my favorite class, but they are not a solo dungeon crawling class.

Legidias
11-13-2018, 12:09 PM
I have played extensive bard. Yes, you can do dungeons on bard. No, it is not very effective or efficient.

Besides the above kiting methods, bards (sub 50 dungeons) can so just dot snare a mob up a corridor, mez it for a split sec in between dot and get past mob, and then dot snare down corridor again. Rinse and repeat. The corridor can be as short as you want as long as it gives you a little time to run past mob back and forth on mez (note that mez length will only be like 1-2 seconds due to dot).

Charm kiting is viable, but can take a long time depending. Sometimes mobs can be found in pairs, but much more often in groups of 3+. Of course, ideally you could lull one and kill the other 2, but then that leaves the third one.

You can either kill the first two, and then corridor kite the third, or do a rotating charm kite (in case lull fails or you want to kill all 3 together in cases where you dont have room to corridor kite). To rotate charm, you basically mez one, and charm other mob + dot final one. When charm breaks, you will want to charm the dott'd mob, mez your previous charm pet and sic your new pet on the previously mezzed mob and dot that one. Rinse and repeat.

You can do up to your mez limit with this, but danger grows if you get stunned and miss a mez / charm. I used to do this in LGuk camping DE mask / belt for money. You can corridor kite most of the way down there with a little bit of charm kiting. Then doing the room itself you have to basically kill all 3 with charm since you dont have room to dot kite.

kruptcy
11-13-2018, 12:16 PM
I used to do this in LGuk camping DE mask / belt for money.

You soloed ass/sup when the mobs were dark blue to you?

Legidias
11-13-2018, 12:27 PM
At 52 yeah. Sometimes the fight would end with me <20% health, but surprisingly I only died once. Stupid bastards took like 16+ hours total before a mask dropped.

Tecmos Deception
11-13-2018, 12:36 PM
I played my EC mule Dramor quite a bit solo in dungeons up to 52 (KC/CoM, but also SolB). If you think about it a tick, everyone and their brother can solo a fungi monk to 60 and Bards stack up reasonably:

Bards get max defense skill, slow song, and regeneration song which is basically a second fungi. Dramor was still getting pasted at 50 or so, but he was in Lambent not Dwarf armor and IIRC Bard defensive skills also got a boost with Velious. Bards can also fear-kite the last 30% or so and take no damage at all while regenerating. I'd say the Bard is actually ahead of the monk here.

Bard weapon ratios are actually quite good, and they can supplement their damage with song/ss bracer damage shields and chants. If we guesstimate 20 dps melee, 8 dps damage shield, and 15 dps from two chants, that's a solid 45 or so. Way ahead of the soloing Paladin videos, and not all that far behind a Monk.

Monks can FD, but Bards can mez and heal up. I would guess that a Bard could kill anything <=55 with enough patience. I would definitely hesitate to lull rooms of 3-4 on a Bard unless I could zip to the zoneline, though.

And we haven't even talked about Charm; basically everything you said about distance from the mob applies to Bards, and they can even run away while recharming.

The biggest weakness of Bards is that they get zero HP buffs: no shielding, no runes, etc. So you can go down pretty fast. Fortunately there are a lot of epic clerics on P99 ;)

TLDR: Enchanters are better, but Bards can definitely solo in dungeons.

I think my focus here is on the subject of the thread. "Dungeon Crawl focus." It doesn't say "which classes can XP in a dungeon?" or I'd agree bard should be in the running, as well as others. "Dungeon Crawl focus" suggests more, in my mind, than just being able to pick off a mob or two in the one safest spot of a dungeon to be able to XP on them. Bards can't really do more than that, and they especially can't do it all the way from 1-60 like a chanter or necro could, which is why I wrote them off in the specific context of this thread.

Crede
11-13-2018, 01:30 PM
Edit - screw you though, because now I want to try to play a bard from 1-60 soloing in dungeons like I did with Noman, and I already don't have enough time in the day! But really I doubt it's possible in a real way. Being able to kill stuff in a dungeon with charm isn't quite the same thing as "solo dungeon crawl" imo. A bard seems like it'd be too reliant on a semblance of open space to make it work, something that is lacking in a lot of dungeons, and doesn't seem to have the tools you'd need to turn a sour situation back to good when things inevitably go bad. If people think enchanters live on a razor's edge, I can only imagine trying to crawl through any dungeon that's not blackburrow, crushbone, city of mist, karnors-type dungeons. I may be overstating a shaman's solo dungeon crawl ability pre-50, but I don't think I understated a bard's by saying they're not really a solo dungeon crawl class.

It's extremely possible. And I also have a 60 enchanter. Bard's can crawl, although I'll admit you probably want a fungi. But that's not that big of a deal in this current economy. In my 30s I was giggling like a little school girl crawling Dalnir when nobody, not even enchanters, were bothering going into those depths solo. I saw your video on Noman in Dalnir, was much easier on bard. Is a necro in an undead dungeon or enc more powerful with dungeon solo 50+? Yea probably, but I've had way more fun on bard testing the limits.

If you do a 1-60 dungeon bard, I'll be sure to watch some of the videos.

I have played extensive bard. Yes, you can do dungeons on bard. No, it is not very effective or efficient.

Respectfully, you're wrong. No offense but you're either not doing it right, or just don't have the skill level.

Octopath
11-13-2018, 02:08 PM
Shadow knight, I picked SK first and foremost for the dungeon crawling aspect, being able to regroup through FD, invis and IVU while at the same time doing the damage yourself, snaring to prevent fleeing mobs, life stealing to survive. Very item dependent though, having a thurg BP with clicky heal really changed the game and even more with fungi.
Combine it with a druid and DS pots and you got some nice dps going!

This sounds exciting! What lvl are you and if don't mind me asking, what are some dungeons that you have done some crawling? Thanks

kruptcy
11-13-2018, 02:44 PM
At 52 yeah. Sometimes the fight would end with me <20% health, but surprisingly I only died once. Stupid bastards took like 16+ hours total before a mask dropped.

Ass / sup as a camp greens out at 45, but i guess that's nitpicky.

I'd love to see videos of bards crawling through dungeons at an appropriate level.

Pyrion
11-14-2018, 04:32 AM
Can't talk about high levels, but my 30 bard is soloing in paw pretty easily. Charm solo in dungeons is totally viable on a bard even in tight spaces. Sure, you will get hit a bit while recharming, but you do have plate... and you can play heal song in between charms. If you get good with timing you can even anticipate the exact moment to recharm, minimizing or eliminating "getting hit" time.

This might get impossible or very hard at higher levels. At 30 it's totally viable and pretty easy.

Tethler
11-14-2018, 05:12 AM
Can't talk about high levels, but my 30 bard is soloing in paw pretty easily. Charm solo in dungeons is totally viable on a bard even in tight spaces. Sure, you will get hit a bit while recharming, but you do have plate... and you can play heal song in between charms. If you get good with timing you can even anticipate the exact moment to recharm, minimizing or eliminating "getting hit" time.

This might get impossible or very hard at higher levels. At 30 it's totally viable and pretty easy.

Bard charming is great until the lower level charm hits it's level cap (mobs up to level 37) and you're forced to use the higher charm that costs mana. You can solo a good chunk of mobs after that, but then need to change tactics for an hour while your mana slowly regens.