View Full Version : Can Shaman/Necro duo fungi king?
GoldScar
11-01-2018, 01:48 PM
Level 60, fully geared. Curious about this, anyone with any experience or educated opinion? Thanks
Jimjam
11-01-2018, 02:38 PM
Depends who's playing, right?
I'm sure it's technically feasible, but has it even been done?
Raved
11-01-2018, 04:57 PM
Kelza soloed it on a monk
loramin
11-01-2018, 05:01 PM
Can you duo the king himself is one question, but it's probably not the most relevant one. It seems to me the more relevant question is "Can a Shaman/Necro hold down the king camp?"
Because it's not like you just walk up and kill the king: you need to clear a place to fight him first, then clear any mobs in the way, then pull and kill the placeholder, then repeat until you get a king, and finally pull and kill the king ... before anything along the way or in the kill spot respawns.
Darkatar
11-01-2018, 05:14 PM
big hurdles would be :
#1 The pull. Pulling king solo is tricky for a monk, and probably a waking nightmare for a necro with no rez button backup plan. You'll be pulling through multiple shrooms/frogs/healers/casters.
Location would also be a challenge, A necro+shaman is not going to be able to keep the zoneout on lockdown (even with charm and puppet strings, maybe if you had 2 pets full enchanter quality set (Jumpy robe+weapons of preference+-MR gear))
The more viable option would be probably to park in tube room and have the necro pull to there. All this being said I haven't seen solo pulls to tube room since before velious launch. Maybe this can still be done but you certainly wouldn't be "holding a camp" from a rules perspective, and would likely lose any named kings to snipes.
#2 The fight begins. King is probably the most magic resistant thing in seb next to trak jumpy and Emp. You'd be relying on getting things slowed with only a malo --45. You could attempt to go for the -60 malo after but unslowed king is a mean dirty bastard.
[Sun Nov 06 01:10:34 2016] Myconid spore king hits YOU for 280 points of damage.
You'd probably need Jman sticks on charm pet(s) to get some tash stacked in there.
Your tank is probably going to need to be the shaman. If the necro is charming and hasting an undead he's not going to survive a charm break with a hasted pet + king beating on him. The shaman would need torpor of course. Both players should probably bring a full soulfire, reaper, midnight mallets, DS pots (both flavors) and maybe a couple ivandyr hoops for good measure.
Lets assume you win the RNG lotto and land your first slow after your first malo after the successful solo pull through a dozen+ mobs over 4+ rooms away.
#3 The fight concludes. Now that you've managed to get king to low health, you have a new problem, -fleeing- and -healing-. With king as resistant as he is, getting him snared with necro or inny neck is a pretty high-risk plan. best plan would probably to have a shaman with the VP Ensnare proc spear to attempt to proc (-and- land) since it lasts 10min+. Meanwhile any passing healer is going to be spamming the crap out of him, and pray some mushroom doesn't just CH him through a wall.
Now that you've blown through multiple potions, half a soulfire apiece, emptied those mallets, used multiple hours and been harassed by everyone for "stalling" your king pull, congrats on your shiny new
https://i.imgur.com/eeyGFeX.png
Edit
Kelza soloed it on a monk
How many 10dose worts did it take?
loramin
11-01-2018, 05:49 PM
Everything Darkatar said was spot on, but based on my experience this part is especially true:
Now that you've blown through multiple potions, half a soulfire apiece, emptied those mallets, used multiple hours and been harassed by everyone for "stalling" your king pull, congrats on your shiny new
https://i.imgur.com/eeyGFeX.png
enjchanter
11-01-2018, 06:17 PM
It's really a matter of "should" vs "could"
Could you? Potentially yeah, some amazing players can do amazing things.
Should you? Probably not, because the efficiency of that duo would be abysmal for the reasons stated above.
GoldScar
11-01-2018, 06:31 PM
Thanks for the awesome replies. This is for off hours on a pvp server, so holding up the camp isn't a problem. But I see the level of difficulty now for this duo.
commongood
11-02-2018, 09:29 AM
Not to hijack but what 3rd class would be ideal for a trio of Necro/Shaman/???
stebbins99
11-02-2018, 09:53 AM
@commongood - Monk would be a nice fit in my opinion (in a general trio sense -- I don't know squat about taking down kings)
loramin
11-02-2018, 11:33 AM
Not to hijack but what 3rd class would be ideal for a trio of Necro/Shaman/???
King camp is one of the harder camps in the game, so people generally want an optimized group:
1) Solid tank (60 War/Shd/Pal)
2) Healer (60 Cleric)
3) Slower (60 Shaman, with Torpor for backup healing)
4) Puller (60 Monk, though I have seen a skilled Bard pull)
5) CC (60 Enchanter)
6) DPS (the one "not picky" slot)
If you're trying to build an optimal trio a good enough monk might be able to tank and pull, a Torpor Shaman can heal and slow (I've done it, but it's riskier), and an Enchanter with a pet can CC while adding some pretty solid DPS.
If you're trying to do a Shm/Nec/? trio the Shaman needs Torpor, the Necro needs to learn how to pull, and you need an Enchanter. You'll have to get creative and use an Enchanter pet as a tank.
Or you'll need a Bard; a really good one can pull and CC and maybe even tank. Or a good monk could pull and tank, but then the Necro will need to do root CC and everyone will have to be careful not to damage anything except the main mob (or else they'll summon and root CC won't work).
I'm not guaranteeing that Shm/Nec/Enc or Shm/Nec/Bard or Shm/Nec/Monk can do it, but I'd bet with the right people behind them it could work. And on the plus side if you wipe and don't mind using soul gems the Necro should be helpful in recovery. Or, if the Shaman has his FD ring from Sky, and you have a Monk as the third, your whole group could Feign Death if things go south.
There might be other class combos that work too, but they key thing is you need all the roles I described filled, at least in some half-assed way. And the more half-assed it is, the riskier the whole thing gets, which means that pretty much any trio, even an optimal one, is playing with fire.
Danth
11-02-2018, 11:53 AM
If you're trying to build an optimal trio a good enough monk might be able to tank and pull, a Torpor Shaman can heal and slow (I've done it, but it's riskier)
In my experience the main risk in using a Shaman healer in that camp is in dealing with puller deaths, as they do happen down there given the fair population of spellcasters. The combat healing itself isn't too big a deal. Charmed pets breaking at inopportune times is probably the second leading cause of death. Necromancer is therefore nice for EE-based rez if you don't mind the associated expense. Monk tanks should come prepared with aggro click items, as repeated slow resists are not uncommon and monk melee by itself will not outaggro a Shaman spamming slow. I recollect one occasion on my Shadow Knight where, even with Tash and Malo on, snare resisted so many times in a row it ran me completely out of mana without ever landing.
Monk/Shaman and Shadow Knight/Shaman both used to duo the Spore King fairly regularly during the days of sneak and invisibility pulling. Duos or trios were also common when groups could hang out at the bottom of the little pond in there. I don't think a trio has sufficient damage potential to reliably hold the zoneout room (and runners will be a problem besides), and tube room pulls are problematic at best given current pulling conditions. I'll chalk my opinion in as concurring with the others: Given sufficient click items, you could probably duo it with the given duo (if for no other reason than to say you did) but it'll be enough of a hassle that it doesn't seem very practical for a regular mode of operation.
Danth
Troxx
11-03-2018, 09:43 AM
The fight itself would or should be easily doable in a vacuum if the necro and shaman had all relevant important spells and played well. The hard part about king isn’t the mob though - it’s the camp. I’ve been in plenty of well geared full balanced groups that struggled due to bad variables ranging from a not snared mob running just a little to far ... a mob falling through the wall ... unfortunate gate ... an inexperienced monk puller ... an experienced puller who got super unlucky ... you name it.
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