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View Full Version : Game Mechanics: Monk skill - Mend


girth
10-18-2009, 03:46 PM
It should stop failing once it reaches 100 skill or higher, this is not the case, in fact, it is still extremely unreliable >=100 skill. This is a big deal for monks.

Zithax
10-18-2009, 07:27 PM
It should stop failing once it reaches 100 skill or higher, this is not the case, in fact, it is still extremely unreliable >=100 skill. This is a big deal for monks.

Yeah I thought I mentioned this to a couple of devs when I still played Zithax... I guess not. In any case, needs to be fixed!

Villert
10-19-2009, 10:01 AM
I agree. Post 100 skill mend should never fail. As of right now, I'd say success rate is probably less than 1/2 over 100.

Villert
10-22-2009, 12:38 PM
Not to sound impatient, but is there anyway we can get some kind of confirmation that this is being worked on? It's way too important of a skill for monks to be ignored.

girth
10-23-2009, 02:33 PM
Anything? This is class breaking. I had 6 failed Mends in a row last night, my skill is over 110.

lapis_lazuli
10-23-2009, 02:55 PM
I quit playing my monk because of this, too. It makes effective soloing near impossible.

Villert
10-23-2009, 03:13 PM
I quit playing my monk because of this, too. It makes effective soloing near impossible.

Yes it does. Combined with the fact that dodge/block doesn't work either, it makes being a monk extremely rough :-p

girth
10-23-2009, 03:17 PM
Thats a whole nother point villert. I question whether dodge and blocks do work, as I have YET to see one in my combat log.

And yes, I feel like rerolling as well, monks are complete ass right now.

Monks used to could solo to 50, albeit very slowly. As it is now, I have trouble soloing a single blue mob. I can do it maybe 15-20% of the time, only if I get lucky and they miss a lot.

Danth
10-23-2009, 03:20 PM
Mend is a characteristic monk skill used throughout their lives. It needs to work as advertised.

As a Paladin, I do dodge on occasion, so the skill itself at least works--if there's a problem with monks not dodging, perhaps that can narrow down the cause.

Danth.

lapis_lazuli
10-23-2009, 03:25 PM
My rogue is dodging successfully, too.

Villert
10-23-2009, 03:29 PM
Thats a whole nother point villert. I question whether dodge and blocks do work, as I have YET to see one in my combat log.

And yes, I feel like rerolling as well, monks are complete ass right now.

Monks used to could solo to 50, albeit very slowly. As it is now, I have trouble soloing a single blue mob. I can do it maybe 15-20% of the time, only if I get lucky and they miss a lot.

We should probably make another thread - but I feel the same way. I have trouble soloing a blue, and actually, embarrassingly enough - light blues at times. I got hit 17 straight times against a light blue last night, and probably 7 or 8 hits were for the mobs max damage. Ahh, we poor broken monks :-(

girth
10-23-2009, 03:31 PM
IDK Danth, my block and dodge level, but I have yet to see a SINGLE message for either of them, and I'm not filtering any combat messages.

I'm about to just perma ignore my weight limit, since it doesnt matter AT ALL - I cannot solo anyways

Danth
10-23-2009, 03:55 PM
Don;t get me wrong Girth, I'm not saying that Dodge works for monks, only that it works for Paladins. That's important because it can hopefully narrow down a culprit.

Danth

girth
10-23-2009, 04:17 PM
I've talked to other monks that say they see one or the other every 2-3 fights. Maybe its just that it needs to scale better when it levels up. Should see multiple dodge or blocks messages each fight, unless Riposte is magically gonna add like 30% avoidance.

Khaleel
10-23-2009, 04:52 PM
Link to a 2000 archived page from monkly business regarding mend corroborating the reports above: http://web.archive.org/web/20001210041600/www.monkly-business.com/skills/mend.html

The guy who wrote the post didn't write things in terms of skill level but rather character level, but since you get (level +1) * 5 in skill, and he says that you quit getting both failures and critical failures at around 19-20 (19 cap being 100, something you might not hit during your time in 19 if you level fast)...

girth
10-30-2009, 07:17 PM
Hate to bump but seriously, I'm not playing and just waiting until they fix either melee incoming damage or Mend. Can we at least get some form of: this cannot be fixed or this is being looked at?

This is extremely class breaking for monks.

Indio
10-31-2009, 10:46 AM
I don't use mend in combat anymore as it can lead to bad bad things. Granted I'm only 12, but It really fails to much or I get NO message at all from it.

Indio

Villert
10-31-2009, 10:27 PM
Not much point in using it even when you're higher. Certainly can't depend on it, even at 25+.

girth
11-01-2009, 03:13 PM
Bump - we haven't had a single comment from a GM about this class breaking issue on either forum, and I did have this issue posted on the old forums - are there any plans to make Mend stop failing once Mastered?

vaire100
11-01-2009, 05:27 PM
I've been following this server and have yet to roll a character on it, but I played a monk on PEQ server and there were severe problems with the monk skills as well. I think they've been fixed. Check out the Monk forum:

http://www.projecteq.net/phpBB2/viewforum.php?f=42

and my old thread there

http://www.projecteq.net/phpBB2/viewtopic.php?t=4914

Kantan
11-02-2009, 06:37 AM
http://classicbetatest.guildlaunch.com/forums/viewtopic.php?t=2306073&gid=62867

I posted this back in March. They fixed flying kick, I am sure this is fixable. Flying kick did over 300 damage initially. Targin the Rock owned.

Kantan
11-02-2009, 06:41 AM
http://classicbetatest.guildlaunch.com/forums/viewtopic.php?t=2412328&highlight=monk&gid=62867

Another.

Zarniwooop
11-21-2009, 12:24 PM
Monk still broken.

It's much less than 1/2 at 100 skill level on mend.

MAYBE 1/3. I will start to give track. Monks cannot solo a blue mob without luck. Period. Gear is irrelevent. Simply cannot be done. I know that's probably the melee bug, but it's miserable.

Found another major monk bug today so posting after this comment.

Oryn
12-16-2009, 08:57 PM
are monks still broken? im going to be installing in a few days and my class of choice is monk, should i wait to roll one?

girth
12-17-2009, 12:32 AM
I am waiting until Kunark to make an iksar. Monks are still pretty horrible to play at the moment so I have quit playing mine. Rolled a Druid.

NotInventedHere
12-18-2009, 11:44 AM
I haven't done any parses, but at level 28 mend is still about 50/50, and avoidance skills don't seem to be working right. FD works, and Instill Doubt actually seems to work better than I remember it(though with mob run speed it is mainly only useful for a small bandage break). The bottom line is that if you want to play a monk, play one. If you want to min/max, though, you'd probably have more fun as a necro or mage.

girth
12-18-2009, 06:22 PM
They seriously need to fix Mend not working 100% and monk avoidance.

nilbog
03-13-2010, 02:53 AM
fixed?

Plutomoon
03-15-2010, 01:52 PM
My skill at mend is now at 53...Or very close to and the ratio that it fails, damages me, and a success seems to be close to original. I do remember at a certain point mend and FD would never fail.

PS. everyone wanted answers and I think they fixed this via nilbogs post, if its fixed you should let him know =p

nilbog
03-20-2010, 02:07 PM
monk mend gtg? fixed?

dannym3141
03-21-2010, 03:25 PM
I'd just like to add here that soloing blues and even light blues as a monk was always hit and miss in classic. Mend aside, it was always tough even if you got a mend off. Light blues were never trivial and could easily take off 15% of your health (if they had a miss streak) and up to 60+% of your health if they had a hit streak.

I always remember that about monks most prominently. Sometimes you'd hit every shot and kick ass, sometimes you'd miss every shot. And sometimes the mob would hit every shot, and sometimes it'd miss every shot.

It was always very dodgy like that, and i never remember being able to "reliably solo" as a monk other than literally waiting 6 minutes every fight so i had mend and full health. My experiences soloing as a monk on this server (such as raster) are extremely similar to my experiences on live classic back in the day.

And another thing, "blue" is very generic. Some blues rip me to shreds even at 50 with good gear, and some blues are pussy cats.

PearlJammzz
03-22-2010, 04:48 PM
My rogue has dodged...doesn't do it often, but it has happened.

bjm9282
04-22-2010, 04:06 PM
I'm glad I found this thread, but I'm surprised no one has responded to Nilbog yet about mend. I was playing my newly created monk last night and realized that when I clicked mend absolutely nothing happened. No message. No hp recovery/decrease. I hope this gets fixed soon.

Deathrydar
04-22-2010, 04:08 PM
Well, Nilbog asked a couple times in March if it was fixed, and no one really responded.

bjm9282
04-22-2010, 04:34 PM
That's why I posted, because it's still broken and I'm not sure why no one else responded.

taamas
04-22-2010, 04:43 PM
I'm glad I found this thread, but I'm surprised no one has responded to Nilbog yet about mend. I was playing my newly created monk last night and realized that when I clicked mend absolutely nothing happened. No message. No hp recovery/decrease. I hope this gets fixed soon.

Not quite sure what problem you're having. Mend works just fine for me. Until my mid-teens, it was a backbreaker when I needed it the most though; it almost always either failed or hurt me in the process, but I digress. :) Pretty reliable now though!

DevGrousis
06-19-2011, 03:18 PM
was this ever fixed??

Enderenter
06-19-2011, 08:45 PM
was this ever fixed??

Seems to be. I don't recall it failing for me over 100 skill.

Desert
06-20-2011, 05:18 AM
At 100 skill it should never critically fail, as in, harm you. It should still fail past 100 skill. Even at max there was a very slim chance for it to not work, but it rarely happened.