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View Full Version : Miscellaneous: Necro pet lifetap graphics aren't right


Dolalin
10-23-2018, 12:01 PM
Currently I believe all necromancer pets have the same lifetap graphic, the vanilla level 1 Lifetap spell graphic effect.

This was only true for the 44th level pet, Cackling Bones.

The 49th and above Necro pets should have a spinning skull lifetap proc exactly like in this video with the spectre:

https://youtu.be/pMiyJR_iTvY?t=49

Dolalin
10-23-2018, 04:03 PM
Hardly classic unfortunately (I'm still trying to find a classic source), but you can see what I mean in this video. As his pet attacks Trak it procs the skulls lifetap, as all 49+ pets did.

https://youtu.be/FK-x0rzc4Kw?t=43

Telin
10-23-2018, 04:56 PM
I have found if you use only the spells.eff and temporarily remove the spellsnew files, the effects have not changed since classic. Do you research that way to see if it is how you remembered.

Dolalin
10-24-2018, 02:15 AM
I'll try that Telrin.

Ortnit
10-31-2018, 10:37 AM
I remember the skull proc on higher level pet lifetap from live, too.

Telin
11-09-2018, 11:23 PM
It looks like more than a graphic change may be needed. The only lifetap spell I could find in classic with that graphic was the Spectre Lifetap. That's a a 30% increase in hp drained, i'd like to find more evidence. You wouldn't have been able to test this since the spell assigned to the pet may be wrong.

It is mentioned in the comment below:

http://everquest.allakhazam.com/db/spell.html?spell=443#m104540789045975

Dolalin
11-17-2018, 05:50 PM
http://www.necrotalk.com/forum/the-boneyard/bonechips/5621-pet-statistics

This thread from 2004 has people saying the SpectreLifetap spell might be the right one.

Dolalin
05-06-2019, 11:50 AM
Oh, and a few more things - These pets do NOT fear. If you see them casting something that looks like a fear spell, that is actually their lifetap that they proc randomly.

http://web.archive.org/web/20020506222216/http://www.everlore.com/magic/magic.asp?ID=142390&mode=details&pg=2&sortby=2&spname=Emissary+of+Thule&type=#Comments

Same post also notes that the 49 -> 59 pets all had the same strength lifetap (though his numbers are surely off).

Dolalin
05-06-2019, 11:53 AM
I got my words from fear. Words needed are requistion and acquistion (beza). Pet is 55 max hit 47 at lowest. The lifetap does 50-75 dmg, and pet regens 3% hp a tick while sitting. This guy is a monster <g>

http://web.archive.org/web/20010714083222/http://everlore.com/magic/Magic.asp?ID=6220&mode=details&spname=Invoke+Death&type=

Dolalin
05-09-2019, 12:05 PM
I've got a definitive source on this now. From Invoke Death spell description on the old CastersRealm site, 49th pet:


Posted: Sunday, June 10, 2001

What spell does this pet proc? The spell effect is different from the lvl 44 pet (which lifetaps) and I haven't been able to tell what it is. Looks like fear but isn't...


https://web.archive.org/web/20050507231354/http://eq.crgaming.com/spells/spell.asp?Id=471&Page=4

Bristlebaner
08-12-2019, 06:16 PM
I can corroborate that - the pets did have a fear type graphic with spinning skulls for sure.

Dolalin
10-05-2019, 03:54 PM
Bump for Green and classic necro pets.

Nirgon
10-06-2019, 01:20 PM
This one's confirmed by me bros

Good research

Glasken
10-07-2019, 04:08 PM
Adding my anecdotal evidence:

lvl 44 necro pet does a standard "lifetap" graphic proc.

lvl 49 necro pet has a "fear" graphic proc.

Both of these are graphics of first tier effects, no extra particles like you should get a lvl 24 (adding orange sparkles to buff spells) or lvl 34 (what most players are used to seeing because #60).

Which reminds me, did p99 ever fix those level ranges? A long while back there was a patch to make spell effects classic (replaced Luclin effects). But while doing so, lvl 1 characters would still use the lvl 24 spell edits, which added some particles to the graphics.

Used to be you could tell the approximate level range of a player by the spell graphic they were casting. 1st tier healing would just be some blue sparkles from the hands and a ring around the target. 2nd tier would have a ring around the casters waist in addition, to the target, and the 3rd and final tier would show blue sparkles everywhere rising up from the ground around the target. The original levels for these effects taking place were lvl 24 and 34.

Telin
10-07-2019, 08:38 PM
Adding my anecdotal evidence:

lvl 44 necro pet does a standard "lifetap" graphic proc.

lvl 49 necro pet has a "fear" graphic proc.

Both of these are graphics of first tier effects, no extra particles like you should get a lvl 24 (adding orange sparkles to buff spells) or lvl 34 (what most players are used to seeing because #60).

Which reminds me, did p99 ever fix those level ranges? A long while back there was a patch to make spell effects classic (replaced Luclin effects). But while doing so, lvl 1 characters would still use the lvl 24 spell edits, which added some particles to the graphics.

Used to be you could tell the approximate level range of a player by the spell graphic they were casting. 1st tier healing would just be some blue sparkles from the hands and a ring around the target. 2nd tier would have a ring around the casters waist in addition, to the target, and the 3rd and final tier would show blue sparkles everywhere rising up from the ground around the target. The original levels for these effects taking place were lvl 24 and 34.

Anytime an npc casts a spell the graphics look like level 1-23 player spells.

The spell effects on p99 are about as close as we can get to the classic particles without restoring the old particle system that broke when the devs switched to DX9. There are a lot of restrictions to the number of effects possible at one time; therefore, compromises had to be made to get them as close as possible. A few examples are the HP/AC/Resist buff having orange particles at level 1 from the hands, the healing spell only have one ring, and the clarity/bard regen line only have 1 hand effect.

Telin
10-07-2019, 09:02 PM
Fixed, pending update.

Madbad
10-07-2019, 09:11 PM
Thank you for your hard work!

Dolalin
01-02-2020, 10:11 AM
Move to resolved please, Mr Sunderfury