Pringles
10-15-2018, 12:50 AM
https://web.archive.org/web/20010405061256/http://boards.station.sony.com:80/ubb/everquest/Forum1/HTML/000061.html
I have removed the agro text from all upstairs Dark Elven NPCS, and adjusted awareness range outward a tad. Spam should be minimal now, but you won't know a NPC is mad at you until it smacks you.
Innoruuk can now see further, so be careful dancing with him now, he knows a few new steps.
Drop rates are meant to be fairly low on an individual basis, but in bulk the upstairs area yields pretty good loot. The patrolling NPCs have the lowest chance of loot, and some loot you can only get from the statics.
There is a core issue with this zone that creates the pathing problems and the ability to get whacked from above or below, as well as mystery healing.
The zone is one of our earlier creations, and the software used to create it was the same we used on all outdoor zones. The problem with that is, NPC collision detection through walls/floors is non-existent.
The 'new' area has been there since the zone first came up, but wasn't used due to the problems listed above.
With a few new tools to work with, we felt we could make the neglected real estate usable.
While I'm not totally satisfied with the pathing/vis issues, I am satisfied that the area is playable, though it requires a bit different play style than most Planar raids. I.E., you can't rely on a static camp and pullers there.
- Kendrick
No more spam by god.
I have removed the agro text from all upstairs Dark Elven NPCS, and adjusted awareness range outward a tad. Spam should be minimal now, but you won't know a NPC is mad at you until it smacks you.
Innoruuk can now see further, so be careful dancing with him now, he knows a few new steps.
Drop rates are meant to be fairly low on an individual basis, but in bulk the upstairs area yields pretty good loot. The patrolling NPCs have the lowest chance of loot, and some loot you can only get from the statics.
There is a core issue with this zone that creates the pathing problems and the ability to get whacked from above or below, as well as mystery healing.
The zone is one of our earlier creations, and the software used to create it was the same we used on all outdoor zones. The problem with that is, NPC collision detection through walls/floors is non-existent.
The 'new' area has been there since the zone first came up, but wasn't used due to the problems listed above.
With a few new tools to work with, we felt we could make the neglected real estate usable.
While I'm not totally satisfied with the pathing/vis issues, I am satisfied that the area is playable, though it requires a bit different play style than most Planar raids. I.E., you can't rely on a static camp and pullers there.
- Kendrick
No more spam by god.