Pringles
10-14-2018, 01:59 PM
http://www.tski.co.jp/baldio/patch/20020904.html
Pets:
Changed Specter pets so they're able to equip items and armor.
Pet-only buffs now automatically attempt to target your pet if you cast them with the wrong target or no target at all.
Fixed a bug that would prevent the creation of Familiars and Warders if the caster had created more than 99 in the same zone during the current game session.
The limit on the amount of haste that can be applied to a pet has been changed (aka. The Pet Haste Cap). The amount of haste that can be placed on a pet now scales with the level of its owner. The scaling occurs in a way that is consistent with how much haste a given caster can place on his own pet (using a Level 56 Magician as an example: The idea is that both Burnout IV and Muzzle of Mardu should be useful).
https://groups.google.com/d/msg/alt.games.everquest/wOsoCTXY_aI/Q3rkFSWP4cYJ
David Navarro
1/17/02
johnc wrote:
> The people who say it doesn't make a difference are the same people
> who "knew" they swung faster with celerity and a FBSS than with
> augment and a FBSS before the haste cap fix. IOW, instead of
> experimenting and parsing logs, they see what they expect to see and
> take their biased casual observations as evidence.
>
> Having said all that, relative levels and MR are much more important
> than CHA in determining whether or not a mez will be resisted.
Wouldn't it make more sense, then, to replace the CHA items with INT
items, so that at least you have the tangible benefit of enough mana for
*another* shot at a mez?
--
Hanrahan Thornhide, Human Druid, 35 - Fennin Ro
Parsifal, Human Bard, 18 - Fennin Ro
Saharrach, Human Necromancer, 17 - Fennin Ro
Aug plus fbss is essentially a cap of 50%
Pets:
Changed Specter pets so they're able to equip items and armor.
Pet-only buffs now automatically attempt to target your pet if you cast them with the wrong target or no target at all.
Fixed a bug that would prevent the creation of Familiars and Warders if the caster had created more than 99 in the same zone during the current game session.
The limit on the amount of haste that can be applied to a pet has been changed (aka. The Pet Haste Cap). The amount of haste that can be placed on a pet now scales with the level of its owner. The scaling occurs in a way that is consistent with how much haste a given caster can place on his own pet (using a Level 56 Magician as an example: The idea is that both Burnout IV and Muzzle of Mardu should be useful).
https://groups.google.com/d/msg/alt.games.everquest/wOsoCTXY_aI/Q3rkFSWP4cYJ
David Navarro
1/17/02
johnc wrote:
> The people who say it doesn't make a difference are the same people
> who "knew" they swung faster with celerity and a FBSS than with
> augment and a FBSS before the haste cap fix. IOW, instead of
> experimenting and parsing logs, they see what they expect to see and
> take their biased casual observations as evidence.
>
> Having said all that, relative levels and MR are much more important
> than CHA in determining whether or not a mez will be resisted.
Wouldn't it make more sense, then, to replace the CHA items with INT
items, so that at least you have the tangible benefit of enough mana for
*another* shot at a mez?
--
Hanrahan Thornhide, Human Druid, 35 - Fennin Ro
Parsifal, Human Bard, 18 - Fennin Ro
Saharrach, Human Necromancer, 17 - Fennin Ro
Aug plus fbss is essentially a cap of 50%