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View Full Version : The golden levels of each class!


Cen
10-01-2018, 09:10 AM
Almost every class if not every class has a golden level where they get a great amount of tools, or an amazing tool that is life-changing to the character, or a series of clickies that line with spells or abilities giving them their true golden level. Some of them are a lot easy to pin down than others but I wanted to ask what you all thought the golden level for every class is.

For example I consider 34 to be a golden shaman level and 30 a golden SK level.

What are your picks?

Vdub
10-01-2018, 09:25 AM
Shaman = 60

Cecily
10-01-2018, 09:28 AM
Rogue:

10 - backstab (minimum = level)
39 - hide capped = max evade chance (66%)
51 - new minimum backstab multiplier
51 - sneak speed begins to increase
55 - double backstab
55 - new minimum backstab multiplier
56 - sneak = jog animation
59 - duelist
60 - Cecily ASSASSINATES their victim.
60 - 120 (Lv*2) minimum backstab
60 - 100% haste cap
60 - sneak = full run only slightly slower than non-sneak.

ScaringChildren
10-01-2018, 09:29 AM
I say it's around the mid 30s for every class

Cecily
10-01-2018, 09:35 AM
Definitely the damage cap getting lifted at 30(?) is a huge boost for melees. Rogues don’t get anything exciting till 50s, by which point they outdamage everyone.

Nexii
10-01-2018, 09:43 AM
Cleric
1 - Divine Aura
8 - Meditate
14 - Healing
24 - Greater Healing
29 - Divine Barrier
34 - Superior Healing
39 - Complete Heal
44 - Celestial Healing
49 - 90% Rez
53 - Divine Light
56 - 96% Rez (50 if epic)
57 - Word of Restoration
60 - Aegolism

bolded the ones I feel really matter

Jimjam
10-01-2018, 09:53 AM
Mid-late 50s for Ranger; they start getting some fairly accessible game changing items, a host of powerful spells, and the worn AC 'cap' is high enough they can start to mitigate decently against a broad range of content in velious gear.

They do experience an earlier golden period 30-40 too.

Most classes come in to their own before the 40s.

azeth
10-01-2018, 09:57 AM
Rogue:

10 - backstab (minimum = level)
39 - hide capped = max evade chance (66%)

Yep raiding PoSky in 2010 as a level 50 rogue was suuuuper fun /s

Especially considering they forgot to itemize the Bloodsky Sapphire to drop from EoV til like 3 years later during Kunark.

bricke75
10-01-2018, 10:05 AM
Ranger

30 = SoW. Best. Ever.

ScaringChildren
10-01-2018, 10:11 AM
Ranger

30 = SoW. Best. Ever.

Also Harmony.

I imagine Chloroplast is great too, but my Ranger is only level 51.

enjchanter
10-01-2018, 10:22 AM
Enchanter - 51 theft of thought
Enchanter - 57 bedlam

Theyll change ya life man

kjs86z
10-01-2018, 10:24 AM
Druid - 44 (all ports)

Enc - 57 (bedlam) or 4 (mesmerize)

Mage - 55 (COTH)

Necro - 44 (DMF)

Wiz - 46 (Hate / Sky ports)

Cleric - 39 (CH)

Shaman - 60 (Torpor)

Bard - 5 (Selo's)

Monk - 17 (FD)

Ranger - 30 (SoW)

Rogue - 10 (Backstab) OR 55 (double backstab)

Paladin - 60 (Divine STR)

SK - 9 (disease cloud)

Warrior - 60 (duh)

Yasi
10-01-2018, 10:30 AM
Bard Level 5 and then all the way to 120.

Sonderbeast
10-01-2018, 10:42 AM
Warrior - 60 (duh)

55 - defensive and stun kick.

enjchanter
10-01-2018, 10:52 AM
55 - defensive and stun kick.

Oh that's a good one I didnt think of

Stun kick is amazing.

I'd say 59 for necro also giving them vexing mordinia
As soon as I got that spell , I lost most of my interest in a zlandi heart even as a proud non-iksar necro

Jimjam
10-01-2018, 11:00 AM
55 - defensive and stun kick.

57 for > 200 bind wound actshually *pushes glasses up nose*

Synthlol
10-01-2018, 11:43 AM
Cleric - Level 39

Complete Heal, enough said.

Wizard - Level 29 or Level 51

I'd say this is a toss up. At level 29 you get Bonds of Force, which basically enables quad kiting. You can do it without a snare, but it really, really sucks.

At level 51, you get an upgrade to Bonds of Force, Atol's Spectral Shackles. It's gives you a little stronger snare that lasts a little longer, so that bumps your efficiency up. You also get a new single target nuke (Draught of Fire) and a new quad nuke (Pillar of Frost). Both of these new nukes are just miles ahead of the spells they replace in efficiency, so this is probably the biggest jump in kill power a Wizard will ever see other than getting their hands on an item with a strong clicky nuke.

Necromancer - Level 49 or Level 51

Level 49 is huge for a necromancer. You get a new version of basically every single one of your main spells. New pet, new lich, new lifetap nuke, new lifetap dot, new undead only nuke, new undead charm, new fire dot, new snare dot, and your 3min root.

Level 51 deserves an honorable mention because Splurt is just that OP.

Monk - Level 50

Or whatever level you can equip and click the epic.

Tapped
10-01-2018, 11:46 AM
For Druid, it really depends on your goals and playstyle.
Levels 1-13 is pure and utter misery no matter how you slice it.
At 14, you obtain your first animal Charm. This line alone is more than enough to take you to 60 with startling efficiency (especially with access to a GGR. (http://wiki.project1999.com/Goblin_Gazughi_Ring))
Your first quad AOE doesn't show up until 34, but it opens another viable route to solo to 60.
Don't care about hitting 60? Hit 29, and get an invite to Dial a Port! Each spell level thereafter increases your plat-making opportunities, on up to 57 when you'll get the odd request for a Succor through Siren's Grotto.
In the end, the only universal constant is level 56, when you finally unlock Wake of Karana (http://wiki.project1999.com/Wake_of_Karana).

Izmael
10-01-2018, 11:55 AM
Ench - 54 for c2 and it's not even close.

Rogue definitely 60 cuz king grps.

Cleric obviously 39 for CH.

Necro... whenever you get Fetter I suppose?

Druid SoW ofc. Ranger level 1 cuz you can take DT at level 1 just fine

zodium
10-01-2018, 11:58 AM
Druid:

14 (Spirit of Wolf)
34 (Lightning Strike)
52 (Call of Karana)
60 (Protection of the Glades and Mask of the Hunter)

loramin
10-01-2018, 11:58 AM
Wake of Karana (http://wiki.project1999.com/Wake_of_Karana).

https://i.imgur.com/L0lFlCZ.gif

Cen
10-01-2018, 12:41 PM
My biggest contests are probably that wizard 34 is better then 29 due to best quad kite spell and all relavent ports for others within a zone or two, amd shaman 34 bigger game changer then 60. I'm of the unpopular opinion that torpor is slightly overrated. I do think the only 60 answer goes to warrior.

Legidias
10-01-2018, 01:00 PM
Bard lvl 2 dot

Sonderbeast
10-01-2018, 01:55 PM
57 for > 200 bind wound actshually *pushes glasses up nose*

That's 51. Don't you play a warrior?

Evia
10-01-2018, 01:56 PM
Ill comment on a few classes but most ppl already nailed most.

Rogue - lvl 10 (backstab) lvl 55 (dbl backstab) lvl 60 (assassination)
Shaman - lvl 34 (game changing spells) lvl 60 (torpor)
Ranger - lvl 55 (game changing spells)
Paladin - 51? 59? Whenever they get 90% rez and then 60 for Divine Str

gkmarino
10-01-2018, 02:04 PM
Enchanter 58 - Bedlam
Enchanter 51 - Theft of Thought
Paladin 20 - Ghoulbane + Undead merbs
Rogue 55 - Double Backstab
Warrior - 40, 46, 50 (great levels for unlocking really important/fun weapon procs)
Warrior - 52 evasive and 55 defensive disciplines and 55 kick becomes a stun

loramin
10-01-2018, 02:11 PM
I'm of the unpopular opinion that torpor is slightly overrated.

Everyone is entitled to their opinion, unpopular or not, but I'm going to try and sway you anyway :) What camps can you do as a Shaman at 60 without Torpor that you can't do at 59? I can't think of any. Focus doesn't make that much difference; maybe Malo does for one camp?

But with Torpor you can do camps that used to require entire groups (or at least 2 or 3 players), like NG or Cliff Golems.

In other words, forget about the difference between 59 and getting 60 and getting every spell except Torpor. Heck, you can probably even forget about the difference from 58 to 60: Torpor opens up more stuff that you couldn't kill before than everything else you get from those two levels.

Doil_Boil
10-01-2018, 02:11 PM
Druid is definitely level 60. You’re basically worthless before then.

Sonderbeast
10-01-2018, 02:21 PM
Druid is definitely level 60. You’re basically worthless before then.

Varren
10-01-2018, 02:23 PM
That's 51. Don't you play a warrior?

Its def not 51. You’re thinking monk. You’ve been too long at the top

Jimjam
10-01-2018, 02:24 PM
That's 51. Don't you play a warrior?

I always knew you were an iksar monk really.

Sonderbeast
10-01-2018, 02:30 PM
I always knew you were an iksar monk really.

You are fake news

Sadiki
10-01-2018, 02:51 PM
Although bards get a lot of tools, their lower level stuff isn't great. Most of that stuff isn't even worth the carpal twisting, selo's doesn't even give much of a movement boost yet. But they also don't have a golden level, since they get their best stuff spread out at 55-60.

The best one is probably 59 though - Bereavement is some truly OP shit.

Crede
10-01-2018, 04:52 PM
Has to be Wizard at lvl 20. Finally getting to port and being able to do bread quest to snare/quadding levels is game changing. I've played every class and never wanted to hit a lvl more than that, beggin groups to take me in and linking my Solist Icy wand in OOC insisting I have some sustained dps lol.

Runnerup is enc at 29. Is when you truly start to realize their power getting C and charm isn't owning your mana so much anymore. And also getting Aug, Air/Water illusion at that level was great added utility.

HippoNipple
10-01-2018, 05:44 PM
level 4 mage

beargryllz
10-01-2018, 06:08 PM
Warrior is 60 or bust

The other levels are so weak

55 is kinda okay because at least you have defensive and kickstun, but this isn't nearly as good as

TRIPLE ATTACK

Triple attack and some ridiculous gear though, holy fuck is that class nuts

ScaringChildren
10-01-2018, 06:18 PM
level 4 mage

This is the real answer.

Jimjam
10-01-2018, 06:53 PM
Warrior is 60 or bust

The other levels are so weak

55 is kinda okay because at least you have defensive and kickstun, but this isn't nearly as good as

TRIPLE ATTACK

Triple attack and some ridiculous gear though, holy fuck is that class nuts

You win this round....


… time to drink piss!

Borak
10-01-2018, 08:30 PM
Although bards get a lot of tools, their lower level stuff isn't great. Most of that stuff isn't even worth the carpal twisting, selo's doesn't even give much of a movement boost yet. But they also don't have a golden level, since they get their best stuff spread out at 55-60.

The best one is probably 59 though - Bereavement is some truly OP shit.

I think their golden level is 28. At that level you have the cool tools you will rely upon in groups (except for all the kiting yahoos earlier that posted lvl 2 AE song or lvl 5 selo's). In particular, these tools are:

lvl 23 - snare/slow
lvl 26 - AE fear
lvl 27 - charm
lvl 28 - single target mez

Once you have these tools, you are a legitimate asset to the group, whether it's duoing outside or in a bigger dungeon group.

Brut
10-02-2018, 12:17 AM
20 for SK is double attack and dmg cap gone, which feels great, plus Circlet of Shadow is clickable at 20, giving you early access to that. Feign Death and Gather Shadows at 30 are cool, but most spells are scattered all over the place for SK (ie. Invoke Fear isn't until lvl49, and kiting with basic Fear is awful). Methinks 20 is first lifechanger, then it's level by level minor improvements.

Loke
10-02-2018, 12:55 AM
In terms of grouping, 55 is huge for bards. The difference between what a 54 bard without Cantana and a 55 bard with it brings to the group is pretty huge.

I also think wizard is when they get their first Kunark AE spells.. 52? You can quad before that, but the Kunark spells are just so much more efficient it makes a world of difference.

55 for warriors due to the aforementioned stun kick. Makes them a way better duo for grinding out to 60. Defensive is overrated until raiding at 60 imo since Evasive has a quicker cool down and is better for duo/group situations because of that.

56 for chanters because you can't mez yourself with mezmerization anymore and mezmerization is ez mode CC for lazy asses like me.

Monk is golden pretty much from low 20s to 60. Once you have mend and FD skilled up enough that they rarely fail it is just OP for the rest of the journey.

Druids are worthless and are never golden. Especially ones whose names start with "J" and end in "estuh".

55 for mages, because they're worthless except for coth.

Lojik
10-02-2018, 06:02 PM
Wizard I think 20 (self ports,) 29 (group ports aoe snare) and 51 are the biggest bumps. 34 is nice too for cof and harvest.

Shaman i think 24 (canni and regen) and actually 51 is a nice jump too with turgurs. Maybe one of the most powerful spells in the game and it's vendor sold. 60 of course is big too, but for a lot of shaman it's 60a (without torpor) and 60b (with torpor. )

pickled_heretic
10-02-2018, 06:13 PM
With how EC is the dominant trade hub on this server I think 24 is a much more important level for wizard gating, because NK being your only antonica gate kinda blows.

aaezil
10-02-2018, 06:21 PM
interesting to see how vastly under-rated some classes are in this thread... Are some of you new to EQ?

Zuranthium
10-02-2018, 07:12 PM
Has to be Wizard at lvl 20. Finally getting to port and being able to do bread quest to snare/quadding levels is game changing.

LOL, doing the bread quest is not playing EQ. Quad kiting is also far from the most fun thing to do in EQ.

Wizards peak at Level 12. That's the level where your damage capability in comparison to the power level of things you're fighting is at its highest. SHOCK OF LIGHTNING!

Decad
10-02-2018, 09:16 PM
60 is a must for wizards and warriors.

Jimjam
10-02-2018, 09:19 PM
LOL, doing the bread quest is not playing EQ. Quad kiting is also far from the most fun thing to do in EQ.

Wizards peak at Level 12. That's the level where your damage capability in comparison to the power level of things you're fighting is at its highest. SHOCK OF LIGHTNING!

It's arguably their best push spell too due to fast cast, low mana and no stun component.

Crede
10-03-2018, 01:01 AM
LOL, doing the bread quest is not playing EQ. Quad kiting is also far from the most fun thing to do in EQ.

So what’s “playing EQ” then? Grinding in KC, CoM, MM etc? LOL. Nah man, that’s your opinion. I’ll gladly chill and do the bread quest or quad when it comes to certain chars and being able to do other shit in the meantime.

Muggens
10-03-2018, 01:22 AM
Mama's gonna make a little shortnin' bread.

Zuranthium
10-03-2018, 03:52 AM
So what’s “playing EQ” then? Grinding in KC, CoM, MM etc? LOL. Nah man, that’s your opinion. I’ll gladly chill and do the bread quest or quad when it comes to certain chars and being able to do other shit in the meantime.

Most people's top fun times in EQ tend to involve grouping. That doesn't have to mean grinding in KC, there's way more places to go.

As a Wizard, the power level you are able to provide to a group in terms of combat peaks at Level 12. It's downhill from there, especially as you get into the 40's and higher, as monsters continually get stronger in comparison to what your nukes can do.

jazzman_so_fresh
10-03-2018, 05:08 AM
I think their golden level is 28. At that level you have the cool tools you will rely upon in groups (except for all the kiting yahoos earlier that posted lvl 2 AE song or lvl 5 selo's). In particular, these tools are:

lvl 23 - snare/slow
lvl 26 - AE fear
lvl 27 - charm
lvl 28 - single target mez

Once you have these tools, you are a legitimate asset to the group, whether it's duoing outside or in a bigger dungeon group.

With great power comes great responsibility. I learned you should not use the fear song in LGuk :)