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View Full Version : Skill Points Question


Barnabas
09-10-2018, 02:47 PM
Hey guys,

Besides the 1 point I've put in various skills to start them skilling up, like Parry or Dodge, for example, I haven't spent hardly any skill points. All of the ones I'm interested in I'm skilling up on my own, so I have accumulated like 75 unspent points.

Am I seriously gimping myself? I don't quite understand why I would spend them on skills that go up on their own unless I just want them to go faster.

Please advise.

Thanks,
Barny/Avicious

Barnabas
09-10-2018, 03:09 PM
Cool. Thanks Dad. I will put one in those two skills and level up my Tailoring past backpacks lol. Thanks a lot!

ScaringChildren
09-10-2018, 03:17 PM
You'll end up with a ton of skill points, that's normal.

You have a few options.

If you're a melee class, you'll want to put one point into each separate weapon type. So Two handed slash/blunt, etc.

If you're a caster, you can boost a Spell Specialization to make sure you lock in the right school.

You can also dump points in Research, that can be helpful. Although it's hard to keep even with your level as it gets expensive. But you can make and sell spells to other players.

Tradeskills will only let you skill up to 21 with points alone.

There are a few skills which will not level up until you put a point into them, like Sense Heading. That's probably the only real way you can gimp yourself.

pickled_heretic
09-10-2018, 03:31 PM
If you're a melee class, you'll want to put one point into each separate weapon type. So Two handed slash/blunt, etc.


But why?

ScaringChildren
09-10-2018, 04:40 PM
But why?

I guess those level up without putting a point into them?

I never tested it, I just put them in.

Halfelfbard
09-10-2018, 04:42 PM
What class are you?

Ravager
09-10-2018, 09:33 PM
Yeah, depends on the class. For a monk I'd spend them on Mend, since that's a 6 minute cooldown. Rogue should save them for Apply Poison, since poison is expensive and you don't want to fail on those. Bind Wound is worthwhile for most classes, since that one is slow to skill up. Disarm is slow for melee and I wouldn't fault anyone for spending their points on that. Long story short, they're best spent on the pain in the butt skill ups.

Frug
09-11-2018, 09:51 AM
Generally if you fall behind on keeping them on par with your level.

... on weapons you know you'll never use?

I get the completionist thing, but really, REALLY, most melees know what 1 or 2 weapon types they're going to use at the end game, or getting to the end game.

Barnabas
09-11-2018, 10:46 AM
I'm an SK. Thanks all for the helpful responses, so far.

pickled_heretic
09-11-2018, 04:15 PM
I think keeping other weapon skills always maxed is at best pointless and at worst detrimental to your group. Once you find something good and that you want to use, go hit stuff out of group for another group. Should be 1, maybe 2 hours to get your shit to an acceptable level. And you can shoot the shit in the mean time. In the grand scheme of the amount of time you spend playing a given toon, a couple of hours is almost nothing.

Maligner
09-12-2018, 09:38 AM
I guess those level up without putting a point into them?

I never tested it, I just put them in.

It's my opinion (not fact) that putting a point in to almost all skills, like the melee ones, jump starts them so they start to skill up faster. Seems like if you have a skill of 0 then it takes a long time to get the first skill up. If you put a point, or even 2 or 3, in then they seem to take off fast. It can be frustrating chasing runners with a skill level that's 0 and missing a lot.

This is mostly true in the first few class levels, but even later if you switch weapon types and have a skill of 0 it can be painful to watch all those misses and wait forever for the skill ups to start coming. Besides, you get tons of points why not make them work for you? Melee types especially have little use for these points beyond their weapon types.