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View Full Version : Game Mechanics: Fatigued


gzngahr
03-27-2011, 11:09 AM
Energy shouldn't go down from simply running.

It should go down when you jump, also when you are hungry/thirsty for too long, and it never ever ever in history of classic gave you a debuff.

I am trying to look up any info on when Irontaiil from Povar got stuck in the sideways room in Plane of Mischief because he ran out of food, that room requires you to jump to get out, he had to wait until a GM either gave him food or another person made it into the zone.

Gorgetrapper
03-27-2011, 11:15 AM
Losing around 10% stamina by running for 12 seconds.

Ailleian
03-27-2011, 11:16 AM
Along with the problem with being fatigued while simply running, but while running with invisibility on and you become fatigued, that effect will drop your invisibility

shelly6965
03-27-2011, 11:16 AM
Naked (on corpse run) and fatigued by the time I get from FV zone line to the bottom of the river in Lake of Ill Omen.

runlvlzero
03-27-2011, 11:21 AM
also FS 1h and 2hs weapon weights should not bring you down to 0 stam in a fight... if at all

MoleUK
03-27-2011, 11:22 AM
Was attemping to kite with bard, ran out of fatigue just by running and then pow dead.

Also worth noting that after death you are still fatigued and have to wait for it to regen.

Seems to drain pretty quick, not sure if bard speed has anything to do with it.

Chucck
03-27-2011, 11:22 AM
From my recall of classic although I haven't found any links yet, you only ran out of stamina from jumping and running or when you were out of food. I now ran out of stamina just from going from EC zone line to neriak.

Mardur
03-27-2011, 11:27 AM
Dual wielding Short Sword of the Ykeshas (wt 4.5) my stamina drops like a rock, and I'm at 0% constantly whenever I'm fighting anything. Quite positive that stamina shouldn't drop nearly as fast.

Also, stamina never dropped simply by running.

Also, there was never a "Fatigued" debuff.

Bigcountry23
03-27-2011, 11:31 AM
In classic you lost endurance for jumping. I am taking 2 steps (unencumbered) and losing 8% of my stamina bar and receiving a stamina debuff if it drops below 20% (with a timer of over 7000). I would like to know where the information on how this mechanic is setup was found. This is in no way the way it worked on live anytime I played.

Flank
03-27-2011, 11:31 AM
wtf is this bullshit, i can't run more than 30 seconds with losing all my stamina, dropping invis and getting snared.. the games hard enough, you don't have to build in insta deaths.

Boodz
03-27-2011, 11:34 AM
Can't do anything with this instant fatigue drop. It was never like this

zeik
03-27-2011, 11:35 AM
stamina also went down faster when i was in combat, i got jumped by a green con and stamina started to drop even without turning auto attack on

Striiker
03-27-2011, 11:46 AM
Yeah, Fatigue is completely messed! I had to stop running after a minute or so. This was not present in classic, Kunark or ever as far as I can recall. I am certain that the fatigue system needs some tuning. Our tank was commenting that he lost all stamina from a few very brief fights as well..

Chicka
03-27-2011, 11:47 AM
Debuff drops invis.

Mardur
03-27-2011, 11:47 AM
Fatigue is turned off now.

They're obviously working on trying to get this to work more like classic, and it wasn't quite tuned yet. That's what testing is for. Everyone chill.

runlvlzero
03-27-2011, 11:51 AM
ya i been searching and searching for a reliable source but its hard - some stuff got lost to bit-rot - I remember seeing lengthy posts about wurmslayers vs other weapons etc... back on sites like castersrealm and the safe house - the search continues!

runlvlzero
03-27-2011, 11:54 AM
http://www.eqmac.com/forums/viewtopic.php?f=1&t=9774&hilit=invigor


Did some testing last year and wrapped up most of it today.

If someone would like to test the effects of starvation that would rock too.

Okay, confirmed if Sta is 100 points or higher (natural or with items/buffs) then you'll experience no negative effects due to stamina loss.

Full effects are:
-10 Str
-10 Agi
-10 Dex

However if you have a Sta of 99 it'll be:
-1 Str
-1 Agi
-1 Dex

The pattern extends, that is the penalty increases by 1 point for each point less than 100 until you're at 91 Sta:
-9 Str
-9 Agi
-9 Dex

90 points or less in Sta yields the full -10 effect.

I didn't test to see if it affects weapon speed.

I KNOW that low Sta affects mana regen. This is normally not an issue, except in underwater zones like Kedge and PoWater.

I don't know if there is a level of Sta that negates that effect or if it always applies.

I also don't know if it fully negates the mana gained from meditation or partially. My guess is fully. Buffs, AAs, FT and whatnot still apply though. It just affects mana gained by meditation. I used to notice this heavily on Gnostica in Kedge. Once her Stamina bar was gone, then she couldn't med and mana regeneration was dang slow.

I'm guessing it also affects hp regeneration too. By how much I do not know.

All in all, stamina is a very useless thing in EQ end game, barring jumping.

They should have factored run speed to it and ways to sprint for short distances (faster run speed but heavy stamina loss) and jog (very little stamina loss) for others and walk/sit to regen. I always liked the way Rolemaster handled run speed based on it, although in a pen & paper game it's a pain to calculate but in a computer game it would be an interesting new factor.


some information here - at least we know that stam between 90-100 have different effects, stam below 90 - does not make the effect worse it seems

also i typically remember invigor/zing/extinguish fatique not ever taking more then 2-4 casts to top someone off

** additional info - under the old system a finely crafted sheer blade like 5/28 8.5 weight swung what i felt like a wurmslayer use to swing like. It was almost half again as much fatiguing as it should be from memory alone.

its really hard to find hard numbers on these... anyone got an EQ mac subscription and able to test out several weapons - to get some numbers we could build a chart from - seemed pretty linear back in the day