Rogean
03-26-2011, 07:35 AM
Nilbog and I figured we would give a glimpse of the work involved in getting an event like last night's running.
Before I delve into the code and scripts, I'll pick out some of the jokes we had hidden in there that some may have missed, written by nilbog:
Jarsath Explorer
my $phrase1 = "At least there's no Rinna Lightshadow.";
my $phrase2 = "Has anyone heard the tale of an Erudian with rose-colored shoes?";
my $phrase3 = "I was relieved to find boats in working order. We'll need them to transport all these heads!";
my $phrase4 = "As a broodling, I dreamed of one day becoming a great healer. Time has caught up with me and I now realize I will never be a young doctor.";
my $phrase5 = "I miss Kunark.";
if($text=~/Rinna/i)
quest::say("We encountered a ferocious human female in a great valley!");
if($text=~/great valley/i)
quest::say("Your people called it East Commonlands.");Kylong Sergeant (South Karana)
quest::say("Greetings, $race. What an interesting place.. the landscape seems to go on for an eternity. We even encountered a flying horse!");
if($text=~/horse/i)
quest::say("It was killed within seconds of being spotted by another group. Odd, they didn't seem to have anyone that could track.");Nathsar Sergeant
quest::say("Greetings, $race. This area reminds me of a place I journeyed to long ago.. Skyfire Mountains! Are you here on business?");
if($text=~/skyfire/i)
quest::say("Pits of fire, despair.. and dispell! HA!");Anyways,
Here is the backend code that handled the backbone of the event:
Event.h http://codepad.org/VGlha3wk
Event.cpp http://codepad.org/UvhRXMVG
This runs on top of a new logging system that I coded mostly over the course of the last week that keeps better track of quests and drops. The system for encounters (engagements/fights) has been implemented for a few months now and runs through the same backend process.
The base quest scripts involved:
Explorer: http://codepad.org/LUL5R0mn
Bounty Officer: http://codepad.org/M5Spvq27
Jarsath Sergeant: http://codepad.org/hQH2TI9n
Most of the camps used one of the 3 scripts above with minor changes.
Achievements. Not really part of the "Event" but included anyway:
achievements.h http://codepad.org/sEYjTdnF
achievements.cpp http://codepad.org/FxnLDz9W
Before I delve into the code and scripts, I'll pick out some of the jokes we had hidden in there that some may have missed, written by nilbog:
Jarsath Explorer
my $phrase1 = "At least there's no Rinna Lightshadow.";
my $phrase2 = "Has anyone heard the tale of an Erudian with rose-colored shoes?";
my $phrase3 = "I was relieved to find boats in working order. We'll need them to transport all these heads!";
my $phrase4 = "As a broodling, I dreamed of one day becoming a great healer. Time has caught up with me and I now realize I will never be a young doctor.";
my $phrase5 = "I miss Kunark.";
if($text=~/Rinna/i)
quest::say("We encountered a ferocious human female in a great valley!");
if($text=~/great valley/i)
quest::say("Your people called it East Commonlands.");Kylong Sergeant (South Karana)
quest::say("Greetings, $race. What an interesting place.. the landscape seems to go on for an eternity. We even encountered a flying horse!");
if($text=~/horse/i)
quest::say("It was killed within seconds of being spotted by another group. Odd, they didn't seem to have anyone that could track.");Nathsar Sergeant
quest::say("Greetings, $race. This area reminds me of a place I journeyed to long ago.. Skyfire Mountains! Are you here on business?");
if($text=~/skyfire/i)
quest::say("Pits of fire, despair.. and dispell! HA!");Anyways,
Here is the backend code that handled the backbone of the event:
Event.h http://codepad.org/VGlha3wk
Event.cpp http://codepad.org/UvhRXMVG
This runs on top of a new logging system that I coded mostly over the course of the last week that keeps better track of quests and drops. The system for encounters (engagements/fights) has been implemented for a few months now and runs through the same backend process.
The base quest scripts involved:
Explorer: http://codepad.org/LUL5R0mn
Bounty Officer: http://codepad.org/M5Spvq27
Jarsath Sergeant: http://codepad.org/hQH2TI9n
Most of the camps used one of the 3 scripts above with minor changes.
Achievements. Not really part of the "Event" but included anyway:
achievements.h http://codepad.org/sEYjTdnF
achievements.cpp http://codepad.org/FxnLDz9W