Brocode
07-20-2018, 07:22 AM
Changes regarding AE Spells
Recently the staff had internal discussions related to the effectiveness of various AE methods being used by players, specifically that the number of mobs being killed at once far exceeded what was possible back in the day of classic Everquest. When determining what prevented this from being possible during Classic, we found that it was not necessarily mechanical, but more technological reasons that limited it. For example, having 100 mobs in one tiny area would not have happened back then for several reasons such as PC Processing power (CPU/Video constraints), networking bandwidth requriements (56k lol), and quite possibly server limitations at the time as well.
While we do not aim to kill AE groups by any means, we do have to put some limitations on the number of mobs being killed at once, providing significant XP gain with very little risk, as well as the zone disruptions that have come with it. Therefor, we have decided to put an upper limit of 25 targets on all detrimental AE spells. This means that once 25 targets have been hit with the spell (including resists), it will no longer attempt to hit any more targets.
This affects all player vs npc detrimental Target AE and PBAE spells including Nukes, Stuns, Songs, and etc. We will continue to evalulate this to determine if any further changes are needed.
Pretty much posts from 2001 saying they would aoe
Uhh..well, what is the pullers role?
Grab as many as you can, bring them back to the group and stand STILL. Let them stack as neat as possible so that the enchanters can begin the stun chain. Once the stuns land and you get your baby heal, GO GET MORE. Ensure that all mobs brought to camp stay stacked neatly and you've done a perfect pull. With 2 enchanters, they can cast their PBAE stuns for roughly a minute while a second train is pulled, just another reason Enchanters are an integral part of the PBAE groups. The Puller should then sit back and engage/finish off any stragglers or out of range mobs.
Sebillis
Alot of people who have tried to PBAE here will have horror stories I'm sure, it's a little bit more difficult as the mix between casters/knights and the movement of the frogloks is a pain to get them to stack properly. Ensure your group knows what they're doing before attempting frogs. Loot and XP is quite good when emploring PBAE here however.
Karnors Castle
Great place to train PBAE enthusiasts. Mobs are a bit lower level so resists usually aren't an issue. With new teal con's, XP will still flow even for 60's. Recommended to either pull to VS stage room or Basement. If KC crowded, the basement is usually empty and has a ton of undead mobs.
Velketor's Labyrinth
Only camp I have AE'ed is the Pit and the entrance. The Pit is all dogs. Really easy to pull trains down there but is a chance resists could happen. Loot isn't great but the plat payout is. Spiders are really easy if enough can be found, however remind the puller to not turn his back on 10 backstabbers.
Howling Stones
A favorite of PBAE groups for a number of reasons. The place is usually empty, groups can clean all 4 wings in a night and get great loot and even better XP. Few problems that can hamper you though. Alot of the mobs Harm Touch which will kill your puller numerous times when attempting trains. As well as traps can hamper movement.
Chardok
Very fun place to AE. You will never run out of mobs to pull, can use other AE tricks (like Fearing one so it brings back 30 others) and the loot/plat/xp is also excellent. Can AE right down to royals as well if your group can handle it. Fast repops, some HT's and alot of named piled in the trains can cause messy CR's.
The Hole
Wouldn't recommend it. Golems can't be stunned and your chanters will be dead quite quickly attempting it. You'll always get a few golems in a train. Mages I hear, are great down here. They can make their own godamn PBAE groups then
Plane of Fear
This of course, would be a raid event however AE is a very easy way to clear this plane so that setup for golems or CT is nice and fast. Key to success, stacking and informing melees not to block out the PB classes. 60 chanters and wizards are also recommended.
City of Mist
Never tried it myself but I'm sure it'd be possible, just don't get Reavers in your pulls!
Droga
With the new Chardok Ring being introduced alot of level 60s now frequent this mid level dungeon and not just for the Idol of the Thorned. Getting Chardok faction is a high priority now and this is the only way to get it. Since alot of lvl 60s will have maxed -Sarnak, they will need to kill 3000+ goblins in Droga and what better way than AE! large dungeon and some Gob's HT but since a bit lower level (30s?) any puller worth their weight shouldn't have a problem with this. Give him rune and lev and should be able to pull 30 at a time with relative ease. Of course, no Xp down here if you are 60.
LGuk/SolB
This was a good place to learn how to train AE in Dungeons and I am sure they're still quite viable alternatives but I haven't returned to them to PBAE in ages so will let someone else give hints for these zones.
https://www.graffes.com/forums/showthread.php?5883-AE-Groups-for-Sorcerers&p=121614&viewfull=1&styleid=51
ps: You can still say fuck you its my server and i do whatever i want. When we get to that point, can we atleast work with Raid Zones to be able to do real aoe?
Recently the staff had internal discussions related to the effectiveness of various AE methods being used by players, specifically that the number of mobs being killed at once far exceeded what was possible back in the day of classic Everquest. When determining what prevented this from being possible during Classic, we found that it was not necessarily mechanical, but more technological reasons that limited it. For example, having 100 mobs in one tiny area would not have happened back then for several reasons such as PC Processing power (CPU/Video constraints), networking bandwidth requriements (56k lol), and quite possibly server limitations at the time as well.
While we do not aim to kill AE groups by any means, we do have to put some limitations on the number of mobs being killed at once, providing significant XP gain with very little risk, as well as the zone disruptions that have come with it. Therefor, we have decided to put an upper limit of 25 targets on all detrimental AE spells. This means that once 25 targets have been hit with the spell (including resists), it will no longer attempt to hit any more targets.
This affects all player vs npc detrimental Target AE and PBAE spells including Nukes, Stuns, Songs, and etc. We will continue to evalulate this to determine if any further changes are needed.
Pretty much posts from 2001 saying they would aoe
Uhh..well, what is the pullers role?
Grab as many as you can, bring them back to the group and stand STILL. Let them stack as neat as possible so that the enchanters can begin the stun chain. Once the stuns land and you get your baby heal, GO GET MORE. Ensure that all mobs brought to camp stay stacked neatly and you've done a perfect pull. With 2 enchanters, they can cast their PBAE stuns for roughly a minute while a second train is pulled, just another reason Enchanters are an integral part of the PBAE groups. The Puller should then sit back and engage/finish off any stragglers or out of range mobs.
Sebillis
Alot of people who have tried to PBAE here will have horror stories I'm sure, it's a little bit more difficult as the mix between casters/knights and the movement of the frogloks is a pain to get them to stack properly. Ensure your group knows what they're doing before attempting frogs. Loot and XP is quite good when emploring PBAE here however.
Karnors Castle
Great place to train PBAE enthusiasts. Mobs are a bit lower level so resists usually aren't an issue. With new teal con's, XP will still flow even for 60's. Recommended to either pull to VS stage room or Basement. If KC crowded, the basement is usually empty and has a ton of undead mobs.
Velketor's Labyrinth
Only camp I have AE'ed is the Pit and the entrance. The Pit is all dogs. Really easy to pull trains down there but is a chance resists could happen. Loot isn't great but the plat payout is. Spiders are really easy if enough can be found, however remind the puller to not turn his back on 10 backstabbers.
Howling Stones
A favorite of PBAE groups for a number of reasons. The place is usually empty, groups can clean all 4 wings in a night and get great loot and even better XP. Few problems that can hamper you though. Alot of the mobs Harm Touch which will kill your puller numerous times when attempting trains. As well as traps can hamper movement.
Chardok
Very fun place to AE. You will never run out of mobs to pull, can use other AE tricks (like Fearing one so it brings back 30 others) and the loot/plat/xp is also excellent. Can AE right down to royals as well if your group can handle it. Fast repops, some HT's and alot of named piled in the trains can cause messy CR's.
The Hole
Wouldn't recommend it. Golems can't be stunned and your chanters will be dead quite quickly attempting it. You'll always get a few golems in a train. Mages I hear, are great down here. They can make their own godamn PBAE groups then
Plane of Fear
This of course, would be a raid event however AE is a very easy way to clear this plane so that setup for golems or CT is nice and fast. Key to success, stacking and informing melees not to block out the PB classes. 60 chanters and wizards are also recommended.
City of Mist
Never tried it myself but I'm sure it'd be possible, just don't get Reavers in your pulls!
Droga
With the new Chardok Ring being introduced alot of level 60s now frequent this mid level dungeon and not just for the Idol of the Thorned. Getting Chardok faction is a high priority now and this is the only way to get it. Since alot of lvl 60s will have maxed -Sarnak, they will need to kill 3000+ goblins in Droga and what better way than AE! large dungeon and some Gob's HT but since a bit lower level (30s?) any puller worth their weight shouldn't have a problem with this. Give him rune and lev and should be able to pull 30 at a time with relative ease. Of course, no Xp down here if you are 60.
LGuk/SolB
This was a good place to learn how to train AE in Dungeons and I am sure they're still quite viable alternatives but I haven't returned to them to PBAE in ages so will let someone else give hints for these zones.
https://www.graffes.com/forums/showthread.php?5883-AE-Groups-for-Sorcerers&p=121614&viewfull=1&styleid=51
ps: You can still say fuck you its my server and i do whatever i want. When we get to that point, can we atleast work with Raid Zones to be able to do real aoe?