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dcortez
07-05-2018, 04:41 PM
Looking to duo AND start near the same noobie area.

What race/class suggestions seem to work well and start with little to no travel danger?


Thanks!

Aaeriele
07-05-2018, 07:08 PM
Two very powerful duo options:

Monk + Shaman (2x Iksar)
Enchanter + Cleric (2x Dark Elf, or 2x High Elf)

Iksar starting zone is pretty self-contained, you can level quite a ways in it before you have to travel at all.
Similarly, High Elf starting zone is right by Crushbone, and Dark Elf starting area is right by the Commonlands.

DayForz
07-06-2018, 10:16 AM
Enchanter & Necro (2 x gnome)
This was my duo with my husband, great combo!

Haghar
07-06-2018, 10:41 AM
Enchanter & Necro (2 x gnome)
This was my duo with my husband, great combo!

Yeah, Necros combo well with a lot of casters. Shamans, Enchanters, Clerics, other Necros. Even done some Paladin/Necro duo before with the paladin tanking, and Necro doing dps/spot heals.

kruptcy
07-06-2018, 10:51 AM
Any combination of Enchanter + Caster / Healer
Any combination of Necro + Caster

Bard + Rogue
Shaman + Monk

bigjeff100
07-06-2018, 10:52 AM
My favorite starting zone was always steamfont :)

Snaggles
07-06-2018, 12:53 PM
I'd go full gnome powa. So many great combos there.

Yoink1986
07-06-2018, 03:22 PM
2x Gnome Mage. I can hook you up with low lvl shit and some buffs. You won’t regret it.

dcortez
07-06-2018, 04:21 PM
My other son wants to play so it'll be a three team. Made iksar monk, necro, and shaman. Will see how it goes for now.

Canelek
07-06-2018, 04:34 PM
I'm surprised nobody has mentioned Enchanter/Druid. No healing power of the cleric, but you get the following when combined:

Double pets (when appropriate animals are present)
mez/root/snare/stun/lull/harmony makes pulling and CC a breeze
A little tracking
Regen
Decent healing
POTG + C2 at the end
Ports
SoW
OK nukes for finishing stragglers
Fear kiting with OP pets

GFay for both classes starting area, etc...

Haghar
07-06-2018, 05:14 PM
I'm surprised nobody has mentioned Enchanter/Druid. No healing power of the cleric, but you get the following when combined:

Double pets (when appropriate animals are present)
mez/root/snare/stun/lull/harmony makes pulling and CC a breeze
A little tracking
Regen
Decent healing
POTG + C2 at the end
Ports
SoW
OK nukes for finishing stragglers
Fear kiting with OP pets

GFay for both classes starting area, etc...

Enchanter/Healer was mentioned earlier, just not Druid specifically. Also, OP, go Gnome or go home.

Tecmos Deception
07-07-2018, 06:27 AM
My other son wants to play so it'll be a three team. Made iksar monk, necro, and shaman. Will see how it goes for now.

Definitely a strong trio from 1-60.

Dollar
07-08-2018, 11:36 AM
Just to open up your options, It’s pretty easy to get you to a different starting area. Assuming you pick same evil/good races it wouldn’t make much difference. I can get you to other starting area fairly easily. Only exception might be ukase since I think DL port requires lv 5 or something?

MagpieRockyl
07-09-2018, 03:55 PM
Duo as wizards - ping pong kite mobs with DD spells and have lots of downtime to netflix and chill.

Swish2
07-10-2018, 03:31 AM
My other son wants to play so it'll be a three team. Made iksar monk, necro, and shaman. Will see how it goes for now.

There's nothing this trio can't achieve with the right gear. Don't even have to give the necro any loot and he's good :)

Troxx
07-10-2018, 04:47 AM
Necro shaman monk is probably my favorite trio. Xp is wicked fast and there is a ton of synergy. I can only think of a few groupable encounters too tough for this trio to handle - certain mobs in Karl arena (pozs), Khel Icepaw in velks, etc - and only those because you pretty much need complete heal (and a defensive tank) to reliably keep up with damage intake.

Iirc torpor and necro heals stack giving you a whopping 425/tick heal over time potential - both for peanuts worth in mana cost.

kjs86z
07-10-2018, 10:20 AM
Necro / Shaman / Monk is the best trio that doesn't involve enc / cleric.

Lojik
07-10-2018, 03:07 PM
Really good trio, particularly if it's you alls first characters

aaezil
07-10-2018, 05:16 PM
Necro shaman monk is probably my favorite trio. Xp is wicked fast and there is a ton of synergy. I can only think of a few groupable encounters too tough for this trio to handle - certain mobs in Karl arena (pozs), Khel Icepaw in velks, etc - and only those because you pretty much need complete heal (and a defensive tank) to reliably keep up with damage intake.

Iirc torpor and necro heals stack giving you a whopping 425/tick heal over time potential - both for peanuts worth in mana cost.

Eww would never defensive vs khelkar evasive all the way