PDA

View Full Version : Spells: Glamour of Kintaz not working properly


Para99
07-04-2018, 10:08 AM
Raev's thread about Rapture/GoK reminded me that GoK isn't working properly and I should stop procrastinating my bug report on it.

The main problem:
1) GoK should mez mobs levels 1 - 57
-- I've spoken to several other Enchanter's in game and asked on the forums (https://www.project1999.com/forums/showthread.php?t=299771) and no one has told me they successfully mezzed a 56 or 57 mob with this on P99.

I also tried to cast it on The Undertaker Lord 3 times, which were all resisted. It's possible they were just regular resists, it's impossible for me to tell without the mez immunity messages that were on live in 2001, but I think he was level immune. Worth noting, he's not immune to mez because he can be Raptured. I would do more testing but it's just not practical to chain cast a 275 mana spell on a level 56+ mob.

Evidence:



posted June 07, 2001 11:18 PM
I've start doing king at level 55 too, it's tough to mez those myconids, but sitll do-able. level 57+ there starts to be quite a safe camp as long as your group is balanced.
This group is prefered :
Enchanter + Cleric + Warrior + Rogue + Shaman + Druid/Wiz
and rapture is not too useful there, it tooks too much mana and refresh too slow, just cant spare one of the 8 spell slot to load Rapture. GoK is enough for those 56 mobs, and ROOT is good there too, esp. if there's no shaman and u have to do the SLOW job too.
This doesn't really need an explanation, the poster says GoK works on level 56 mobs. Link (https://web.archive.org/web/20010715143709/http://forums.castersrealm.com:80/cgi-bin/eq/ultimatebb.cgi?ubb=get_topic&f=19&t=001153)


June 11, 2001
The adepts will CH, so if they are 55+, you'll have to use GoK to interrupt their casting, just make sure you have enough mana to keep the adds mez'd or you'll be in bigger trouble. The adept will run oom after 2-3 CH's and then it will finally die.
Same for this poster. Link (https://web.archive.org/web/20010715143709/http://forums.castersrealm.com:80/cgi-bin/eq/ultimatebb.cgi?ubb=get_topic&f=19&t=001153)



posted June 11, 2001
To stop the 56 adepts from CHing, I found that mana sieve and torment of agril work nicely together, and are much easier on your mana than GoK. Mana sieve until the mushroom is down a bit in health, then torment it, and keep sieving. It might get off one CH, but if it is slowed, it won't be hurting you or your cleric's mana too much, and has never got a second CH off when I used this.

This poster is saying while GoK works on level 56 mobs, it's not the most efficient method. Link (https://web.archive.org/web/20010715143709/http://forums.castersrealm.com:80/cgi-bin/eq/ultimatebb.cgi?ubb=get_topic&f=19&t=001153)

posted June 21, 2001 10:25 AM
Been doing fine in king since I first went at 54.
The rapture stun tactic is a great idea if you can fit it into a slot. Gok works but its not the same resistance so... you take some risk in a CH.

There is also the fact that adepts cheat. They can CH even if you successfully stun. For some of these the only solution ive found is to mana seive, tot, and torment. For some reason even though these adepts have ungodly amounts of mana, if you seive enough, they will stop healing.

When facing a 56 reaver and a 54 warrior, tell your party to GET ON THE REAVER NOW. It's the difference between an easy low-mana mez and a costly 24 second bizatch of a crowd control method. Same applies with the 56 reaver and a 55 priest... yes, its weird, but you need to trust your mana here. Get on the highest mob.
This poster basically says the same thing. GoK will work on 56 mobs, but since it doesn't have the -1000MR mod that Rapture does it's safer to just use Rapture. Link (https://web.archive.org/web/20010715143709/http://forums.castersrealm.com:80/cgi-bin/eq/ultimatebb.cgi?ubb=get_topic&f=19&t=001153)

July 25 - August 23, 2001
Description: This is an upgraded mesmerise spell.
It has a very large mana cost for its short duration, but is balanced with the ability to affect 55+ mobs

It also carries a much more effective memory blur than previous mesmerise spells.
This is the spell description on Caster's Realm that Wayback Machine captured in August, 2001. The July, 2001 capture is the same but that's the earliest I can get to load. Link (https://web.archive.org/web/20010823030812/http://eq.castersrealm.com:80/spells/spell.asp?Id=177)

THIS SPELL IS NICE.., By Quezar (1/28/2001)

This spell is nice on any type of monster level 55 or higher. This goes for Seb Guardians, shrooms,all the deep stuff in Sebilis.
Havent been back to the hole yet to see if I can actually mez those golems, but I'm sure I probably can now.

Link (https://web.archive.org/web/20011225024718/http://eq.castersrealm.com:80/spells/spell.asp?Id=177)

SPELL WILL NOT HOLD ON 56+, By Songwind k'treva (6/9/2001)

Considering your lvl is 52 a lvl 55 mob will be red to you, dazzle will *not* hold on a lvl 56 mob. GoK is needed for this.

This poster is replying to another poster telling him that Dazzle wont mez level 56 mobs, but GoK will. Link (https://web.archive.org/web/20011225024718/http://eq.castersrealm.com:80/spells/spell.asp?Id=177)

GLAMOUR OF KINTAZ, By Fyre d`kaotik (1/28/2001)

If you dont follow the enchanter boards, it's been stated by several 55+ enchanters that this is the only mez spell that works on mobs 55+. Dazzle reports that (this target cannot be mezmerized (with this spell)). They dont want those super powerful mobs mez'd for long.
This poster specifically mentions that mobs that give the immune to mez message due to level can be mezzed with GoK. Link (https://web.archive.org/web/20020119200955/http://eq.castersrealm.com:80/spells/spelldescriptions.asp?Id=177&Page=2)

EFFECTIVE?, By Dowd "the dood" muk (1/28/2001)

Correct, this spell will work on Mobs lvl 56 or greater, while lesser spells in the series fail. The duration is short and the mana cost extreme. This was done to lessen the impact of the enchanter against extreme level mobs. I did some work in Sebilis against Juggernauts and it becomes quite difficult to handle 2-3 mobs of this caliber. Still, a useful spell against very high lvl mobs and a great addition to the series.


This poster specifically mentions mezzing Juggs with it. Link (https://web.archive.org/web/20020119200955/http://eq.castersrealm.com:80/spells/spelldescriptions.asp?Id=177&Page=2)

RE: Groupin juggs
Dec 04 2001
Anonymous
I very much agree with you Mand.

Though, a few additions:

a) Enchanter 54+ will do. They need to have Glamour of Kintaz, but even the lowely 34 Tash is enough to allow a 56+ shaman to reliably land slow.

b) While Juggs cannot be mes'd. They can be enraptured by the Glamour or the 57 Mes. Even though it's not very mana effecient to do so, Landing a GoK while the debuffs are cast can make it alot easier for the Shaman to get that slow in.
This poster again mentions that Juggs can only be mezzed with Rapture or GoK. The post was written on the exact day Luclin was released, but I think it's safe to assume it wasn't a Luclin change Link (http://everquest.allakhazam.com/db/npc.html?id=4570)

5/23/00
> I guess Verant really doesn't want 55+ mobs messed. Does enthrall
> work? Or is it one of the intermediate spells between mes and
> dazzle? I forget.
No only the level 54 Glamour will, and the upgrade at 59 I guess, which
costs 500 mana duration unknown as yet.
This poster is replying to another poster saying only GoK and Rapture can be used to mez mobs over level 55. This is from one of the Google groups Rygar has linked I'm not sure if the link will actually work but here it is. Link (https://groups.google.com/forum/m/#!searchin/alt.games.everquest/glamour$20of$20kintaz/alt.games.everquest/TE0_BSQzRjg)

6/13/00
Enchanter: these guys got hit bad because of 56+ monsters can't
be messed. They have to use glamour of kintaz which is ridiculously
inefficient. Their haste spells are pointless and their color shift
line gets pointless mana draining upgrades.

This poster is talking about which classes were upgraded the most with Kunark, and indicates Enchanter mezzes outside of GoK (and presumably Rapture) didn't work on the mobs over level 55. This is another Google group post. Link (https://groups.google.com/forum/m/#!searchin/alt.games.everquest/glamour$20of$20kintaz/alt.games.everquest/fsCnA4ayPC0)

(NO DATE)
You will need at least one 54+ enchanter. Glamour of Kintaz is a nice near-foolproof way to mez a jugger.
That said about the enchanter, your main way to crowd control should be root + turgurs, and, if you're having problems keeping them off your casters, split tanking. Glamour of Kintaz will leave your enchanter OOM most of the time, and unable to buff or to dazzle the reets (most of which can be mezzed with plain old dazzle).

This is the only evidence I have that doesn't have a date, but the context of the guide suggests to me it was written during Velious. Link (http://www.angelfire.com/freak/eqjonze/guides/kunark/sebilis/trakanon.htm)



I've done quite a bit of reading on this, and the only thing I can find that suggests GoK was capped at 55 is the line in the Lucy history
2002-07-24 09:28 Changed Slot 1 from "Mesmerize(2)" to "Mesmerize(2/58)"
Link (http://lucy.allakhazam.com/spellhistory.html?id=1691&source=Live) But Lucy didn't use the 2/Max Level until 2002 because every mez just has "Mesmerize (2)" until 2002. In my extensive reading I can't find anyone complaining that GoK wasn't working as intended.

I know my personal testing doesn't count for much with only a few casts, so if anyone knows of a 56 or 57 mob that would be easier to try chain casting this on I'd be happy to give it a try.

Secondary Problem:
-- There is also a small amount of evidence from Casters Realm and Lucy that GoK should have a 0.0 recast time in this era, which isn't the case on p99.

2003-01-15 11:04 Changed Recast Time from 0.0 seconds to 2.2 seconds
Link (http://lucy.allakhazam.com/spellhistory.html?id=1691&source=Live)

And the 2001 Casters Realm description its self
Recast Time: Instant
Link (https://web.archive.org/web/20010823030812/http://eq.castersrealm.com:80/spells/spell.asp?Id=177)

Para99
07-08-2018, 02:10 PM
it's impossible for me to tell without the mez immunity messages that were on live in 2001

I was wondering should I make a separate bug report about this? Is it only relevant in case of a new server since presumably immunity messages for more than just mezzes will come with the Chardok patch? I can't find what date mez immunity messages started, but it was before October 8, 2001.


OCTOBER 8, 2001
NPCs that were highly magic resistant in order to make them immune to certain spells can now be given specific immunity to those spells. This means that they can be made immune to critical spells, as intended, and still be generally less resistant to magic. Players will receive a message similar to the one that is already given for Mesmerization spells when they cast a spell on an NPC that it is specifically immune to.
Link
(http://www.tski.co.jp/baldio/patch/20011008.html)
Prior to that patch, Abashi did say mez immune messages were "always" sent. To me, that makes it sound like they had been in game for quite a while before October 2001.
October 5, 2001
Players will now also receive messages when an NPC is immune to a particular type of spell, much like messages regarding mesmerization have always been sent.
Link (http://web.archive.org/web/20020202063615/http://boards.station.sony.com/ubb/everquest/Forum1/HTML/000340.html)

Baylan295
07-09-2018, 04:36 PM
Related:

Patch notes related to mez immunity messages, predating Kunark by two whole weeks. What was mez immune prior to Kunark? Giants and dragons? Anything else? Mobs that are immune to Mez should give a notification regarding the same. As far as I know, that is not true on this server.

www.tski.co.jp/baldio/patch/20000410.html

Rygar
07-10-2018, 05:28 AM
Related:

Patch notes related to mez immunity messages, predating Kunark by two whole weeks. What was mez immune prior to Kunark? Giants and dragons? Anything else? Mobs that are immune to Mez should give a notification regarding the same. As far as I know, that is not true on this server.

www.tski.co.jp/baldio/patch/20000410.html

Plenty, old world rules is something like any mob 55+ cannot be charmed or mezzed

Para99
07-10-2018, 06:03 AM
Related:

Patch notes related to mez immunity messages, predating Kunark by two whole weeks. What was mez immune prior to Kunark? Giants and dragons? Anything else? Mobs that are immune to Mez should give a notification regarding the same. As far as I know, that is not true on this server.

www.tski.co.jp/baldio/patch/20000410.html

Nice find Baylan. I searched through that site for that patch note but I must have overlooked it.

Plenty, old world rules is something like any mob 55+ cannot be charmed or mezzed

Not to nitpick because they should still show the "immune the mez efect of this spell", but the majority of 55+ mobs are only level immune, not mez immune, because they can be Raptured once it becomes available and the ones 1-57 should be able to be Glamour'd unless they are MR immune, giants, or something like that. The mezzes themslves, Mesmerize through Dazzle, cap at 55 which makes anything over 55 unmezzable in classic.

Baylan295
07-10-2018, 07:30 AM
Plenty, old world rules is something like any mob 55+ cannot be charmed or mezzed

I understand the old world rule, but there are not a ton of 55+ mobs in the old world...

Para99
08-09-2018, 11:55 AM
Bump. I've tried to find more evidence to support this and have came up empty, but I also think the lack of posts of people complaining is sort-of evidence in its self.

If GoK had the same level cap as every other pre-50 mez and cost more than 2x as much mana as Dazzle for only 36 seconds of mez I think a lot of people would have been complaining.

Pringles
09-02-2018, 11:16 AM
bump

Kintaz should work on mobs up to 57.

https://web.archive.org/web/20030803084508/http://everquest.allakhazam.com:80/db/spell.html?spell=1691

This is as far back as I can go on archive but searching patch notes bring up no changes other than lowered mana costs in 2000.
Asked Rygar for spdat data so we'll see if we can get some more info.

Pringles
09-04-2018, 05:06 PM
Sadly the information we are looking for is server sided similarly to the blur % chance. Here is the spdat.

https://i.imgur.com/2xTLZR2.png

Interesting to note that there was no -10 MR modifier at any point in the classic era as I checked spdat's going back to Kunark release. This spdat image is from 04-04-01.

Will try to gather more info but it's pretty bare.

Pringles
09-04-2018, 05:54 PM
i missed the OP's evidence and linked stuff he already provided.

However according to the the spdat there shouldn't be a -10 mr check so when this is fixed that should also be changed.

Ezrick
09-04-2018, 06:57 PM
Sadly the information we are looking for is server sided similarly to the blur % chance. Here is the spdat.

https://i.imgur.com/2xTLZR2.png

Interesting to note that there was no -10 MR modifier at any point in the classic era as I checked spdat's going back to Kunark release. This spdat image is from 04-04-01.

Will try to gather more info but it's pretty bare.

This is an additional issue, but I'll put it here to consolidate information on this spell.

It always struck me that the mana cost of this spell was pretty insane. 275 mana for a 30 second mez is a LOT.

I went to check sources outside of P99 and several sources agree. The spell has a mana cost of 125. Comments on Alla, unfortunately only go back to 2003 on this spell so aren't helpful though they do show the -10MR. Then I found this:


------------------------------
June 6, 2000 8:00 am
------------------------------
* Augment, Glamour of Kintaz, Rapture, and Clarity II have had their
mana cost lowered.

http://everquest.allakhazam.com/history/patches-2000-1.html

So I believe the initial cost when Kunark was released was 275, but it was lowered to 125 shortly after release. Unfortunately I'm not able to find an SPDAT parse for that time period to totally confirm this. Can anyone help with this? Either the spell originally had an even higher mana cost and it was reduced TWICE to get to the 2003 level, or it was changed shortly after release.

Para99
09-04-2018, 09:02 PM
------------------------------
June 6, 2000 8:00 am
------------------------------
* Augment, Glamour of Kintaz, Rapture, and Clarity II have had their
mana cost lowered.



It was 350 mana at one point and it was patched on P99 in 2014 along with Rapture and C2. Patch Note (https://www.project1999.com/forums/showthread.php?t=155457)




However according to the the spdat there shouldn't be a -10 mr check so when this is fixed that should also be changed.

I was going to mention this in the OP but then I started looking up other non-Enchanter spells that the P99 wiki has listed as having -MR and I came across several examples that didn't have an -MR mod until post-Luclin according to Lucy so I came to the conclusion it's unlikely the P99 devs wouldn't know that and the wiki was wrong, as it often is. Impossible to tell if it has the MR modification or not on P99.



That leaves us with:
Main Problem: Wrong level cap - Should be 57 not 55
Secondary: Recast time should be 0.0 not 2.25
Possibly: MR modification should be 0 not -10

Pringles
09-04-2018, 10:37 PM
It was 350 mana at one point and it was patched on P99 in 2014 along with Rapture and C2. Patch Note (https://www.project1999.com/forums/showthread.php?t=155457)




I was going to mention this in the OP but then I started looking up other non-Enchanter spells that the P99 wiki has listed as having -MR and I came across several examples that didn't have an -MR mod until post-Luclin according to Lucy so I came to the conclusion it's unlikely the P99 devs wouldn't know that and the wiki was wrong, as it often is. Impossible to tell if it has the MR modification or not on P99.



That leaves us with:
Main Problem: Wrong level cap - Should be 57 not 55
Secondary: Recast time should be 0.0 not 2.25
Possibly: MR modification should be 0 not -10

Why should recast time be 0? spdat says 2.25 so I'm confused on that.

Also from
https://www.project1999.com/forums/showthread.php?t=155457
Glamour of Kintaz (c) updated buffduration 4 => 5, ResistDiff 0 => -10


Although right above it says the below quote which is a weird way to write a change so maybe it did have -10 MR but was taken out
Glamour of Kintaz (o) updated mana 275 => 350


Interesting although it doesn't matter for p1999 the tick duration was changed to 9 ticks and 125 mana cost shortly after Luclin release. Guessing the -mr was added then as well.

Para99
09-05-2018, 09:00 AM
Why should recast time be 0? spdat says 2.25 so I'm confused on that.


Basing it on Lucy changes

2003-01-15 11:04 Changed Recast Time from 0.0 seconds to 2.2 seconds

Casters Realm also had it listed as 0.0 recast time in 2001. See bottom of OP for links.

Seems unlikely it would be changed from 2.25 to 0.0 back to 2.2(5) in a period of 2 years but possible I guess.

Either way, all I really care about is the level cap.




Although right above it says the below quote which is a weird way to write a change so maybe it did have -10 MR but was taken out


Yeah read right over that line without realizing what it said, seems settled then that it hasn't had -10MR on p99 since 2014.

Pringles
09-05-2018, 04:01 PM
I see what you're saying but I'd trust an actual spdat over the casters realm post. Since it was changed in early 2002 to have reduced mana cost it may have been changed at that time. Don't have spdat for anytime past velious though.

Right now you can chain cast GoK if its in slot 1 with a clicky. In any other slot it takes about .75 seconds to ungrey after casting in then using a clicky. Not sure what the difference is there but that's kinda off topic. Would be nice if recast time was 0 but sadly I'm gonna go with what the spdat says. Did check all of them that I have from kunark release to the last velious one. All were set at 2.25

Anecdotally and sorta off topic again GoK always sticks on resistant mobs far easier than something like Dazzle or the lvl 4. When doing seb king GoK will land on Reavers almost every time while any other mez will fail 70% of the time or more. Not sure why that is but it's something that's stood out to me and made me think there was a -mr component still. But due to that patch note I'm not sure why heh.

Para99
09-06-2018, 08:51 AM
I see what you're saying but I'd trust an actual spdat over the casters realm post. Since it was changed in early 2002 to have reduced mana cost it may have been changed at that time. Don't have spdat for anytime past velious though.

Right now you can chain cast GoK if its in slot 1 with a clicky. In any other slot it takes about .75 seconds to ungrey after casting in then using a clicky. Not sure what the difference is there but that's kinda off topic. Would be nice if recast time was 0 but sadly I'm gonna go with what the spdat says. Did check all of them that I have from kunark release to the last velious one. All were set at 2.25

Anecdotally and sorta off topic again GoK always sticks on resistant mobs far easier than something like Dazzle or the lvl 4. When doing seb king GoK will land on Reavers almost every time while any other mez will fail 70% of the time or more. Not sure why that is but it's something that's stood out to me and made me think there was a -mr component still. But due to that patch note I'm not sure why heh.

Right, the instant recast in slot 1 works for any spell with a longer cast than recast timer. Like I said, don't really care about the cast time getting changed just mentioned it since Lucy and the Casters Realm description both have that listed as the cast timer. If GoK had a 0.0 recast with a 55 cap it would still be a shitty spell, if it had a 2.25 recast with a 57 cap it would be useful.

As far as resist rates when I've personally casted it, I've had the exact opposite experience. Never seemed to me like it was less likely to be resisted than other mezzes, I guess that's why I had no problem at all believing the wiki was wrong about the -10MR.

Pringles
09-06-2018, 10:29 AM
yeah anyways I think more than enough evidence has been provided proving it worked up to level 57 mobs. Now begins the endless months of bumping :P

Rygar
09-11-2018, 10:03 PM
I didn't see this thing on you bug reports, but mentions GoK at the very least on a 56 mob.

Strangely, it says any mob level 56+ can't be stunned... is that a thing on P99? I know it was in old world (at like level 55, but also immune to mez / charm), but hadn't heard of that on P99 for Kunark / Velious. Don't have a high enough chanter to test. Telin/Nilbog, can you confirm if you need further research into that area?

https://www.tapatalk.com/groups/monklybusiness43508/your-fungi-tunic-t789.html
4/19/2001:
You can stun the L56 adepts it just takes mezzing them with glamour of kintaz. (Technically not a stun but it works)

Any mob L56+ cannot be stunned by "stuns" it takes mezzing with the proper spells to do it. (and interrupt gates/CHs)

King? he cant be stunned (L56). Hes pretty mean hits for 245 and LoHs (barely notice a dent in his hp with it, think he has about 15k hp)Lucsa, 59 Master Frog-slayer...

Para99
09-13-2018, 08:55 AM
I didn't see this thing on you bug reports, but mentions GoK at the very least on a 56 mob.

Strangely, it says any mob level 56+ can't be stunned... is that a thing on P99? I know it was in old world (at like level 55, but also immune to mez / charm), but hadn't heard of that on P99 for Kunark / Velious. Don't have a high enough chanter to test. Telin/Nilbog, can you confirm if you need further research into that area?

https://www.tapatalk.com/groups/monklybusiness43508/your-fungi-tunic-t789.html
4/19/2001:

Yeah, every 56+ mob on P99 is immune to stuns and immune to every mez besides Rapture. With stuns, you will still see the message such as "<Mob name> is dazzled by scintillating colors." but the mob isn't actually stunned, it continues swinging or casting as normal. With mezzes other than Rapture they just resist every cast like they are MR immune or something, there's no message saying they are immune to mez like on Live.

Thanks for posting the link and comment. I think all the evidence speaks for its self.

kjs86z
09-14-2018, 01:49 PM
Great bug report. I can definitely attest to having tried GoK multiple times at King at level 60 with zero positive results.


Side note, and not to derail, but....

...can you imagine what King was like on live with a group of crappy geared mid 50s? Mother of God.

Pringles
09-16-2018, 04:25 PM
I reached out to Torven awhile back on this but he couldn't help much with that far back.

https://i.imgur.com/urE46w6.png

Pringles
10-12-2018, 07:20 PM
http://everquest.allakhazam.com/db/npc.html?id=4570&p=2#m16291

02 2000 at 4:16 PMRating: Decent
Anonymous
Anonymous
My guild cleared the Juggernauts almost all the way to Trakanon this morning and every one of them that we killed conned even to me. I'm level 57, so unless this was a fluke it appears that most or all of them are level 57.

Onarach Curaidh
Harbinger of Storms

http://everquest.allakhazam.com/db/npc.html?id=4570&p=2#m105893507790115

Out of era but I believe it holds water based on previous research.

Jul 22 2003 at 11:47 PMRating: Decent
Dessimus
*
144 posts
Juggs can be mezzed. Do it all the time...haven't had one resist. GoK is a mezz... btw. And there is no 57 mez. You get a single target mezz at 54... that is Glamour of Kintaz which works to 57 and an ae mez at 52 which is Fascination...which you cant use on Juggs because it only works up to 55. Don't root park these...use GoK thats what enchanters are in the group for. Anyone with root can park but only the enchanter can turn a sticky situation into victory. Did seb tonight w/ me, a 65 shaman and a 65 sk. Had three adds while fighting a jugg. 2 more juggs and a reaver. I proceded to GoK all of them then tashed all of em then started counting in my head. Soon as i got to 45 I would GoK them all again... repeat untill all are dead. Its a little easier if one of your adds is a caster then you can ToT them. But all in all... you can do it. Its not that much mana... and if your oom at the and... just med up :)

http://everquest.allakhazam.com/db/npc.html?id=4575#m99207887990329

Rating: Good
MandicusLifescourge
Scholar
**
397 posts
56+ mobs can NOT be stunned and you can basically tell if your adept or reaver is lvl 56 because it will keep hitting you when you try to stun it regardless of landing the spell.

You have to use GoK (glamour of kintaz?) or Shado (someone mentioned this, no clue what it is - I'ma sham)

lvl 56 caster mobs will regen about 200 mana a minute regardless of being mezzed, non agro, etc. so your chanter needs to either suck about 4k mana in 3 minutes, manasink, or chain GoK... probably a combination of manasink, GoK, and steal mana would work best.

All the chanters I've seen use GoK or manasink on these, but they weren't really exceptional.

lvl 56 adept killing can make or break your king party. You need to put these down first, unless yer fighting king... then spend the mana to mez these with GoK

So why isn't this fixed? There is no contradictory evidence that I can find that it functions as it currently does on p99.

Based on this we can also deduce that adepts and reavers had a variable spawn level which is in game currently unsure on Juggs always being 57 though.

Para99
10-22-2018, 10:38 AM
Page 2 I think not.

Pringles
12-08-2018, 07:45 PM
bump found an old jewel case of vanilla,kunark, and velious installation discs. If anyone wants to take a crack at parsing the spdats lemme know.

Pringles
12-13-2018, 06:40 AM
Well from the spells_us.txt that p1999 uses the 44th spell affect field says 57 so I'm kinda befuddled on why this is not working properly. Some rule must be borking it down the line is the only thing that comes to mind offhand.

Just for the sake of thoroughness......

1691^Glamour of Kintaz^PLAYER_^^^^You are mesmerized by the Glamour of Kintaz.^ has been mesmerized by the Glamour of Kintaz.^You are no longer mesmerized.^200^0^0^0^2500^2250^2250^7^4^0^350^2^3 0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^57^0 ^0^0^0^0^0^0^0^0^0^0^2504^2059^-1^-1^-1^-1^1^1^1^1^-1^-1^-1^-1^100^100^100^100^100^100^100^100^100^100^100^100^ 0^0^0^1^31^63^254^254^254^254^254^254^254^254^254^ 254^5^0^14^-1^0^0^255^255^255^255^255^255^255^255^255^255^255^ 255^255^54^255^255^42^0^0^12^0^0^0^0^0^0^0^0^0^0^0 ^0^0^0^0^0^0^0^100^0^40^87^0^0^0^0^0^0^0^0^0^0^0^3 5^0^0^-1^-1^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^22^134^-27^99^7^6^0^0^0^0^7^222^0^0^0^0^0^0^0^0^0^0^1^0^0^ 0^0^0^0^-1^0^0^0^1^0^0^1^1^!Expansion:Hole^8537

Any help devs?

Rygar
12-13-2018, 09:20 AM
Curious about this new section:
1691^Glamour of Kintaz^PLAYER_^^^^You are mesmerized by the Glamour of Kintaz.^ has been mesmerized by the Glamour of Kintaz.^You are no longer mesmerized.^200^0^0^0^2500^2250^2250^7^4^0^350^2^3 0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^57^0 ^0^0^0^0^0^0^0^0^0^0^2504^2059^-1^-1^-1^-1^1^1^1^1^-1^-1^-1^-1^100^100^100^100^100^100^100^100^100^100^100^100^ 0^0^0^1^31^63^254^254^254^254^254^254^254^254^254^ 254^5^0^14^-1^0^0^255^255^255^255^255^255^255^255^255^255^255^ 255^255^54^255^255^42^0^0^12^0^0^0^0^0^0^0^0^0^0^0 ^0^0^0^0^0^0^0^100^0^40^87^0^0^0^0^0^0^0^0^0^0^0^3 5^0^0^-1^-1^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^22^134^-27^99^7^6^0^0^0^0^7^222^0^0^0^0^0^0^0^0^0^0^1^0^0^ 0^0^0^0^-1^0^0^0^1^0^0^1^1^!Expansion:Hole^8537

Not sure what that's about, but makes me think the Hole follows 'old world rules' about not being able to mez / stun higher level mobs. Perhaps it is something to do with that?

Pringles
12-13-2018, 10:45 AM
I think that's a p1999 dev addition. There are empty fields. Probably a flagging system for the spell side of progression. The last field seems to have integers that increase as the timeline goes further along.

Para99
01-01-2019, 01:30 PM
Curious about this new section:


Not sure what that's about, but makes me think the Hole follows 'old world rules' about not being able to mez / stun higher level mobs. Perhaps it is something to do with that?

Every mob in the game over 56 follows that rule.

Maybe it's related to some of the rock golems being immune to all mezzes even though they aren't over the level cap or immune to magic. Some of the rock golems can't be mezzed even with Rapture and it's level cap is 61 and it has a -1000mr mod, they are just completely immune to all mezzes.

Para99
02-10-2019, 12:06 PM
Bump :( :(

Rygar
03-07-2019, 01:43 PM
Stumbled across some additional info:
http://web.archive.org/web/20010810062053/http://forums.castersrealm.com/cgi-bin/eq/ultimatebb.cgi?ubb=get_topic&f=10&t=000637

8/6/2001:
One last point

"Hrrm there is no aoe mez for 56+ mobs Ciladar"

Whats fascination then? I think the only time that i have ever had it up was for the first time i did shrooms (until i found it wasnt worth it and that normal mezs and glamour were best)

--------------------

Fryg Lvl 56 Erudite Beguiler


Fasc has the same level 55 cap that other mezzes have (cept gok and rapture). THink about it, why the heck would anyone use gok when Fasc lasts longer and costs less mana?

deven1313
06-04-2019, 10:56 AM
I am just wondering if this has ever been addressed by the devs? Also, can someone confirm the max mob level that can be mezzed with Kintaz? The wiki states: "Note: Need confirmation this spell mezzes up to level 57 on P99 instead of 1-55 like every other mez, it may be broken."

scifo76
06-26-2019, 03:16 AM
My chanter just turned 54 so I'm also wondering if this issue is being addressed. The wiki page made me confused.

Dildy
06-26-2019, 06:06 PM
Was doing some spell research for paladin stuns today and came upon this about enchanters:

http://lucy.allakhazam.com/spellhistory.html?id=292&source=Live

2002-09-04 11:33 Changed Slot 1 from "Mesmerize(2/56)" to "Mesmerize(2/55)"
2002-07-24 09:28 Changed Slot 1 from "Mesmerize(2)" to "Mesmerize(2/56)"

Mesmerize and other Mez effects may have worked on higher level mobs at the time, especially with the evidence provided within this thread.

Also, I believe a change to stuns was around 6-11-2003 that made most stuns ineffective against ALL NPCs above level 55:

http://lucy.allakhazam.com/spellhistory.html?id=216&source=Live

2003-06-11 11:12 Changed Slot 1 from "Stun(4.00 sec)" to "Stun(4.00 sec/55)"

Artelius Lightweaver 60 PAL <Auld Lang Syne>

Jimjam
06-27-2019, 02:17 AM
Was doing some spell research for paladin stuns today and came upon this about enchanters:

http://lucy.allakhazam.com/spellhistory.html?id=292&source=Live

2002-09-04 11:33 Changed Slot 1 from "Mesmerize(2/56)" to "Mesmerize(2/55)"
2002-07-24 09:28 Changed Slot 1 from "Mesmerize(2)" to "Mesmerize(2/56)"

Mesmerize and other Mez effects may have worked on higher level mobs at the time, especially with the evidence provided within this thread.

Also, I believe a change to stuns was around 6-11-2003 that made most stuns ineffective against ALL NPCs above level 55:

http://lucy.allakhazam.com/spellhistory.html?id=216&source=Live

2003-06-11 11:12 Changed Slot 1 from "Stun(4.00 sec)" to "Stun(4.00 sec/55)"

Artelius Lightweaver 60 PAL <Auld Lang Syne>
I believe the reason for this change is that 55+ mobs had blanket stun immunity. Obviously as level cap raised, and higher level trash mobs were added, it didn't make sense to effectively remove stun as a mechanic in the game. As such, in 2003, the 'old' stun spells were given an effective cap of 55, and new stuns were made to be effective to levels higher than 55 (with the blanket 55+ immunity being removed from most non dragon/giant mobs).

Dildy
06-27-2019, 10:24 AM
Thank you, that sounds consistent from the research here.