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Psionide
07-03-2018, 05:12 PM
So I have a 60 warrior I have literally not touched since Velious dropped. I am still using a mix of trochilics skean, sarnak war hammer, and scimitar of the ykesha. I'm guessing there are better options out there now with Velious gear. I'm wondering what would be worthwhile upgrades at this point? I really don't have too much of a problem holding aggro with these but any suggestions I would appreciate so I can join the modern era.

bigjeff100
07-03-2018, 05:18 PM
Keep the war hammer, and just pick up a frost bringer for 2k.. Otherwise, your typical answer to this is, pick up a dangerously exciting WESS for 4-5k. Or pay for infestation loot rights.

Psionide
07-03-2018, 05:24 PM
So would frost bringer/WESS be the best bet? Or just splurge for infestation and WESS

Varren
07-03-2018, 07:04 PM
Infestation and frostbringer is good and fashionable

Raev
07-03-2018, 09:14 PM
Bio Orb >>>>>>>>>>>>>>>>>>> any weapon combo here

Soothsayer
07-03-2018, 10:12 PM
How much are Infestation loot rights, anyhow? 10k or so? I wouldn't mind picking that up for myself.

wagorf
07-04-2018, 02:25 AM
i've been looking into this a lot myself too

it all depends on what you meant by "upgrade aggro weapon". do you want to have more aggro but less dps? less aggro but more dps? or more aggro and more dps? or you just tired of the same look?

u stated that you don't have problem keeping aggro, if thats the case why invest for infestation for better aggro but crap dps? you might as well get frostbringer for slightly less aggro but better dps

same for wess, you are sacrificing dps for high aggro - when you dont have problem with aggro why spent on wess?

u dont really have a lot of choices in terms of droppable - wavecrasher has crap ratio and crap proc, next good one is blade of black eye dragon but it will cost u more than a few plat

Troxx
07-04-2018, 09:32 AM
i've been looking into this a lot myself too

it all depends on what you meant by "upgrade aggro weapon". do you want to have more aggro but less dps? less aggro but more dps? or more aggro and more dps? or you just tired of the same look?

u stated that you don't have problem keeping aggro, if thats the case why invest for infestation for better aggro but crap dps? you might as well get frostbringer for slightly less aggro but better dps

same for wess, you are sacrificing dps for high aggro - when you dont have problem with aggro why spent on wess?

u dont really have a lot of choices in terms of droppable - wavecrasher has crap ratio and crap proc, next good one is blade of black eye dragon but it will cost u more than a few plat

Infestation isn’t crap dps.

Going from FB 12/22 + WESS to Infest + FB was a net increase in dps.

Psionide
07-04-2018, 03:19 PM
I guess I am looking for good dps with good aggro. Bio orb is over 100k so that is out. I have plat to spend, I'd say 10-20kish. Also, I do not care about Fashionquest.

So infestation with frostbringer is the best bet?

bigjeff100
07-04-2018, 03:58 PM
Sure, cant go wrong with that!!

Legidias
07-04-2018, 04:06 PM
Keeping a backpack of snare or root nets = effective click aggro (like bio orb) on the cheap.

Jimjam
07-05-2018, 03:33 AM
Speaking of aggro, has anyone else noticed the breastplate of fennin ro losing effectiveness?

I am not sure if there was some kind of nerf or if it is just a case of everyone else being much better equipped and they making more aggro to compete with?

wagorf
07-06-2018, 04:18 AM
infestation is crap dps, wess is even worse

infestation > wess doesn't make infestation dps non-crap

Troxx
07-06-2018, 06:48 AM
infestation is crap dps, wess is even worse

infestation > wess doesn't make infestation dps non-crap

And what, pray tell, would you consider to be a true aggro weapon that is better than the ‘crap’ 9/18 ratio infestation?

Bear in mind that 18 delay primary is quite important. So much so that jade mace (9/18) edges out over 17/28 stave of shielding for monk primary hand dps at 60. Even with the lower piercing skill cap infestation will about the same actual dps as 12/22 Frostbringer. It will absolutely have higher melee threat (not affected by the lower piercing skill cap) ... not to mention the proc is roughly twice as potent for threat (~900 per proc vs ~450-500)

https://drive.google.com/file/d/0BwLk00fzuQQMcElKYTJtaGVsanM/edit

I eagerly anticipate your reply.

PS: make sure the weapon has a proc.

bigjeff100
07-06-2018, 10:27 AM
infestation is crap dps, wess is even worse

infestation > wess doesn't make infestation dps non-crap

Please- Enlighten us more on this....

Soothsayer
07-06-2018, 11:53 AM
And what, pray tell, would you consider to be a true aggro weapon that is better than the ‘crap’ 9/18 ratio infestation?

Bear in mind that 18 delay primary is quite important. So much so that jade mace (9/18) edges out over 17/28 stave of shielding for monk primary hand dps at 60. Even with the lower piercing skill cap infestation will about the same actual dps as 12/22 Frostbringer. It will absolutely have higher melee threat (not affected by the lower piercing skill cap) ... not to mention the proc is roughly twice as potent for threat (~900 per proc vs ~450-500)

https://drive.google.com/file/d/0BwLk00fzuQQMcElKYTJtaGVsanM/edit

I eagerly anticipate your reply.

PS: make sure the weapon has a proc.

Actually, from my (limited) experience with Infestation, its aggro proc is not better than Frostbringer's. I can recall a couple of instances earlier today in Karnor with another warrior in my group in which his Frostbringer proc went off around the same time as my Infestation, and he ended up snagging the mob from me. Our non-proc threat was similar, since mobs were ping-ponging from him to me. Maybe he taunted, but I don't know.

From what I can tell, Frostbringer's proc dishes out similar (if not slightly more) hate compared to Infestation's proc. I'd be interested in doing more testing to confirm this. Frostbringer might actually be better in the main hand as opposed to the offhand if this is actually the case.

Troxx
07-06-2018, 12:17 PM
Below are the relevant weapons for the non-raiding warrior. Several of these (esp the top 3) are superior to the best raid droppable weapons from a purely threat standpoint for primary hand threat. Until Luclin era, true blue threat weapons with Raid calibur ratios did not exit (exceptions discussed below: Silver Whip of Rage and Nevederia's horn). Even then, weapons that focused on warrior needs, in general, had inferior ratios to BIS for melee. VP has a good weapon, but it's not actually *better* than Infestation ... much less the notorious WESS.

Key:
PC = poison counters = ~300 threat per counter
Stun = ~450 threat
Blind = ~450 threat
Debuff = ~400 threat
Snare = ~300 threat

***Of note: if you doubt poison counters generate a ton of threat, ask your neighborhood shaman just how nasty it is to lose aggro after casting higher level dots. The majority of the aggro comes from the poison counters + extra for damage component***

For offhand, ratio is far more important than whatever the delay is. Additionally, offhand weapons have no damage bonus (delay is irrelevant favoring only ratio), and proc rate is 50% of your primary hand which does make weapon ratio more relevant. Keeping that in mind, offhand still represents 50% of your total proc potential, so skipping a proc in your offhand is not wise unless you are over-geared for your group/content and aggro is locked the overwhelming majority of time. For many of the high threat proc weapons, even with a crap ratio they are more pure hate than a higher ratio offhand (both primary, but especially secondary relative to other weapons on the list).

I've attempted to rank them in order of estimated main hand use threat. This list does not take into account your dps. I trust that by the time you are worrying about this list you will have the capability of figuring out what is best for you. For offhand threat, ignore the delay and focus on ratio alone (and proc). Offhand weapon generates a disproportionately small amount of your melee threat aggro. It helps, but is not nearly as important as the primary. The proc, however, does matter.

Estimated threat (primary hand) factoring in ratio (delay factored in) + Proc power

WESS: 11/23 procs blind + 4 PC + debuff for > 2000 threat
Poisoned Whip: 7/18 procs 5 PC + nominal dd/dot for ~ 1500 threat
Infestation: 9/18: procs 3 PC for ~900 threat
Frostbringer: 12/22 procs debuff + DD for ~475 threat
Scorpikis Claw Impaler: 8/25 procs 3 PC for ~900 threat
Ringed Mace of Ykesha: 10/22 ratio procs stun + 75dd for ~ 525 threat
Sarnak Warhammer: 9/20 procs stun for ~450 threat
Ykeshan War Club: 9/24 ratio procs stun + 75dd for ~ 525 threat
Scimitar of Ykesha: 8/22 ratio procs stun + 75dd for ~ 525 threat
Silken Whip of Ensnaring: 14/24 procs snare for ~300 threat
Short sword of Ykesha: 8/24 ratio procs stun + 75dd for ~ 525 threat
Acid Etched Warsword: 8/24 ratio procs stun + 75dd for ~ 525 threat

Other (offhand only):

Trochilic's Skean: 10/25 offhand only; procs stun + 1 PoisonCount for ~750 threat

*If I've left a weapon out, just let me know ... going mostly off of memory here but these are the main ones that you won't find raiding such as red epic (disappointing with velious groupable/droppables), VP, and Velious raiding.

Discussion:

Warriors. Our job is to tank. Being an effective tank means holding threat. If you're not holding threat, you're not tanking ... and you're not doing your job. At the end of the day, holding threat requires procs. The random number generator is a fickle mistress though, and having the best proc on a terri-bad weapon means you won't ever hold aggro without the proc ... not a good situation. The best threat weapons, therefore, are ones that pair a strong proc with a solid ratio. When procs are stingy, you can coast off your melee threat until you get a proc. For the proc monsters on the above list, one proc should make the mob stick to you like glue unless your group is stupid. Depending on your means/finances and the capabilities of your friends/guildmates, your best options may vary, but there are some good choices out there. There does come a time when intentionally downgrading your aggro for utility/dps is a good decision. You have to know who you're hunting with (threat potential of melee, behavior of casters, the type of healer you have).

Regarding your offhand:

Your offhand represents 50% of your total procs. Procs are the majority of your aggro ... to the point that the best raid weapons generate a lot less hate/minute without an aggro proc (exceptions are raid weapons WITH good procs such as VP Blade, Nevederia's Horn and Silver Whip of Rage which have aggro-ish procs in their own right). For the not raiding warrior, in any situation where your aggro is not rock solid <noquestionsasked> ... it's stupid to wield an offhand weapon for a superior ratio and sacrifice 50% of your proc potential. Regardless of the strength of your primary weapon proc, in this era of EQ prior to combat effects and augments to increase your proc potential ... we are subject to the random number generator. In most groups and for most fights, getting that first proc is the deal maker or breaker. By sacrificing 50% of your proc potential, you're trusting to do your job with one hand tied behind your back. Unless you are overgeared for your content, vastly overgeared compared to the rest of your group, or in a duo/trio situation ... you are cheating your group. Every time the rog has to evade vs hold off on hitting backstab ... every time the nuker has to not nuke ... you are holding the group back. Take home point? Your offhand should have a reasonable proc.

Infestation discussion:

WESS is the best aggro. It just is. It's ratio is sub-par at < 0.5 dmg/delay, but it's simply ... the best. "Settling" for infestation is already a situation where you chose superior "DPS" and "Melee threat" over raw proc potential ... because let's be honest ... do you really need 2k hate per proc when *ANY* strong proc will lock it to you? Infestation is thus the smart choice for primary. When it procs, 900 per proc (significantly more than red epic or Frostbringer) is enough to lock it to you. When you strike out on an early proc, however, it's 9/18 ratio is superior enough compared to anything else on the list to allow you to get by. Head to head compared to Frostbringer, it is functionally equal actual dps, superior melee threat (lower piercing skill does not affect this), and it is significantly more global threat as the proc is just that much stronger. FB is an excellent weapon, but it's proc is lower aggro than most weapons on the above list. The saving grace for FB is the superior 12/22 ratio. It makes an ideal offhander.

P99 Raider Caveats:

P99 Raid guilds are currently and will likely always be in the lazy habit of dumping clicky charges (mallets/puppet_strings) on incoming to trivialize the aggro aspect of raiding. This is also true with the cheesy strats of pulling raid mobs to the zone line and bypassing the process of clearing to the mob. It's a sad fact of life here. As such, raid warriors for the premier guilds have the luxury of guaranteed aggro-lock from the start -- contributing to lazy tanks that do not understand the math behind threat or needing to understand the mechanics of threat ... and lazy dps that don't have to manage their aggro early on in the fight without wiping their raids. This list, for that crowd, is irrelevant as you can quickly get a 2000-3000 aggro head start and rely on weapons with inferior aggro to coast to a dead mob. If item recharges did not exist and/or people did not know about or utilize this abused mechanic ... you would see a lot of raid tanks using some of these weapons out of necessity.

TLDR version:

Infestation is the best all-purpose main hand weapon available to the non-raider. It's better threat than red epic by a lot over time (factoring in lots of procs on a longer fight), and more functionally useful than red epic in practical game-play (good balance of low delay and procs) on short fights where you might get only 1-2 procs off. For offhand, Frostbringer is an excellent balance of a "good enough" proc and superior ratio to make it viable 99.99% of the time. In situations where you NEED that extra aggro (and you really shouldn't) or in groups where you are so out-geared by your melee that you will never hold aggro without stupid strong procs ... enter the WESS. If I'm raid tanking and not dumping mallet charges or other clickes? I'd use Infestation + WESS.

What do I use?

If the group doesn't have snare and it's useful? Inf + 14/28 snare whip.
If the group has (or doesn't need) snare? 99% of the time Inf + FB (good enough)
If I want untouchable aggro? Inf + WESS
If I wanted *THE BEST* aggro on a long fight? WESS + Inf

Actually, from my (limited) experience with Infestation, its aggro proc is not better than Frostbringer's. I can recall a couple of instances earlier today in Karnor with another warrior in my group in which his Frostbringer proc went off around the same time as my Infestation, and he ended up snagging the mob from me. Our non-proc threat was similar, since mobs were ping-ponging from him to me. Maybe he taunted, but I don't know.

From what I can tell, Frostbringer's proc dishes out similar (if not slightly more) hate compared to Infestation's proc. I'd be interested in doing more testing to confirm this. Frostbringer might actually be better in the main hand as opposed to the offhand if this is actually the case.

Your experience is quite limited then. Frostbringer proc is roughly equivalent to shaman slow. I recall pulling a mob with bow - shaman slowed on incoming before I could melee and I lucked on on a proc with first swing and snagged aggro back without hitting taunt. Infestation proc though is indeed stronger, and it has a superior melee threat potential ratio. I main handed frostbringer + WESS for many levels. Threat compared to infestation + WESS when I finally landed infestation was VERY noticeable (Inf vs FB only variable that changed). This anecdotal observation is backed up by well established empirical data from the classic timeline regarding the strength of aggro from a poison counter. These days I use Inf + FB as the dps is better and a proc from either weapon is sufficient.

bigjeff100
07-06-2018, 12:29 PM
Below are the relevant weapons for the non-raiding warrior. Several of these (esp the top 3) are superior to the best raid droppable weapons from a purely threat standpoint for primary hand threat. Until Luclin era, true blue threat weapons with Raid calibur ratios did not exit (exceptions discussed below: Silver Whip of Rage and Nevederia's horn). Even then, weapons that focused on warrior needs, in general, had inferior ratios to BIS for melee. VP has a good weapon, but it's not actually *better* than Infestation ... much less the notorious WESS.

Key:
PC = poison counters = ~300 threat per counter
Stun = ~450 threat
Blind = ~450 threat
Debuff = ~400 threat
Snare = ~300 threat

***Of note: if you doubt poison counters generate a ton of threat, ask your neighborhood shaman just how nasty it is to lose aggro after casting higher level dots. The majority of the aggro comes from the poison counters + extra for damage component***

For offhand, ratio is far more important than whatever the delay is. Additionally, offhand weapons have no damage bonus (delay is irrelevant favoring only ratio), and proc rate is 50% of your primary hand which does make weapon ratio more relevant. Keeping that in mind, offhand still represents 50% of your total proc potential, so skipping a proc in your offhand is not wise unless you are over-geared for your group/content and aggro is locked the overwhelming majority of time. For many of the high threat proc weapons, even with a crap ratio they are more pure hate than a higher ratio offhand (both primary, but especially secondary relative to other weapons on the list).

I've attempted to rank them in order of estimated main hand use threat. This list does not take into account your dps. I trust that by the time you are worrying about this list you will have the capability of figuring out what is best for you. For offhand threat, ignore the delay and focus on ratio alone (and proc). Offhand weapon generates a disproportionately small amount of your melee threat aggro. It helps, but is not nearly as important as the primary. The proc, however, does matter.

Estimated threat (primary hand) factoring in ratio (delay factored in) + Proc power

WESS: 11/23 procs blind + 4 PC + debuff for > 2000 threat
Poisoned Whip: 7/18 procs 5 PC + nominal dd/dot for ~ 1500 threat
Infestation: 9/18: procs 3 PC for ~900 threat
Frostbringer: 12/22 procs debuff + DD for ~475 threat
Scorpikis Claw Impaler: 8/25 procs 3 PC for ~900 threat
Ringed Mace of Ykesha: 10/22 ratio procs stun + 75dd for ~ 525 threat
Sarnak Warhammer: 9/20 procs stun for ~450 threat
Ykeshan War Club: 9/24 ratio procs stun + 75dd for ~ 525 threat
Scimitar of Ykesha: 8/22 ratio procs stun + 75dd for ~ 525 threat
Silken Whip of Ensnaring: 14/24 procs snare for ~300 threat
Short sword of Ykesha: 8/24 ratio procs stun + 75dd for ~ 525 threat
Acid Etched Warsword: 8/24 ratio procs stun + 75dd for ~ 525 threat

Other (offhand only):

Trochilic's Skean: 10/25 offhand only; procs stun + 1 PoisonCount for ~750 threat

*If I've left a weapon out, just let me know ... going mostly off of memory here but these are the main ones that you won't find raiding such as red epic (disappointing with velious groupable/droppables), VP, and Velious raiding.

Discussion:

Warriors. Our job is to tank. Being an effective tank means holding threat. If you're not holding threat, you're not tanking ... and you're not doing your job. At the end of the day, holding threat requires procs. The random number generator is a fickle mistress though, and having the best proc on a terri-bad weapon means you won't ever hold aggro without the proc ... not a good situation. The best threat weapons, therefore, are ones that pair a strong proc with a solid ratio. When procs are stingy, you can coast off your melee threat until you get a proc. For the proc monsters on the above list, one proc should make the mob stick to you like glue unless your group is stupid. Depending on your means/finances and the capabilities of your friends/guildmates, your best options may vary, but there are some good choices out there. There does come a time when intentionally downgrading your aggro for utility/dps is a good decision. You have to know who you're hunting with (threat potential of melee, behavior of casters, the type of healer you have).

Regarding your offhand:

Your offhand represents 50% of your total procs. Procs are the majority of your aggro ... to the point that the best raid weapons generate a lot less hate/minute without an aggro proc (exceptions are raid weapons WITH good procs such as VP Blade, Nevederia's Horn and Silver Whip of Rage which have aggro-ish procs in their own right). For the not raiding warrior, in any situation where your aggro is not rock solid <noquestionsasked> ... it's stupid to wield an offhand weapon for a superior ratio and sacrifice 50% of your proc potential. Regardless of the strength of your primary weapon proc, in this era of EQ prior to combat effects and augments to increase your proc potential ... we are subject to the random number generator. In most groups and for most fights, getting that first proc is the deal maker or breaker. By sacrificing 50% of your proc potential, you're trusting to do your job with one hand tied behind your back. Unless you are overgeared for your content, vastly overgeared compared to the rest of your group, or in a duo/trio situation ... you are cheating your group. Every time the rog has to evade vs hold off on hitting backstab ... every time the nuker has to not nuke ... you are holding the group back. Take home point? Your offhand should have a reasonable proc.

Infestation discussion:

WESS is the best aggro. It just is. It's ratio is sub-par at < 0.5 dmg/delay, but it's simply ... the best. "Settling" for infestation is already a situation where you chose superior "DPS" and "Melee threat" over raw proc potential ... because let's be honest ... do you really need 2k hate per proc when *ANY* strong proc will lock it to you? Infestation is thus the smart choice for primary. When it procs, 900 per proc (significantly more than red epic or Frostbringer) is enough to lock it to you. When you strike out on an early proc, however, it's 9/18 ratio is superior enough compared to anything else on the list to allow you to get by. Head to head compared to Frostbringer, it is functionally equal actual dps, superior melee threat (lower piercing skill does not affect this), and it is significantly more global threat as the proc is just that much stronger. FB is an excellent weapon, but it's proc is lower aggro than most weapons on the above list. The saving grace for FB is the superior 12/22 ratio. It makes an ideal offhander.

P99 Raider Caveats:

P99 Raid guilds are currently and will likely always be in the lazy habit of dumping clicky charges (mallets/puppet_strings) on incoming to trivialize the aggro aspect of raiding. This is also true with the cheesy strats of pulling raid mobs to the zone line and bypassing the process of clearing to the mob. It's a sad fact of life here. As such, raid warriors for the premier guilds have the luxury of guaranteed aggro-lock from the start -- contributing to lazy tanks that do not understand the math behind threat or needing to understand the mechanics of threat ... and lazy dps that don't have to manage their aggro early on in the fight without wiping their raids. This list, for that crowd, is irrelevant as you can quickly get a 2000-3000 aggro head start and rely on weapons with inferior aggro to coast to a dead mob. If item recharges did not exist and/or people did not know about or utilize this abused mechanic ... you would see a lot of raid tanks using some of these weapons out of necessity.

TLDR version:

Infestation is the best all-purpose main hand weapon available to the non-raider. It's better threat than red epic by a lot over time (factoring in lots of procs on a longer fight), and more functionally useful than red epic in practical game-play (good balance of low delay and procs) on short fights where you might get only 1-2 procs off. For offhand, Frostbringer is an excellent balance of a "good enough" proc and superior ratio to make it viable 99.99% of the time. In situations where you NEED that extra aggro (and you really shouldn't) or in groups where you are so out-geared by your melee that you will never hold aggro without stupid strong procs ... enter the WESS. If I'm raid tanking and not dumping mallet charges or other clickes? I'd use Infestation + WESS.

What do I use?

If the group doesn't have snare and it's useful? Inf + 14/28 snare whip.
If the group has (or doesn't need) snare? 99% of the time Inf + FB (good enough)
If I want untouchable aggro? Inf + WESS
If I wanted *THE BEST* aggro on a long fight? WESS + Inf



Your experience is quite limited then. Frostbringer proc is roughly equivalent to shaman slow. I recall pulling a mob with bow - shaman slowed on incoming before I could melee and I lucked on on a proc with first swing and snagged aggro back without hitting taunt. Infestation proc though is indeed stronger, and it has a superior melee threat potential ratio. I main handed frostbringer + WESS for many levels. Threat compared to infestation + WESS when I finally landed infestation was VERY noticeable (Inf vs FB only variable that changed). This anecdotal observation is backed up by well established empirical data from the classic timeline regarding the strength of aggro from a poison counter. These days I use Inf + FB as the dps is better and a proc from either weapon is sufficient.



Solid!

Raev
07-06-2018, 12:59 PM
In most groups and for most fights, getting that first proc is the deal maker or breaker.

Right. What most people don't understand is that average threat for warriors over decently long fights, say 1 minute or more, is just fine. The problem is the worst case. For example, 1/20 fights you'll wait a full minute for that first proc. Oops. Of course, without augs/proc mod weapons/ae taunt a Warrior doesn't have much choice.

Which is, again, why the Bio orb is infinitely better than any weapon out there. Just getting 1 guaranteed proc within the first few seconds of a fight (depending on how far you can see) hugely improves your worst case. I've played enchanter in the Halls of Testing with Warrior tanks and it SUCKS. You are regularly waiting 20s for that first proc or for enough melee threat, and without tash it's very difficult to land slow. I'm impatient so I die a lot. When I play Sakuragi the bio orb makes everything vastly smoother: instant tash and by the time the shaman gets off malo, slow, and malosini I probably have enough threat for a second slow attempt, and if not I can just use the orb and pull it off them in 5s. So with, say, one enchanter and two shaman you get full MR debuffs and 5 slow attempts in 20s. That's nearly knight level. Meanwhile there is a good chance an orbless warrior hasn't even called assist yet.

It's a single item that will make your raid 20% better. Can't beat that.

Troxx
07-06-2018, 01:18 PM
Right. What most people don't understand is that average threat for warriors over decently long fights, say 1 minute or more, is just fine. The problem is the worst case. For example, 1/20 fights you'll wait a full minute for that first proc. Oops. Of course, without augs/proc mod weapons/ae taunt a Warrior doesn't have much choice.

Which is, again, why the Bio orb is infinitely better than any weapon out there. Just getting 1 guaranteed proc within the first few seconds of a fight (depending on how far you can see) hugely improves your worst case. I've played enchanter in the Halls of Testing with Warrior tanks and it SUCKS. You are regularly waiting 20s for that first proc or for enough melee threat, and without tash it's very difficult to land slow. I'm impatient so I die a lot. When I play Sakuragi the bio orb makes everything vastly smoother: instant tash and by the time the shaman gets off malo, slow, and malosini I probably have enough threat for a second slow attempt, and if not I can just use the orb and pull it off them in 5s. So with, say, one enchanter and two shaman you get full MR debuffs and 5 slow attempts in 20s. That's nearly knight level. Meanwhile there is a good chance an orbless warrior hasn't even called assist yet.

It's a single item that will make your raid 20% better. Can't beat that.

All true but 125k for a situational 5 second clicky. Timing has to be perfect on any mob that it might land on or it will run off before it hits camp. If you wait for the mob to be in camp that’s 3-5 seconds of the mob hitting someone else. If you establish aggro in camp before you click ... warriors have no channeling skill and you will be interrupted if you’re hit just once.

Good tool for sure but cost prohibitively expensive and situational at best and not practical outside of raid mobs that not only won’t resist it but also where you have LoS and distance to perfectly time the click.

Dolalin
07-06-2018, 01:55 PM
Tomte has a great post there, but one thing to note: your offhand has a 50% proc rate penalty over your primary hand. So a weapon in the offhand will proc half as much. This means your offhand weapon represents less than 50% of your total proc potential as stated. Total procs over a fight will approach 66%/33% primary/offhand.

This means, for instance, that a proccing weapon which beats a DPS weapon for threat in the main hand may not beat the same weapon for threat in the offhand. Which can be quite important.

Soothsayer
07-06-2018, 04:04 PM
Wait, so does a poison proc effect not generate all of its hate in one instant whenever the weapon proc occurs? In other words, does a weapon like Infestation generate 300 hate up-front and then 600 more hate over time as the poison counters "tick" on the target?

I used Infestation for a few more hours in Karnor today, and I still don't think the hate generated by its proc is all that impressive, at least not up front. I can recall several instances where the monk managed to peel aggro within ~10 seconds of Infestation proccing, but that shouldn't be possible if it generates 900 hate instantaneously.

So fucking confused. :/

Troxx
07-06-2018, 04:15 PM
Tomte has a great post there, but one thing to note: your offhand has a 50% proc rate penalty over your primary hand. So a weapon in the offhand will proc half as much. This means your offhand weapon represents less than 50% of your total proc potential as stated. Total procs over a fight will approach 66%/33% primary/offhand.

This means, for instance, that a proccing weapon which beats a DPS weapon for threat in the main hand may not beat the same weapon for threat in the offhand. Which can be quite important.

Oi you are right I failboated that.

Offhand is 33% of your potential proc power.

Going from no offhand to proc offhand does increase your total procs by 150% (ie 2 proc per minute to 3 at max dex).

Varren
07-07-2018, 12:42 AM
How about the chelaki tail? How does disease stack up? 300 aggro like poison?

I wonder if the 1hs puts it over infestation. Looks like a whip...

elwing
07-07-2018, 02:12 AM
How about the chelaki tail? How does disease stack up? 300 aggro like poison?

I wonder if the 1hs puts it over infestation. Looks like a whip...

3poison marker, so 900 agro for a start +minor agro for the rest

Troxx
07-07-2018, 05:40 AM
How about the chelaki tail? How does disease stack up? 300 aggro like poison?

I wonder if the 1hs puts it over infestation. Looks like a whip...

Chelaki tails: 9/19 ratio; proc 3 disease counters (??? aggro per disease counter) + nominal dmg

I could be wrong but on p99 a disease counter seems nowhere near as strong as a poison counter. Otherwise ... if a Disease counter was comparable to a Poison counter:

http://wiki.project1999.com/Truncheon_of_Doom

that has 9 disease counters and would be worth 2700 threat per proc

Truncheon of Doom would be supreme aggro 100% of the time, but it isn't not even when it procs. I would therefore assume a disease counter < a poison counter for raw threat. I have a truncheon (and have used a lot since level 50) and the proc is nowhere near that strong.

So ... I honestly do not know for that weapon.

elwing
07-07-2018, 08:30 AM
I don't have value, but I can guarantee that disease counters agro pretty well:
https://wiki.project1999.com/Disease_Cloud

Dolalin
07-07-2018, 09:32 AM
Monk flying kick etc has a hate value above its raw melee output. It's a bit like a Rogue backstab in that regard.

Nibblewitz
07-07-2018, 10:43 AM
Can a warrior channel a bio orb on an AEing mob?

lurk
07-07-2018, 11:59 AM
As long as there's no stun or knockback component

Varren
07-07-2018, 01:52 PM
Can you channel if you're corner tanking? I know that on my warrior I can corner cast, which is casting in a corner, running around, then ending up at the exact same spot before finishing casting. For some reason it doesn't always work, though...

And by the way, to the comment about flying kick/backstab producing more aggro than damage produced, so do all hits. You generate hate equal to the damage potential of each hit, regardless of whether you miss or hit for partial damage.

Raev
07-07-2018, 07:24 PM
No, you cannot channel the bio orb. Even 1 hit of 1 damage will interrupt you. This was implemented due to red players complaining about monks channeling pumice. Whether it is classic or not I have no idea.

beargryllz
07-07-2018, 10:39 PM
Can a warrior channel a bio orb on an AEing mob?

Not if the aoe lands

Bio orb is fantastic to pop when someone is ripping like a ST golem or Vindi into camp. Save yourself some mallet charges and just land the bio orb to get a kickstart on aggro