Teppler
06-20-2018, 08:50 AM
Complete Guide For How To Camp Crypt As A Solo Shaman- also useful for duos/trios/chanters
Intro- This guide is an effort to give back to the community. I've helped many people in Crypt camp before learn the subtleties and they are always very appreciative and I've made a lot of good friends with other soloers in the crypt area. Some of them have even called me the king of crypt after I've helped them successfully learn. So I've spent a lot of time there and know all the little tricks. What works, what doesn't work.
Where is Crypt? Why camp it?
Crypt is a section in the zone Old Sebilis. It's one of the better solo camps in the game in terms of making plat. There are 4 rooms in crypt with PH's. The named spawns all drop something worthwhile.
Hierophant Prime Grekal - Hierophant's Cloak 15k(rare drop)
Arch Duke Iotal - Jaundiced Bone Bracers 12k(rare drop)
Baron Yosig - Lumi Staff 4k(rare drop)
Harbinger Freglor - Box of Nil Space 2k(common drop)
Repsawn time is 27 minutes in Sebilis. As either a torpor Shaman or chanter, it is possible to hold all 4 spawns down and still have 5-6 minutes left over. If you only do 3 spawns, you can have 10 minutes or so of down time. If you do 1 spawn, you will have 27 minutes of down time and that might be appealing.
What's the danger in camping Crypt?
Dangers for all 4 named mobs-
Named mobs flee. PH's don't flee. If your name mob flees into the Golem/Roamer area, I would recommend gating out. As a Shaman with torpor, you don't want to deal with the Golems. They are high HP, high MR and complete heal. They are killable but not worth it. They don't drop anything good. These mobs also break root.
The Golem's also heal the mobs and will complete heal your mobs if you don't space your skelly correctly. *Important* You want to pull the mobs in the room to the furthest corner from the Golem and then the Golem won't heal them.
Slow wears off. I've seen this get quite a few people camping names. These fights can be long. Watch your slow timer. If your slow wears off and you are like 50% HP, your HP can go down very quick.
Danger for specific mobs-
Hierophant Prime Grekal- Probably the most dangerous of the 4. Often times he spams Ice Comet. Regularly 2-3 times in a row. I've seen him do 5 Ice Comets in a row and this could be when you already have high level DOTs on you. Don't underestimate the named Hiero. Even if you do everything correctly, you can still die. My recommendation is to start off rooting him and Torpor yourself ASAP after you've rooted him. If your torpor is up, you should be safe from his DOTs and Ice Comet. He also hastes himself and has a sword that procs a 200dmg rain spell. So it's pretty easy to see your HP go down quick with him. My recommendation is to be patient and keep torpor up until his mana is gone and he isn't cast DOTs/Ice Comet anymore. He casts a blind spell when he's OOM. This is dangerous because he can break root after blinding you and then flee and cause a wipe.
Arch Duke- He can be dangerous too. He Harm Touches and casts DOTs. He doesn't nuke though and his DOTs don't seem to hurt as much as named hiero. I'd still recommend to keep torpor up early on.
Baron Yosig- He's a chump. Doesn't cast any spells. Still watch out for him fleeing.
Harbinger Freglor- I don't have as much experience with him as I often only camp the other 3 but from what I know he doesn't nuke. He casts some nasty DOTs and he will mezz you.
Tips-
Use a Tash stick. They cost 200-300pp and even drop in Crypt. Don't play games and get lazy with the named mobs. Get their MR as low as possible so they don't flee on low hp and wipe you.
Coordinate your longer Disease based DOTs when the mob is 30-40% hp. Then nail him with your higher level poison DOT when he's mid to high 20's. This way you can focus on rooting when the mob is 20% and under and it keeps your DPS strong. Ration your mana throughout the battle so you can do this.
Use resistance gear. It's helpful to have different sets and know your mobs. For example, have your Cold Resistance as high as possible early in the named hiero fight so you can block some of his Ice Comets. Then later in the fight have your MR as high as possible so you can block his blind spell.
This is all I can think of now. If anyone has any questions, please feel free to reach out. I may add to this in the future.
Intro- This guide is an effort to give back to the community. I've helped many people in Crypt camp before learn the subtleties and they are always very appreciative and I've made a lot of good friends with other soloers in the crypt area. Some of them have even called me the king of crypt after I've helped them successfully learn. So I've spent a lot of time there and know all the little tricks. What works, what doesn't work.
Where is Crypt? Why camp it?
Crypt is a section in the zone Old Sebilis. It's one of the better solo camps in the game in terms of making plat. There are 4 rooms in crypt with PH's. The named spawns all drop something worthwhile.
Hierophant Prime Grekal - Hierophant's Cloak 15k(rare drop)
Arch Duke Iotal - Jaundiced Bone Bracers 12k(rare drop)
Baron Yosig - Lumi Staff 4k(rare drop)
Harbinger Freglor - Box of Nil Space 2k(common drop)
Repsawn time is 27 minutes in Sebilis. As either a torpor Shaman or chanter, it is possible to hold all 4 spawns down and still have 5-6 minutes left over. If you only do 3 spawns, you can have 10 minutes or so of down time. If you do 1 spawn, you will have 27 minutes of down time and that might be appealing.
What's the danger in camping Crypt?
Dangers for all 4 named mobs-
Named mobs flee. PH's don't flee. If your name mob flees into the Golem/Roamer area, I would recommend gating out. As a Shaman with torpor, you don't want to deal with the Golems. They are high HP, high MR and complete heal. They are killable but not worth it. They don't drop anything good. These mobs also break root.
The Golem's also heal the mobs and will complete heal your mobs if you don't space your skelly correctly. *Important* You want to pull the mobs in the room to the furthest corner from the Golem and then the Golem won't heal them.
Slow wears off. I've seen this get quite a few people camping names. These fights can be long. Watch your slow timer. If your slow wears off and you are like 50% HP, your HP can go down very quick.
Danger for specific mobs-
Hierophant Prime Grekal- Probably the most dangerous of the 4. Often times he spams Ice Comet. Regularly 2-3 times in a row. I've seen him do 5 Ice Comets in a row and this could be when you already have high level DOTs on you. Don't underestimate the named Hiero. Even if you do everything correctly, you can still die. My recommendation is to start off rooting him and Torpor yourself ASAP after you've rooted him. If your torpor is up, you should be safe from his DOTs and Ice Comet. He also hastes himself and has a sword that procs a 200dmg rain spell. So it's pretty easy to see your HP go down quick with him. My recommendation is to be patient and keep torpor up until his mana is gone and he isn't cast DOTs/Ice Comet anymore. He casts a blind spell when he's OOM. This is dangerous because he can break root after blinding you and then flee and cause a wipe.
Arch Duke- He can be dangerous too. He Harm Touches and casts DOTs. He doesn't nuke though and his DOTs don't seem to hurt as much as named hiero. I'd still recommend to keep torpor up early on.
Baron Yosig- He's a chump. Doesn't cast any spells. Still watch out for him fleeing.
Harbinger Freglor- I don't have as much experience with him as I often only camp the other 3 but from what I know he doesn't nuke. He casts some nasty DOTs and he will mezz you.
Tips-
Use a Tash stick. They cost 200-300pp and even drop in Crypt. Don't play games and get lazy with the named mobs. Get their MR as low as possible so they don't flee on low hp and wipe you.
Coordinate your longer Disease based DOTs when the mob is 30-40% hp. Then nail him with your higher level poison DOT when he's mid to high 20's. This way you can focus on rooting when the mob is 20% and under and it keeps your DPS strong. Ration your mana throughout the battle so you can do this.
Use resistance gear. It's helpful to have different sets and know your mobs. For example, have your Cold Resistance as high as possible early in the named hiero fight so you can block some of his Ice Comets. Then later in the fight have your MR as high as possible so you can block his blind spell.
This is all I can think of now. If anyone has any questions, please feel free to reach out. I may add to this in the future.