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View Full Version : How do Necros split pull?


DinoTriz
05-16-2018, 11:05 AM
I'm new to Necro/slightly retarded, but I'm interested in learning the secrets of pulling with a necro.

Question: Do you absolutely NEED a pre-nerf CoS to split pull?

Another Question: Do you snare one mob, pull, then FD and stand up once they walk back and tag the snared mob?

pls to be helping

Izmael
05-16-2018, 11:10 AM
Your snare technique works. You can also root one mob, other mob runs to you, you FD. This insta-resets aggro on the rooted mob. Get up, engage mob who hasn't been rooted..

You can also simply use FD. Aggro a bunch of mobs, they run to you, you FD. They start walking back in but not all at the same time. Keep alternating FD / stand to achieve needed result.

DinoTriz
05-16-2018, 11:17 AM
Awesome thanks! I'll try that out

NegaStoat
05-16-2018, 01:37 PM
To answer your first question, you don't need the pre nerf circlet for split pulling. Izmael answered the rest. The only thing I would add is to practice split pulling a bit without root, with root, and with a darkness snare to get the hang of the different distances and timing needed. Make certain the mobs are a high green at least (you would still get exp) as it gives you a better feel for their aggro range in relation to each other of when you're safe to stand back up. Use Engulfing (lvl 12) darkness or better for the snare.

Getting the feel for this and knowing what to expect with practice in an Outdoor zone is kind of a good idea rather than trying it cold, with no practice, in a dungeon.

Nixtar
05-16-2018, 06:06 PM
Screaming Terror(ST) is another useful spell for splitting.

ST -> off-tank the other mob with pet -> FD -> Stand up AFTER ST wears off = Successful split.

If you're fighting spell casters they won't bother you either + it won't randomly wear off like root just loves to do since it has a fixed 18 sec timer.

Gumbo
05-16-2018, 07:59 PM
Example is the Toll Booth Guards, which are best available to begin at level 34. Taken from Sesserdrix's All in One Necromancer Strategy Guide (http://wiki.project1999.com/Sesserdrix%27s_All_in_One_Necromancer_Strategy_Gui de)

This is done in West Commonlands. Basically, you have two guards side by side. Now begins more advanced necro pulling tactics. Not that much harder, but more advanced than just casting Darkness.

On one of the guards, you're going to cast "Screaming Terror". This spell stuns and mezes a target for 3 ticks. Casting Screaming Terror will pull the other guard to you. You will want to wait until the guard that is charging you is out of range of the other guard, and then engage him with your pet. Once your pet has engaged, you need to Feign Death before the Screaming Terror ends. The mob, still being on his spawn point, will reset his hate list so you are not on it when you Feign Death. Then, you can stand up, and then save your pet from getting destroyed.

Then, just Fear Kite the one guard. Once the first guard is dead, wait about 2 minutes. Doing this spreads out their respawn timers. From this point on, whenever one pops, kill it immediately and you wont need to fear for getting adds.

Swish2
05-18-2018, 12:05 AM
Screaming Terror(ST) is another useful spell for splitting.

ST -> off-tank the other mob with pet -> FD -> Stand up AFTER ST wears off = Successful split.

If you're fighting spell casters they won't bother you either + it won't randomly wear off like root just loves to do since it has a fixed 18 sec timer.

This. Particularly good for guard killing/splitting.

thebutthat
05-18-2018, 06:24 AM
You can carry a few stalking probes and wooly spider silk nets for busting up more difficult rooms or snatching a named out of a room as well. Click the probe, FD, send probe close enough to aggro, run it towards your desired location, once it dies, stand up, insta root it, FD again and let everything else walk back. This is particularly good in places where you cant get charmed pets and reverse kite, like some of the camps in Sol B. Once you break them you won't need to keep using them, so it's just an upfront recharge cost once and then you can keep the camp broken.

Skinned
05-27-2018, 09:48 AM
With pet: screaming terror one of two mobs. Let other mob engage. Have pet attack it out of the original mobs aggro range. FD. Wait for screaming terror to wear off, stand up and help pet. Happens within the 18 seconds screaming terror lasts.

Without pet: cast darkness on the mob you want to kill. Let both mobs come past a distance that is out of their original aggro range. FD. The one who is not snared will walk back to his spot. When he gets there stand up and the one with darkness should aggro next tick. This is how SKs do it.

There are other ways. These are the two I use most.

tsuchang
05-27-2018, 12:23 PM
I was engaging the booth guards years ago and have a routine grind at it. There is a Giant in the zone that stomped the guts out of my leezard so watch out for him.

delusion
06-26-2018, 08:38 PM
Just be ready for FD to fail, cause you know it will at the worst possible time.

DinoTriz
06-26-2018, 08:47 PM
Just be ready for FD to fail, cause you know it will at the worst possible time.

It's funny, I'm currently in my late 40s and it has only failed twice. Both times a bunch of guards were attacking me.

Haghar
06-30-2018, 08:00 PM
Just be ready for FD to fail, cause you know it will at the worst possible time.

Yeah... Surprisingly a lot of newer Necros I've talked to don't have Harmshield on their bar because they a) don't have it (research spell) or b) don't think they'll need it.

I always tell new necros to have Harmshield on their bar 99% of the time.

Briq
06-30-2018, 11:36 PM
Yeah... Surprisingly a lot of newer Necros I've talked to don't have Harmshield on their bar because they a) don't have it (research spell) or b) don't think they'll need it.

I always tell new necros to have Harmshield on their bar 99% of the time.

My necro is almost level 53 and I have never once casted Harmshield and never have it memmed.. If I am not mistaken, when Harmshield is up, you are unable to cast anything until it has faded or has been clicked off? To me that defeats the purpose of not being able to be hit. I'd rather just have FD memmed and ready to go.

Now, if i had jboots or knew I would have SoW more consistently, you cast it, run away and FD once far away...

Maybe I just have not given it a chance.. if I could have 1 more extra spell slot I would keep HS up.

Swish2
06-30-2018, 11:50 PM
For the necro that wants "outs"

6 - Feign Death
7 - Harmshield
8 - Gate

I went most of my necro career with those in those slots, and on a FD fail the other 2 were always handy.

Haghar
07-01-2018, 11:43 AM
My necro is almost level 53 and I have never once casted Harmshield and never have it memmed.. If I am not mistaken, when Harmshield is up, you are unable to cast anything until it has faded or has been clicked off? To me that defeats the purpose of not being able to be hit. I'd rather just have FD memmed and ready to go.

Now, if i had jboots or knew I would have SoW more consistently, you cast it, run away and FD once far away...

Maybe I just have not given it a chance.. if I could have 1 more extra spell slot I would keep HS up.

If you are charm soloing in a dungeon and FD fails on a crit lull resist or bad charm break you're completely fucked without harmshield up. If you've never used it then you're not pushing your class to the limit.

Go do some undead charm soloing around Lord/AM/Frenzy in Lguk and let me know how it goes without Harmshield on your bar.

Briq
07-01-2018, 06:30 PM
If you are charm soloing in a dungeon and FD fails on a crit lull resist or bad charm break you're completely fucked without harmshield up. If you've never used it then you're not pushing your class to the limit.

Go do some undead charm soloing around Lord/AM/Frenzy in Lguk and let me know how it goes without Harmshield on your bar.

Nope, I definitely do not push the class to the limits while soloing. I have stuck to fear kiting/root rotting most of my levels. Haven't done much undead charming on the necro, I leveled up using that method on the enchanter.

Haghar
07-01-2018, 06:31 PM
Then that explains why you wouldn't use it. Harmshield is an 'oh shit' button, and those are rarely needed while fear kiting or root rotting, especially outside of dungeons.

Briq
07-02-2018, 07:30 PM
Then that explains why you wouldn't use it. Harmshield is an 'oh shit' button, and those are rarely needed while fear kiting or root rotting, especially outside of dungeons.

I only play anywhere from 1-10 hours a week, so I have not really tried to push the limits and have played it relatively safe. Now on my enchanter, I did a lot of charm solo killing in guk and other dungeons and had a blast with it.. I just do not feel that a necro's charming ability is anywhere close to that of an enchanter and just haven't really messed with it all too much. Charasis is looming soon within the next couple of levels though!!

Now I could see in dungeons using it more, able to HS and run around a corner and FD. I am definitely thinking it more in terms of outside. I probably would have gone into Charasis without it up. Thanks for the reminder!

Haghar
07-02-2018, 07:48 PM
If you plan on charming in HS I recommend getting your feet wet in Lguk first. The punishment for failure, as well as the likelihood of it, is much much lower. The exp isn't half bad either through 53-54 (as well as the loot).

That said, the charming skills transfer from enchanter to necro fairly well so that may not be necessary /shrug.

Izmael
07-03-2018, 02:51 PM
I only play anywhere from 1-10 hours a week, so I have not really tried to push the limits and have played it relatively safe. Now on my enchanter, I did a lot of charm solo killing in guk and other dungeons and had a blast with it.. I just do not feel that a necro's charming ability is anywhere close to that of an enchanter and just haven't really messed with it all too much. Charasis is looming soon within the next couple of levels though!!

Now I could see in dungeons using it more, able to HS and run around a corner and FD. I am definitely thinking it more in terms of outside. I probably would have gone into Charasis without it up. Thanks for the reminder!

As long as lots of undead are involved, charming is probably easier on a necro in most situations than on an enc. You get stuff an enc doesn't: unresistable lifetap that heals you while finishing the mob off for full exp (at 54 Deflux is just so much better than any enc nuke), FD, CoS which is better than Gazughi ring, Harmshield, tap an eye for HP.

The only thing you'll really miss is AE stun but you can somewhat shape your playstyle around the fact that you don't have it (keep enough distance to the mobs, liberally use FD...)