View Full Version : Tailoring 158+
Vindayrye
05-08-2018, 03:07 PM
Is there a way to level tailoring beyond 158 instead of making Fleeting Quivers?
I read somewhere that Forest Green Silk Swatch 150 - 190 is the way to go, to get to 190 skill. Although, I haven't had any luck finding the required evergreen leaf in Greater Faydark, is it included in P99? Almarsguides, has posted several "spawn" points for this elusive Leaf, but between a druid and a bard scouring the earth, neither of us have had any luck. :confused:
Ennewi
05-08-2018, 03:14 PM
Forest Green Silk Swatch doesn't sound classic. That being said, evergreen leaves can be found in the newbie area near the ravine, usually beside trees in my experience. They are lime-green, diamond-shaped flecks and aren't easy to see from afar.
loramin
05-08-2018, 03:14 PM
Not sure about the forest green silk swatch, but it sounds like it might be something that's not classic. EDIT: Yeah it is wayyy out of era, and will never exist on P99: http://everquest.allakhazam.com/db/item.html?item=62091. You really want to avoid using normal EQ sites, because they're full of stuff that was released after Velious, and thus will never get added here. Instead you should stick to the wiki exclusively, and rely on pages like http://wiki.project1999.com/Tailoring.
As for your question, what race are you? I think Halflings and Wood Elves have cultural that makes it much easier to level tailoring, but if you're not one of those races ... better start farming those HQ Cat Pelts ;)
Vindayrye
05-08-2018, 03:17 PM
Forest Green Silk Swatch doesn't sound classic. That being said, evergreen leaves can be found in the newbie area near the ravine, usually beside trees in my experience. They are lime-green, diamond-shaped flecks and aren't easy to see from afar.
Evergreen leaf is exactly what I'm looking for. My bad... I was hurrying to get my question posted :P
Ennewi... You mentioned the ravine.... are you referring to the newbie area in Greater Fay?
Ennewi
05-08-2018, 03:22 PM
Evergreen leaf is exactly what I'm looking for. My bad... I was hurrying to get my question posted :P
Ennewi... You mentioned the ravine.... are you referring to the newbie area in Greater Fay?
Aye, what leaves I've found have been around trees between #2 and #6 on the Greater Faydark map (https://wiki.project1999.com/File:Greaterfaydark.jpg). Not sure how long it takes for them as ground spawns to reappear, but iirc there are approx 3-4 in that area.
Vindayrye
05-08-2018, 03:25 PM
Aye, what leaves I've found have been around trees between #2 and #6 on the Greater Faydark map (https://wiki.project1999.com/File:Greaterfaydark.jpg). Not sure how long it takes for them as ground spawns to reappear, but iirc there are approx 3-4 in that area.
Excellent... looking now... thanks a bunch.
"keeping my nose to the ground"
loramin
05-08-2018, 04:21 PM
And what's he going to do with those HQ Cat Pelts? Tailored Quivers that max at 115 or Reinforced Armor that maxes at 108?
If you're talking about HQ Lion skins, that's a waste of your time. Velious tradeskills will get you skilled up far faster.
Er yeah, HQ lion skin not cat, for http://wiki.project1999.com/Fleeting_Quiver. And yes, Velious tailoring is totally also an option, and depending on the specific recipe you use it may be easier/cheaper than the quivers. Then again, depending on which recipe you do, any successful quivers you make might sell for more than a given piece of Velious tailored armor.
For instance, even a tunic made from Black Pantherskin armor will sell for less than a fleeting quiver, despite the fact that the tunic will require 4 velium bonings ... but if you manage to complete even a single Icewurm Silk Sleeves you can sell it for more than five fleeting quivers worth of plat.
mefdinkins
05-08-2018, 04:23 PM
I have multiple characters over 158 tailoring. The best bet is to do some velious tailoring combines. It's a pain and if you're working on Coldain Shawl 158-164 will seem like forever but you'll eventually get there. Good luck.
Rygar
05-08-2018, 04:39 PM
That being said, until Luclin drops Tailoring is largely useless. The Velious furs and silks are okay but with 2 years of Velious most people are running around in HoT armor. You would sink far less money into buying the set(s) you're interested in than you would skipping up to make them yourself.
Take a step back from the min-max or total profit margin aspect of it. I like just maxing out tradeskills for fun. Like the idea of being a renaissance man.
Canelek
05-08-2018, 04:56 PM
What kind of % chance is it of a successful Velious combine (panther, phase, tigeraptor, etc.) at 158 skill?
Man those HQ Lion pelts are rare as hell. I have one that will hopefully successfully combine for my own use, but I do not envision farming the pelts. Much easier to get pelts from Velious.
loramin
05-08-2018, 05:21 PM
What kind of % chance is it of a successful Velious combine (panther, phase, tigeraptor, etc.) at 158 skill?
http://wiki.project1999.com/Tradeskills has the formulas, but the one you'd want is: Chance of success = MIN(SKILL - (.75*trivial) + 51.5, 95).
Man those HQ Lion pelts are rare as hell. I have one that will hopefully successfully combine for my own use, but I do not envision farming the pelts. Much easier to get pelts from Velious.
The hard part about many of the Velious tailored armors isn't the pelts, it's all the other stuff that goes into them. For instance, arctic wyvern hides are easy to get (quad kiters sell them for cheap), but you also need Cod Oil (slowly fished) and Velium Studs (30p temper plus you have to farm Velium in Crystal Caverns or Velks).
Canelek
05-08-2018, 05:39 PM
http://wiki.project1999.com/Tradeskills has the formulas, but the one you'd want is: Chance of success = MIN(SKILL - (.75*trivial) + 51.5, 95).
The hard part about many of the Velious tailored armors isn't the pelts, it's all the other stuff that goes into them. For instance, arctic wyvern hides are easy to get (quad kiters sell them for cheap), but you also need Cod Oil (slowly fished) and Velium Studs (30p temper plus you have to farm Velium in Crystal Caverns or Velks).
Thanks Loramin! I had not seen that chart.
Yes, the blacksmithing components are tedious due to farming the raw ore and all the combines to end up with the studs.
I understand there is recipe to craft the velium temper? If not, yeah the cost certainly adds up.
I have a handful of panther skins, one phasepanther and like 50 tigeraptor hides to go with 7 drake eggs (foraged in SS). But, my tailor is just now at the Wu's skill level after killing hundreds of CC spiders for the silks required just to get that far.
Daldaen makes a great point in that tradeskills didn't get proper attention/fixing until the Luclin expansion. Earring of the Solstice was the shit! Since that is not happening, it is still fun to hit a combine and make shit for alts, an odd sale, etc.
Vilkata
05-08-2018, 07:39 PM
Othmir fur items are lower trivial than panther, tiger raptor and wyvern hide armors. Just need a chanter to make vials for you. Usually see druids quadding them.
Doctor Jeff
05-09-2018, 07:46 AM
Get a 60 Enchanter, 60 Bard and 60 Mage or Wizard.
You're over-complicating this... You can do it just as effectively solo as a level 44 bard
Vindayrye
05-09-2018, 08:40 AM
All well and good, but if this is the case a renaissance man shouldn't need to look for help. They learn to do it on their own!
Also to the people talking about coldain shawl. 158 skill is sufficient for Shawls 1-8:
Shawl 5 (75 threads + 5 biles) you have 95% success rate (maximum)
Shawl 6 (1 beard, 2 siren hair, 2 manticore mane, 2 wolf whiskers) you have 53% success rate
Shawl 7 (1 royal blood, 1 runed seashell, 3 iceclad cutlass and some pieces of Velium+200 plat) you have 88% success rate
It will be far more economical and time saving to simply stop tailoring at 158 and farm quest pieces and eat the failures if that is your goal. At 180 tailoring I failed the Shawl 5 (115 trivial) combine and I've failed the subcombine for Shawl 6 thread. Even skilling up beyond the trivial point doesn't save you from critical fails.
I've also one shot Shawl 6 and Shawl 7 at 158 tailoring on toons as well. Generally I'd say plan on needing 2-3 combines for Shawl 6 and usually just one for Shawl 7. Looking at the components I listed above, you really don't lose too much in failures on 6 and 7.
I am doing the tailoring for the Shawl quest Daldaen. Great advice and I believe I will take that under my hat and go with it. I thought I should do the right thing and skill up as far as possible as the quest suggests, but with your thoughts added in here.... well... doesn't take rocket science to figure it out. Maybe I'll get the odd skill up with some "lucky" combines later on..but for now, I'll keep trying my luck on the shawl combines and see what happens.
Vormotus
05-10-2018, 02:35 AM
Take a step back from the min-max or total profit margin aspect of it. I like just maxing out tradeskills for fun. Like the idea of being a renaissance man.
Love this ... ;)
Jimjam
05-10-2018, 03:34 AM
Just get the bard to spam snare and kite over a wizard.
Very effective!
I'm always surprised by the number of bards selling pl that refuse my generous offer to speed it up.
Immok
05-10-2018, 09:01 AM
I am doing the tailoring for the Shawl quest Daldaen. Great advice and I believe I will take that under my hat and go with it. I thought I should do the right thing and skill up as far as possible as the quest suggests, but with your thoughts added in here.... well... doesn't take rocket science to figure it out. Maybe I'll get the odd skill up with some "lucky" combines later on..but for now, I'll keep trying my luck on the shawl combines and see what happens.
Yep, just take Wu's as far as it goes. The price for skill-ups after that gets pretty steep.
loramin
05-10-2018, 01:20 PM
and 5 biles in GD, it's the most time consuming quest in the chain
This is actually one of the very few things P99 makes harder by not being classic. On live you could actually see (if you tried hard) which wurms had glowing biles and which didn't, because the ones with biles had a faint-but-still-visible illumination. Here they all look the same.
I imagine the wurms don't glow here because of some Titanium limitation, but still it's too bad we can't have it the way it was on live.
Alanus
05-10-2018, 05:22 PM
I'd argue the Shawl 5 is the worst to farm. Between having to farm 75 threads in Velketors and 5 biles in GD, it's the most time consuming quest in the chain other than Shawl 8.
However you are already at maximum success rate on that combine so give it a go.
For Shawl 6, it may be worth your while to simply farm enough for 2-3 combines depending on your class. If you can easily solo farm the components and port yourself around like a Druid or wizard, maybe not. But if you're needing assistance in farming or traveling, it may be prudent to just get 4-6 whiskers, siren hairs, and manticore manes and combine. Rather than doing 1 set, failing and having to travel back to CS, GD and EW to collect more. Depends on how you roll the dice. Upside of farming extras is you can do another Shawl 7 quest and spawn an additional Dain whenever Luclin launches in 2026.
Shawl 7 you have a high chance of only needing to do once. If you do fail however keep in mind the Burin which required the Molkor and Swordfish tooth, is returned on success or failure. So you shouldn't delete this item. Also if you have a friend who has done this, the Unfired Rune is a tradeable combine and the firing step *should be* no fail (unsure if it is correctly flagged as such on P99). Which means you can skip pottery entirely if you have a friend to do the Unfired Rune combine for you.
I didn't find the biles to be too hard to farm (I just quaded the shardwurms), but the velks part was pure hell
I agree on the rest, though. Easier to farm several combines worth of shawl 6 than to skill up any farther
mefdinkins
05-15-2018, 07:11 PM
I did up to 164 on my first two chars but they both had 255 INT / WIS.
I have a ench and I think it'd be like 6k to get the last few armor pieces to to max int from 240 to 255 and I just don't know if I have the energy to do the rest of this shit, then who knows how much energy to get to 164 if I wanted to do that.
If you're at 164 you're 95%'ing everything but the one combine.
Wonkie
05-15-2018, 07:18 PM
in velks if entrance is empty, snare and use the zoneline to split. helps a little.
mdavis522
05-16-2018, 09:58 PM
What's this about luclin tailoring? 2026? Huhh??? Lol
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.