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TanDemain
03-17-2011, 03:25 PM
From: http://www.eqclassic.org/forums/viewtopic.php?f=39&t=702&start=0


"Wizards now have an inherent chance to score a critical blast with
their damage spells after 11th level. This ability does not lessen the
chance of scoring a critical hit with Alternate Experience abilities
that grant criticals " - march 22 2002
luclin was dec. 2001


I would like to suggest applying wizard spell criticals. I know it doesn't fit into the "classic" definition, but neither does; blocking MQing (-jboots) and 2-Boxing, high-polygon red-skeleton pet models, etc etc. I can only remember the positive from this application of innate criticals once 12+.

?

nilbog
03-17-2011, 03:29 PM
haha.

Messianic
03-17-2011, 03:29 PM
Jboots can be MQed.

2-boxing was never prohibited on live servers because it wasn't terribly common, whereas technology is so good now just about anyone can do it.

"high-polygon red-skeleton pet models" - not sure what that means


But specifically implementing something that clearly is after the scope of this server, as opposed to something that was more of a quick-fix based on the logistical problems of "staying classic"?

No.

Ellia
03-17-2011, 03:29 PM
tbh, i play a wizard as my main, and as much as I would like to see this, it is not classic and would put wizards in the same catagory as those other classes that are OP.

TanDemain
03-17-2011, 03:30 PM
tbh, i play a wizard as my main, and as much as I would like to see this, it is not classic and would put wizards in the same catagory as those other classes that are OP.

Problem being? We're all here to have fun, yes?

Messianic
03-17-2011, 03:34 PM
Problem being? We're all here to have fun, yes?

Your definition of "Fun" doesn't necessarily apply to everyone else

nilbog
03-17-2011, 03:36 PM
From: http://www.eqclassic.org/forums/viewtopic.php?f=39&t=702&start=0



I would like to suggest applying wizard spell criticals. I know it doesn't fit into the "classic" definition, but neither does; blocking MQing (-jboots) and 2-Boxing, high-polygon red-skeleton pet models, etc etc. I can only remember the positive from this application of innate criticals once 12+.

?

Wells, i laughed because of your reasons. Guess I should clarify.

-Blocking MQ. This is funny, considering MQing didn't work at all, and we've applied it to various scripts since its inception.

-2 boxing. Don't care what you think about this. It's classic more than its not classic. I'd estimate less than 1% of players in 1999-2000 boxed, so give that up.

-high polygon red skeletons. Originally we didn't have any classic skeletons whatsoever. Now all we lack is the darkboned ones.

I guess.. what I'm saying. None of that has anything to do with non-classic wizard criticals. So...

TanDemain
03-17-2011, 03:37 PM
Jboots can be MQed.


In classic, one could theoretically MQ anything. On this server, one cannot. Thus != classic. [I like how it's blocked on this server tbh]

2-boxing was never prohibited on live servers because it wasn't terribly common, whereas technology is so good now just about anyone can do it.

Two boxing in those days, literally meant having two computers (boxes). Regardless of technology at those times, thousands still did it (who didn't have two computers?). It is more rampant on live because of the increase in technology over the course of time, I can admit to that - but still != classic (cause it was possible). [I like how one cannot two-box on this server]

"high-polygon red-skeleton pet models" - not sure what that means

High level necro pets are an advanced model that I can't seem to change to the old model (red with yellow eyes). != classic


But specifically implementing something that clearly is after the scope of this server, as opposed to something that was more of a quick-fix based on the logistical problems of "staying classic"?

I believe that it is a fix to the Wizard class that was long overdue. Besides spell criticals not being classic, can you give me another reason? In the end, I can understand if that's the only reason (the banner says, Project 1999, Classic Everqust). But lame ;p

Azzbad
03-17-2011, 03:44 PM
[QUOTE=nilbog;239980]
-Blocking MQ. This is funny, considering MQing didn't work at all, and we've applied it to various scripts since its inception.
[QUOTE]

I thought jboots was it, what else (or in the future)?

Messianic
03-17-2011, 03:46 PM
In classic, one could theoretically MQ anything. On this server, one cannot. Thus != classic. [I like how it's blocked on this server tbh]

It's not actually blocked, it's just that they would have to re-write scripts for 7000+ quests to make them all MQable. Is that worth the time? Probably not.

High level necro pets are an advanced model that I can't seem to change to the old model (red with yellow eyes). != classic

Not because the devs arbitrarily make it that way, but for logistical reasons.


I believe that it is a fix to the Wizard class that was long overdue. Besides spell criticals not being classic, can you give me another reason? In the end, I can understand if that's the only reason (the banner says, Project 1999, Classic Everqust). But lame ;p

So, you're bringing up nonclassic elements of the server that happen as a course of necessity because of difficulties in the client, using that to debunk the notion that the server is classic at all, and proposing that we go ahead and just start adding in non-classic elements intentionally since implementing classic elements in certain other areas is either not worth it or impossible?

Sounds pretty lame.

TanDemain
03-17-2011, 03:50 PM
Sounds pretty lame.

Ya.. well is was worth a shot. Didn't see it in search history, thought I'd see what's up ;p

Thanks for indulging me in trying to become slightly mana efficient. Seems like all the goodies wizards get aren't classic (familiars & crits).

Seaweedpimp
03-17-2011, 03:56 PM
From: http://www.eqclassic.org/forums/viewtopic.php?f=39&t=702&start=0



I would like to suggest applying wizard spell criticals. I know it doesn't fit into the "classic" definition, but neither does; blocking MQing (-jboots) and 2-Boxing, high-polygon red-skeleton pet models, etc etc. I can only remember the positive from this application of innate criticals once 12+.

?

Edit; Not RnF, So.... please stfu?

Messianic
03-17-2011, 04:05 PM
Ya.. well is was worth a shot. Didn't see it in search history, thought I'd see what's up ;p

Thanks for indulging me in trying to become slightly mana efficient. Seems like all the goodies wizards get aren't classic (familiars & crits).

I agree with you. Wizards were one of those classes that weren't really implemented well...They were good come Kunark because they were given lures and super-powerful AoE spells as kind of a band-aid, but the class wasn't really "completed" until it had familiars and spell crits.

During classic, often they're just mages with root and no pet. Not that they don't have strengths - but they were severely gimped and their nukes really aren't much better than other class nukes until 44 and 49. After 49, they really began to be useful for raiding guilds for more than planar ports...

For example, compare damage/mana ratios on mage vs wizard DD's by level:

34: Wizard - Ice Shock - 320 dd - 2.0 damage/mana ratio
34: Magician - Blaze - 295 dd - 1.9 damage/mana ratio
34: Magician - Cinder Bolt - 333 DD - 1.9 d/m ratio
39: Wizard - Lightning Shock - 405 - 2.25 d/m
39: Magician - (no upgrade)
44: Wizard - Conflagration - 629 - 2.5 d/m
44: Magician - Shock of Swords - 580 - 2.32 d/m
49: Wizard - Ice Comet - 1120 - 2.8 d/m
49: Magician - Lava Bolt - 810 - 2.7 d/m

Granted, Magicians don't do near the per minute dps in a raid situation given cast times, and generally have easier-to-resist spells, so wizards are still far better for raids for sheer damage - but it's sad to see other classes so close to your own when your own class is supposed to be so good at it.

TanDemain
03-17-2011, 04:27 PM
Edit; Not RnF, So.... please stfu?

Not a rant.. was a question. Plus I don't think it's been asked on these forum and figured it was decent avenue of query, in my opinion.

Thanks for being awesome.

Seaweedpimp
03-17-2011, 04:29 PM
Not a rant.. was a question. Plus I don't think it's been asked on these forum and figured it was decent avenue of query, in my opinion.

Thanks for being awesome.


Lol.

Edit: I was speaking of my previous statement being more suitable for rnf.

This is a really stupid idea.

ryandward
05-04-2011, 08:59 PM
You said Wizards weren't implemented well, and this is true. The patch of giving Wizards crits is basically a perfect solution to make them more "Warrior-like", and bring them on to the same level as the other classes. In my opinion it is outrageous that they didn't implement crit on release, but the original devs did realize that Wizards needed something, and crit is the perfect solution.

Now the way this server is implemented is not perfect, but its close. These devs seem to squish the bugs, even out the fairness plane, but only in some cases.

In short, I wouldn't hold my breath. But I can still keep my fingers crossed for crits.

IMO nerf Mages instead.

ryandward
05-04-2011, 09:10 PM
Also, why are AoE rains only ticking twice?

Shrubwise
05-04-2011, 09:14 PM
2-boxing was never prohibited on live servers because it wasn't terribly common, whereas technology is so good now just about anyone can do it.

Incorrect. Two boxing was not prohibited because it required you paying for 2+ subscriptions.
Playing here is free. Anyone could quadruple box because there's no mandatory monthly fee. I think Sony could have cared less how many 'boxes' players employed, so long as they handed over that $$$ each month

moklianne
05-04-2011, 09:29 PM
Incorrect. Two boxing was not prohibited because it required you paying for 2+ subscriptions.
Playing here is free. Anyone could quadruple box because there's no mandatory monthly fee. I think Sony could have cared less how many 'boxes' players employed, so long as they handed over that $$$ each month

I still remember there being random LD issues when accessing your two accounts from the same public IP address. I distinctly remember a patch that said something like " operating multiple accounts simultanously should work better now" or something similar.

Sethius
05-04-2011, 09:39 PM
I don't care much for the idea of implementing things purposely that are not classic.

I play this server because I want to re-live the game exactly as it was in 1999ish, or try to at least. Sure some things are out of their control, and some things are too difficult or impossible to fix (like people's knowledge of spawns and game mechanics that make them much smarter than in 1999 - this changes the feel but can't be helped).

But, let's not introduce things on purpose that take it any farther away from what it was back then than we can. Wizards had problems in classic, that's the way it was.

soup
05-04-2011, 09:45 PM
In classic, one could theoretically MQ anything. On this server, one cannot. Thus != classic. [I like how it's blocked on this server tbh]



Two boxing in those days, literally meant having two computers (boxes). Regardless of technology at those times, thousands still did it (who didn't have two computers?). It is more rampant on live because of the increase in technology over the course of time, I can admit to that - but still != classic (cause it was possible). [I like how one cannot two-box on this server]



High level necro pets are an advanced model that I can't seem to change to the old model (red with yellow eyes). != classic




I believe that it is a fix to the Wizard class that was long overdue. Besides spell criticals not being classic, can you give me another reason? In the end, I can understand if that's the only reason (the banner says, Project 1999, Classic Everqust). But lame ;p

I don't think you fully understand how the development here works. They started with a product that is EXTREMELY not classic, and they work over time to make it classic. For example, they didn't disable MQing, MQing was already disabled and then they worked to add MQing in for stuff (can't do it for everything since each quest needs to be done individually, so they just do popular MQs) All that coding and work takes time, there is no way for them to just magically and instantly make it 100% classic. Look at things as a work in progress.

Desert
05-04-2011, 09:46 PM
Incorrect. Two boxing was not prohibited because it required you paying for 2+ subscriptions.
Playing here is free. Anyone could quadruple box because there's no mandatory monthly fee. I think Sony could have cared less how many 'boxes' players employed, so long as they handed over that $$$ each month

That, and back then you literally had to have Two boxes in order to two box, hence the name. Nowadays you can run several on a single box.

anybody remember Sam Deathwalker?

Kender
05-04-2011, 10:32 PM
Also, why are AoE rains only ticking twice?

that would be because they used to be broken, and now they're fixed... if the proc on my adamantite bo stick was anything to go by

leveling in WW on giants. when i first arrived, the ABS would proc and land 3 times regardless how many giants it hit. so if i was fighting 2 giants it would hit 2x75 3 times (for a total of 6 hits) that's exactly how rain spells were broken, they're supposed to have a max of 4 hits over a max of 3 waves

by the time i'd left WW giant fort, it would hit 1 giant 3 times, or 2 giants twice. (never tried it on 3 giants). this is working as it should be

broken rain spells hit up to 4 targets 3 times each

working rain spells should do the following

hit 1 target 3 times
hit 2 targets 2 times
hit 3 targets once + spell targeted mob gets hit a second time
hit 4 targets once