View Full Version : Gamebreaking items.
mastersapper
05-05-2018, 08:38 PM
If you had a fungi tunic, you could literally get any class that can wear it to lvl 45 solo on autopilot just grinding through mob after mob...
You could wear just that single shirt and still get to lvl 45, fifteen times faster. I can't think of any other item in the game so powerful and trivialize so much content. Maybe a manastone?
Are there any other items that have such a huge impact on the game?
Kaino
05-05-2018, 08:54 PM
not really
GinnasP99
05-05-2018, 09:09 PM
+15hp a tick doesn't make you kill mobs 15x faster. Better than a sharp stick in the eye tho
Wonkie
05-05-2018, 09:14 PM
here's a tip: you can click jboots to go faster
branamil
05-05-2018, 09:25 PM
Not really. Fungi is broken. Only other item I think that alters the game so much would be OT hammer. Hard to imagine the game if melee couldn't teleport whenever they wanted.
fadetree
05-05-2018, 09:45 PM
I remember when archery was broken and had 0 delay for like a day and a half. That shit was fun. But yeah, OP'est item would be fungi I think. Manastones not even close.
paulgiamatti
05-05-2018, 11:07 PM
Hard to imagine the game if melee couldn't teleport whenever they wanted.
On that note, I'd probably have to say Leatherfoot Raider Skullcap, which has saved me from innumerable deaths and painful CRs at the fairly low cost of ~180 platinum per use. I rarely go anywhere without having it charged.
Rygar
05-05-2018, 11:25 PM
Midnight mallet, wort pots, bladestopper, prayers, soulfire, reaper...
Raid and aggro management trivialization no doubt.
Of course while not being an item, recharging is one of the most game breaking and immersion shattering things on p99. Classic, but not widespread knowledge.
And yes, fungi should have been a no drop item in VP, no business being tradeable from seb camp.
Foxplay
05-06-2018, 02:26 AM
Anything that clicks for free dmg especially dots (shm epic, druid epic) I don't have a necro or ever clicked a necro epic so don't know for sure on it
To me feels hella broken can kill anything that doesn't summon for basically free with these epics for just root and time waiting for the clicks to work.
Teako
05-06-2018, 03:08 AM
Necro VP staves are pretty unreal once you get one. Infinite health, Mana, and free damage. It's a shaman epic that steals hp. Bonkers good solo
Jimjam
05-06-2018, 03:19 AM
Bandages.
Galenbor
05-06-2018, 04:47 AM
Instant cast clickies, or rather their effect on universal cooldown.
Swish2
05-06-2018, 06:10 AM
Puppet strings - without them OT (among other places) would be a huge faction grind.
Supaskillz
05-06-2018, 09:00 AM
Manastone = unlimited mana after CH for clerics. If it was usable in kunark/velious, would be absurd.
Of course as everyone else mentioned a whole host of instant click items have huge impacts on raiding in ways that fungi tunics do not.
I personally don't mind the OP items like this. Items like this make an impression as you are leveling. The allure of stuff like this and how out of reach some Of them seemed added a level of mystic for me when I first played eq and offer something beyond incremental hp/mana/ac to strive for that feels far more worth striving for. It's funny bc I think a lack of testing led to some of the coolest things in game for me. Beyond just items like this, also stuff like raid content being a little too hard for its era. Thinking plane of sky pre kunark, AoW velious, etc. the lengths people went to beat this stuff is pretty crazy in hindsight. I was explaining to a friend that 90+ people worked together to kill one thing, how ch chains have to be set up, etc and it blew his mind that people organized things like that.
Bboboo
05-06-2018, 09:51 AM
Fungi just turns levels 1-20 into WoW and speeds up levels 20-50 depending on well geared you are.
anarch
05-06-2018, 10:01 AM
https://i.imgur.com/FnlqXzv.jpg
Baler
05-06-2018, 02:20 PM
This is by far the most OP item in the game,. Instant WC port
Leatherfoot Raider Skullcap (https://wiki.project1999.com/Leatherfoot_Raider_Skullcap)
It's basically a cheat death item.
Bboboo
05-06-2018, 02:24 PM
This is by far the most OP item in the game,. Instant WC port
Leatherfoot Raider Skullcap (https://wiki.project1999.com/Leatherfoot_Raider_Skullcap)
It's basically a cheat death item.
Wouldn't that just make the cleric epic just as OP?
Baler
05-06-2018, 02:38 PM
Wouldn't that just make the cleric epic just as OP?
Yes and No
The problem with Divine Intervention is that it's a chance (affected by CHA). It's not a guarantee. WC cap is a guarantee that if used before your number hits zero you don't die. Items that complete heal don't fall in this category because they just delay inevitable death. FD also can put the user in a spot where they are just delaying inevitable death.
You could click wc cap with 1 hp, surrounded by every raid boss in the game and live to tell the tale.
---
And with the number of druids on p99, You could get back to where you were in 5-10 mins. especially as a rogue or monk.
but most people think a rez+sickness is faster.. heh
Jimjam
05-06-2018, 03:06 PM
Yes and No
The problem with Divine Intervention is that it's a chance (affected by CHA). It's not a guarantee. WC cap is a guarantee that if used before your number hits zero you don't die. Items that complete heal don't fall in this category because they just delay inevitable death. FD also can put the user in a spot where they are just delaying inevitable death.
You could click wc cap with 1 hp, surrounded by every raid boss in the game and live to tell the tale.
---
And with the number of druids on p99, You could get back to where you were in 5-10 mins. especially as a rogue or monk.
but most people think a rez+sickness is faster.. heh
Not entirely true, you can die between clicking and zoning, resulting in a death and a depleted cap.
Worst day ever!
Teppler
05-06-2018, 04:14 PM
In terms of actual killing mobs, only thing I might put up with fungi is puppet strings. They can fundamentally change a few classes.
Nagoya
05-06-2018, 11:27 PM
OP, you're making it sound far more broken than it actually is.
I wear a fungi on my new druid, and my weapon is also nice (http://wiki.project1999.com/Skyfury_Scimitar) and I have 22% haste. everything else is just ac/hp/mp/wis items whatever.
so this is FAR from being only with a fungi with a Rusty Scimitar and nothing else as you mentionned. I have like one of the best droppable weapon on a druid, and haste, which makes no sense.
Well guess what, I still do barely 26 dmg every 2sec. with that scimitar+haste. I still have 0 mana regen. So at level 24 I can kill blues "forever" sure. But it takes a looong time. And they hit for 50. Fungi regens for 15 (+1 base)... do the math. Add a second mob, maybe a caster in range? maybe a fucking healer (remember i slash for 26)? mana is perma-depleted cause you have no downtime. if you sit for 6 mins to med up and you try to keep up on dps while auto-attacking you're back to oom after like 10 fights.
You're saying 1-45 is just hit AA and go back to bed x4500 and thank you very much with a fungi and a rusty scimitar, but this is not at all what it is ^^; +15hp/tick makes downtime pretty inexistant, that's the crazy bonkers part. But actually in-fight? it stops being completely flawlessly broken quite fast, and you're back to good old EQ with the slow grind, the med time, etc ;)
fungi is gamebreaking, but it's not suddenly WoW, this is fallacious.
PS: of course druid might be the worst exemple, but you're the one who said "anyone who can wear it" ;) on a monk yeah sure, it's auto-attack festival for at least level 1-35. still can't take four white cons at a time.
mastersapper
05-06-2018, 11:52 PM
OP, you're making it sound far more broken than it actually is.
I wear a fungi on my new druid, and my weapon is also nice (http://wiki.project1999.com/Skyfury_Scimitar) and I have 22% haste. everything else is just ac/hp/mp/wis items whatever.
so this is FAR from being only with a fungi with a Rusty Scimitar and nothing else as you mentionned. I have like one of the best droppable weapon on a druid, and haste, which makes no sense.
Well guess what, I still do barely 26 dmg every 2sec. with that scimitar+haste. I still have 0 mana regen. So at level 24 I can kill blues "forever" sure. But it takes a looong time. And they hit for 50. Fungi regens for 15 (+1 base)... do the math. Add a second mob, maybe a caster in range? maybe a fucking healer (remember i slash for 26)? mana is perma-depleted cause you have no downtime. if you sit for 6 mins to med up and you try to keep up on dps while auto-attacking you're back to oom after like 10 fights.
You're saying 1-45 is just hit AA and go back to bed x4500 and thank you very much with a fungi and a rusty scimitar, but this is not at all what it is ^^; +15hp/tick makes downtime pretty inexistant, that's the crazy bonkers part. But actually in-fight? it stops being completely flawlessly broken quite fast, and you're back to good old EQ with the slow grind, the med time, etc ;)
fungi is gamebreaking, but it's not suddenly WoW, this is fallacious.
PS: of course druid might be the worst exemple, but you're the one who said "anyone who can wear it" ;) on a monk yeah sure, it's auto-attack festival for at least level 1-35. still can't take four white cons at a time.
Its all relative. Take the fungi off and try to play the same way.
ZiggyTheMuss
05-07-2018, 12:08 AM
Lumi staff for Druid but only for 4 levels.
Gozuk
05-07-2018, 03:23 AM
JBB
Ranger PoSky cloak
tycohunden
05-07-2018, 04:11 AM
Blood Ember legs with 3 sec cast time FD. Being able to cast fd without any recast time or mana cost really made being a SK easy, especially with prenerf CoS and EB item
indiscriminate_hater
05-07-2018, 04:24 AM
Always thought J-boots were pretty OP. Grants the ability to run away and actually survive for a lot of classes who otherwise couldn't.
Bboboo
05-07-2018, 06:58 AM
Yes and No
The problem with Divine Intervention is that it's a chance (affected by CHA). It's not a guarantee. WC cap is a guarantee that if used before your number hits zero you don't die. Items that complete heal don't fall in this category because they just delay inevitable death. FD also can put the user in a spot where they are just delaying inevitable death.
You could click wc cap with 1 hp, surrounded by every raid boss in the game and live to tell the tale.
---
And with the number of druids on p99, You could get back to where you were in 5-10 mins. especially as a rogue or monk.
but most people think a rez+sickness is faster.. heh
???
Cleric epic cheats death 100% (96%) of the time and has unlimited charges.
fadetree
05-07-2018, 07:33 AM
JBB
Ranger PoSky cloak
Sky cloak? Um, no. That's nice, but doesn't make any real difference over playing hasted. even from a bard.
To the druid complaining that a fungi didn't turn him into a killing machine - yep, as a druid you will always suck at melee. But you can melee down blues now, try that without the fungi as was mentioned above.
Jimjam
05-07-2018, 08:13 AM
Sky cloak? Um, no. That's nice, but doesn't make any real difference over playing hasted. even from a bard.
To the druid complaining that a fungi didn't turn him into a killing machine - yep, as a druid you will always suck at melee. But you can melee down blues now, try that without the fungi as was mentioned above.the trick is to catch med ticks between swings while mob is fleeing with snare. Should grant enough mana for snare and ds.
The correct answer was soulfire
Supaskillz
05-07-2018, 09:31 AM
Never heard of any item Daldaen mentions. He must be playing a different game than me.
mefdinkins
05-07-2018, 09:48 AM
Jboots + Fungi = Solo 1-50 on any melee without ever dying.
fadetree
05-07-2018, 09:53 AM
Never heard of any item Daldaen mentions. He must be playing a different game than me.
He is. He's talking about about Post-Velious stuff, as in - 'The most game-breaking items EVER in any version of the game'
Nagoya
05-07-2018, 10:49 AM
To the druid complaining that a fungi didn't turn him into a killing machine - yep, as a druid you will always suck at melee. But you can melee down blues now, try that without the fungi as was mentioned above.
i was not complaining lol. i was answering OP's comment, isn't that what we do on a message board? ^^;
i knew exactly what a fungi would do on my druid and it's super fine heh.
i'm just saying that OP doesn't (saying it would be auto-attack cheese festival 1-45).
as for having the same playstyle without the fungi. well obviously not, but that wasn't my point at all, like nowhere in the post ^^; fungi (as a druid) allows me to play the game faster, not to break it (read title); was my point. yes i could melee blues with all my equipment but a shroud of nature instead of the fungi. i would just finish the fight at 40%hp instead of 100%hp, and need to heal/med.
i'm not saying fungi is not broken, i'm just saying OP's over-exageration is not helpful.
Baler
05-07-2018, 11:24 AM
???
Cleric epic cheats death 100% (96%) of the time and has unlimited charges.
No
Cleric epic clickie is a Rez. Meaning the person is dead as a door nail.
aka not a cheat death item.
Gozuk
05-07-2018, 11:34 AM
Sky cloak? Um, no. That's nice, but doesn't make any real difference over playing hasted. even from a bard.
Yeah true, Sky cloak an answer to a different question probably lol
mastersapper
05-07-2018, 11:53 AM
i was not complaining lol. i was answering OP's comment, isn't that what we do on a message board? ^^;
i knew exactly what a fungi would do on my druid and it's super fine heh.
i'm just saying that OP doesn't (saying it would be auto-attack cheese festival 1-45).
as for having the same playstyle without the fungi. well obviously not, but that wasn't my point at all, like nowhere in the post ^^; fungi (as a druid) allows me to play the game faster, not to break it (read title); was my point. yes i could melee blues with all my equipment but a shroud of nature instead of the fungi. i would just finish the fight at 40%hp instead of 100%hp, and need to heal/med.
i'm not saying fungi is not broken, i'm just saying OP's over-exageration is not helpful.
I cant tell if youre trolling or just insufferable.
Rygar
05-07-2018, 01:14 PM
https://i.imgur.com/N04D7VO.jpg
Dropped by Inte Akera on one of FoH's first crawls of PoSky. They killed the paladin epic guy and he dropped this. Was pretty OP.
Considering it would disappear if you left PoS and you need to be level 46 to get it... I would not consider that the most game breaking item ever, or even close to it. Especially when you consider the respawn timer in sky and sharing the zone.
Even if you got to level 46 and did 46-60 in sky, my guess is it would take you much longer than traditional power leveling.
SamwiseRed
05-07-2018, 01:21 PM
aon is gamebreaking on red.
Bboboo
05-07-2018, 02:17 PM
No
Cleric epic clickie is a Rez. Meaning the person is dead as a door nail.
aka not a cheat death item.
???
Moerne
05-07-2018, 02:50 PM
And yes, fungi should have been a no drop item in VP, no business being tradeable from seb camp.
Something I've always been curious about. Devs decided the Rubicite BP was too OP and took it out of the game. Then on the very next expansion, they turned around and put the in the fungi which has a much more powerful regen, and can be used by additional classes. It just makes zero sense.
kjs86z
05-07-2018, 03:05 PM
Rechargable clickies - all of em
Baler
05-07-2018, 03:42 PM
???
The phrase cheating death is commonly used to describe the manner in which a person avoids a possibly fatal event or who prolongs their life in spite of considerable odds.
If someone dies they're not cheating death. If someone has to get resurrected that means they died.
You may want to refresh yourself on my original post on the subject.
Something I've always been curious about. Devs decided the Rubicite BP was too OP and took it out of the game. Then on the very next expansion, they turned around and put the in the fungi which has a much more powerful regen, and can be used by additional classes. It just makes zero sense.
Rubicite armor had several problems that led to its removal, the hp regen was AFAIK not one of them. Some of it had to deal with class balance issues at the time like a ranger in full rubi being a better tank than a warrior in full rubi because of the def caps that were around back then. The rubi camps were plagued with drama as multiple groups would sit on the spawns and often KS each other causing a nightmare for the GMs. The armor itself wasn't really all that great with the exception of it looking cool. The HP regen was really only highly regarded by low level alts and shamans. Most people would be better off in Brig Tunics/Enameled Black Chestplates.
The rubi BP was essentially reintroduced in RoK as the Ceremonial Iksar Chestplate which had very little hype surrounding it due to it not being cool looking red plate.
Nikkanu
05-07-2018, 05:08 PM
How did this get to page 6 without mentioning Shissar Apothic Staff (http://wiki.project1999.com/index.php/Shissar_Apothic_Staff) ?!?
300hp heal every 7 seconds, 0 mana cost, and unlike Torpor it has NO attack speed slow or snare effect. It's like Torpor, only better, and MANA FREE!
As good as Donal's BP + Manastone combo was in classic, I think the VP heal staff is stronger in Velious (especially combined with the increase in tank HP and AC from Velious gear).
Can't really compare fungi's passive hp/tick to a 250+ hp/tick clicky. =)
oqrelord
05-07-2018, 05:31 PM
I think clicky's are the most gamebreaking items simply because of the recharging. Meaning if you've amassed a few key clickys, it completely alters the way you play the game.
I would also say that it is a serendipitous feature because it acts as one of the few money sinks for this long server lifespan.
Baler
05-07-2018, 05:31 PM
How did this get to page 6 without mentioning Shissar Apothic Staff (http://wiki.project1999.com/index.php/Shissar_Apothic_Staff) ?!?
300hp heal every 7 seconds, 0 mana cost, and unlike Torpor it has NO attack speed slow or snare effect. It's like Torpor, only better, and MANA FREE!
As good as Donal's BP + Manastone combo was in classic, I think the VP heal staff is stronger in Velious (especially combined with the increase in tank HP and AC from Velious gear).
Can't really compare fungi's passive hp/tick to a 250+ hp/tick clicky. =)
270hp heal*
Torpor recast time is 6 seconds, faster than 7 seconds
Torpor lasts 4 ticks which is every 6 seconds, essentially making it endless as you can start casting with 6s left.
Can cast spells with torp active. Can't cast spells while casting this clickie spell.
Nice try but not quite. If it was Celestial Elixir, Superior Healing or Chloroblast you may have a case, but it's not.
270*4=1080 in 28s
300*4=1200 in 19s to 24s (heals happen on server ticks)
paulgiamatti
05-07-2018, 05:50 PM
Something about classic-specificity seems trivializing to me - as powerful as some spells like Torpor or Complete Healing are, they're still restricted to that class, and SoulFire is too bottlenecked and Reapers are too expensive. And despite the utility of Torpor, enchanters are far more powerful soloers. Which makes me want to change my answer: Puppet Strings, assuming you have no issues dropping the half a million on a pair. After that it's 80pp per click for sheer unadulterated game destruction.
Other than that, Red and White Dragon Tooth seem to have some seriously gamebreaking potential, assuming they haven't been nerfed. If you're willing to roll the dice you could theoretically powerlevel yourself from 1 to 50 in one playing session, assuming your pet doesn't die.
Triiz
05-07-2018, 06:03 PM
270hp heal*
Torpor recast time is 6 seconds, faster than 7 seconds
Torpor lasts 4 ticks which is every 6 seconds, essentially making it endless as you can start casting with 6s left.
Can cast spells with torp active. Can't cast spells while casting this clickie spell.
Nice try but not quite. If it was Celestial Elixir, Superior Healing or Chloroblast you may have a case, but it's not.
270*4=1080 in 28s
300*4=1200 in 19s to 24s (heals happen on server ticks)
A 60 cleric casting greater healing heals for 300hp, all other classes heal for 270. Don't see why the staff wouldn't apply the Cleric heal bonus, but it's possible.
I agree with Nikkanu it's incredibly OP and that's probably why it eventually got nerfed. It's a shame the Enchanter VP staff doesn't cast regular Allure or it'd be one of the most OP items in the game and infinitely more useful for a soloing Enchanter than epic haste in most situations.
mr_jon3s
05-07-2018, 06:35 PM
Other than that, Red and White Dragon Tooth seem to have some seriously gamebreaking potential, assuming they haven't been nerfed. If you're willing to roll the dice you could theoretically powerlevel yourself from 1 to 50 in one playing session, assuming your pet doesn't die.
I mean you would have to be able to do 51% damage to get full exp and would have to find a place that the pet could solo but still be high enough to give you exp at 50. Also I believe they nerfed them so you have to be level 50 to click.
Bboboo
05-07-2018, 06:51 PM
If someone dies they're not cheating death. If someone has to get resurrected that means they died.
You may want to refresh yourself on my original post on the subject.
???
Teppler
05-07-2018, 08:47 PM
How did this get to page 6 without mentioning Shissar Apothic Staff (http://wiki.project1999.com/index.php/Shissar_Apothic_Staff) ?!?
300hp heal every 7 seconds, 0 mana cost, and unlike Torpor it has NO attack speed slow or snare effect. It's like Torpor, only better, and MANA FREE!
As good as Donal's BP + Manastone combo was in classic, I think the VP heal staff is stronger in Velious (especially combined with the increase in tank HP and AC from Velious gear).
Can't really compare fungi's passive hp/tick to a 250+ hp/tick clicky. =)
Let me ask you this. What mobs open up as a result of this staff? Solo, duo, trio, whatever.
Next consider puppet strings. Think of how fundamentally different they can make a Cleric.
Nikkanu
05-07-2018, 10:26 PM
270hp heal*
Torpor recast time is 6 seconds, faster than 7 seconds
Torpor lasts 4 ticks which is every 6 seconds, essentially making it endless as you can start casting with 6s left.
Can cast spells with torp active. Can't cast spells while casting this clickie spell.
Nice try but not quite. If it was Celestial Elixir, Superior Healing or Chloroblast you may have a case, but it's not.
270*4=1080 in 28s
300*4=1200 in 19s to 24s (heals happen on server ticks)
You clearly and demonstrably don't know what you're talking about.
Greater Healing for Cleric is 300.
Cast time on VP Staff is 7 seconds. Recast time is 0 (being a clicky).
Cast time on Torpor is 6 seconds. Recast time is 6 seconds.
Torpor costs 200 mana, VP staff is 0 mana.
If you got super lucky and Torpor landed less than 1 second before a server tick it would take ~23 seconds to heal for 1200 (6 sec cast) + (3 * 6 sec ticks). If you got unlucky and torpor landed right after a server tick it could take up to ~30 secs (6 sec cast) + (4*6 sec ticks). This is of course not taking into consideration potential fizzles (which being a clicky VP staff can't fizzle)
The correct math is:
VP Staff: 300*4=1200 in 28sec for 0 Mana
Torpor: 300*4=1200 in ~23-30sec for 200+ Mana (depending on fizzles)
Plus:
Sustaining the same amount of healing over a long duration fight with Torpor would require precision timing on recasts, great luck with fizzles, constant Canni spamming (which means you have to heal yourself too) meaning you can't do anything but Torpor + Canni Spam. Where with the VP Staff just requires mindless spamming and no chance of fizzles or need to heal yourself. At any point the cleric can simply not click the staff to cast another spell and only lose a tick or two at most of staff heals.
You can infinitely spam VP staff and never run out of mana.
Not having to sit to med nearly as much means fewer chances for sit aggro.
A shaman can only cast Torpor X number of times (varies depending on mana pool and fizzles) before going OOM and having to Canni, at which time Torpor spam becomes even less efficient.
You can cast Celestial Elixir (300 mana) and then spam click VP staff and have essentially double the healing of Torpor for only 50% more mana.
Torpor has snare + melee slow, VP staff does not.
Being a cleric there are many other tools at your disposal that a shaman doesn't get. Most notably CH, DA/DB, Rez, etc. Really the only utility a shaman has over a cleric for killing high end mobs is Slow, which can be nullified by high MR mobs or simply bad luck with RNG on Slow resists.
I also have the option of dropping a Celestial Elixir for 300 mana and then VP staff spamming to get ~100% more healing than torpor for 50% more mana.
Since VP staff is mana-free and not subject to fizzles. I can duo/trio/small group the same mobs that would require slow + torpor on my shaman to duo/trio/small group without slowing (and having to worry about getting screwed over by RNG with slow resists).
Nikkanu
05-07-2018, 10:34 PM
Let me ask you this. What mobs open up as a result of this staff? Solo, duo, trio, whatever.
Next consider puppet strings. Think of how fundamentally different they can make a Cleric.
I haven't sat down and came up with a definitive list or anything as I've only had my staff for a few months, but essentially anything that doesn't require a CH chain but would usually require slow becomes doable. Duos like Spore King in Seb, WW Dragons come to mind off the top of my head.
I have had Puppet Strings on my Cleric for a long time, while they come in handy for certain situations I find my VP staff makes otherwise very challenging duo/trio/small group content absolutely trivial and use it far more often since it's not limited to 10 charges.
I also have a Manastone, but since it's only usable in old-world zones it's not nearly as useful.
If I had to choose to keep only 1 "uber" item for my cleric it would be VP staff, hands down.
Bboboo
05-07-2018, 11:03 PM
Please don't say Baler has no idea what he is talking about and is a complete fucking idiot. He is an EQ master!
aaezil
05-07-2018, 11:11 PM
food/water
branamil
05-07-2018, 11:55 PM
Most "Game Breaking" item is Tome of Order and Discord. Prevents all beneficial spells from landing on you.
Hibbs
05-08-2018, 12:10 AM
food/water
Haha good answer!
Baylan295
05-08-2018, 12:25 AM
You clearly and demonstrably don't know what you're talking about.
Greater Healing for Cleric is 300.
Cast time on VP Staff is 7 seconds. Recast time is 0 (being a clicky).
Cast time on Torpor is 6 seconds. Recast time is 6 seconds.
Torpor costs 200 mana, VP staff is 0 mana.
If you got super lucky and Torpor landed less than 1 second before a server tick it would take ~23 seconds to heal for 1200 (6 sec cast) + (3 * 6 sec ticks). If you got unlucky and torpor landed right after a server tick it could take up to ~30 secs (6 sec cast) + (4*6 sec ticks). This is of course not taking into consideration potential fizzles (which being a clicky VP staff can't fizzle)
The correct math is:
VP Staff: 300*4=1200 in 28sec for 0 Mana
Torpor: 300*4=1200 in ~23-30sec for 200+ Mana (depending on fizzles)
Plus:
Sustaining the same amount of healing over a long duration fight with Torpor would require precision timing on recasts, great luck with fizzles, constant Canni spamming (which means you have to heal yourself too) meaning you can't do anything but Torpor + Canni Spam. Where with the VP Staff just requires mindless spamming and no chance of fizzles or need to heal yourself. At any point the cleric can simply not click the staff to cast another spell and only lose a tick or two at most of staff heals.
You can infinitely spam VP staff and never run out of mana.
Not having to sit to med nearly as much means fewer chances for sit aggro.
A shaman can only cast Torpor X number of times (varies depending on mana pool and fizzles) before going OOM and having to Canni, at which time Torpor spam becomes even less efficient.
You can cast Celestial Elixir (300 mana) and then spam click VP staff and have essentially double the healing of Torpor for only 50% more mana.
Torpor has snare + melee slow, VP staff does not.
Being a cleric there are many other tools at your disposal that a shaman doesn't get. Most notably CH, DA/DB, Rez, etc. Really the only utility a shaman has over a cleric for killing high end mobs is Slow, which can be nullified by high MR mobs or simply bad luck with RNG on Slow resists.
I also have the option of dropping a Celestial Elixir for 300 mana and then VP staff spamming to get ~100% more healing than torpor for 50% more mana.
Since VP staff is mana-free and not subject to fizzles. I can duo/trio/small group the same mobs that would require slow + torpor on my shaman to duo/trio/small group without slowing (and having to worry about getting screwed over by RNG with slow resists).
I hadn’t seen this math before, but this just show some how broken that staff is. I suspect the only reason it’s not higher on most people’s list is because it’s a rare no drop item in VP - it’s just not very common, and it’s not tradeable.
I just recently got the enchanter charm staff, and that’s another pretty broken item - though less broken than either the necro or cleric staff. Mana-free no-spellgem charm up to level 49 mobs is pretty sick.
kansastornadoes
05-08-2018, 01:52 AM
Gamebreaking items = all of them. Gear is for babies.
Jimjam
05-08-2018, 03:23 AM
clerics really should never be doing anything other than healing
Baler
05-08-2018, 06:38 AM
nope, it's definitely 300hp
Well the wiki fooled me again. :o+
It listed 270 as the max heal for Greater Healing.
Torpor: 300*4=1200 in ~23-30sec for 200+ Mana (depending on fizzles)
You clearly and demonstrably don't know what you're talking about.
The first 300 HP from Torpor can happen as soon as a server Tick. Meaning 18.001(ideally 19s) seconds for 4 ticks. If you want to add the cast time,. 25 seconds. still shorter than that staff.
Also Alteration specialization makes it only cost ~185 mana.
100 seconds = Torpor(4800hp), Staff(4200hp)
And i'll repeat because you didn't seem to understand the first time I said it. You can continue casting spells once torpor lands, you're locked out of casting other spells using the staff.
I think you need to spend more time in game, you're getting soft. And i'm not sorry that the staff you have on your magelo isn't as godlike as you make it out to be.
---
My money is still on leatherfoot raider cap most op item in the game. People can go on and on about puppet strings,. but puppet strings do not cheat death.
And if you're dead it doesn't matter what clickies or gear you have.
turbosilk
05-08-2018, 06:51 AM
The OT hammer is the most OP game breaking item. It is by far the primary reason that druids and wizards aren't considered viable in dungeon groups because melee can just hammer out when the group is done. Nerf the hammer MQ and druids and wiz have a place in groups like was intended.
This by far should be the next Nerf to bring back the classic feel.
Something I've always been curious about. Devs decided the Rubicite BP was too OP and took it out of the game. Then on the very next expansion, they turned around and put the in the fungi which has a much more powerful regen, and can be used by additional classes. It just makes zero sense.
I'm fairly certain the fungi tunic is supposed to have a snare effect, it just turns out worn run speed effects don't work
Baler
05-08-2018, 08:44 AM
Fungi tunic should've been required level 51. Then it would actually be balanced.
Oh for shame Daldaen the once mighty druid..
Druid Regrowth of the grove can be cast on a level 1.
As well as potg, but that's unrelated.
RotG can be clickied at level 46, despite it being a level 58 druid spell.
RotG is a +15 regen, same as fungi and thus nullifies your 'balanced' post.
Baler
05-08-2018, 09:15 AM
ah, understood.
btw pre-grats on 9k
mattydef
05-08-2018, 03:23 PM
Some pretty good suggestions already. I guess I'll give an honorable mention to a velk robe on a level 40 wizard. Free 625 nukes on a wizard that level is pretty broken.
Nagoya
05-08-2018, 03:44 PM
I cant tell if youre trolling or just insufferable.
well neither thank you very much. if you don't understand it's ok.
Puppet strings + Di`zok Oracle Shillelagh + soulfire/reaper Temporary cleric/shaman/enchanter on any class
Just facts
05-09-2018, 03:57 PM
Everyone forgot the worst "item":
http://wiki.project1999.com
Tnair
05-09-2018, 06:10 PM
Nerf the hammer MQ and druids and wiz have a place in groups like was intended.
This by far should be the next Nerf to bring back the classic feel.
All MQ should be nerfed at this point... it only ever made sense to me as a way to explore the game quests before they were exhaustively documented.
Also Hadden's earring should be No Drop.
..I may be biased.
*Edit: as well as slightly off topic
Tnair
05-09-2018, 06:11 PM
Does the Common language count as an item?
Secrets
05-09-2018, 07:18 PM
http://wiki.project1999.com/Breezeboot's_Frigid_Gnasher
mr_jon3s
05-09-2018, 07:34 PM
http://wiki.project1999.com/Mosscovered_Twig Used to be primary.
Zorrok
06-05-2018, 01:15 PM
i can only imagine how many countless hours i have invested in this game, mind you rerolling from vanilla to p99. but the lore and lure of epic weapons for classes and the ever so tantalizing fungi tunic are items that bring me back again and again to the game.
Zorrok
06-05-2018, 01:16 PM
you know your a gamer geek when someone names an item in a game "fungi tunic" and you get a semi
Slave35
08-04-2018, 03:05 AM
You clearly and demonstrably don't know what you're talking about.
Greater Healing for Cleric is 300.
Cast time on VP Staff is 7 seconds. Recast time is 0 (being a clicky).
Cast time on Torpor is 6 seconds. Recast time is 6 seconds.
Torpor costs 200 mana, VP staff is 0 mana.
If you got super lucky and Torpor landed less than 1 second before a server tick it would take ~23 seconds to heal for 1200 (6 sec cast) + (3 * 6 sec ticks). If you got unlucky and torpor landed right after a server tick it could take up to ~30 secs (6 sec cast) + (4*6 sec ticks). This is of course not taking into consideration potential fizzles (which being a clicky VP staff can't fizzle)
The correct math is:
VP Staff: 300*4=1200 in 28sec for 0 Mana
Torpor: 300*4=1200 in ~23-30sec for 200+ Mana (depending on fizzles)
Plus:
Sustaining the same amount of healing over a long duration fight with Torpor would require precision timing on recasts, great luck with fizzles, constant Canni spamming (which means you have to heal yourself too) meaning you can't do anything but Torpor + Canni Spam. Where with the VP Staff just requires mindless spamming and no chance of fizzles or need to heal yourself. At any point the cleric can simply not click the staff to cast another spell and only lose a tick or two at most of staff heals.
You can infinitely spam VP staff and never run out of mana.
Not having to sit to med nearly as much means fewer chances for sit aggro.
A shaman can only cast Torpor X number of times (varies depending on mana pool and fizzles) before going OOM and having to Canni, at which time Torpor spam becomes even less efficient.
You can cast Celestial Elixir (300 mana) and then spam click VP staff and have essentially double the healing of Torpor for only 50% more mana.
Torpor has snare + melee slow, VP staff does not.
Being a cleric there are many other tools at your disposal that a shaman doesn't get. Most notably CH, DA/DB, Rez, etc. Really the only utility a shaman has over a cleric for killing high end mobs is Slow, which can be nullified by high MR mobs or simply bad luck with RNG on Slow resists.
I also have the option of dropping a Celestial Elixir for 300 mana and then VP staff spamming to get ~100% more healing than torpor for 50% more mana.
Since VP staff is mana-free and not subject to fizzles. I can duo/trio/small group the same mobs that would require slow + torpor on my shaman to duo/trio/small group without slowing (and having to worry about getting screwed over by RNG with slow resists).
ITT: people who don't know a buttfucking thing about Torpor. It can easily hit 5x for 1500 health
Slave35
08-04-2018, 03:07 AM
enchanters are far more powerful soloers, from level 1-59 and vs mobs that don't summon.
ftfy
Nikkanu
08-04-2018, 04:33 AM
ITT: people who don't know a buttfucking thing about Torpor. It can easily hit 5x for 1500 health
I do realize you can occasionally get a 5th tick of Torpor, but since there's no way to reliably get the extra tick (just like there's no way to reliably get the extra dot ticks) I didn't see the need to factor it into the math.
I'd be curious to see how many extra torpor ticks someone could get in a 10 minute fight, I haven't tested it myself but odds are it would be pretty rare.
I played my shaman pretty extensively in kunark and didn't notice it that often.
Danth
08-04-2018, 06:32 AM
Something I've always been curious about. Devs decided the Rubicite BP was too OP and took it out of the game. Then on the very next expansion, they turned around and put the in the fungi which has a much more powerful regen, and can be used by additional classes. It just makes zero sense.
Rubicite wasn't taken out due to being 'too powerful', but due to being replaced by other items, with a little laziness mixed in. It was a placeholder set so melee types wouldn't have to level through the 20's and 30's in just bronze. Note that fine plate wasn't added until much later. Hence there was something of a gap in the original game's itemization between bronze and high-level dungeon drops. The patch that added the Temple of Solusek Ro replaced Rubicite with largely superior class-specific sets. The bit of laziness stems from how the developers added Ravenscale (and removed Rubicite) by placing it in Rubicite's former drop slots in Cazic Thule.
Danth
zodium
08-04-2018, 06:38 AM
Robe of the Spring turns druids into actual healers. :eek:
Game breaking item if I ever saw one.
Jan Jensen
08-04-2018, 07:54 AM
Another vote for recharging even though it ain't an item. The one thing by far that turns a supposedly classic server into a cesspool of 'ZERG IT, ZERG IT NAO.' Clearly broken.
How are people even comparing torpor to the greater heal staff.
Torpor slows the melee that you are casting it on + reduces movement speed.
Greater Heal staff allows a cleric to spam for 0 mana until they have to hit a CH. Its a phenomenal item
Puluin
08-04-2018, 11:58 AM
I am very sad no one has mentioned https://wiki.project1999.com/Red_Wood_Wand
There are some with 255 charges still floating around on the server. And yes it's rechargeable.
It may not seem significant with the damage it does, but it is instant and any class can use it. So a level 1 rogue can quad kite what ever mob they want with enough of these wands... or a 255 charge one.
20 of the 5 charge wands are plenty enough to do a quad of wyvern in cs.
Foxplay
08-04-2018, 12:19 PM
Of course Cleric G.Heal staff is amazing, but what does it matter when 90% of the clerics on p99 are on character select screen in ToV / Kael most of the time...
Nibblewitz
08-04-2018, 12:23 PM
A little less whine and a little more discussion on cheese in this game.
Pyrocat
08-04-2018, 01:25 PM
Generically? Probably http://wiki.project1999.com/Journeyman%27s_Boots
The answer depends heavily on the class and the era and the level.
http://wiki.project1999.com/Eye_of_the_Rigtorgn is pretty hilarious on a level 46 SK
Necros just get too many good clickies.
http://wiki.project1999.com/Holgresh_Elder_Beads
http://wiki.project1999.com/Shissar_Seance_Staff
http://wiki.project1999.com/Bone_Bracelet_of_Condemnation
Not to mention free pet haste pants and CoS. Each is a different tool in your toolbox, and if you remove the rarity of the item from the equation and things that are useful at more than just level 46+ I'd probably go with Circlet of Shadow.
enjchanter
08-04-2018, 03:00 PM
Want the vp necro staff so bad
Sp much free damage with epic + soul well and I can avoid casting 500 mana vexing every other mob lol
Nikkanu
08-04-2018, 03:07 PM
Torp does not compare, it isn't even in the same league. And torp is amazing.
Nikkanu
08-04-2018, 03:09 PM
Want the vp necro staff so bad
Sp much free damage with epic + soul well and I can avoid casting 500 mana vexing every other mob lol
I love the VP staff + beads + epic + Zlandicar's Heart combo. Adds so much versatility and free damage+regen to necro.
I just need more places to actually use it in...
zodium
08-04-2018, 03:29 PM
Of course Cleric G.Heal staff is amazing, but what does it matter when 90% of the clerics on p99 are on character select screen in ToV / Kael most of the time...
Now now, that's just not true, the vast vast majority of clerics are logged off waiting for their other alts to die in Unrest, Mistmoore or City of Mist! :o
Edit: on that note, Cleric epic, due to more or less systemically eliminating exp loss.
aaezil
08-04-2018, 04:14 PM
soulfire is the games most broken item
fight me
Slave35
08-05-2018, 06:12 AM
How are people even comparing torpor to the greater heal staff.
Torpor slows the melee that you are casting it on + reduces movement speed.
Greater Heal staff allows a cleric to spam for 0 mana until they have to hit a CH. Its a phenomenal item
Torpor allows shamans to be the burliest solo artists in the game.
Shissar staff lets Clerics heal moar, while simultaneously not adding to any solo or even grouping potential.
Seems fairly obvious which one is more game-breaking.
If neither of these existed, there would be about 50% fewer shamans on the server and the exact same number of clerics.
zodium
08-05-2018, 08:20 AM
soulfire is the games most broken item
fight me
ok but I'm gonna use my soulfire
Gatmanno easily claims 100th post :cool:
LulzSect©
08-05-2018, 10:36 AM
Humblebrag: The thread
Nikkanu
08-05-2018, 12:16 PM
Shissar staff lets Clerics heal moar, while simultaneously not adding to any solo or even grouping potential.
https://i.imgur.com/jTN9i2d.jpg
Nikkanu
08-05-2018, 12:31 PM
You think a shissar staff doesn’t add to what a cleric can do? Lolol
You can't really be surprised, this came from the same guy that thought the occasional extra tick of Torpor should be calculated into the Torpor math post and claimed I didn't know "a buttfucking thing" about Torpor because I intentionally excluded it because it's completely unreliable and not worth factoring in. :p
Triiz
08-05-2018, 01:26 PM
enchanters are far more powerful soloers, from level 1-59 and vs mobs that don't summon.
ftfy
What kind of shitty Enchanter can only solo mobs that don't summon?
mickmoranis
08-05-2018, 03:41 PM
I can confirm that a Rogue can only solo to around level 32 with a fungi, If you can get to 36 maybe, but anything higher than that I dont think so.
I soloed a rogue with a fungi and an epic and a fungi and no epic, and both the dudes had a ton of HP gear and CoF haste, the one with the epic could get to 32 and at that point it was just not worth soloing and then the non epic made it to about 26 before soloing became too difficult.
So 45 is a bitch much. I assume warrior would be about the same. Though those flying backstabs were essential so IDK
Game breaking yea, but not level 45 game breaking.
I also tink Puppet strings is the most gamebreaking and of course a manastone, is far more game breaking, epecially if you didnt consider Sony thought so too so they banned its use outside of classic, which just for a moment try to imagine raiding in velious with those. It'd be so broken haha
mickmoranis
08-05-2018, 03:47 PM
Rubicite wasn't taken out due to being 'too powerful', but due to being replaced by other items, with a little laziness mixed in. It was a placeholder set so melee types wouldn't have to level through the 20's and 30's in just bronze. Note that fine plate wasn't added until much later. Hence there was something of a gap in the original game's itemization between bronze and high-level dungeon drops. The patch that added the Temple of Solusek Ro replaced Rubicite with largely superior class-specific sets. The bit of laziness stems from how the developers added Ravenscale (and removed Rubicite) by placing it in Rubicite's former drop slots in Cazic Thule.
Danth
disagree, the rubricate armor gave rangers and (rogues?) the same armor class as a warrior, and was not the way the game was intended so it was nerfed. Also considering you didn't see another melee item with regen on it until the next expansion when they nerfed it, thats a clue that the regen was also considered too powerful.
The level range rubi armor affected was the games most populated level range.
radda
08-05-2018, 05:23 PM
I am very sad no one has mentioned https://wiki.project1999.com/Red_Wood_Wand
There are some with 255 charges still floating around on the server. And yes it's rechargeable.
It may not seem significant with the damage it does, but it is instant and any class can use it. So a level 1 rogue can quad kite what ever mob they want with enough of these wands... or a 255 charge one.
20 of the 5 charge wands are plenty enough to do a quad of wyvern in cs.
WTB x2 225 charge red wood wand, plz send tell
Pm me
Ravager
08-05-2018, 06:23 PM
I am very sad no one has mentioned https://wiki.project1999.com/Red_Wood_Wand
There are some with 255 charges still floating around on the server. And yes it's rechargeable.
It may not seem significant with the damage it does, but it is instant and any class can use it. So a level 1 rogue can quad kite what ever mob they want with enough of these wands... or a 255 charge one.
20 of the 5 charge wands are plenty enough to do a quad of wyvern in cs.
It's neat, but not OP because it's horribly impractical. 20 wands to quad wyverns is 2 backpack slots, lets say you forgo food and fill all 8 backpacks, that's just 4 quads and then you get to spend 2 hours and 500 plat recharging them. And don't tell me you'll be quadding wyverns on a low level rogue because there's both an exp cap and red mobs will resist far too many clicks.
clevergirl
08-06-2018, 08:16 AM
I hate torpor.
I hate canni.
I hate shamans.
Their little doggie's are cute though.
derpcake2
08-06-2018, 08:33 AM
I can confirm that a Rogue can only solo to around level 32 with a fungi, If you can get to 36 maybe, but anything higher than that I dont think so.
I soloed a rogue with a fungi and an epic and a fungi and no epic, and both the dudes had a ton of HP gear and CoF haste, the one with the epic could get to 32 and at that point it was just not worth soloing and then the non epic made it to about 26 before soloing became too difficult.
So 45 is a bitch much. I assume warrior would be about the same. Though those flying backstabs were essential so IDK
Game breaking yea, but not level 45 game breaking.
I also tink Puppet strings is the most gamebreaking and of course a manastone, is far more game breaking, epecially if you didnt consider Sony thought so too so they banned its use outside of classic, which just for a moment try to imagine raiding in velious with those. It'd be so broken haha
sarnak berserkers in OT, the braids are decent xp and will take you places - eventually
they also have a max hit of 72 or something, exceptionally low
clevergirl
08-06-2018, 08:37 AM
I solo'd to 50 on a rogue with a ruby bp and harpoon or spine whatever comes from kedge. No haste.
Cecily
08-06-2018, 08:54 AM
Lol yeah.. Stopping at 30s with a fungi rogue is pretty weak. I got my dark elf fungi rogue to 52 solo. Also soloed deleveled Cec to 60. Rogues can solo to 50 fine, but it takes patience. And knowing what I know now... 53 or 54 should be doable by anyone with the right tactics. And patience. And plat.
Sacer
08-06-2018, 10:27 AM
I also got 52 solo with a fungi rogue it was trivial. I could have pushed to 55 probably if I actually tried to land solo backstab and if I used bind wound in combat, but I am too lazy for that. No slow/root nets/bow either.
mickmoranis
08-06-2018, 11:18 AM
Lol yeah.. Stopping at 30s with a fungi rogue is pretty weak. I got my dark elf fungi rogue to 52 solo. Also soloed deleveled Cec to 60. Rogues can solo to 50 fine, but it takes patience. And knowing what I know now... 53 or 54 should be doable by anyone with the right tactics. And patience. And plat.
hey train army, the piont I am tryign to make is if you think a fungi is going to get you to level 45 without you making SLOW ass gains the way the game was intended from level 32-45 then you're just being a con-trany-an
The truth is any class CAN solo to 45 sure, but the point of this thread is GAME BREAKING SOLOING which you can do to level 32 but from that point forward, you are no longer "game breaking" you are just soloing. Which all classes can do, with or without good equipment if they find the right camps.
NOW GO BACK TO YOUR BASEMENT
fortior
08-06-2018, 12:07 PM
hey train army, the piont I am tryign to make is if you think a fungi is going to get you to level 45 without you making SLOW ass gains the way the game was intended from level 32-45 then you're just being a con-trany-an
The truth is any class CAN solo to 45 sure, but the point of this thread is GAME BREAKING SOLOING which you can do to level 32 but from that point forward, you are no longer "game breaking" you are just soloing. Which all classes can do, with or without good equipment if they find the right camps.
NOW GO BACK TO YOUR BASEMENT
extra virgin post right here
Cecily
08-06-2018, 12:20 PM
Speaking of extra virgins, I need more olive oil. I cook a lot these days. Might even be a productive citizen in a couple years. I don't really play EQ anymore, but I wanted to reiterate lol @ you only getting to 30 with a fungi.
Canelek
08-06-2018, 12:41 PM
Use refined coconut oil or avocado oil in place for olive oil.
Situational! I only use avocado oil for high-heat stuff, like stir fry. Putting that 18K double-burner to use is a sight to behold! Need that high smoke point.
But, I default to extra v olive oil otherwise.
clevergirl
08-06-2018, 01:21 PM
I agree with all of the above. Also enjoy the flavor of olive in a lot of things.
Speaking of extra virgins, I need more olive oil. I cook a lot these days. Might even be a productive citizen in a couple years. I don't really play EQ anymore, but I wanted to reiterate lol @ you only getting to 30 with a fungi.
Productive citizen? LOL. No one hiring a man in womens clothes.
Its sad the gays have to derail every thread because they're special snow flakes. Take that shit to your shrink and get some help.
clevergirl
08-06-2018, 02:19 PM
I'm mad about something. I don't know what it is. So I'm just going to bash this person over here for their whatever.
I suggest you get your house in order and learn to solo on a rogue b4 you go after random PEOPLE on the internet. Because of their whatever's.
fortior
08-06-2018, 02:36 PM
Productive citizen? LOL. No one hiring a man in womens clothes.
Its sad the gays have to derail every thread because they're special snow flakes. Take that shit to your shrink and get some help.
lol whos the snowflake here, stop getting triggered by the fantasies you have about other users' bits
Jimjam
08-06-2018, 02:39 PM
Speaking of extra virgins, I need more olive oil. I cook a lot these days. Might even be a productive citizen in a couple years. I don't really play EQ anymore, but I wanted to reiterate lol @ you only getting to 30 with a fungi.
Make sure to cuck at a cooler temperature. Olive has a pretty low smoking point compared to most oils, and you don't want a bunch of free radicals in your food fucking up your carbon chains (I.e. Most of your biochemistry).
I use sunflower oil a lot cos I prefer to drive past fields of sunflowers to fields of rape, which aptly fucks my eyes and nose.
Olive oil is great for dressing too.
Cecily
08-06-2018, 02:43 PM
Oh sorry I missed his reasonable argument about the thing I wasn't doing. What he's really saying is we don't like you posting here.
Cecily
08-06-2018, 02:48 PM
You see, how this phenomenon works is that unprovoked personal attacks on the person behind the keyboard elicit an appropriately provoked response.
Cecily
08-06-2018, 02:49 PM
The effect of which is a thread derailment caused deliberately by some homo/transphobic troll who very rarely ever gets called out on his bullshit.
clevergirl
08-06-2018, 03:02 PM
Transphobia is a broken item. It definitely shouldn't wield that much derailment power.
Cecily
08-06-2018, 03:09 PM
Midnight Mallets are the worst game breaker here. I recall on live having to wait for an assist call before engaging because managing a raid's hate list was an inherent part of every encounter which would cause the attempt to fail if done improperly.
P99 warriors click mallets 3 or 5 times instantly and then the raid dogpiles the encounter.
Cecily
08-06-2018, 03:17 PM
Don't defend it. Recharging needs to get nerfed, but it's the only platinum drain on the economy. Therefore plat is the most game breaking item.
mickmoranis
08-06-2018, 06:41 PM
Part of what makes everquest, everquest, is the ability to exploit certain items.
Like on red, the game isnt as fun because you cant recharge items. It just isnt as fun.
The game is better with rechargable items. That said midnight mallet isnt rechargeable, or if it is nobody recharges them and they just get more from the NPC's so, rechargeable items are not the real game breaker here.
Root nets make the game more fun.
They are not game breakaing but they are super powerful, using them the way blue99 does I think makes the game better than not using them the way red99 doesnt.
That said, I have not played in like over a year, so for all I know every shaman on the server may have a set of 2 puppet strings and is in every god damn zone going crazy farming everything.
Cecily
08-06-2018, 07:25 PM
Part of what makes everquest, everquest, is the ability to exploit certain items.
This isn't about the spirit of Everquest.
Like on red, the game isnt as fun because you cant recharge items. It just isnt as fun.
This isn't about the most fun server.
The game is better with rechargable items. That said midnight mallet isnt rechargeable, or if it is nobody recharges them and they just get more from the NPC's so, rechargeable items are not the real game breaker here.
This isn't correct at all.
Root nets make the game more fun.
They are not game breakaing but they are super powerful, using them the way blue99 does I think makes the game better than not using them the way red99 doesnt.
This isn't about the most fun item.
That said, I have not played in like over a year, so for all I know every shaman on the server may have a set of 2 puppet strings and is in every god damn zone going crazy farming everything.
This sounds about right.
Like I said, the answer is plat since it fuels recharges and recharges are the source of the most game breaking effects.
mickmoranis
08-06-2018, 08:21 PM
no im right youre wrong.
Cecily
08-06-2018, 08:31 PM
Oh. :(
mickmoranis
08-06-2018, 08:42 PM
its ok
Wonkie
08-06-2018, 08:44 PM
forums are the most powerful item
we destroyed awakened with the power of friendship :)
Lore and Magic
08-06-2018, 09:29 PM
Pre nerf fungus staff
Manastone
Rod of Annihilation
Thex dagger
Fungi tunic
clevergirl
08-07-2018, 08:36 AM
forums are the most powerful item
we destroyed awakened with the power of friendship :)
Yeah. Also the game was more fun when allhkazam and all the gaming sites weren't up and people where still discovering cool stuff / items. And kids with a minotaur battle axe where game breaking.
Euinki Angel
08-07-2018, 10:17 AM
I just logged into blackburrow on a level 10 with https://wiki.project1999.com/Balanced_Sheer_Blade and a store bought round shield and some store bought leather. I killed a few dark blue gnolls and snakes, got about 2 gnoll fangs, and 1 yellow of experience. It's busy there and I do need to get up otherwise I would have stuck around.
That's pretty elite though. I don't remember classic weapons being as good as 6/31, which is like really a 12/31 or even better a 24 dmg every 6.1 seconds or tops out at 3.9 damage per second. Which is really sweet vs blue mobs and greens. Not factoring in bashes which pushes my DPS to over 4/sec
clevergirl
08-07-2018, 10:21 AM
Minotaur battle ax is 8/37 so by your math we are looking at 4.32 damage per second without bash.
kotton05
08-07-2018, 12:58 PM
This is a big facepalm....
Soulfire and soulfire only. Rest is meh.
Nexii
08-07-2018, 01:06 PM
This is a big facepalm....
Soulfire and soulfire only. Rest is meh.
Agree. Prayers are pretty close on the fights which benefit
turbosilk
08-07-2018, 01:19 PM
Not really. Fungi is broken. Only other item I think that alters the game so much would be OT hammer. Hard to imagine the game if melee couldn't teleport whenever they wanted.
OT hammer breaks the game the most. It's the most important reason druids and wizards can't get groups in dungeons. I'm expecting this will eventually get nerfed for MQ because it causes groups to exclude 2 classes because of it.
Ralanov
08-07-2018, 01:26 PM
The wiki.
Bummey
08-07-2018, 02:18 PM
OT hammer breaks the game the most. It's the most important reason druids and wizards can't get groups in dungeons. I'm expecting this will eventually get nerfed for MQ because it causes groups to exclude 2 classes because of it.
that's not the reason why no one wants druids or wizards in dungeon exp groups
Nikkanu
08-07-2018, 02:21 PM
that's not the reason why no one wants druids or wizards in dungeon exp groups
sentinel
08-07-2018, 03:24 PM
Seriously, druids and wizards tend to be sub par dps. Hate to say it, but an ideal group is Cleric, Enchanter, Rogue, Monk, Monk, Warrior.
fortior
08-07-2018, 03:24 PM
that's not the reason why no one wants druids or wizards in dungeon exp groups
don't lump druids and wizards together in this
Slave35
08-07-2018, 03:48 PM
Seriously, druids and wizards tend to be sub par dps. Hate to say it, but an ideal group is Cleric, Enchanter, Rogue, Monk, Monk, Warrior.
You misspelled shaman.
clevergirl
08-07-2018, 03:50 PM
Bard+shaman+rogue+rogue+clr+pal
clevergirl
08-07-2018, 03:57 PM
Droids R cool. Even badly geared 1s. Most players are bad though. Well played druids are like ... 3 classes in 1.
Hasted melees are better than casters with clarity though.
mickmoranis
08-07-2018, 05:38 PM
Anyone who doesn't think druids work hasn't seen a robe druid healing the entire group with a charmed dog doing 50% of the dps in chardok at 55.
hahaha well shit...
anyone who says [this class sucks], hasnt seen a twinked out level 55 leveling with gear that takes YEARS of level 60 to obtain.
Ravager
08-07-2018, 05:40 PM
Druids and Wizards get no sympathy from me if they can't find a group. They can build one faster than any other class and take them anywhere. If they're crying because they're sitting at the zoneline typing "/ooc drood lfg" and then cry when they don't get invited in the first 20 minutes, well guess what; every class has that problem. Groups aren't going to invite someone they already have a role for.
Danth
08-07-2018, 05:48 PM
Gamebreaking items?
Click items--all of them. Disable them all, and chuck out Alchemy while you're at it.
Danth
Nexii
08-07-2018, 05:57 PM
hahaha well shit...
anyone who says [this class sucks], hasnt seen a twinked out level 55 leveling with gear that takes YEARS of level 60 to obtain.
Shouldn't take years. Robe of the Spring only costed me 325 DKP which is like 2 weeks of neckbeard raiding or 4 weeks of casual raiding. Oh and Natesse is 57 now! One more level and I can probably hold the Lacerators
Cecily
08-07-2018, 06:17 PM
hahaha well shit...
anyone who says [this class sucks], hasnt seen a twinked out level 55 leveling with gear that takes YEARS of level 60 to obtain.
Right?
I think the problem is that people these days are too lazy to click their 10th ring
and then they whine that they can't solo KC to 60 on their rogues like the rest of us.
turbosilk
08-07-2018, 06:23 PM
Seriously, druids and wizards tend to be sub par dps. Hate to say it, but an ideal group is Cleric, Enchanter, Rogue, Monk, Monk, Warrior.
The game isn't about max dps in many cases. That's why Cc and buffs are so important. It makes a big different when melee can hammer out of the dungeon camp it took them 30-60 min to get to. If you had to fight back out 30-60 min you sure would save a spot for a porter at a higher percentage than happes now.
Nexii
08-07-2018, 06:29 PM
Wizard does 56 DPS with rend robe. That's respectable, probably only topped by epic mages and hasted upper 50s rogues
Or just aoe down 25 mobs at once with a bard for much better dps/exp
Bummey
08-07-2018, 06:40 PM
Anyone who doesn't think druids work hasn't seen a robe druid healing the entire group with a charmed dog doing 50% of the dps in chardok at 55.
Okay, but what about druids without VP clicks or beefy animals to charm? I love my druid, but, come on man.
Wizard does 56 DPS with rend robe. That's respectable, probably only topped by epic mages and hasted upper 50s rogues
again, VP click. 99.9999999999% of wizards on the server will never get that
mickmoranis
08-07-2018, 08:56 PM
Shouldn't take years. Robe of the Spring only costed me 325 DKP which is like 2 weeks of neckbeard raiding or 4 weeks of casual raiding. Oh and Natesse is 57 now! One more level and I can probably hold the Lacerators
well if you're telin me that in PUG groups on blue yall's common sight is a druid shitting it up with a robe of the spring well then god damnit rogan push the button for gods sake
clevergirl
08-07-2018, 08:58 PM
It's basically not hard to get 60 in rags. Once you're level 60 there's raiding and hanging out in MM on alts sexting. Dunno what else to say.
knottyb0y
08-07-2018, 09:03 PM
Pre nerf fungus staff
Manastone
Rod of Annihilation
Thex dagger
Fungi tunic
Why is the Thex dagger considered game breaking?
clevergirl
08-07-2018, 09:15 PM
+50 range item disease resist on pvp is really popular.
Bummey
08-07-2018, 10:41 PM
+50 range item disease resist on pvp is really popular.
who gives a shit about pvp
clevergirl
08-07-2018, 10:57 PM
who gives a shit about pvp
Probably about 300 people in the wider everquest community scattered across various servers for whatever reasons. Down to about 19 of them on red99.
Try Rise of Zek if you want to have a go.
Resisting spells in PvP in classic was a lot of good fun.
Lore and Magic
08-08-2018, 12:22 AM
+50 disease in the ranged slot is very good for PvE content as well.
Ezrick
08-09-2018, 12:32 PM
Something I've always been curious about. Devs decided the Rubicite BP was too OP and took it out of the game. Then on the very next expansion, they turned around and put the in the fungi which has a much more powerful regen, and can be used by additional classes. It just makes zero sense.
Not really. The problem with Rubicite was that it was the only intermediate type armor for those classes. It caused Cazic-Thule to look like the I-5 during rush hour back in the day. Imagine 200-250 in the zone, all trying to get Rubicite.
It was replaced with the intermediate armor quests (Lambent, Crafted, etc) to ease the pressure on CT.
Yes, people actually used to use CT for something other than a wizard portal. :eek:
Phenyo
08-09-2018, 12:39 PM
fibre connections
clevergirl
08-09-2018, 02:12 PM
Not really. The problem with Rubicite was that it was the only intermediate type armor for those classes. It caused Cazic-Thule to look like the I-5 during rush hour back in the day. Imagine 200-250 in the zone, all trying to get Rubicite.
It was replaced with the intermediate armor quests (Lambent, Crafted, etc) to ease the pressure on CT.
Yes, people actually used to use CT for something other than a wizard portal. :eek:
It should go back in IMO.
Fragged
08-13-2018, 07:52 PM
http://wiki.project1999.com/Whore%27s_Bane
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