View Full Version : Starting a Enchanter...
Evilbob
03-17-2011, 03:42 AM
So I am very familiar with just about every class gear wise. But I am baffled when it comes to gearing a Enchanter. I am looking to twink one and I am aware of the stats for one...
Guess my question is anyone know the perfect twink items for each slot?
*Keeping it under 30k*
Ears:
Head:
Face:
Chest:
Neck:
Arms:
Belt:
Back:
Shoulders:
Legs:
Hands:
Wrists:
Feet:
Rings:
Primary:
Secondary:
and Range: ?
I would gladly reward anyone with a PM of a good Enchanter gear list I USE.
Sincerely,
Evilbob the Enchanter Newb.
Kaprina
03-17-2011, 03:53 AM
Ears - Opalline Earring
Fingers - Golden Star Ruby Ring
Neck - Gypsy Medallion, Cat Eye Platinum Necklace, Split Paw Tooth Necklace
Head - Savant's Cap, Runed Cowl, Siryn Hair Hood, Crown of King Tranix
Mask - Incandescent Mask, Platinum Star Ruby Veil
Chest - Noble's Robes, Robe of the Oracle, Shining Metallic Robes, Robe of the Ishva
Arms - Gatorscale Sleeves, Embroidered Black Sleeves, Hollowed Bone Bracers
Back - Mystic Cloak, Molten Cloak
Waist - Braided Cinch Cord
Shoulders - Embroidered Black Cape, Lizardscale Mantle, Gilded Cloth
Wrists - Golden Cat Eye Bracelet
Legs - Drake-Hide Leggings
Hands - Impskin Gloves, Dusty Bloodstained Gloves
Feet - Golden Efreeti Boots, Wolf Fur Slippers
Primary - Rod of Insidious Glamour, Stein of Moggok, Glowing Black Stone, Glowing Torch
Secondary - Crude Stein, Rokyls Channelling Crystal, Stein of Moggok, Glowing Black Stone, Glowing Torch
Range - Dragoon Dirk
DevGrousis
03-17-2011, 04:21 AM
just FYI that build will give you probably around 200cha and 140int lol which wont do a damn thing for you until 39 when your charm starts to become useful (even at 39 i am still soloing using my pet and stun, and there is NOTHING more efficient then that so far
I suggest you using your moneys to purchase health/mana/int gear first, then you can swap that stuff for CHA as needed.
Evilbob
03-17-2011, 04:28 AM
Appreciate the replies, found some useful information.
Im not worried about a lowbie and high lvl build, just top 50 gear i can get on. PL'ing my enchanter to 50 anyways (Not boxing or pl'ing myself)
Omnimorph
03-17-2011, 06:22 AM
Cha gear is next to useless when you're not charming. Go hp/mana/int.
So if you're PLing, then you won't want cha gear, but mana. Cha gear is cheap as hell too.
Messianic
03-17-2011, 06:56 AM
Especially until mid-30s and above, hp/mana gear is incredibly useful. Int is secondary to those things until mid-late 30s.
And even then, as a chanter, you'll still want a good amount of hp...
Sorrow*qc
03-17-2011, 08:31 AM
dont forget you only need about 176 CHA , with radiant visage you will get to 201 cha, so you can invest in your mana pool :)
astuce999
03-17-2011, 09:15 AM
just FYI that build will give you probably around 200cha and 140int lol which wont do a damn thing for you until 39 when your charm starts to become useful (even at 39 i am still soloing using my pet and stun, and there is NOTHING more efficient then that so far
I suggest you using your moneys to purchase health/mana/int gear first, then you can swap that stuff for CHA as needed.
I've kept hearing that from everyone all the time; how charming at low levels with an enchanter just didn't work. For a non-twink this is true, as even with cheap charisma gear their charisma will not be anywhere 255 until much later.
The reason most people say the first real good charm is Allure at lvl 49 is because you also get Adorning Grace at lvl 49 which is an awesome charisma buff.
I made an enchanter twink because I wanted to see for myself what was true and what was rumor. He's a High Elf and all the starting stats were put into charisma. All the gear I got him was biased towards charisma when I could, hp/mana when I could not. Iirc, he had 217 charisma unbuffed at lvl 1 (so with adorning grace was well over 255).
I started charming at lvl 12, and I kept on charming all the way through 50. From my experience, there are 3 things to consider when charming.
1) your charisma total, no 200 isn't enough, there is even a difference between 240 and 255.
2) Your level vs. the mob's level. Reds will break all the time, yellows are very dangerous, even whites can be unreliable, dark blue all the way, and even a nice light blue rogue mob with 2 weapons equipped can greatly add to a group's dps without adding much risk.
3) Your level vs. the lvl of charm you're using. This is something I learned through first hand experience; always use the lowest level charm possible. By doing this you will use less mana, it takes less time to cast, less chance of a fizzle, and for some reason it consistently holds longer than higher level ones. I've tested it time and time again, on the same mob, with my most recent charm and the lower level one, and the lower level one was infinitely more mana efficient for the duration it gave.
All throughout this charming career, I usually grouped anyway, because it was less stressful on a charm break, the charmed pet does more damage when it's not tanking, and it is less lonely. Every single time I grouped with a new person they would say "I thought charming at low levels didn't work" and then would see that in fact it works very well, when appropriately geared and informed.
I know it's a bit of a derail, but I thought I'd share this little gem for all the charming enthusiasts who have been discouraged by rumors and falsetruths!
cheers!
Bakaris
03-17-2011, 09:23 AM
I really enjoyed leveling my enchanter. That was with charming - and yes it was after the nerf(s). But I always duo'ed with my cleric friend, so it was all good ;)
Here is what I use and what I [want] to use:
Ears: Opalline Earings x 2 (cheap) / [Black Sapphire Earrings]
Head: Crown of King Tranix (4-5k ish?)
Face: Incandescent Mask
Chest: SMR (4k'ish?) / [Robe of the Ishva, 8-9k'ish]
Neck:Cat Eye Platinum Necklace (cheap) / [Black Sapphire Neck]
Arms: Gatorscale sleeves [cheap]
Belt:Braided Cinch Cord [cheap]
Back: Mystic cloak (if you want to quest it) or Molten Cloak
Shoulders: Embroidered Black Cape (cheap)
Legs: Drake-hide Leggings (cheap)
Hands: Incandescent Gloves
Wrists: Golden Cat Eye Bracelet (cheap) / [Golden bracer thing] (int ones)
Feet: GEBs (5-6k)
Rings: Golden Star Ruby Ring (cheap) / Considering to get 5ac 55hp ones
Primary: Rod of Insidious Glamour
Secondary: Crude Stein
and Range:
For 30k you can probably get the best gear. I would advise you to stack cha gear if you want to charm. Charming is fun as hell and can be challenging. But you need a healer with you to be efficient.
And what #7 said. I also starting charming at lvl 12 and all the way to 50. And yes, dark blues and just haste the motherfuckers and you are gtg. My enchanter is erudite and just put all the cha I could into the stats. That way you only have 5 less cha than a HIE but alot more int.
Prince
03-17-2011, 09:57 AM
ench sux make shm
Sorrow*qc
03-17-2011, 10:04 AM
well i have 201 cha and i can charm without risk no prob :) im not gonna go for 255 lol
Sorrow*qc
03-17-2011, 10:11 AM
2 lvl 50 enchanter should do some testing with the same mobs with a different CHA and post the result :) i think thats the best way to know how the system really work
Messianic
03-17-2011, 10:15 AM
I've kept hearing that from everyone all the time; how charming at low levels with an enchanter just didn't work. For a non-twink this is true, as even with cheap charisma gear their charisma will not be anywhere 255 until much later.
The reason most people say the first real good charm is Allure at lvl 49 is because you also get Adorning Grace at lvl 49 which is an awesome charisma buff.
I made an enchanter twink because I wanted to see for myself what was true and what was rumor. He's a High Elf and all the starting stats were put into charisma. All the gear I got him was biased towards charisma when I could, hp/mana when I could not. Iirc, he had 217 charisma unbuffed at lvl 1 (so with adorning grace was well over 255).
I started charming at lvl 12, and I kept on charming all the way through 50. From my experience, there are 3 things to consider when charming.
1) your charisma total, no 200 isn't enough, there is even a difference between 240 and 255.
2) Your level vs. the mob's level. Reds will break all the time, yellows are very dangerous, even whites can be unreliable, dark blue all the way, and even a nice light blue rogue mob with 2 weapons equipped can greatly add to a group's dps without adding much risk.
3) Your level vs. the lvl of charm you're using. This is something I learned through first hand experience; always use the lowest level charm possible. By doing this you will use less mana, it takes less time to cast, less chance of a fizzle, and for some reason it consistently holds longer than higher level ones. I've tested it time and time again, on the same mob, with my most recent charm and the lower level one, and the lower level one was infinitely more mana efficient for the duration it gave.
All throughout this charming career, I usually grouped anyway, because it was less stressful on a charm break, the charmed pet does more damage when it's not tanking, and it is less lonely. Every single time I grouped with a new person they would say "I thought charming at low levels didn't work" and then would see that in fact it works very well, when appropriately geared and informed.
I know it's a bit of a derail, but I thought I'd share this little gem for all the charming enthusiasts who have been discouraged by rumors and falsetruths!
cheers!
Good post. Thanks for this. Good to see counter views from someone who has actually personally tested all the claims that float around out there.
Omnimorph
03-17-2011, 01:14 PM
well i have 201 cha and i can charm without risk no prob :) im not gonna go for 255 lol
When you're charming a mob that hits you for 180 and is dw'ing and hasted ... you'll be surprised how quickly you put on the extra cha gear... the 50hp you gain from rokyl's becomes insignificant as opposed to the 25 cha from a crude stein.
Charm would always work at lower levels, it's just the difference between it and your animation in terms of being able to solo effectively isn't massive.
Given how OP npc casters are in game, i'd say charming a desert madman at the appropriate level would make for some nice levelling. Also there's the bonus that when charm breaks with a caster they usually try and cast on your before hitting you, and if you're quick you can mez before their nuke lands.
Daeminff7
03-17-2011, 01:54 PM
Also thinking bout starting an enchanter here - How would a new enchanter (won't be very twinked as I am still semi-new to the server) be best off spending his initial starting stats. The wiki suggests 25 int, 5 cha. Would any of you enchanters suggest the opposite 25 cha, 5 int, or even maybe something different? Any advice is appreciated :) thanks.
Seaweedpimp
03-17-2011, 01:58 PM
25int 5 cha would be a nice bet since kunark is about open.
Koota
03-17-2011, 02:18 PM
Also thinking bout starting an enchanter here - How would a new enchanter (won't be very twinked as I am still semi-new to the server) be best off spending his initial starting stats. The wiki suggests 25 int, 5 cha. Would any of you enchanters suggest the opposite 25 cha, 5 int, or even maybe something different? Any advice is appreciated :) thanks.
Depends on your race. Contrary to popular belief, putting the majority of your points in to STA and the remainder in to CHA is a good idea. With classic items, it's pretty easy to cap out your INT and CHA. And with Kunark around the corner, it's going to be even easier. Being a crowd control character, you can bet your ass that you will be taking some damage, regardless of the expansion. So having the extra HP is really nice.
Ropethunder
03-17-2011, 04:46 PM
With classic items, it's pretty easy to cap out your INT and CHA.
This is not true for gnomes. It is very hard to max cha after dumping all starting points into it. And then int will be super low after trying o max cha. :eek:
Noselacri
03-17-2011, 05:07 PM
You absolutely can level solely with charm from 12 to 50. I've done it (well, to 45 now) and it has been not only perfectly viable but also incredibly effective. 180-200ish charisma will do the job just fine. I used the following:
Ears: Opalline Earring (+5 cha)
Head: Siryn Hair Hood (+13 cha)
Face: Incandescent Mask (+7 cha)
Chest: Noble's Robes (+5 cha)
Neck: A Gypsy medallion (+9 cha)
Arms: Gatorscale Sleeves
Belt: Braided Cinch Cord
Back: Hooded Black Cloak
Shoulders: Embroidered Black Cape
Legs: Drake-hide Leggings (+5 cha)
Hands: Impskin Gloves
Wrists: Golden Cat Eye Bracelet (+7 cha)
Feet: well, I used those kobold hide boots because I didn't buy gebs
Rings: 55hp5ac rings
Primary: Rod of Insidious Glamour (+12 cha)
Secondary: A Crude Stein (+15 cha)
and Range: nothing
...that'll put you at 205 charisma if you're a high elf and put all your starting points into it, which I did because mana pool is vastly overrated and because cha gear tends to have shit stats and thus it'll be better for you to swap in your real gear piece by piece as your charisma maxes out than to wear crafted cha jewelry with real gear sitting in your pack because you need the cha. You'll be able to get more hit points this way because you can get away with wearing platfireweddingrings instead of cha rings etc.
You'll want hit points. You'll want it in every slot that you can get it. It's more important than charisma, even when charm-kiting - don't use charisma rings. The extra 200ish hp from that set of gear is invaluable. Don't worry much about int/mana, you won't actually need a big mana pool. You'll spend more time waiting for spawns or hp regen than mana.
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