Grizlor
03-16-2011, 03:55 PM
First of all, this is not simply a "my aggro is too high" complaint. Here are my experiences since the patch, based on soloing the NK guards and comparing my aggro to my pet, and some grouping I did last night. I'm going to break it down by spell type I guess:
Poison DoTs: These aren't doing enough aggro compared to on live. When I was soloing guards in NK, if I let my pet get it to 90% first, it would hold aggro over Venom of the Snake. Poison DoTs would usually leave me tanking something for most of the fight on live.
Disease DoTs: Scourge seems to be about the same, if I land it at 90% I will never get aggro, though it does less DPS than my poison DoT. My point is more the initial aggro related to counters doesn't seem to be there.
Tagar's: I'm not using Togor's because it seems pretty bugged right now (It doesn't seem to slow at all, and Tagar's and Walking Sleep overwrite it), but the aggro on this spell is too high compared to what I remember. It should be a bit higher than Tash, but a bit lower than a poison DoT. Right now Poison DoTs are relatively low aggro compared to my live experiences, but landing (or resisting) a Tagar's and doing absolutely nothing else requires my pet to do about 5-600 damage before he will have aggro again.
Malisement: On live this spell was fairly low in aggro, and I would often malo in groups when an enemy was incoming before the tank had engaged it, and the tank would get aggro back simply by hitting the monster. I was grouped at Bats in Sol B last night and this spell was generating more threat than Tash from the enchanter in the group, which shouldn't be the case since Tash adds a poison counter and has always been medium-high aggro.
Haven't had a chance to test cripple... err, the disempower line yet, it should be somewhere between the initial hit of a disease DoT and slow aggro wise though.
Can any other shamans who played on live share their experiences/Feedback?
Poison DoTs: These aren't doing enough aggro compared to on live. When I was soloing guards in NK, if I let my pet get it to 90% first, it would hold aggro over Venom of the Snake. Poison DoTs would usually leave me tanking something for most of the fight on live.
Disease DoTs: Scourge seems to be about the same, if I land it at 90% I will never get aggro, though it does less DPS than my poison DoT. My point is more the initial aggro related to counters doesn't seem to be there.
Tagar's: I'm not using Togor's because it seems pretty bugged right now (It doesn't seem to slow at all, and Tagar's and Walking Sleep overwrite it), but the aggro on this spell is too high compared to what I remember. It should be a bit higher than Tash, but a bit lower than a poison DoT. Right now Poison DoTs are relatively low aggro compared to my live experiences, but landing (or resisting) a Tagar's and doing absolutely nothing else requires my pet to do about 5-600 damage before he will have aggro again.
Malisement: On live this spell was fairly low in aggro, and I would often malo in groups when an enemy was incoming before the tank had engaged it, and the tank would get aggro back simply by hitting the monster. I was grouped at Bats in Sol B last night and this spell was generating more threat than Tash from the enchanter in the group, which shouldn't be the case since Tash adds a poison counter and has always been medium-high aggro.
Haven't had a chance to test cripple... err, the disempower line yet, it should be somewhere between the initial hit of a disease DoT and slow aggro wise though.
Can any other shamans who played on live share their experiences/Feedback?