skarlorn
04-06-2018, 01:50 PM
This is probably working as intended, but I just wanted to raise a card in case it's not.
The klicknick and fire beetles in Qeynos noob yard run slower than other NPCs.
I was swarming on a level 4 bard yesterday and noticed that skeletons, bats, and snakes were always ahead of the beetle pack. The bats et al were running at the run speed we all know and love - slightly faster than holding forward as a PC - enough to hit your back once in a while - and slow enough that strafing will slightly outpace.
I don't even have to strafe to outpace the beetles, making them extremely easy kite targets.
I have encountered NPCs with inherent SoW, like wolves, rhinos, NPCs that cast SoW, but I have never encountered NPCs who run slower than the usual NPC run speed until now.
This is clearly a HUGE problem if not intentional
The klicknick and fire beetles in Qeynos noob yard run slower than other NPCs.
I was swarming on a level 4 bard yesterday and noticed that skeletons, bats, and snakes were always ahead of the beetle pack. The bats et al were running at the run speed we all know and love - slightly faster than holding forward as a PC - enough to hit your back once in a while - and slow enough that strafing will slightly outpace.
I don't even have to strafe to outpace the beetles, making them extremely easy kite targets.
I have encountered NPCs with inherent SoW, like wolves, rhinos, NPCs that cast SoW, but I have never encountered NPCs who run slower than the usual NPC run speed until now.
This is clearly a HUGE problem if not intentional